1 | #! perl # depends=widget |
1 | #! perl # depends=widget mandatory |
2 | |
2 | |
3 | # this module implements a rather fancy worldmap |
3 | # this module implements a rather fancy worldmap |
4 | |
4 | |
5 | our $WORLDMAP_UPDATE_INTERVAL = $cfg::CFG{worldmap_update_interval} || 10; |
5 | our $WORLDMAP_UPDATE_INTERVAL = $cf::CFG{worldmap_update_interval} || 2; |
6 | |
6 | |
7 | cf::async_ext { |
7 | our $GENCOUNT = 0; |
8 | my $schedule_interval = Coro::Event->timer (after => 1); |
8 | our %PLAYERINFO; |
9 | |
9 | |
10 | while () { |
10 | our ($MAPW, $MAPH) = (1024, 1024); # it's useful to know the map width/height in pixels |
11 | $schedule_interval->interval ($WORLDMAP_UPDATE_INTERVAL); |
11 | |
12 | $schedule_interval->next; |
12 | sub update_worldmap { |
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13 | my ($ws) = @_; |
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14 | |
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15 | return if $GENCOUNT == $ws->{gencount}; |
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16 | $ws->{gencount} = $GENCOUNT; |
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17 | |
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18 | my $old = delete $ws->{labels}; |
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19 | my $new; |
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20 | |
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21 | my $name = $ws->{ns}->pl->ob->name; |
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22 | |
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23 | while (my ($k, $v) = each %PLAYERINFO) { |
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24 | my $label = (delete $old->{$k}) || do { |
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25 | my $label = $ws->new (Label => |
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26 | text => $k, |
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27 | fontsize => 0.2, |
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28 | ); |
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29 | |
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30 | my $marker = $ws->new (Face => |
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31 | face => $ws->{ns}->need_face ("res/map-arrow"), |
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32 | ); |
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33 | my $children = [$label, $marker]; |
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34 | |
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35 | $ws->{canvas}->add (my $vbox = $ws->new (VBox => |
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36 | children => $children, |
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37 | c_halign => -.5, |
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38 | c_valign => -1, |
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39 | )); |
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40 | $vbox->{children} = $children; |
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41 | |
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42 | $vbox |
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43 | }; |
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44 | |
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45 | $new->{$k} = $label; |
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46 | |
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47 | if ($v != $label->{prevpos}) { |
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48 | $label->set (c_x => $v->[0], c_y => $v->[1]); |
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49 | $label->{prevpos} = $v; |
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50 | $ws->{window}->make_visible ($v->[0], $v->[1], .2) |
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51 | if $k eq $name; |
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52 | } |
13 | } |
53 | } |
14 | }; |
54 | |
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55 | $ws->{labels} = $new; |
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56 | } |
15 | |
57 | |
16 | sub create_widgets { |
58 | sub create_widgets { |
17 | my ($ns) = @_; |
59 | my ($ns) = @_; |
18 | |
60 | |
19 | my $info = { }; |
61 | my $ws = $ns->new_widgetset; |
20 | |
62 | |
21 | $info->{ws} = my $ws = $ns->new_widgetset; |
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22 | |
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23 | $info->{toplevel} = my $w = $ws->new (Toplevel => |
63 | $ws->{toplevel} = my $w = $ws->new (Toplevel => |
24 | title => "Worldmap", |
64 | title => "Worldmap", |
25 | name => "server_item_worldmap", |
65 | name => "server_item_worldmap", |
26 | force_w => 400, |
66 | force_w => 400, |
27 | force_h => 400, |
67 | force_h => 400, |
28 | x => "center", |
68 | x => "center", |
29 | y => "center", |
69 | y => "center", |
30 | has_close_button => 1, |
70 | has_close_button => 1, |
31 | on_delete => sub { shift->hide }, |
71 | on_delete => sub { shift->hide }, |
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72 | on_visibility_change => sub { |
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73 | $_[0]{visibility} = $_[1]; |
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74 | update_worldmap $_[0]{ws} if $_[1]; |
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75 | }, |
32 | ); |
76 | ); |
33 | |
77 | |
34 | my $face = cf::face::find "res/worldmap.jpg"; |
78 | $w->add (my $sw = $ws->{window} = $ws->new (ScrolledWindow => scroll_x => 1, scroll_y => 1)); |
35 | $ns->send_face ($face); |
79 | $sw->add (my $canvas = $ws->{canvas} = $ws->new (Canvas => expand => 1)); |
36 | $ns->flush_fx; |
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37 | |
80 | |
38 | $w->add (my $sw = $ws->new (ScrolledWindow => scroll_x => 1, scroll_y => 1)); |
81 | $ws->{mapface} = $ws->new (Face => |
39 | $sw->add (my $canvas = $ws->new (Canvas => expand => 1)); |
82 | size_w => undef, |
40 | $canvas->add_fixed ($ws->new (Face => expand => 1, size_w => undef, size_h => undef, face => $face), abs => 0, 0, rel => 1, 1); |
83 | size_h => undef, |
41 | $canvas->add_fixed ($ws->new (Label => text => "lb1"), abs => 10, 10, rel => 1, 1); |
