1 |
root |
1.25 |
#! perl # MANDATORY |
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root |
1.1 |
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# login handling |
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use Fcntl; |
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use Coro::AIO; |
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my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
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1.9 |
# paranoia function to overwrite a string-in-place |
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sub nuke_str { |
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substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
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} |
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root |
1.1 |
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sub query { |
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my ($ns, $flags, $text) = @_; |
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my $current = $Coro::current; |
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$ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); |
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Coro::schedule while ref $current; |
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$current |
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} |
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sub can_cleanup { |
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root |
1.19 |
my ($pl, $mtime) = @_; |
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root |
1.1 |
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my $age = time - $mtime; |
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root |
1.19 |
my $level = $pl->ob->level; |
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root |
1.1 |
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($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
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|| ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
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|| ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
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|| $age > 700 * 86400 # 2 years for everybody else |
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} |
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sub check_playing { |
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my ($ns, $user) = @_; |
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root |
1.11 |
return unless cf::player::find_active $user; |
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root |
1.1 |
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$ns->send_drawinfo ( |
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"That player is already logged in on this server. " |
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. "If you want to create a new player, choose another name. " |
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. "If you are already a registered player, make sure nobody " |
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. "else is using your account at this time. If you lost your conenction " |
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. "then the server will likely timeout within a minute. If you still " |
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. "cannot log-in after a minute, you are still logged in. Make sure " |
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. "you do not have another client running. If you use windows, reboot, " |
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. "this will fix anything.", |
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cf::NDI_RED |
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); |
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1 |
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} |
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root |
1.11 |
sub check_clean_save { |
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my ($pl) = @_; |
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root |
1.26 |
if (my $time = delete $pl->{unclean_save}) { |
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$pl->ns->send_drawinfo ( |
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"You didn't use a savebed to leave this realm. This is very dangerous, " |
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. "as lots of things could happen when you leave by other means, such as cave-ins, " |
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. "or monsters suddenly snapping your body. Better use a savebed next time.", |
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cf::NDI_RED |
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); |
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root |
1.11 |
#d#TODO |
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} |
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} |
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root |
1.1 |
# delete a player directory, be non-blocking AND synchronous... |
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# (thats hard, so we crap out and fork). |
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sub nuke_playerdir { |
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my ($user) = @_; |
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aio_stat "$PLAYERDIR/$user"; |
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system "cd \Q$PLAYERDIR\E " |
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. "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
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. "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
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} |
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root |
1.8 |
sub addme { |
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root |
1.1 |
my ($ns) = @_; |
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$ns->destroy if $ns->pl; |
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root |
1.10 |
$ns->async (sub { |
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1.1 |
my ($user, $pass); |
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$ns->send_packet ("addme_success"); |
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for (;;) { |
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$ns->send_drawinfo ( |
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"Please enter your username now. If you are a new user, " |
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. "make one up that describes your character best. " |
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. "Only letters and digits are allowed, though.", |
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cf::NDI_BLUE |
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); |
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# read username |
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while () { |
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$user = query $ns, 0, "What is your name?\n:"; |
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root |
1.3 |
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if ($cf::LOGIN_LOCK{$user}) { |
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$ns->send_drawinfo ( |
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"That username is currently used in another login session. " |
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. "Chose another, or wait till the other session has ended.", |
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cf::NDI_RED |
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); |
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root |
1.30 |
} elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
111 |
root |
1.3 |
last; |
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} else { |
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$ns->send_drawinfo ( |
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"Your username contains illegal characters " |
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. "(only a-z, A-Z and 0-9 are allowed), " |
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. "or is not between 3 and 18 characters in length.", |
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cf::NDI_RED |
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); |
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} |
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root |
1.1 |
} |
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check_playing $ns, $user and next; |
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$ns->send_drawinfo ( |
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"Welcome $user, please enter your password now. " |
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. "New users should now choose a password. " |
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. "Anything your client lets you enter is fine.", |
