1 |
root |
1.25 |
#! perl # MANDATORY |
2 |
root |
1.1 |
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# login handling |
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use Fcntl; |
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use Coro::AIO; |
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root |
1.32 |
use List::Util qw(min max); |
8 |
root |
1.1 |
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9 |
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my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
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11 |
root |
1.9 |
# paranoia function to overwrite a string-in-place |
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sub nuke_str { |
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substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
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} |
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root |
1.1 |
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16 |
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sub query { |
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my ($ns, $flags, $text) = @_; |
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my $current = $Coro::current; |
20 |
root |
1.38 |
$ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
21 |
root |
1.1 |
Coro::schedule while ref $current; |
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23 |
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$current |
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} |
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26 |
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sub can_cleanup { |
27 |
root |
1.19 |
my ($pl, $mtime) = @_; |
28 |
root |
1.1 |
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29 |
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my $age = time - $mtime; |
30 |
root |
1.19 |
my $level = $pl->ob->level; |
31 |
root |
1.1 |
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32 |
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($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
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|| ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
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|| ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
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|| $age > 700 * 86400 # 2 years for everybody else |
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} |
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38 |
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sub check_playing { |
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my ($ns, $user) = @_; |
40 |
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41 |
root |
1.11 |
return unless cf::player::find_active $user; |
42 |
root |
1.1 |
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43 |
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$ns->send_drawinfo ( |
44 |
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"That player is already logged in on this server. " |
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. "If you want to create a new player, choose another name. " |
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. "If you are already a registered player, make sure nobody " |
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. "else is using your account at this time. If you lost your conenction " |
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. "then the server will likely timeout within a minute. If you still " |
49 |
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. "cannot log-in after a minute, you are still logged in. Make sure " |
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. "you do not have another client running. If you use windows, reboot, " |
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. "this will fix anything.", |
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cf::NDI_RED |
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); |
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1 |
56 |
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} |
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root |
1.11 |
sub check_clean_save { |
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my ($pl) = @_; |
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61 |
root |
1.26 |
if (my $time = delete $pl->{unclean_save}) { |
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$pl->ns->send_drawinfo ( |
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"You didn't use a savebed to leave this realm. This is very dangerous, " |
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. "as lots of things could happen when you leave by other means, such as cave-ins, " |
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. "or monsters suddenly snapping your body. Better use a savebed next time.", |
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cf::NDI_RED |
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); |
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root |
1.11 |
#d#TODO |
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} |
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} |
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root |
1.1 |
# delete a player directory, be non-blocking AND synchronous... |
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# (thats hard, so we crap out and fork). |
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sub nuke_playerdir { |
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my ($user) = @_; |
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aio_stat "$PLAYERDIR/$user"; |
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system "cd \Q$PLAYERDIR\E " |
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. "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
