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2 | |
2 | |
3 | # this module implements a rather fancy worldmap |
3 | # this module implements a rather fancy worldmap |
4 | |
4 | |
5 | our $WORLDMAP_UPDATE_INTERVAL = $cf::CFG{worldmap_update_interval} || 10; |
5 | our $WORLDMAP_UPDATE_INTERVAL = $cf::CFG{worldmap_update_interval} || 10; |
6 | |
6 | |
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7 | our $GENCOUNT = 0; |
7 | our %PLAYERINFO; |
8 | our %PLAYERINFO; |
8 | |
9 | |
9 | sub update_worldmap { |
10 | sub update_worldmap { |
10 | my ($ws) = @_; |
11 | my ($ws) = @_; |
11 | |
12 | |
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89 | |
90 | |
90 | while () { |
91 | while () { |
91 | $schedule_interval->interval ($WORLDMAP_UPDATE_INTERVAL); |
92 | $schedule_interval->interval ($WORLDMAP_UPDATE_INTERVAL); |
92 | $schedule_interval->next; |
93 | $schedule_interval->next; |
93 | |
94 | |
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95 | cf::get_slot 0.05; |
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96 | |
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97 | ++$GENCOUNT; |
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98 | |
94 | # recalculate player info |
99 | # recalculate player info |
95 | %PLAYERINFO = (); |
100 | my %new; |
96 | for (values %cf::PLAYER) { |
101 | for (values %cf::PLAYER) { |
97 | my $map = $_->ob->map |
102 | my $map = $_->ob->map |
98 | or next; |
103 | or next; |
99 | $map =~ /^\/world\/world_(\d\d\d)_(\d\d\d)/ |
104 | $map =~ /^\/world\/world_(\d\d\d)_(\d\d\d)/ |
100 | or next; |
105 | or next; |
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106 | |
101 | my $ob = $_->ob; |
107 | my $ob = $_->ob; |
102 | my $x = ($1 - 100) * 50 + $ob->x; |
108 | my $x = ($1 - 100) * 50 + $ob->x; |
103 | my $y = ($2 - 100) * 50 + $ob->y; |
109 | my $y = ($2 - 100) * 50 + $ob->y; |
104 | |
110 | |
105 | 0 <= $x && 0 <= $y && $x < 1500 && $y < 1500 |
111 | 0 <= $x && 0 <= $y && $x < 1500 && $y < 1500 |
106 | or next; |
112 | or next; |
107 | |
113 | |
108 | # rounding saves network bandwidth... |
114 | # rounding saves network bandwidth... |
109 | $PLAYERINFO{$ob->name} = [(sprintf "%.3f", $x / 1500), (sprintf "%.3f", $y / 1500)]; |
115 | $x = sprintf "%.3f", $x / 1500; |
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116 | $y = sprintf "%.3f", $y / 1500; |
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117 | |
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118 | my $name = $ob->name; |
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119 | |
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120 | if (my $pi = delete $PLAYERINFO{$name}) { |
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121 | if ($pi->[0] == $x && $pi->[1] == $y) { |
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122 | $new{$name} = $pi; |
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123 | next; |
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124 | } |
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125 | } |
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126 | |
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127 | $new{$name} = [$x, $y]; |
110 | } |
128 | } |
111 | |
129 | |
112 | for (values %cf::PLAYER) { |
130 | for (values %cf::PLAYER) { |
113 | my $ns = $_->ns |
131 | my $ns = $_->ns |
114 | or next; |
132 | or next; |
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133 | |
115 | update_worldmap $ns->{ws_worldmap} |
134 | update_worldmap $ns->{ws_worldmap} |
116 | if $ns->{ws_worldmap} && $ns->{ws_worldmap}{toplevel}{visibility}; |
135 | if $ns->{ws_worldmap} && $ns->{ws_worldmap}{toplevel}{visibility}; |
117 | } |
136 | } |
118 | } |
137 | } |
119 | }; |
138 | }; |