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cf::NDI_BLUE |
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); |
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# read password |
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while () { |
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$pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; |
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last if $pass =~ /.../; |
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$ns->send_drawinfo ( |
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"Try to use at least three characters as your password please, " |
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. "that cannot be too much to ask for :)", |
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cf::NDI_RED |
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); |
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} |
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root |
1.3 |
# lock this username for the remainder of this login session |
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if ($cf::LOGIN_LOCK{$user}) { |
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$ns->send_drawinfo ( |
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"That username is currently used in another login session. " |
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. "Chose another, or wait till the other session has ended.", |
147 |
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cf::NDI_RED |
148 |
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); |
149 |
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next; |
150 |
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} |
151 |
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local $cf::LOGIN_LOCK{$user} = 1; |
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153 |
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check_playing $ns, $user and next; |
154 |
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155 |
root |
1.1 |
# try to read the user file and check the password |
156 |
root |
1.19 |
if (my $pl = cf::player::find $user) { |
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aio_stat $pl->path and next; |
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my $mtime = (stat _)[9]; |
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my $hash = $pl->password; |
160 |
root |
1.1 |
|
161 |
root |
1.19 |
if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
162 |
root |
1.9 |
nuke_str $pass; |
163 |
root |
1.1 |
# password matches, wonderful |
164 |
root |
1.11 |
my $pl = cf::player::find $user or next; |
165 |
root |
1.1 |
$pl->connect ($ns); |
166 |
root |
1.11 |
check_clean_save $pl; |
167 |
root |
1.1 |
last; |
168 |
root |
1.19 |
} elsif (can_cleanup $pl, $mtime) { |
169 |
root |
1.1 |
Coro::Timer::sleep 1; |
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$ns->send_drawinfo ( |
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root |
1.3 |
"Player exists, but password does not match. If this is your account, " |
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. "please try again. If not, you can now decide to take over this account " |
174 |
root |
1.1 |
. "because it has not been in-use for some time.", |
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cf::NDI_RED |
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); |
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root |
1.9 |
#TODO: nuke_str |
179 |
root |
1.1 |
(query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
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or next; |
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# check if the file hasn't changed |
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root |
1.11 |
aio_stat cf::player::path $user and next; |
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root |
1.1 |
$mtime == (stat _)[9] or next; |
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186 |
root |
1.19 |
$pl->quit_character; |
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root |
1.1 |
|
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# fall through to creation |
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} else { |
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root |
1.9 |
nuke_str $pass; |
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192 |
root |
1.1 |
Coro::Timer::sleep 1; |
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$ns->send_drawinfo ( |
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"Wrong username or password. Please try again " |
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. "(check for Numlock and other semi-obvious error sources).", |
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cf::NDI_RED |
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); |
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next; |
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} |
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} |
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# the rest of this function is character creation |
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205 |
root |
1.3 |
# just to make sure nothing is left over |
206 |
root |
1.1 |
nuke_playerdir $user; |
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208 |
root |
1.3 |
my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
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if ($pass2 ne $pass) { |
211 |
root |
1.9 |
nuke_str $pass; |
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nuke_str $pass2; |
213 |
root |
1.3 |
$ns->send_drawinfo ( |
214 |
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"The passwords do not match, please try again.", |
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cf::NDI_RED |
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); |
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next; |
218 |
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} |
219 |
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220 |
root |
1.9 |
nuke_str $pass2; |
221 |
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222 |
root |
1.11 |
my $pl = cf::player::new $user; |
223 |
root |
1.1 |
$pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
224 |
root |
1.9 |
nuke_str $pass; |
225 |
root |
1.1 |
$pl->connect ($ns); |
226 |
root |
1.3 |
|
227 |
root |
1.1 |
my $ob = $pl->ob; |
228 |
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229 |
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while () { |
230 |
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$ob->update_stats; |
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$pl->save_stats; |
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233 |
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my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
234 |
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"[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
235 |
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236 |
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if ($res =~ /^[Nn]/) { |
237 |
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last; |
238 |
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} elsif ($res > 0 && $res <= 7) { |
239 |
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my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
240 |
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241 |
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if ($swap > 0 && $swap <= 7) { |
242 |
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$ob->swap_stats ($res - 1, $swap - 1); |
243 |
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} |
244 |
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} else { |
245 |
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$ob->roll_stats; |
246 |
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} |
247 |
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} |
248 |
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249 |
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$ob->set_animation (2); |
250 |
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$ob->add_statbonus; |
251 |
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252 |
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$ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
253 |
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$ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
254 |
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"Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
255 |
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256 |
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$ns->state (cf::ST_CHANGE_CLASS); |
257 |
root |
1.11 |
delete $pl->{deny_save};#d# too early |
258 |
root |
1.1 |
|
259 |
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last; |
260 |
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} |
261 |