84 | face => $ws->{ns}->need_face ("res/worldmap"), |
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85 | ); |
42 | |
86 | |
43 | $info |
87 | $ws->{canvas}->add ($ws->{mapface}); |
44 | } |
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45 | |
88 | |
46 | sub update_worldmap { |
89 | $ws |
47 | my ($ns) = @_; |
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48 | |
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49 | my $ws = $ns->{ws_worldmap} or return; |
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50 | } |
90 | } |
51 | |
91 | |
52 | cf::object::attachment item_worldmap => |
92 | cf::object::attachment item_worldmap => |
53 | on_apply => sub { |
93 | on_apply => sub { |
54 | my ($self, $who) = @_; |
94 | my ($self, $who) = @_; |
… | |
… | |
56 | my $ns = $who->contr->ns; |
96 | my $ns = $who->contr->ns; |
57 | |
97 | |
58 | if ($ns->{can_widget}) { |
98 | if ($ns->{can_widget}) { |
59 | my $ws = $ns->{ws_worldmap} ||= create_widgets $ns; |
99 | my $ws = $ns->{ws_worldmap} ||= create_widgets $ns; |
60 | $ws->{toplevel}->toggle_visibility; |
100 | $ws->{toplevel}->toggle_visibility; |
61 | $ws->{toplevel}->get (visible => sub { |
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62 | update_worldmap $ns; |
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63 | }); |
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64 | } else { |
101 | } else { |
65 | $ns->send_msg ("log", "Your client doesn't support the (required) widget extension. Try CFPlus at http://crossfire.schmorp.de/.", cf::NDI_RED); |
102 | $ns->send_msg ("log", "Your client doesn't support the (required) widget extension. Try CFPlus at http://crossfire.schmorp.de/.", cf::NDI_RED); |
66 | } |
103 | } |
67 | |
104 | |
68 | cf::override 1; |
105 | cf::override 1; |
69 | }, |
106 | }, |
70 | ; |
107 | ; |
71 | |
108 | |
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109 | cf::async_ext { |
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110 | $Coro::current->{desc} = "worldmap updater"; |
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111 | my $schedule_interval = Coro::Event->timer (after => 1); |
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112 | |
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113 | while () { |
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114 | $schedule_interval->interval ($WORLDMAP_UPDATE_INTERVAL); |
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115 | $schedule_interval->next; |
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116 | |
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117 | cf::get_slot 0.01, -50, "worldmap update"; |
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118 | |
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119 | ++$GENCOUNT; |
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120 | |
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121 | # recalculate player info |
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122 | my %new; |
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123 | for (values %cf::PLAYER) { |
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124 | my $map = $_->ob->map |
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125 | or next; |
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126 | $map =~ /^\/world\/world_(\d\d\d)_(\d\d\d)/ |
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127 | or next; |
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128 | |
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129 | my $ob = $_->ob; |
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130 | my $x = ($1 - 100) * 50 + $ob->x; |
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131 | my $y = ($2 - 100) * 50 + $ob->y; |
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132 | |
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133 | 0 <= $x && 0 <= $y && $x < 1500 && $y < 1500 |
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134 | or next; |
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135 | |
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136 | $x = int $x * $MAPW / 1500; |
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137 | $y = int $y * $MAPH / 1500; |
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138 | |
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139 | my $name = $ob->name; |
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140 | |
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141 | if (my $pi = delete $PLAYERINFO{$name}) { |
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142 | if ($pi->[0] == $x && $pi->[1] == $y) { |
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143 | $new{$name} = $pi; |
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144 | next; |
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145 | } |
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146 | } |
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147 | |
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148 | $new{$name} = [$x, $y]; |
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149 | } |
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150 | |
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151 | *PLAYERINFO = \%new; |
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152 | |
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153 | cf::get_slot 0.03, -50, "worldmap socket update"; |
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154 | for (values %cf::PLAYER) { |
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155 | my $ns = $_->ns |
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156 | or next; |
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157 | |
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158 | update_worldmap $ns->{ws_worldmap} |
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159 | if $ns->{ws_worldmap} && $ns->{ws_worldmap}{toplevel}{visibility}; |
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160 | } |
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161 | } |
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162 | }; |
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163 | |