--- deliantra/server/ext/item-worldmap.ext 2007/07/21 18:01:26 1.1 +++ deliantra/server/ext/item-worldmap.ext 2007/07/24 00:26:42 1.11 @@ -1,47 +1,161 @@ -#! perl # depends=widget -#! perl +#! perl # depends=widget mandatory + +# this module implements a rather fancy worldmap + +our $WORLDMAP_UPDATE_INTERVAL = $cf::CFG{worldmap_update_interval} || 2; + +our $GENCOUNT = 0; +our %PLAYERINFO; + +our ($MAPW, $MAPH) = (1024, 1024); # it's useful to know the map width/height in pixels + +sub update_worldmap { + my ($ws) = @_; + + return if $GENCOUNT == $ws->{gencount}; + $ws->{gencount} = $GENCOUNT; + + my $old = delete $ws->{labels}; + my $new; + + my $name = $ws->{ns}->pl->ob->name; + + while (my ($k, $v) = each %PLAYERINFO) { + my $label = (delete $old->{$k}) || do { + my $label = $ws->new (Label => + text => $k, + fontsize => 0.2, + ); + + my $marker = $ws->new (Face => + face => $ws->{ns}->find_face ("res/map-arrow.png"), + ); + my $children = [$label, $marker]; + + $ws->{canvas}->add (my $vbox = $ws->new (VBox => + children => $children, + c_halign => -.5, + c_valign => -1, + )); + $vbox->{children} = $children; + + $vbox + }; + + $new->{$k} = $label; + + if ($v != $label->{prevpos}) { + $label->set (c_x => $v->[0], c_y => $v->[1]); + $label->{prevpos} = $v; + $ws->{window}->make_visible ($v->[0], $v->[1], .2) + if $k eq $name; + } + } + + $ws->{labels} = $new; +} sub create_widgets { my ($ns) = @_; - my $info = { }; + my $ws = $ns->new_widgetset; - $info->{ws} = my $ws = $ns->new_widgetset; - - $info->{toplevel} = my $w = $ws->new (Toplevel => + $ws->{toplevel} = my $w = $ws->new (Toplevel => + title => "Worldmap", + name => "server_item_worldmap", force_w => 400, force_h => 400, x => "center", y => "center", - title => "Worldmap", has_close_button => 1, on_delete => sub { shift->hide }, + on_visibility_change => sub { + warn "VCHANGE <@_>\n";#d# + $_[0]{visibility} = $_[1]; + update_worldmap $_[0]{ws} if $_[1]; + }, ); - my $face = cf::face::find "res/worldmap.jpg"; - $ns->send_face ($face); + $w->add (my $sw = $ws->{window} = $ws->new (ScrolledWindow => scroll_x => 1, scroll_y => 1)); + $sw->add (my $canvas = $ws->{canvas} = $ws->new (Canvas => expand => 1)); - $w->add (my $sw = $ws->new (ScrolledWindow => scroll_x => 1, scroll_y => 1)); - $sw->add (my $fixed = $ws->new (Fixed => expand => 1)); - $fixed->add ($ws->new (Face => expand => 1, size_w => undef, size_h => undef, face => $face), abs => 0, 0, rel => 1, 1); - $fixed->add ($ws->new (Label => text => "lb1"), abs => 10, 10, rel => 1, 1); + $ws->{mapface} = $ws->new (Face => + face => $ws->{ns}->find_face ("res/worldmap.jpg"), + ); - $info -} + $ws->{canvas}->add ($ws->{mapface}); -# this module implements a rather fancy worldmap + $ws +} cf::object::attachment item_worldmap => on_apply => sub { my ($self, $who) = @_; my $ns = $who->contr->ns; - my $ws = $ns->{ws_worldmap} ||= create_widgets $ns; - $ws->{toplevel}->show; - warn "worldmap apply\n"; + if ($ns->{can_widget}) { + my $ws = $ns->{ws_worldmap} ||= create_widgets $ns; + $ws->{toplevel}->toggle_visibility; + } else { + $ns->send_msg ("log", "Your client doesn't support the (required) widget extension. Try CFPlus at http://crossfire.schmorp.de/.", cf::NDI_RED); + } cf::override 1; }, ; +cf::async_ext { + my $schedule_interval = Coro::Event->timer (after => 1); + + while () { + $schedule_interval->interval ($WORLDMAP_UPDATE_INTERVAL); + $schedule_interval->next; + + cf::get_slot 0.01, -50, "worldmap update"; + + ++$GENCOUNT; + + # recalculate player info + my %new; + for (values %cf::PLAYER) { + my $map = $_->ob->map + or next; + $map =~ /^\/world\/world_(\d\d\d)_(\d\d\d)/ + or next; + + my $ob = $_->ob; + my $x = ($1 - 100) * 50 + $ob->x; + my $y = ($2 - 100) * 50 + $ob->y; + + 0 <= $x && 0 <= $y && $x < 1500 && $y < 1500 + or next; + + $x = int $x * $MAPW / 1500; + $y = int $y * $MAPH / 1500; + + my $name = $ob->name; + + if (my $pi = delete $PLAYERINFO{$name}) { + if ($pi->[0] == $x && $pi->[1] == $y) { + $new{$name} = $pi; + next; + } + } + + $new{$name} = [$x, $y]; + } + + *PLAYERINFO = \%new; + + cf::get_slot 0.03, -50, "worldmap socket update"; + for (values %cf::PLAYER) { + my $ns = $_->ns + or next; + + update_worldmap $ns->{ws_worldmap} + if $ns->{ws_worldmap} && $ns->{ws_worldmap}{toplevel}{visibility}; + } + } +}; +