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. "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
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} |
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root |
1.35 |
sub send_capabilities { |
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my ($ns) = @_; |
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return unless $ns->extcmd; |
87 |
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$ns->ext_event (capabilities => |
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# id, name, flags (1 == 2d), edge length |
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tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]], |
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); |
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} |
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root |
1.33 |
sub setup { |
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my ($ns, $args) = @_; |
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# run through the cmds of setup |
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# syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ... |
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# |
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# we send the status of the cmd back, or a FALSE is the cmd is the server unknown |
101 |
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# The client then must sort this out |
102 |
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103 |
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my %setup = split / +/, $args; |
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while (my ($k, $v) = each %setup) { |
105 |
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if ($k eq "sound") { |
106 |
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$ns->sound ($v); |
107 |
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108 |
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} elsif ($k eq "exp64") { |
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$setup{$k} = 1; |
110 |
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111 |
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} elsif ($k eq "spellmon") { |
112 |
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$ns->monitor_spells ($v); |
113 |
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114 |
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} elsif ($k eq "darkness") { |
115 |
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$ns->darkness ($v); |
116 |
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117 |
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} elsif ($k eq "map1cmd") { |
118 |
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$ns->mapmode (cf::Map1Cmd) if $v > 0; |
119 |
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120 |
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} elsif ($k eq "map1acmd") { |
121 |
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$ns->mapmode (cf::Map1aCmd) if $v > 0; |
122 |
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123 |
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} elsif ($k eq "map2cmd") { |
124 |
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# gcfclient bug, map1acmd is sent too late |
125 |
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$ns->mapmode (cf::Map1aCmd); |
126 |
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$setup{$k} = "FALSE"; |
127 |
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128 |
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} elsif ($k eq "newmapcmd") { |
129 |
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$ns->newmapcmd ($v); |
130 |
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131 |
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} elsif ($k eq "mapinfocmd") { |
132 |
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$ns->mapinfocmd ($v); |
133 |
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134 |
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} elsif ($k eq "extcmd") { |
135 |
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$ns->extcmd ($v > 0); |
136 |
root |
1.35 |
send_capabilities $ns; |
137 |
root |
1.33 |
|
138 |
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} elsif ($k eq "extmap") { |
139 |
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$ns->extmap ($v); |
140 |
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141 |
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} elsif ($k eq "facecache") { |
142 |
root |
1.40 |
if (!$v) { |
143 |
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$v = 1; |
144 |
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$setup{$k} = $v; |
145 |
root |
1.41 |
$ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED); |
146 |
root |
1.40 |
} |
147 |
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148 |
root |
1.33 |
$ns->facecache ($v); |
149 |
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150 |
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} elsif ($k eq "faceset") { |
151 |
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$ns->faceset (0); |
152 |
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$setup{$k} = 0; |
153 |
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# $ns->image2 (1) |
154 |
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155 |
root |
1.35 |
} elsif ($k eq "tileset") { |
156 |
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$setup{$k} = $ns->faceset ($v & 1); |
157 |
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158 |
root |
1.33 |
} elsif ($k eq "itemcmd") { |
159 |
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# Version of the item protocol command to use. Currently, |
160 |
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# only supported versions are 1 and 2. Using a numeric |
161 |
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# value will make it very easy to extend this in the future. |
