1 | #! perl # depends=widget |
1 | #! perl # depends=widget mandatory |
2 | #! perl |
2 | |
|
|
3 | # this module implements a rather fancy worldmap |
|
|
4 | |
|
|
5 | our $WORLDMAP_UPDATE_INTERVAL = $cf::CFG{worldmap_update_interval} || 10; |
|
|
6 | |
|
|
7 | our %PLAYERINFO; |
|
|
8 | |
|
|
9 | sub update_worldmap { |
|
|
10 | my ($ws) = @_; |
|
|
11 | |
|
|
12 | my $labels = delete $ws->{labels}; |
|
|
13 | |
|
|
14 | while (my ($k, $v) = each %PLAYERINFO) { |
|
|
15 | if (my $old = $labels->{$k}) { |
|
|
16 | $ws->{labels}{$k} = $old; |
|
|
17 | } else { |
|
|
18 | $ws->{labels}{$k} = $ws->new (Label => |
|
|
19 | text => $k, |
|
|
20 | fontsize => 0.2, |
|
|
21 | c_rel => 1, |
|
|
22 | c_halign => -.5, |
|
|
23 | c_valign => -1, |
|
|
24 | ); |
|
|
25 | $ws->{canvas}->add ($ws->{labels}{$k}); |
|
|
26 | } |
|
|
27 | $ws->{labels}{$k}->set (c_x => $v->[0], c_y => $v->[1]); |
|
|
28 | } |
|
|
29 | } |
3 | |
30 | |
4 | sub create_widgets { |
31 | sub create_widgets { |
5 | my ($ns) = @_; |
32 | my ($ns) = @_; |
6 | |
33 | |
7 | my $info = { }; |
34 | my $ws = $ns->new_widgetset; |
8 | |
35 | |
9 | $info->{ws} = my $ws = $ns->new_widgetset; |
|
|
10 | |
|
|
11 | $info->{toplevel} = my $w = $ws->new (Toplevel => |
36 | $ws->{toplevel} = my $w = $ws->new (Toplevel => |
12 | title => "Worldmap", |
37 | title => "Worldmap", |
13 | name => "server_item_worldmap", |
38 | name => "server_item_worldmap", |
14 | force_w => 400, |
39 | force_w => 400, |
15 | force_h => 400, |
40 | force_h => 400, |
16 | x => "center", |
41 | x => "center", |
17 | y => "center", |
42 | y => "center", |
18 | has_close_button => 1, |
43 | has_close_button => 1, |
19 | on_delete => sub { shift->hide }, |
44 | on_delete => sub { shift->hide }, |
|
|
45 | on_visibility_change => sub { |
|
|
46 | $_[0]{visibility} = $_[1]; |
|
|
47 | update_worldmap $_[0]{ws} if $_[1]; |
|
|
48 | }, |
20 | ); |
49 | ); |
21 | |
50 | |
22 | my $face = cf::face::find "res/worldmap.jpg"; |
51 | my $face = cf::face::find "res/worldmap.jpg"; |
23 | $ns->send_face ($face); |
52 | $ns->send_face ($face); |
24 | $ns->flush_fx; |
53 | $ns->flush_fx; |
25 | |
54 | |
26 | $w->add (my $sw = $ws->new (ScrolledWindow => scroll_x => 1, scroll_y => 1)); |
55 | $w->add (my $sw = $ws->new (ScrolledWindow => scroll_x => 1, scroll_y => 1)); |
27 | $sw->add (my $canvas = $ws->new (Canvas => expand => 1)); |
56 | $sw->add (my $canvas = $ws->{canvas} = $ws->new (Canvas => expand => 1)); |
28 | $canvas->add_fixed ($ws->new (Face => expand => 1, size_w => undef, size_h => undef, face => $face), abs => 0, 0, rel => 1, 1); |
|
|
29 | $canvas->add_fixed ($ws->new (Label => text => "lb1"), abs => 10, 10, rel => 1, 1); |
|
|
30 | |
57 | |
31 | $info |
58 | $ws->{mapface} = $ws->new (Face => |
|
|
59 | expand => 1, |
|
|
60 | size_w => undef, |
|
|
61 | size_h => undef, |
|
|
62 | face => $face, |
|
|
63 | ); |
|
|
64 | |
|
|
65 | $ws->{canvas}->add ($ws->{mapface}); |
|
|
66 | |
|
|
67 | $ws |
32 | } |
68 | } |
33 | |
|
|
34 | # this module implements a rather fancy worldmap |
|
|
35 | |
69 | |
36 | cf::object::attachment item_worldmap => |
70 | cf::object::attachment item_worldmap => |
37 | on_apply => sub { |
71 | on_apply => sub { |
38 | my ($self, $who) = @_; |
72 | my ($self, $who) = @_; |
39 | |
73 | |
40 | my $ns = $who->contr->ns; |
74 | my $ns = $who->contr->ns; |
41 | |
75 | |
42 | if ($ns->{can_widget}) { |
76 | if ($ns->{can_widget}) { |
43 | my $ws = $ns->{ws_worldmap} ||= create_widgets $ns; |
77 | my $ws = $ns->{ws_worldmap} ||= create_widgets $ns; |
44 | $ws->{toplevel}->show; |
78 | $ws->{toplevel}->toggle_visibility; |
45 | } else { |
79 | } else { |
46 | $ns->send_msg ("log", "Your client doesn't support the (required) widget extension. Try CFPlus at http://crossfire.schmorp.de/.", cf::NDI_RED); |
80 | $ns->send_msg ("log", "Your client doesn't support the (required) widget extension. Try CFPlus at http://crossfire.schmorp.de/.", cf::NDI_RED); |
47 | } |
81 | } |
48 | |
82 | |
49 | cf::override 1; |
83 | cf::override 1; |
50 | }, |
84 | }, |
51 | ; |
85 | ; |
52 | |
86 | |
|
|
87 | cf::async_ext { |
|
|
88 | my $schedule_interval = Coro::Event->timer (after => 1); |
|
|
89 | |
|
|
90 | while () { |
|
|
91 | $schedule_interval->interval ($WORLDMAP_UPDATE_INTERVAL); |
|
|
92 | $schedule_interval->next; |
|
|
93 | |
|
|
94 | # recalculate player info |
|
|
95 | %PLAYERINFO = (); |
|
|
96 | for (values %cf::PLAYER) { |
|
|
97 | my $map = $_->ob->map |
|
|
98 | or next; |
|
|
99 | $map =~ /^\/world\/world_(\d\d\d)_(\d\d\d)/ |
|
|
100 | or next; |
|
|
101 | my $ob = $_->ob; |
|
|
102 | my $x = ($1 - 100) * 50 + $ob->x; |
|
|
103 | my $y = ($2 - 100) * 50 + $ob->y; |
|
|
104 | |
|
|
105 | 0 <= $x && 0 <= $y && $x < 1500 && $y < 1500 |
|
|
106 | or next; |
|
|
107 | |
|
|
108 | # rounding saves network bandwidth... |
|
|
109 | $PLAYERINFO{$ob->name} = [(sprintf "%.3f", $x / 1500), (sprintf "%.3f", $y / 1500)]; |
|
|
110 | } |
|
|
111 | |
|
|
112 | for (values %cf::PLAYER) { |
|
|
113 | my $ns = $_->ns |
|
|
114 | or next; |
|
|
115 | update_worldmap $ns->{ws_worldmap} |
|
|
116 | if $ns->{ws_worldmap} && $ns->{ws_worldmap}{toplevel}{visibility}; |
|
|
117 | } |
|
|
118 | } |
|
|
119 | }; |
|
|
120 | |