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/cvs/deliantra/server/ext/item-worldmap.ext
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Comparing deliantra/server/ext/item-worldmap.ext (file contents):
Revision 1.5 by root, Sun Jul 22 20:08:38 2007 UTC vs.
Revision 1.7 by root, Mon Jul 23 17:53:54 2007 UTC

1#! perl # depends=widget mandatory 1#! perl # depends=widget mandatory
2 2
3# this module implements a rather fancy worldmap 3# this module implements a rather fancy worldmap
4 4
5our $WORLDMAP_UPDATE_INTERVAL = $cf::CFG{worldmap_update_interval} || 10; 5our $WORLDMAP_UPDATE_INTERVAL = $cf::CFG{worldmap_update_interval} || 2;
6 6
7our $GENCOUNT = 0;
7our %PLAYERINFO; 8our %PLAYERINFO;
9
10our ($MAPW, $MAPH) = (1024, 1024); # it's useful to know the map width/height in pixels
8 11
9sub update_worldmap { 12sub update_worldmap {
10 my ($ws) = @_; 13 my ($ws) = @_;
11 14
15 return if $GENCOUNT == $ws->{gencount};
16 $ws->{gencount} = $GENCOUNT;
17
12 my $labels = delete $ws->{labels}; 18 my $old = delete $ws->{labels};
19 my $new;
20
21 my $name = $ws->{ns}->pl->ob->name;
13 22
14 while (my ($k, $v) = each %PLAYERINFO) { 23 while (my ($k, $v) = each %PLAYERINFO) {
15 if (my $old = $labels->{$k}) { 24 my $label = $old->{$k} || do {
16 $ws->{labels}{$k} = $old;
17 } else {
18 $ws->{labels}{$k} = $ws->new (Label => 25 my $label = $ws->new (Label =>
19 text => $k, 26 text => $k,
20 fontsize => 0.2, 27 fontsize => 0.2,
21 c_rel => 1,
22 c_halign => -.5, 28 c_halign => -.5,
23 c_valign => -1, 29 c_valign => -1,
24 ); 30 );
25 $ws->{canvas}->add ($ws->{labels}{$k}); 31 $ws->{canvas}->add ($label);
32 $label
33 };
34
35 $new->{$k} = $label;
36
37 if ($v != $label->{prevpos}) {
38 $label->set (c_x => $v->[0], c_y => $v->[1]);
39 $label->{prevpos} = $v;
40 $ws->{window}->make_visible ($v->[0], $v->[1], .2)
41 if $k eq $name;
26 } 42 }
27 $ws->{labels}{$k}->set (c_x => $v->[0], c_y => $v->[1]);
28 } 43 }
44
45 $ws->{labels} = $new;
29} 46}
30 47
31sub create_widgets { 48sub create_widgets {
32 my ($ns) = @_; 49 my ($ns) = @_;
33 50
50 67
51 my $face = cf::face::find "res/worldmap.jpg"; 68 my $face = cf::face::find "res/worldmap.jpg";
52 $ns->send_face ($face); 69 $ns->send_face ($face);
53 $ns->flush_fx; 70 $ns->flush_fx;
54 71
55 $w->add (my $sw = $ws->new (ScrolledWindow => scroll_x => 1, scroll_y => 1)); 72 $w->add (my $sw = $ws->{window} = $ws->new (ScrolledWindow => scroll_x => 1, scroll_y => 1));
56 $sw->add (my $canvas = $ws->{canvas} = $ws->new (Canvas => expand => 1)); 73 $sw->add (my $canvas = $ws->{canvas} = $ws->new (Canvas => expand => 1));
57 74
58 $ws->{mapface} = $ws->new (Face => 75 $ws->{mapface} = $ws->new (Face =>
59 expand => 1, 76 expand => 1,
60 size_w => undef, 77 size_w => undef,
89 106
90 while () { 107 while () {
91 $schedule_interval->interval ($WORLDMAP_UPDATE_INTERVAL); 108 $schedule_interval->interval ($WORLDMAP_UPDATE_INTERVAL);
92 $schedule_interval->next; 109 $schedule_interval->next;
93 110
111 cf::get_slot 0.01, -50, "worldmap update";
112
113 ++$GENCOUNT;
114
94 # recalculate player info 115 # recalculate player info
95 %PLAYERINFO = (); 116 my %new;
96 for (values %cf::PLAYER) { 117 for (values %cf::PLAYER) {
97 my $map = $_->ob->map 118 my $map = $_->ob->map
98 or next; 119 or next;
99 $map =~ /^\/world\/world_(\d\d\d)_(\d\d\d)/ 120 $map =~ /^\/world\/world_(\d\d\d)_(\d\d\d)/
100 or next; 121 or next;
122
101 my $ob = $_->ob; 123 my $ob = $_->ob;
102 my $x = ($1 - 100) * 50 + $ob->x; 124 my $x = ($1 - 100) * 50 + $ob->x;
103 my $y = ($2 - 100) * 50 + $ob->y; 125 my $y = ($2 - 100) * 50 + $ob->y;
104 126
105 0 <= $x && 0 <= $y && $x < 1500 && $y < 1500 127 0 <= $x && 0 <= $y && $x < 1500 && $y < 1500
106 or next; 128 or next;
107 129
108 # rounding saves network bandwidth... 130 $x = int $x * $MAPW / 1500;
109 $PLAYERINFO{$ob->name} = [(sprintf "%.3f", $x / 1500), (sprintf "%.3f", $y / 1500)]; 131 $y = int $y * $MAPH / 1500;
132
133 my $name = $ob->name;
134
135 if (my $pi = delete $PLAYERINFO{$name}) {
136 if ($pi->[0] == $x && $pi->[1] == $y) {
137 $new{$name} = $pi;
138 next;
139 }
140 }
141
142 $new{$name} = [$x, $y];
110 } 143 }
111 144
145 *PLAYERINFO = \%new;
146
147 cf::get_slot 0.03, -50, "worldmap socket update";
112 for (values %cf::PLAYER) { 148 for (values %cf::PLAYER) {
113 my $ns = $_->ns 149 my $ns = $_->ns
114 or next; 150 or next;
151
115 update_worldmap $ns->{ws_worldmap} 152 update_worldmap $ns->{ws_worldmap}
116 if $ns->{ws_worldmap} && $ns->{ws_worldmap}{toplevel}{visibility}; 153 if $ns->{ws_worldmap} && $ns->{ws_worldmap}{toplevel}{visibility};
117 } 154 }
118 } 155 }
119}; 156};

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