162 |
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$ns->itemcmd ($v) if $v >= 1 && $v <= 2; |
163 |
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164 |
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$setup{$k} = $ns->itemcmd; |
165 |
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166 |
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} elsif ($k eq "mapsize") { |
167 |
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my ($x, $y) = split /x/, $v; |
168 |
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169 |
root |
1.36 |
$ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1); |
170 |
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$ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1); |
171 |
root |
1.33 |
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172 |
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$setup{$k} = "${x}x${y}"; |
173 |
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174 |
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} elsif ($k eq "extendedMapInfos") { |
175 |
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$ns->ext_mapinfos ($v); |
176 |
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177 |
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} elsif ($k eq "extendedTextInfos") { |
178 |
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$ns->has_readable_type ($v); |
179 |
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180 |
root |
1.38 |
} elsif ($k eq "smoothing") { # cfplus-style smoothing |
181 |
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$ns->smoothing ($v); |
182 |
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183 |
root |
1.34 |
} elsif ($k eq "fxix") { |
184 |
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$ns->fxix ($v); |
185 |
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186 |
root |
1.33 |
} else { |
187 |
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# other commands: |
188 |
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# sexp: no idea, probably for oudated servers |
189 |
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# tick: more stupidity, server should sned a tick per tick |
190 |
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191 |
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$setup{$k} = "FALSE"; |
192 |
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} |
193 |
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} |
194 |
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195 |
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$ns->send_packet (join " ", setup => %setup); |
196 |
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197 |
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cf::datalog setup => |
198 |
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request => $args, |
199 |
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reply => \%setup, |
200 |
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client => $ns->version, |
201 |
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; |
202 |
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} |
203 |
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204 |
root |
1.8 |
sub addme { |
205 |
root |
1.1 |
my ($ns) = @_; |
206 |
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207 |
root |
1.32 |
if (!$ns->facecache) |
208 |
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{ |
209 |
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$ns->send_drawinfo (<<EOF, cf::NDI_RED); |
210 |
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211 |
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212 |
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*** |
213 |
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*** WARNING: |
214 |
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*** Your client does not support face/image caching, |
215 |
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*** or it has been disabled. Face caching is mandatory |
216 |
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*** so please enable it or use a newer client. |
217 |
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*** |
218 |
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*** Look at your client preferences: |
219 |
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*** |
220 |
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*** CFPlus: all known versions automatically enable the facecache. |
221 |
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*** cfclient: use the -cache commandline option. |
222 |
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*** cfclient: map will not redraw automatically (bug). |
223 |
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*** gcfclient: use -cache commandline option, or enable |
224 |
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*** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
225 |
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*** jcrossclient: your client is broken, use CFPlus or gcfclient. |
226 |
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*** |
227 |
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*** |
228 |
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EOF |
229 |
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if ($ns->version =~ /jcrossclient/) { |
230 |
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# let them, for now |
231 |
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} else { |
232 |
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$ns->flush; |
233 |
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return $ns->destroy; |
234 |
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} |
235 |
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236 |
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# $ns->facecache = true; |
237 |
root |
1.33 |
} |
238 |