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}); |
262 |
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} |
263 |
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264 |
root |
1.12 |
cf::register_command quit => sub { |
265 |
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my ($ob, $arg) = @_; |
266 |
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267 |
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$ob->reply (undef, |
268 |
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"Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
269 |
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. "If you are sure you want to do this, then use the quit_character command instead of quit.", |
270 |
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cf::NDI_UNIQUE | cf::NDI_RED); |
271 |
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}; |
272 |
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273 |
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cf::register_command quit_character => sub { |
274 |
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my ($ob, $arg) = @_; |
275 |
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276 |
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my $pl = $ob->contr; |
277 |
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278 |
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$pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
279 |
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if ($_[0] !~ /^[yY]/) { |
280 |
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$ob->reply (undef, |
281 |
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"Ok, not not quitting then.", |
282 |
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cf::NDI_UNIQUE | cf::NDI_RED); |
283 |
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} else { |
284 |
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$ob->reply (undef, |
285 |
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"Ok, quitting, hope to see you again.", |
286 |
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cf::NDI_UNIQUE | cf::NDI_RED); |
287 |
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$pl->ns->flush; |
288 |
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$pl->quit_character; |
289 |
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} |
290 |
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}); |
291 |
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}; |
292 |
root |
1.11 |
|
293 |
root |
1.1 |
cf::object->attach ( |
294 |
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type => cf::SAVEBED, |
295 |
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on_apply => sub { |
296 |
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my ($bed, $ob) = @_; |
297 |
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298 |
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return cf::override 0 unless $ob->type == cf::PLAYER; |
299 |
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300 |
root |
1.15 |
my $pl = $ob->contr; |
301 |
root |
1.11 |
|
302 |
root |
1.1 |
# update respawn position |
303 |
root |
1.11 |
$pl->savebed ($bed->map->path, $bed->x, $bed->y); |
304 |
root |
1.22 |
cf::async { $pl->save }; |
305 |
root |
1.1 |
|
306 |
root |
1.11 |
$pl->killer ("left"); |
307 |
root |
1.5 |
$ob->check_score; |
308 |
root |
1.1 |
|
309 |
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$ob->reply (undef, "In the future, you will wake up here when you die."); |
310 |
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|
311 |
root |
1.11 |
$pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
312 |
root |
1.6 |
if ($_[0] !~ /^[yY]/) { |
313 |
root |
1.11 |
$pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
314 |
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$pl->deactivate; |
315 |
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$pl->ns->destroy; |
316 |
root |
1.7 |
} else { |
317 |
root |
1.13 |
cf::async { $pl->save }; |
318 |
root |
1.6 |
} |
319 |
root |
1.1 |
}); |
320 |
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}, |
321 |
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); |
322 |
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|
323 |
root |
1.8 |
cf::player->attach ( |
324 |
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on_login => sub { |
325 |
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my ($pl) = @_; |
326 |
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my $name = $pl->ob->name; |
327 |
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328 |
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$_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
329 |
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}, |
330 |
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on_logout => sub { |
331 |
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my ($pl, $cleanly) = @_; |
332 |
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my $name = $pl->ob->name; |
333 |
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|
334 |
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if ($cleanly) { |
335 |
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$_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
336 |
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} else { |
337 |
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$_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
338 |
root |
1.26 |
$pl->{unclean_save} = $cf::RUNTIME; |
339 |
root |
1.8 |
} |
340 |
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}, |
341 |
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); |
342 |
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343 |
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cf::client->attach ( |
344 |
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on_addme => \&addme, |
345 |
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); |
346 |
root |
1.1 |
|
347 |
root |
1.11 |
############################################################################# |
348 |
|
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|
349 |
root |
1.21 |
our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
350 |
|
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our $SAVE_TIMEOUT = 20; # save players every n seconds |
351 |
root |
1.11 |
|
352 |
|
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our $SCHEDULER = cf::async_ext { |
353 |
root |
1.27 |
my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
354 |
root |
1.11 |
while () { |
355 |
root |
1.27 |
$schedule_interval->next; |
356 |
root |
1.11 |
|
357 |
|
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# this weird form of iteration over values is used because |
358 |
|
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# the hash changes underneath us frequently, and for |
359 |
|
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# keeps a direct reference to the value without (in 5.8 perls) |
360 |
|
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# keeping a reference, so this is prone to crashes or worse. |
361 |
|
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my @players = keys %cf::PLAYER; |
362 |
|
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for (@players) { |
363 |
|
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my $pl = $cf::PLAYER{$_} |
364 |
|
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or next; |
365 |
|
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$pl->valid or next; |
366 |
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|
367 |
|
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eval { |
368 |
|
|
if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
369 |
root |
1.24 |
$cf::WAIT_FOR_TICK_ONE->wait; |
370 |
root |
1.11 |
$pl->save; |
371 |
root |
1.17 |
|
372 |
root |
1.21 |
unless ($pl->active) { |
373 |
|
|
# check refcounts, this is tricky and needs to be adjusted to fit server internals |
374 |
|
|
my $ob = $pl->ob; |
375 |
|
|
Scalar::Util::weaken $pl; |
376 |
|
|
Scalar::Util::weaken $ob; |
377 |
root |
1.23 |
my $a_ = $pl->refcnt;#d# |
378 |
|
|
my $b_ = $ob->refcnt;#d# |
379 |
root |
1.21 |
my $pl_ref = $pl->refcnt_cnt; |
380 |
|
|
my $ob_ref = $ob->refcnt_cnt; |
381 |
|
|
|
382 |
root |
1.20 |
## pl_ref == one from object + one from cf::PLAYER |
383 |
|
|
## ob_ref == one from simply being an object |
384 |
root |
1.29 |
if ($pl_ref == 2 && $ob_ref == 1) { |
385 |
root |
1.21 |
warn "player-scheduler destroy ", $ob->name;#d# |
386 |
|
|
|
387 |
|
|
# remove from sight and get fresh "copies" |
388 |
|
|
$pl = delete $cf::PLAYER{$ob->name}; |
389 |
|
|
$ob = $pl->ob; |
390 |
|
|
|
391 |
|
|
$ob->destroy; |
392 |
|
|
$pl->destroy; |
393 |
|
|
} else { |
394 |
|
|
warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# |
395 |
|
|
} |
396 |
root |
1.17 |
} |
397 |
|
|
} |
398 |
root |
1.11 |
}; |
399 |
|
|
warn $@ if $@; |
400 |
|
|
Coro::cede; |
401 |
|
|
}; |
402 |
|
|
} |
403 |
|
|
}; |
404 |
|
|
|
405 |
|
|
$SCHEDULER->prio (1); |
406 |
|
|
|