1 | #! perl # depends=widget mandatory |
1 | #! perl # depends=widget mandatory |
2 | |
2 | |
3 | # this module implements a rather fancy worldmap |
3 | # this module implements a rather fancy worldmap |
4 | |
4 | |
5 | our $WORLDMAP_UPDATE_INTERVAL = $cf::CFG{worldmap_update_interval} || 10; |
5 | our $WORLDMAP_UPDATE_INTERVAL = $cf::CFG{worldmap_update_interval} || 2; |
6 | |
6 | |
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7 | our $GENCOUNT = 0; |
7 | our %PLAYERINFO; |
8 | our %PLAYERINFO; |
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9 | |
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10 | our ($MAPW, $MAPH) = (1024, 1024); # it's useful to know the map width/height in pixels |
8 | |
11 | |
9 | sub update_worldmap { |
12 | sub update_worldmap { |
10 | my ($ws) = @_; |
13 | my ($ws) = @_; |
11 | |
14 | |
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15 | return if $GENCOUNT == $ws->{gencount}; |
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16 | $ws->{gencount} = $GENCOUNT; |
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17 | |
12 | my $labels = delete $ws->{labels}; |
18 | my $old = delete $ws->{labels}; |
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19 | my $new; |
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20 | |
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21 | my $name = $ws->{ns}->pl->ob->name; |
13 | |
22 | |
14 | while (my ($k, $v) = each %PLAYERINFO) { |
23 | while (my ($k, $v) = each %PLAYERINFO) { |
15 | if (my $old = $labels->{$k}) { |
24 | my $label = (delete $old->{$k}) || do { |
16 | $ws->{labels}{$k} = $old; |
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17 | } else { |
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18 | $ws->{labels}{$k} = $ws->new (Label => |
25 | my $label = $ws->new (Label => |
19 | text => $k, |
26 | text => $k, |
20 | fontsize => 0.2, |
27 | fontsize => 0.2, |
21 | c_rel => 1, |
28 | ); |
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29 | |
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30 | my $marker = $ws->new (Face => |
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31 | face => $ws->{ns}->find_face ("res/map-arrow.png"), |
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32 | ); |
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33 | my $children = [$label, $marker]; |
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34 | |
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35 | $ws->{canvas}->add (my $vbox = $ws->new (VBox => |
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36 | children => $children, |
22 | c_halign => -.5, |
37 | c_halign => -.5, |
23 | c_valign => -1, |
38 | c_valign => -1, |
24 | ); |
39 | )); |
25 | $ws->{canvas}->add ($ws->{labels}{$k}); |
40 | $vbox->{children} = $children; |
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41 | |
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42 | $vbox |
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43 | }; |
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44 | |
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45 | $new->{$k} = $label; |
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46 | |
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47 | if ($v != $label->{prevpos}) { |
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48 | $label->set (c_x => $v->[0], c_y => $v->[1]); |
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49 | $label->{prevpos} = $v; |
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50 | $ws->{window}->make_visible ($v->[0], $v->[1], .2) |
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51 | if $k eq $name; |
26 | } |
52 | } |
27 | $ws->{labels}{$k}->set (c_x => $v->[0], c_y => $v->[1]); |
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28 | } |
53 | } |
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54 | |
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55 | $ws->{labels} = $new; |
29 | } |
56 | } |
30 | |
57 | |
31 | sub create_widgets { |
58 | sub create_widgets { |
32 | my ($ns) = @_; |
59 | my ($ns) = @_; |
33 | |
60 | |
… | |
… | |
41 | x => "center", |
68 | x => "center", |
42 | y => "center", |
69 | y => "center", |
43 | has_close_button => 1, |
70 | has_close_button => 1, |
44 | on_delete => sub { shift->hide }, |
71 | on_delete => sub { shift->hide }, |
45 | on_visibility_change => sub { |
72 | on_visibility_change => sub { |
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73 | warn "VCHANGE <@_>\n";#d# |
46 | $_[0]{visibility} = $_[1]; |
74 | $_[0]{visibility} = $_[1]; |
47 | update_worldmap $_[0]{ws} if $_[1]; |