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239 |
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if ($ns->mapmode < cf::Map1aCmd) { |
240 |
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$ns->send_drawinfo (<<EOF, cf::NDI_RED); |
241 |
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242 |
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243 |
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*** |
244 |
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*** WARNING: |
245 |
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*** Your client is too old. Please upgrade to a newer version. |
246 |
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EOF |
247 |
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248 |
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$ns->flush; |
249 |
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return $ns->destroy; |
250 |
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} |
251 |
root |
1.32 |
|
252 |
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$ns->pl and return $ns->destroy; |
253 |
root |
1.1 |
|
254 |
root |
1.10 |
$ns->async (sub { |
255 |
root |
1.1 |
my ($user, $pass); |
256 |
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257 |
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$ns->send_packet ("addme_success"); |
258 |
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259 |
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for (;;) { |
260 |
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$ns->send_drawinfo ( |
261 |
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"Please enter your username now. If you are a new user, " |
262 |
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. "make one up that describes your character best. " |
263 |
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. "Only letters and digits are allowed, though.", |
264 |
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cf::NDI_BLUE |
265 |
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); |
266 |
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267 |
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# read username |
268 |
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while () { |
269 |
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$user = query $ns, 0, "What is your name?\n:"; |
270 |
root |
1.3 |
|
271 |
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if ($cf::LOGIN_LOCK{$user}) { |
272 |
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$ns->send_drawinfo ( |
273 |
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"That username is currently used in another login session. " |
274 |
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. "Chose another, or wait till the other session has ended.", |
275 |
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cf::NDI_RED |
276 |
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); |
277 |
root |
1.30 |
} elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
278 |
root |
1.3 |
last; |
279 |
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} else { |
280 |
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$ns->send_drawinfo ( |
281 |
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"Your username contains illegal characters " |
282 |
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. "(only a-z, A-Z and 0-9 are allowed), " |
283 |
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. "or is not between 3 and 18 characters in length.", |
284 |
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cf::NDI_RED |
285 |
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); |
286 |
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} |
287 |
root |
1.1 |
} |
288 |
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289 |
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check_playing $ns, $user and next; |
290 |
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291 |
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$ns->send_drawinfo ( |
292 |
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"Welcome $user, please enter your password now. " |
293 |
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. "New users should now choose a password. " |
294 |
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. "Anything your client lets you enter is fine.", |
295 |
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cf::NDI_BLUE |
296 |
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); |
297 |
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298 |
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# read password |
299 |
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while () { |
300 |
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$pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; |
301 |
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last if $pass =~ /.../; |
302 |
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$ns->send_drawinfo ( |
303 |
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"Try to use at least three characters as your password please, " |
304 |
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. "that cannot be too much to ask for :)", |
305 |
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cf::NDI_RED |
306 |
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); |
307 |
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} |
308 |
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|
309 |
root |
1.3 |
# lock this username for the remainder of this login session |
310 |
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if ($cf::LOGIN_LOCK{$user}) { |
311 |
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$ns->send_drawinfo ( |
312 |
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"That username is currently used in another login session. " |
313 |
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. "Chose another, or wait till the other session has ended.", |
