#! perl # depends=widget mandatory # this module implements a rather fancy worldmap our $WORLDMAP_UPDATE_INTERVAL = $cf::CFG{worldmap_update_interval} || 2; our $GENCOUNT = 0; our %PLAYERINFO; our ($MAPW, $MAPH) = (1024, 1024); # it's useful to know the map width/height in pixels sub update_worldmap { my ($ws) = @_; return if $GENCOUNT == $ws->{gencount}; $ws->{gencount} = $GENCOUNT; my $old = delete $ws->{labels}; my $new; my $name = $ws->{ns}->pl->ob->name; while (my ($k, $v) = each %PLAYERINFO) { my $label = (delete $old->{$k}) || do { my $label = $ws->new (Label => text => $k, fontsize => 0.2, ); my $marker = cf::face::find "res/map-arrow.png"; $ws->{ns}->send_face ($marker); $ws->{ns}->flush_fx; $marker = $ws->new (Face => size_w => undef, size_h => undef, face => $marker, ); my $children = [$label, $marker]; $ws->{canvas}->add (my $vbox = $ws->new (VBox => children => $children, c_halign => -.5, c_valign => -1, )); $vbox->{children} = $children; $vbox }; $new->{$k} = $label; if ($v != $label->{prevpos}) { $label->set (c_x => $v->[0], c_y => $v->[1]); $label->{prevpos} = $v; $ws->{window}->make_visible ($v->[0], $v->[1], .2) if $k eq $name; } } $ws->{labels} = $new; } sub create_widgets { my ($ns) = @_; my $ws = $ns->new_widgetset; $ws->{toplevel} = my $w = $ws->new (Toplevel => title => "Worldmap", name => "server_item_worldmap", force_w => 400, force_h => 400, x => "center", y => "center", has_close_button => 1, on_delete => sub { shift->hide }, on_visibility_change => sub { warn "VCHANGE <@_>\n";#d# $_[0]{visibility} = $_[1]; update_worldmap $_[0]{ws} if $_[1]; }, ); my $face = cf::face::find "res/worldmap.jpg"; $ns->send_face ($face); $ns->flush_fx; $w->add (my $sw = $ws->{window} = $ws->new (ScrolledWindow => scroll_x => 1, scroll_y => 1)); $sw->add (my $canvas = $ws->{canvas} = $ws->new (Canvas => expand => 1)); $ws->{mapface} = $ws->new (Face => expand => 1, size_w => undef, size_h => undef, face => $face, ); $ws->{canvas}->add ($ws->{mapface}); $ws } cf::object::attachment item_worldmap => on_apply => sub { my ($self, $who) = @_; my $ns = $who->contr->ns; if ($ns->{can_widget}) { my $ws = $ns->{ws_worldmap} ||= create_widgets $ns; $ws->{toplevel}->toggle_visibility; } else { $ns->send_msg ("log", "Your client doesn't support the (required) widget extension. Try CFPlus at http://crossfire.schmorp.de/.", cf::NDI_RED); } cf::override 1; }, ; cf::async_ext { my $schedule_interval = Coro::Event->timer (after => 1); while () { $schedule_interval->interval ($WORLDMAP_UPDATE_INTERVAL); $schedule_interval->next; cf::get_slot 0.01, -50, "worldmap update"; ++$GENCOUNT; # recalculate player info my %new; for (values %cf::PLAYER) { my $map = $_->ob->map or next; $map =~ /^\/world\/world_(\d\d\d)_(\d\d\d)/ or next; my $ob = $_->ob; my $x = ($1 - 100) * 50 + $ob->x; my $y = ($2 - 100) * 50 + $ob->y; 0 <= $x && 0 <= $y && $x < 1500 && $y < 1500 or next; $x = int $x * $MAPW / 1500; $y = int $y * $MAPH / 1500; my $name = $ob->name; if (my $pi = delete $PLAYERINFO{$name}) { if ($pi->[0] == $x && $pi->[1] == $y) { $new{$name} = $pi; next; } } $new{$name} = [$x, $y]; } *PLAYERINFO = \%new; cf::get_slot 0.03, -50, "worldmap socket update"; for (values %cf::PLAYER) { my $ns = $_->ns or next; update_worldmap $ns->{ws_worldmap} if $ns->{ws_worldmap} && $ns->{ws_worldmap}{toplevel}{visibility}; } } };