75 | update_worldmap $_[0]{ws} if $_[1]; |
48 | }, |
76 | }, |
49 | ); |
77 | ); |
50 | |
78 | |
51 | my $face = cf::face::find "res/worldmap.jpg"; |
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52 | $ns->send_face ($face); |
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53 | $ns->flush_fx; |
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54 | |
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55 | $w->add (my $sw = $ws->new (ScrolledWindow => scroll_x => 1, scroll_y => 1)); |
79 | $w->add (my $sw = $ws->{window} = $ws->new (ScrolledWindow => scroll_x => 1, scroll_y => 1)); |
56 | $sw->add (my $canvas = $ws->{canvas} = $ws->new (Canvas => expand => 1)); |
80 | $sw->add (my $canvas = $ws->{canvas} = $ws->new (Canvas => expand => 1)); |
57 | |
81 | |
58 | $ws->{mapface} = $ws->new (Face => |
82 | $ws->{mapface} = $ws->new (Face => |
59 | expand => 1, |
83 | face => $ws->{ns}->find_face ("res/worldmap.jpg"), |
60 | size_w => undef, |
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61 | size_h => undef, |
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62 | face => $face, |
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63 | ); |
84 | ); |
64 | |
85 | |
65 | $ws->{canvas}->add ($ws->{mapface}); |
86 | $ws->{canvas}->add ($ws->{mapface}); |
66 | |
87 | |
67 | $ws |
88 | $ws |
… | |
… | |
89 | |
110 | |
90 | while () { |
111 | while () { |
91 | $schedule_interval->interval ($WORLDMAP_UPDATE_INTERVAL); |
112 | $schedule_interval->interval ($WORLDMAP_UPDATE_INTERVAL); |
92 | $schedule_interval->next; |
113 | $schedule_interval->next; |
93 | |
114 | |
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115 | cf::get_slot 0.01, -50, "worldmap update"; |
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116 | |
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117 | ++$GENCOUNT; |
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118 | |
94 | # recalculate player info |
119 | # recalculate player info |
95 | %PLAYERINFO = (); |
120 | my %new; |
96 | for (values %cf::PLAYER) { |
121 | for (values %cf::PLAYER) { |
97 | my $map = $_->ob->map |
122 | my $map = $_->ob->map |
98 | or next; |
123 | or next; |
99 | $map =~ /^\/world\/world_(\d\d\d)_(\d\d\d)/ |
124 | $map =~ /^\/world\/world_(\d\d\d)_(\d\d\d)/ |
100 | or next; |
125 | or next; |
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126 | |
101 | my $ob = $_->ob; |
127 | my $ob = $_->ob; |
102 | my $x = ($1 - 100) * 50 + $ob->x; |
128 | my $x = ($1 - 100) * 50 + $ob->x; |
103 | my $y = ($2 - 100) * 50 + $ob->y; |
129 | my $y = ($2 - 100) * 50 + $ob->y; |
104 | |
130 | |
105 | 0 <= $x && 0 <= $y && $x < 1500 && $y < 1500 |
131 | 0 <= $x && 0 <= $y && $x < 1500 && $y < 1500 |
106 | or next; |
132 | or next; |
107 | |
133 | |
108 | # rounding saves network bandwidth... |
134 | $x = int $x * $MAPW / 1500; |
109 | $PLAYERINFO{$ob->name} = [(sprintf "%.3f", $x / 1500), (sprintf "%.3f", $y / 1500)]; |
135 | $y = int $y * $MAPH / 1500; |
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136 | |
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137 | my $name = $ob->name; |
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138 | |
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139 | if (my $pi = delete $PLAYERINFO{$name}) { |
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140 | if ($pi->[0] == $x && $pi->[1] == $y) { |
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141 | $new{$name} = $pi; |
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142 | next; |
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143 | } |
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144 | } |
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145 | |
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146 | $new{$name} = [$x, $y]; |
110 | } |
147 | } |
111 | |
148 | |
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149 | *PLAYERINFO = \%new; |
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150 | |
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151 | cf::get_slot 0.03, -50, "worldmap socket update"; |
112 | for (values %cf::PLAYER) { |
152 | for (values %cf::PLAYER) { |
113 | my $ns = $_->ns |
153 | my $ns = $_->ns |
114 | or next; |
154 | or next; |
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155 | |
115 | update_worldmap $ns->{ws_worldmap} |
156 | update_worldmap $ns->{ws_worldmap} |
116 | if $ns->{ws_worldmap} && $ns->{ws_worldmap}{toplevel}{visibility}; |
157 | if $ns->{ws_worldmap} && $ns->{ws_worldmap}{toplevel}{visibility}; |
117 | } |
158 | } |
118 | } |
159 | } |
119 | }; |
160 | }; |