314 |
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cf::NDI_RED |
315 |
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); |
316 |
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next; |
317 |
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} |
318 |
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local $cf::LOGIN_LOCK{$user} = 1; |
319 |
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|
320 |
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check_playing $ns, $user and next; |
321 |
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|
322 |
root |
1.1 |
# try to read the user file and check the password |
323 |
root |
1.19 |
if (my $pl = cf::player::find $user) { |
324 |
|
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aio_stat $pl->path and next; |
325 |
|
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my $mtime = (stat _)[9]; |
326 |
|
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my $hash = $pl->password; |
327 |
root |
1.1 |
|
328 |
root |
1.19 |
if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
329 |
root |
1.9 |
nuke_str $pass; |
330 |
root |
1.1 |
# password matches, wonderful |
331 |
root |
1.11 |
my $pl = cf::player::find $user or next; |
332 |
root |
1.1 |
$pl->connect ($ns); |
333 |
root |
1.11 |
check_clean_save $pl; |
334 |
root |
1.1 |
last; |
335 |
root |
1.19 |
} elsif (can_cleanup $pl, $mtime) { |
336 |
root |
1.1 |
Coro::Timer::sleep 1; |
337 |
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|
338 |
|
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$ns->send_drawinfo ( |
339 |
root |
1.3 |
"Player exists, but password does not match. If this is your account, " |
340 |
|
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. "please try again. If not, you can now decide to take over this account " |
341 |
root |
1.1 |
. "because it has not been in-use for some time.", |
342 |
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cf::NDI_RED |
343 |
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); |
344 |
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|
345 |
root |
1.9 |
#TODO: nuke_str |
346 |
root |
1.1 |
(query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
347 |
|
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or next; |
348 |
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|
349 |
|
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# check if the file hasn't changed |
350 |
root |
1.11 |
aio_stat cf::player::path $user and next; |
351 |
root |
1.1 |
$mtime == (stat _)[9] or next; |
352 |
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|
353 |
root |
1.19 |
$pl->quit_character; |
354 |
root |
1.1 |
|
355 |
|
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# fall through to creation |
356 |
|
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} else { |
357 |
root |
1.9 |
nuke_str $pass; |
358 |
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|
359 |
root |
1.1 |
Coro::Timer::sleep 1; |
360 |
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|
361 |
|
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$ns->send_drawinfo ( |
362 |
|
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"Wrong username or password. Please try again " |
363 |
|
|
. "(check for Numlock and other semi-obvious error sources).", |
364 |
|
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cf::NDI_RED |
365 |
|
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); |
366 |
|
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next; |
367 |
|
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} |
368 |
root |
1.37 |
} else { |
369 |
|
|
# unable to load the playerfile: |
370 |
|
|
# check wether the player dir exists, which means the file is corrupted or |
371 |
|
|
# something very similar. |
372 |
|
|
if (!aio_stat cf::player::playerdir $user) { |
373 |
|
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$ns->send_drawinfo ( |
374 |
|
|
"Unable to retrieve this player. It might be a locked or broken account. " |
375 |
|
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. "If this is your account, ask a dungeon master for assistance. " |
376 |
|
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. "Otherwise choose a different login name.", |
377 |
|
|
cf::NDI_RED |
378 |
|
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); |
379 |
|
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next; |
380 |
|
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} |
381 |
root |
1.1 |
} |
382 |
|
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|
383 |
|
|
# the rest of this function is character creation |
384 |
|
|
|
385 |
root |
1.3 |
# just to make sure nothing is left over |
386 |
root |
1.1 |
nuke_playerdir $user; |
387 |
|
|
|
388 |
root |
1.3 |
my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
389 |
|
|
|
390 |
|
|
if ($pass2 ne $pass) { |
391 |
root |
1.9 |
nuke_str $pass; |
392 |
|
|
nuke_str $pass2; |
393 |
root |
1.3 |
$ns->send_drawinfo ( |
394 |
|
|
"The passwords do not match, please try again.", |
395 |
|
|
cf::NDI_RED |
396 |
|
|
); |
397 |
|
|
next; |
398 |
|
|
} |
399 |
|
|
|
400 |
root |
1.9 |
nuke_str $pass2; |
401 |
|
|
|
402 |
root |
1.11 |
my $pl = cf::player::new $user; |
403 |
root |
1.1 |
$pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
404 |
root |
1.9 |
nuke_str $pass; |
405 |
root |
1.1 |
$pl->connect ($ns); |
406 |
root |
1.3 |
|
407 |
root |
1.1 |
my $ob = $pl->ob; |
408 |
|
|
|
409 |
|
|
while () { |
410 |
|
|
$ob->update_stats; |
411 |
|
|
$pl->save_stats; |
412 |
|
|
|
413 |
|
|
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
414 |
|
|
"[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
415 |
|
|
|
416 |
|
|
if ($res =~ /^[Nn]/) { |
417 |
|
|
last; |
418 |
|
|
} elsif ($res > 0 && $res <= 7) { |
419 |
|
|
my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
420 |
|
|
|
421 |
|
|
if ($swap > 0 && $swap <= 7) { |
422 |
