1 | #! perl # depends=widget |
1 | #! perl # depends=widget mandatory |
2 | #! perl |
2 | |
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3 | # this module implements a rather fancy worldmap |
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4 | |
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5 | our $WORLDMAP_UPDATE_INTERVAL = $cf::CFG{worldmap_update_interval} || 10; |
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6 | |
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7 | our $GENCOUNT = 0; |
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8 | our %PLAYERINFO; |
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9 | |
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10 | sub update_worldmap { |
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11 | my ($ws) = @_; |
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12 | |
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13 | my $labels = delete $ws->{labels}; |
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14 | |
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15 | while (my ($k, $v) = each %PLAYERINFO) { |
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16 | if (my $old = $labels->{$k}) { |
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17 | $ws->{labels}{$k} = $old; |
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18 | } else { |
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19 | $ws->{labels}{$k} = $ws->new (Label => |
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20 | text => $k, |
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21 | fontsize => 0.2, |
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22 | c_rel => 1, |
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23 | c_halign => -.5, |
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24 | c_valign => -1, |
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25 | ); |
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26 | $ws->{canvas}->add ($ws->{labels}{$k}); |
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27 | } |
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28 | $ws->{labels}{$k}->set (c_x => $v->[0], c_y => $v->[1]); |
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29 | } |
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30 | } |
3 | |
31 | |
4 | sub create_widgets { |
32 | sub create_widgets { |
5 | my ($ns) = @_; |
33 | my ($ns) = @_; |
6 | |
34 | |
7 | my $info = { }; |
35 | my $ws = $ns->new_widgetset; |
8 | |
36 | |
9 | $info->{ws} = my $ws = $ns->new_widgetset; |
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10 | |
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11 | $info->{toplevel} = my $w = $ws->new (Toplevel => |
37 | $ws->{toplevel} = my $w = $ws->new (Toplevel => |
12 | title => "Worldmap", |
38 | title => "Worldmap", |
13 | name => "server_item_worldmap", |
39 | name => "server_item_worldmap", |
14 | force_w => 400, |
40 | force_w => 400, |
15 | force_h => 400, |
41 | force_h => 400, |
16 | x => "center", |
42 | x => "center", |
17 | y => "center", |
43 | y => "center", |
18 | has_close_button => 1, |
44 | has_close_button => 1, |
19 | on_delete => sub { shift->hide }, |
45 | on_delete => sub { shift->hide }, |
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46 | on_visibility_change => sub { |
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47 | $_[0]{visibility} = $_[1]; |
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48 | update_worldmap $_[0]{ws} if $_[1]; |
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49 | }, |
20 | ); |
50 | ); |
21 | |
51 | |
22 | my $face = cf::face::find "res/worldmap.jpg"; |
52 | my $face = cf::face::find "res/worldmap.jpg"; |
23 | $ns->send_face ($face); |
53 | $ns->send_face ($face); |
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54 | $ns->flush_fx; |
24 | |
55 | |
25 | $w->add (my $sw = $ws->new (ScrolledWindow => scroll_x => 1, scroll_y => 1)); |
56 | $w->add (my $sw = $ws->new (ScrolledWindow => scroll_x => 1, scroll_y => 1)); |
26 | $sw->add (my $canvas = $ws->new (Canvas => expand => 1)); |
57 | $sw->add (my $canvas = $ws->{canvas} = $ws->new (Canvas => expand => 1)); |
27 | $canvas->add_fixed ($ws->new (Face => expand => 1, size_w => undef, size_h => undef, face => $face), abs => 0, 0, rel => 1, 1); |
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28 | $canvas->add_fixed ($ws->new (Label => text => "lb1"), abs => 10, 10, rel => 1, 1); |
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29 | |
58 | |
30 | $info |
59 | $ws->{mapface} = $ws->new (Face => |
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60 | expand => 1, |
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61 | size_w => undef, |
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62 | size_h => undef, |
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63 | face => $face, |
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64 | ); |
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65 | |
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66 | $ws->{canvas}->add ($ws->{mapface}); |
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67 | |
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68 | $ws |
31 | } |
69 | } |
32 | |
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33 | # this module implements a rather fancy worldmap |
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34 | |
70 | |
35 | cf::object::attachment item_worldmap => |
71 | cf::object::attachment item_worldmap => |
36 | on_apply => sub { |
72 | on_apply => sub { |
37 | my ($self, $who) = @_; |
73 | my ($self, $who) = @_; |
38 | |
74 | |
39 | my $ns = $who->contr->ns; |
75 | my $ns = $who->contr->ns; |
40 | |
76 | |
41 | if ($ns->{can_widget}) { |
77 | if ($ns->{can_widget}) { |
42 | my $ws = $ns->{ws_worldmap} ||= create_widgets $ns; |
78 | my $ws = $ns->{ws_worldmap} ||= create_widgets $ns; |
43 | $ws->{toplevel}->show; |
79 | $ws->{toplevel}->toggle_visibility; |
44 | } else { |
80 | } else { |
45 | $ns->send_msg ("log", "Your client doesn't support the (required) widget extension. Try CFPlus at http://crossfire.schmorp.de/.", cf::NDI_RED); |
81 | $ns->send_msg ("log", "Your client doesn't support the (required) widget extension. Try CFPlus at http://crossfire.schmorp.de/.", cf::NDI_RED); |
46 | } |
82 | } |
47 | |
83 | |
48 | cf::override 1; |
84 | cf::override 1; |
49 | }, |
85 | }, |
50 | ; |
86 | ; |
51 | |
87 | |
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88 | cf::async_ext { |
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89 | my $schedule_interval = Coro::Event->timer (after => 1); |
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90 | |
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91 | while () { |
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92 | $schedule_interval->interval ($WORLDMAP_UPDATE_INTERVAL); |
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93 | $schedule_interval->next; |
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94 | |
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95 | cf::get_slot 0.05; |
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96 | |
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97 | ++$GENCOUNT; |
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98 | |
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99 | # recalculate player info |
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100 | my %new; |
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101 | for (values %cf::PLAYER) { |
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102 | my $map = $_->ob->map |
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103 | or next; |
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104 | $map =~ /^\/world\/world_(\d\d\d)_(\d\d\d)/ |
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105 | or next; |
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106 | |
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107 | my $ob = $_->ob; |
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108 | my $x = ($1 - 100) * 50 + $ob->x; |
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109 | my $y = ($2 - 100) * 50 + $ob->y; |
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110 | |
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111 | 0 <= $x && 0 <= $y && $x < 1500 && $y < 1500 |
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112 | or next; |
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113 | |
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114 | # rounding saves network bandwidth... |
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115 | $x = sprintf "%.3f", $x / 1500; |
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116 | $y = sprintf "%.3f", $y / 1500; |
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117 | |
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118 | my $name = $ob->name; |
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119 | |
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120 | if (my $pi = delete $PLAYERINFO{$name}) { |
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121 | if ($pi->[0] == $x && $pi->[1] == $y) { |
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122 | $new{$name} = $pi; |
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123 | next; |
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124 | } |
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125 | } |
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126 | |
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127 | $new{$name} = [$x, $y]; |
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128 | } |
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129 | |
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130 | for (values %cf::PLAYER) { |
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131 | my $ns = $_->ns |
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132 | or next; |
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133 | |
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134 | update_worldmap $ns->{ws_worldmap} |
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135 | if $ns->{ws_worldmap} && $ns->{ws_worldmap}{toplevel}{visibility}; |
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136 | } |
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137 | } |
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138 | }; |
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139 | |