1 | #! perl # depends=widget mandatory |
1 | #! perl # depends=widget mandatory |
2 | |
2 | |
3 | # this module implements a rather fancy worldmap |
3 | # this module implements a rather fancy worldmap |
4 | |
4 | |
5 | our $WORLDMAP_UPDATE_INTERVAL = $cf::CFG{worldmap_update_interval} || 10; |
5 | our $WORLDMAP_UPDATE_INTERVAL = $cf::CFG{worldmap_update_interval} || 2; |
6 | |
6 | |
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7 | our $GENCOUNT = 0; |
7 | our %PLAYERINFO; |
8 | our %PLAYERINFO; |
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9 | |
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10 | our ($MAPW, $MAPH) = (1024, 1024); # it's useful to know the map width/height in pixels |
8 | |
11 | |
9 | sub update_worldmap { |
12 | sub update_worldmap { |
10 | my ($ws) = @_; |
13 | my ($ws) = @_; |
11 | |
14 | |
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15 | return if $GENCOUNT == $ws->{gencount}; |
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16 | $ws->{gencount} = $GENCOUNT; |
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17 | |
12 | my $labels = delete $ws->{labels}; |
18 | my $old = delete $ws->{labels}; |
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19 | my $new; |
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20 | |
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21 | my $name = $ws->{ns}->pl->ob->name; |
13 | |
22 | |
14 | while (my ($k, $v) = each %PLAYERINFO) { |
23 | while (my ($k, $v) = each %PLAYERINFO) { |
15 | if (my $old = $labels->{$k}) { |
24 | my $label = (delete $old->{$k}) || do { |
16 | $ws->{labels}{$k} = $old; |
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17 | } else { |
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18 | $ws->{labels}{$k} = $ws->new (Label => |
25 | my $label = $ws->new (Label => |
19 | text => $k, |
26 | text => $k, |
20 | fontsize => 0.2, |
27 | fontsize => 0.2, |
21 | c_rel => 1, |
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22 | c_halign => -.5, |
28 | c_halign => -.5, |
23 | c_valign => -1, |
29 | c_valign => -1, |
24 | ); |
30 | ); |
25 | $ws->{canvas}->add ($ws->{labels}{$k}); |
31 | $ws->{canvas}->add ($label); |
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32 | $label |
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33 | }; |
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34 | |
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35 | $new->{$k} = $label; |
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36 | |
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37 | if ($v != $label->{prevpos}) { |
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38 | $label->set (c_x => $v->[0], c_y => $v->[1]); |
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39 | $label->{prevpos} = $v; |
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40 | $ws->{window}->make_visible ($v->[0], $v->[1], .2) |
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41 | if $k eq $name; |
26 | } |
42 | } |
27 | $ws->{labels}{$k}->set (c_x => $v->[0], c_y => $v->[1]); |
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28 | } |
43 | } |
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44 | |
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45 | $ws->{labels} = $new; |
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46 | |
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47 | #$_->destroy for values %$old;#d# |
29 | } |
48 | } |
30 | |
49 | |
31 | sub create_widgets { |
50 | sub create_widgets { |
32 | my ($ns) = @_; |
51 | my ($ns) = @_; |
33 | |
52 | |
… | |
… | |
50 | |
69 | |
51 | my $face = cf::face::find "res/worldmap.jpg"; |
70 | my $face = cf::face::find "res/worldmap.jpg"; |
52 | $ns->send_face ($face); |
71 | $ns->send_face ($face); |
53 | $ns->flush_fx; |
72 | $ns->flush_fx; |
54 | |
73 | |
55 | $w->add (my $sw = $ws->new (ScrolledWindow => scroll_x => 1, scroll_y => 1)); |
74 | $w->add (my $sw = $ws->{window} = $ws->new (ScrolledWindow => scroll_x => 1, scroll_y => 1)); |
56 | $sw->add (my $canvas = $ws->{canvas} = $ws->new (Canvas => expand => 1)); |
75 | $sw->add (my $canvas = $ws->{canvas} = $ws->new (Canvas => expand => 1)); |
57 | |
76 | |
58 | $ws->{mapface} = $ws->new (Face => |
77 | $ws->{mapface} = $ws->new (Face => |
59 | expand => 1, |
78 | expand => 1, |
60 | size_w => undef, |
79 | size_w => undef, |
… | |
… | |
89 | |
108 | |
90 | while () { |
109 | while () { |
91 | $schedule_interval->interval ($WORLDMAP_UPDATE_INTERVAL); |
110 | $schedule_interval->interval ($WORLDMAP_UPDATE_INTERVAL); |
92 | $schedule_interval->next; |
111 | $schedule_interval->next; |
93 | |
112 | |
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113 | cf::get_slot 0.01, -50, "worldmap update"; |
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114 | |
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115 | ++$GENCOUNT; |
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116 | |
94 | # recalculate player info |
117 | # recalculate player info |
95 | %PLAYERINFO = (); |
118 | my %new; |
96 | for (values %cf::PLAYER) { |
119 | for (values %cf::PLAYER) { |
97 | my $map = $_->ob->map |
120 | my $map = $_->ob->map |
98 | or next; |
121 | or next; |
99 | $map =~ /^\/world\/world_(\d\d\d)_(\d\d\d)/ |
122 | $map =~ /^\/world\/world_(\d\d\d)_(\d\d\d)/ |
100 | or next; |
123 | or next; |
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124 | |
101 | my $ob = $_->ob; |
125 | my $ob = $_->ob; |
102 | my $x = ($1 - 100) * 50 + $ob->x; |
126 | my $x = ($1 - 100) * 50 + $ob->x; |
103 | my $y = ($2 - 100) * 50 + $ob->y; |
127 | my $y = ($2 - 100) * 50 + $ob->y; |
104 | |
128 | |
105 | 0 <= $x && 0 <= $y && $x < 1500 && $y < 1500 |
129 | 0 <= $x && 0 <= $y && $x < 1500 && $y < 1500 |
106 | or next; |
130 | or next; |
107 | |
131 | |
108 | # rounding saves network bandwidth... |
132 | $x = int $x * $MAPW / 1500; |
109 | $PLAYERINFO{$ob->name} = [(sprintf "%.3f", $x / 1500), (sprintf "%.3f", $y / 1500)]; |
133 | $y = int $y * $MAPH / 1500; |
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134 | |
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135 | my $name = $ob->name; |
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136 | |
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137 | if (my $pi = delete $PLAYERINFO{$name}) { |
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138 | if ($pi->[0] == $x && $pi->[1] == $y) { |
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139 | $new{$name} = $pi; |
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140 | next; |
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141 | } |
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142 | } |
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143 | |
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144 | $new{$name} = [$x, $y]; |
110 | } |
145 | } |
111 | |
146 | |
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147 | *PLAYERINFO = \%new; |
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148 | |
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149 | cf::get_slot 0.03, -50, "worldmap socket update"; |
112 | for (values %cf::PLAYER) { |
150 | for (values %cf::PLAYER) { |
113 | my $ns = $_->ns |
151 | my $ns = $_->ns |
114 | or next; |
152 | or next; |
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153 | |
115 | update_worldmap $ns->{ws_worldmap} |
154 | update_worldmap $ns->{ws_worldmap} |
116 | if $ns->{ws_worldmap} && $ns->{ws_worldmap}{toplevel}{visibility}; |
155 | if $ns->{ws_worldmap} && $ns->{ws_worldmap}{toplevel}{visibility}; |
117 | } |
156 | } |
118 | } |
157 | } |
119 | }; |
158 | }; |