--- deliantra/server/ext/item-worldmap.ext 2007/07/22 20:08:38 1.5 +++ deliantra/server/ext/item-worldmap.ext 2007/09/01 07:22:19 1.15 @@ -2,30 +2,57 @@ # this module implements a rather fancy worldmap -our $WORLDMAP_UPDATE_INTERVAL = $cf::CFG{worldmap_update_interval} || 10; +our $WORLDMAP_UPDATE_INTERVAL = $cf::CFG{worldmap_update_interval} || 2; +our $GENCOUNT = 0; our %PLAYERINFO; +our ($MAPW, $MAPH) = (1024, 1024); # it's useful to know the map width/height in pixels + sub update_worldmap { my ($ws) = @_; - my $labels = delete $ws->{labels}; + return if $GENCOUNT == $ws->{gencount}; + $ws->{gencount} = $GENCOUNT; + + my $old = delete $ws->{labels}; + my $new; + + my $name = $ws->{ns}->pl->ob->name; while (my ($k, $v) = each %PLAYERINFO) { - if (my $old = $labels->{$k}) { - $ws->{labels}{$k} = $old; - } else { - $ws->{labels}{$k} = $ws->new (Label => + my $label = (delete $old->{$k}) || do { + my $label = $ws->new (Label => text => $k, fontsize => 0.2, - c_rel => 1, + ); + + my $marker = $ws->new (Face => + face => $ws->{ns}->need_face ("res/map-arrow"), + ); + my $children = [$label, $marker]; + + $ws->{canvas}->add (my $vbox = $ws->new (VBox => + children => $children, c_halign => -.5, c_valign => -1, - ); - $ws->{canvas}->add ($ws->{labels}{$k}); + )); + $vbox->{children} = $children; + + $vbox + }; + + $new->{$k} = $label; + + if ($v != $label->{prevpos}) { + $label->set (c_x => $v->[0], c_y => $v->[1]); + $label->{prevpos} = $v; + $ws->{window}->make_visible ($v->[0], $v->[1], .2) + if $k eq $name; } - $ws->{labels}{$k}->set (c_x => $v->[0], c_y => $v->[1]); } + + $ws->{labels} = $new; } sub create_widgets { @@ -48,18 +75,13 @@ }, ); - my $face = cf::face::find "res/worldmap.jpg"; - $ns->send_face ($face); - $ns->flush_fx; - - $w->add (my $sw = $ws->new (ScrolledWindow => scroll_x => 1, scroll_y => 1)); + $w->add (my $sw = $ws->{window} = $ws->new (ScrolledWindow => scroll_x => 1, scroll_y => 1)); $sw->add (my $canvas = $ws->{canvas} = $ws->new (Canvas => expand => 1)); $ws->{mapface} = $ws->new (Face => - expand => 1, size_w => undef, size_h => undef, - face => $face, + face => $ws->{ns}->need_face ("res/worldmap"), ); $ws->{canvas}->add ($ws->{mapface}); @@ -91,13 +113,18 @@ $schedule_interval->interval ($WORLDMAP_UPDATE_INTERVAL); $schedule_interval->next; + cf::get_slot 0.01, -50, "worldmap update"; + + ++$GENCOUNT; + # recalculate player info - %PLAYERINFO = (); + my %new; for (values %cf::PLAYER) { my $map = $_->ob->map or next; $map =~ /^\/world\/world_(\d\d\d)_(\d\d\d)/ or next; + my $ob = $_->ob; my $x = ($1 - 100) * 50 + $ob->x; my $y = ($2 - 100) * 50 + $ob->y; @@ -105,13 +132,28 @@ 0 <= $x && 0 <= $y && $x < 1500 && $y < 1500 or next; - # rounding saves network bandwidth... - $PLAYERINFO{$ob->name} = [(sprintf "%.3f", $x / 1500), (sprintf "%.3f", $y / 1500)]; + $x = int $x * $MAPW / 1500; + $y = int $y * $MAPH / 1500; + + my $name = $ob->name; + + if (my $pi = delete $PLAYERINFO{$name}) { + if ($pi->[0] == $x && $pi->[1] == $y) { + $new{$name} = $pi; + next; + } + } + + $new{$name} = [$x, $y]; } + *PLAYERINFO = \%new; + + cf::get_slot 0.03, -50, "worldmap socket update"; for (values %cf::PLAYER) { my $ns = $_->ns or next; + update_worldmap $ns->{ws_worldmap} if $ns->{ws_worldmap} && $ns->{ws_worldmap}{toplevel}{visibility}; }