1 | #! perl # depends=widget mandatory |
1 | #! perl # depends=widget mandatory |
2 | |
2 | |
3 | # this module implements a rather fancy worldmap |
3 | # this module implements a rather fancy worldmap |
4 | |
4 | |
5 | our $WORLDMAP_UPDATE_INTERVAL = $cf::CFG{worldmap_update_interval} || 10; |
5 | our $WORLDMAP_UPDATE_INTERVAL = $cf::CFG{worldmap_update_interval} || 2; |
6 | |
6 | |
7 | our $GENCOUNT = 0; |
7 | our $GENCOUNT = 0; |
8 | our %PLAYERINFO; |
8 | our %PLAYERINFO; |
9 | |
9 | |
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10 | our ($MAPW, $MAPH) = (1024, 1024); # it's useful to know the map width/height in pixels |
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11 | |
10 | sub update_worldmap { |
12 | sub update_worldmap { |
11 | my ($ws) = @_; |
13 | my ($ws) = @_; |
12 | |
14 | |
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15 | return if $GENCOUNT == $ws->{gencount}; |
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16 | $ws->{gencount} = $GENCOUNT; |
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17 | |
13 | my $labels = delete $ws->{labels}; |
18 | my $old = delete $ws->{labels}; |
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19 | my $new; |
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20 | |
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21 | my $name = $ws->{ns}->pl->ob->name; |
14 | |
22 | |
15 | while (my ($k, $v) = each %PLAYERINFO) { |
23 | while (my ($k, $v) = each %PLAYERINFO) { |
16 | if (my $old = $labels->{$k}) { |
24 | my $label = $old->{$k} || do { |
17 | $ws->{labels}{$k} = $old; |
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18 | } else { |
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19 | $ws->{labels}{$k} = $ws->new (Label => |
25 | my $label = $ws->new (Label => |
20 | text => $k, |
26 | text => $k, |
21 | fontsize => 0.2, |
27 | fontsize => 0.2, |
22 | c_rel => 1, |
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23 | c_halign => -.5, |
28 | c_halign => -.5, |
24 | c_valign => -1, |
29 | c_valign => -1, |
25 | ); |
30 | ); |
26 | $ws->{canvas}->add ($ws->{labels}{$k}); |
31 | $ws->{canvas}->add ($label); |
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32 | $label |
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33 | }; |
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34 | |
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35 | $new->{$k} = $label; |
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36 | |
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37 | if ($v != $label->{prevpos}) { |
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38 | $label->set (c_x => $v->[0], c_y => $v->[1]); |
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39 | $label->{prevpos} = $v; |
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40 | $ws->{window}->make_visible ($v->[0], $v->[1], .2) |
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41 | if $k eq $name; |
27 | } |
42 | } |
28 | $ws->{labels}{$k}->set (c_x => $v->[0], c_y => $v->[1]); |
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29 | } |
43 | } |
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44 | |
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45 | $ws->{labels} = $new; |
30 | } |
46 | } |
31 | |
47 | |
32 | sub create_widgets { |
48 | sub create_widgets { |
33 | my ($ns) = @_; |
49 | my ($ns) = @_; |
34 | |
50 | |
… | |
… | |
51 | |
67 | |
52 | my $face = cf::face::find "res/worldmap.jpg"; |
68 | my $face = cf::face::find "res/worldmap.jpg"; |
53 | $ns->send_face ($face); |
69 | $ns->send_face ($face); |
54 | $ns->flush_fx; |
70 | $ns->flush_fx; |
55 | |
71 | |
56 | $w->add (my $sw = $ws->new (ScrolledWindow => scroll_x => 1, scroll_y => 1)); |
72 | $w->add (my $sw = $ws->{window} = $ws->new (ScrolledWindow => scroll_x => 1, scroll_y => 1)); |
57 | $sw->add (my $canvas = $ws->{canvas} = $ws->new (Canvas => expand => 1)); |
73 | $sw->add (my $canvas = $ws->{canvas} = $ws->new (Canvas => expand => 1)); |
58 | |
74 | |
59 | $ws->{mapface} = $ws->new (Face => |
75 | $ws->{mapface} = $ws->new (Face => |
60 | expand => 1, |
76 | expand => 1, |
61 | size_w => undef, |
77 | size_w => undef, |
… | |
… | |
90 | |
106 | |
91 | while () { |
107 | while () { |
92 | $schedule_interval->interval ($WORLDMAP_UPDATE_INTERVAL); |
108 | $schedule_interval->interval ($WORLDMAP_UPDATE_INTERVAL); |
93 | $schedule_interval->next; |
109 | $schedule_interval->next; |
94 | |
110 | |
95 | cf::get_slot 0.05; |
111 | cf::get_slot 0.01, -50, "worldmap update"; |
96 | |
112 | |
97 | ++$GENCOUNT; |
113 | ++$GENCOUNT; |
98 | |
114 | |
99 | # recalculate player info |
115 | # recalculate player info |
100 | my %new; |
116 | my %new; |
… | |
… | |
109 | my $y = ($2 - 100) * 50 + $ob->y; |
125 | my $y = ($2 - 100) * 50 + $ob->y; |
110 | |
126 | |
111 | 0 <= $x && 0 <= $y && $x < 1500 && $y < 1500 |
127 | 0 <= $x && 0 <= $y && $x < 1500 && $y < 1500 |
112 | or next; |
128 | or next; |
113 | |
129 | |
114 | # rounding saves network bandwidth... |
130 | $x = int $x * $MAPW / 1500; |
115 | $x = sprintf "%.3f", $x / 1500; |
131 | $y = int $y * $MAPH / 1500; |
116 | $y = sprintf "%.3f", $y / 1500; |
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117 | |
132 | |
118 | my $name = $ob->name; |
133 | my $name = $ob->name; |
119 | |
134 | |
120 | if (my $pi = delete $PLAYERINFO{$name}) { |
135 | if (my $pi = delete $PLAYERINFO{$name}) { |
121 | if ($pi->[0] == $x && $pi->[1] == $y) { |
136 | if ($pi->[0] == $x && $pi->[1] == $y) { |
… | |
… | |
125 | } |
140 | } |
126 | |
141 | |
127 | $new{$name} = [$x, $y]; |
142 | $new{$name} = [$x, $y]; |
128 | } |
143 | } |
129 | |
144 | |
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145 | *PLAYERINFO = \%new; |
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146 | |
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147 | cf::get_slot 0.03, -50, "worldmap socket update"; |
130 | for (values %cf::PLAYER) { |
148 | for (values %cf::PLAYER) { |
131 | my $ns = $_->ns |
149 | my $ns = $_->ns |
132 | or next; |
150 | or next; |
133 | |
151 | |
134 | update_worldmap $ns->{ws_worldmap} |
152 | update_worldmap $ns->{ws_worldmap} |