fixed bug in jewelery quest.
fixed messages for merging
- separate internal (undefined type) and client-exported (else) resources. - new %cf::RESOURCE hash for internal resources - move jeweler.yaml to archetype ("resource") data - support resource data filters and implement yaml2json (this reduced loading time for the jeweler data by a factor of 1000 :). - clean up Jeweler.pm a bit.
fixed a minor bug
removed custom obj key/values for jewels
fixed up the jeweler skill
fix typoe
meet our new pod fucntionality, certainly not finished :) let me also introduce the beginnings of a new help command
added some bonus to the experience for jeweler
changed exp gaining formular
implemented more sanity. aliases gem to diamond. fixed the plan finding algorithm. linear interpolate the costs for resistancies.
added attachment to jeweler extension for the jeweler quest
fixed the big big big bug in the merging experience concept. added checks for unidentified items. added itempower limits to the generated rings! jeweler skill is finally becoming a bit more balanced.
Changed jeweler balancing and made values affordable. And also don't allow cursed items in the workbench.
finally finished the last bits of the jeweler skill. now only debugging and balancing is missing. going to make some maps next and try to sort out the right balancing.
- updated cf.pm to use a more generic and extendable syntax, now that it is clear that we will have multiple "attachable" objects. maybe bite the bullet in C++ and make attachable virtual? - completely rework the syntax for attaching and attachments - update all extensions
moved perl extensions into server codebase, where they belong
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