|
|
$ob->swap_stats ($res - 1, $swap - 1); |
423 |
|
|
} |
424 |
|
|
} else { |
425 |
|
|
$ob->roll_stats; |
426 |
|
|
} |
427 |
|
|
} |
428 |
|
|
|
429 |
|
|
$ob->set_animation (2); |
430 |
|
|
$ob->add_statbonus; |
431 |
|
|
|
432 |
|
|
$ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
433 |
|
|
$ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
434 |
|
|
"Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
435 |
|
|
|
436 |
|
|
$ns->state (cf::ST_CHANGE_CLASS); |
437 |
root |
1.11 |
delete $pl->{deny_save};#d# too early |
438 |
root |
1.1 |
|
439 |
|
|
last; |
440 |
|
|
} |
441 |
|
|
}); |
442 |
|
|
} |
443 |
|
|
|
444 |
root |
1.12 |
cf::register_command quit => sub { |
445 |
|
|
my ($ob, $arg) = @_; |
446 |
|
|
|
447 |
|
|
$ob->reply (undef, |
448 |
|
|
"Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
449 |
|
|
. "If you are sure you want to do this, then use the quit_character command instead of quit.", |
450 |
|
|
cf::NDI_UNIQUE | cf::NDI_RED); |
451 |
|
|
}; |
452 |
|
|
|
453 |
|
|
cf::register_command quit_character => sub { |
454 |
|
|
my ($ob, $arg) = @_; |
455 |
|
|
|
456 |
|
|
my $pl = $ob->contr; |
457 |
|
|
|
458 |
|
|
$pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
459 |
|
|
if ($_[0] !~ /^[yY]/) { |
460 |
|
|
$ob->reply (undef, |
461 |
|
|
"Ok, not not quitting then.", |
462 |
|
|
cf::NDI_UNIQUE | cf::NDI_RED); |
463 |
|
|
} else { |
464 |
|
|
$ob->reply (undef, |
465 |
|
|
"Ok, quitting, hope to see you again.", |
466 |
|
|
cf::NDI_UNIQUE | cf::NDI_RED); |
467 |
|
|
$pl->ns->flush; |
468 |
root |
1.31 |
cf::async { $pl->quit_character }; |
469 |
root |
1.12 |
} |
470 |
|
|
}); |
471 |
|
|
}; |
472 |
root |
1.11 |
|
473 |
root |
1.1 |
cf::object->attach ( |
474 |
|
|
type => cf::SAVEBED, |
475 |
|
|
on_apply => sub { |
476 |
|
|
my ($bed, $ob) = @_; |
477 |
|
|
|
478 |
|
|
return cf::override 0 unless $ob->type == cf::PLAYER; |
479 |
|
|
|
480 |
root |
1.15 |
my $pl = $ob->contr; |
481 |
root |
1.11 |
|
482 |
root |
1.1 |
# update respawn position |
483 |
root |
1.11 |
$pl->savebed ($bed->map->path, $bed->x, $bed->y); |
484 |
root |
1.22 |
cf::async { $pl->save }; |
485 |
root |
1.1 |
|
486 |
root |
1.11 |
$pl->killer ("left"); |
487 |
root |
1.5 |
$ob->check_score; |
488 |
root |
1.1 |
|
489 |
|
|
$ob->reply (undef, "In the future, you will wake up here when you die."); |
490 |
|
|
|
491 |
root |
1.11 |
$pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
492 |
root |
1.6 |
if ($_[0] !~ /^[yY]/) { |
493 |
root |
1.11 |
$pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
494 |
|
|
$pl->deactivate; |
495 |
|
|
$pl->ns->destroy; |
496 |
root |
1.7 |
} else { |
497 |
root |
1.13 |
cf::async { $pl->save }; |
498 |
root |
1.6 |
} |
499 |
root |
1.1 |
}); |
500 |
|
|
}, |
501 |
|
|
); |
502 |
|
|
|
503 |
root |
1.8 |
cf::player->attach ( |
504 |
|
|
on_login => sub { |
505 |
|
|
my ($pl) = @_; |
506 |
|
|
my $name = $pl->ob->name; |
507 |
|
|
|
508 |
|
|
$_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
509 |
|
|
}, |
510 |
|
|
on_logout => sub { |
511 |
|
|
my ($pl, $cleanly) = @_; |
512 |
|
|
my $name = $pl->ob->name; |
513 |
|
|
|
514 |
|
|
if ($cleanly) { |
515 |
|
|
$_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
516 |
|
|
} else { |
517 |
|
|
$_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
518 |
root |
1.26 |
$pl->{unclean_save} = $cf::RUNTIME; |
519 |
root |
1.8 |
} |
520 |
|
|
}, |
521 |
|
|
); |
522 |
|
|
|
523 |
|
|
cf::client->attach ( |
524 |
|
|
on_addme => \&addme, |
525 |
root |
1.32 |
on_setup => \&setup, |
526 |
root |
1.8 |
); |
527 |
root |
1.1 |
|
528 |
root |
1.11 |
############################################################################# |
529 |
|
|
|
530 |
root |
1.21 |
our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
531 |
|
|
our $SAVE_TIMEOUT = 20; # save players every n seconds |
532 |
root |
1.11 |
|
533 |
|
|
our $SCHEDULER = cf::async_ext { |
534 |
root |
1.27 |
my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
535 |
root |
1.11 |
while () { |
536 |
root |
1.27 |
$schedule_interval->next; |
537 |
root |
1.11 |
|
538 |
|
|
# this weird form of iteration over values is used because |
539 |
|
|
# the hash changes underneath us frequently, and for |
540 |
|
|
# keeps a direct reference to the value without (in 5.8 perls) |
541 |
|
|
# keeping a reference, so this is prone to crashes or worse. |
542 |
|
|
my @players = keys %cf::PLAYER; |
543 |
|
|
for (@players) { |
544 |
|
|
my $pl = $cf::PLAYER{$_} |
545 |
|
|
or next; |
546 |
|
|
$pl->valid or next; |
547 |
|
|
|
548 |
|
|
eval { |
549 |
|
|
if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
550 |
root |
1.39 |
cf::wait_for_tick_begin; |
551 |
root |
1.11 |
$pl->save; |
552 |
root |
1.17 |
|
553 |
root |
1.21 |
unless ($pl->active) { |
554 |
|
|
# check refcounts, this is tricky and needs to be adjusted to fit server internals |
555 |
|
|
my $ob = $pl->ob; |
556 |
|
|
Scalar::Util::weaken $pl; |
557 |
|
|
Scalar::Util::weaken $ob; |
558 |
root |
1.23 |
my $a_ = $pl->refcnt;#d# |
559 |
|
|
my $b_ = $ob->refcnt;#d# |
560 |
root |
1.21 |
my $pl_ref = $pl->refcnt_cnt; |
561 |
|
|
my $ob_ref = $ob->refcnt_cnt; |
562 |
|
|
|
563 |
root |
1.20 |
## pl_ref == one from object + one from cf::PLAYER |
564 |
|
|
## ob_ref == one from simply being an object |
565 |
root |
1.29 |
if ($pl_ref == 2 && $ob_ref == 1) { |
566 |
root |
1.21 |
warn "player-scheduler destroy ", $ob->name;#d# |
567 |
|
|
|
568 |
|
|
# remove from sight and get fresh "copies" |
569 |
|
|
$pl = delete $cf::PLAYER{$ob->name}; |
570 |
|
|
$ob = $pl->ob; |
571 |
|
|
|
572 |
|
|
$ob->destroy; |
573 |
|
|
$pl->destroy; |
574 |
|
|
} else { |
575 |
|
|
warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# |
576 |
|
|
} |
577 |
root |
1.17 |
} |
578 |
|
|
} |
579 |
root |
1.11 |
}; |
580 |
|
|
warn $@ if $@; |
581 |
|
|
Coro::cede; |
582 |
|
|
}; |
583 |
|
|
} |
584 |
|
|
}; |
585 |
|
|
|
586 |
|
|
$SCHEDULER->prio (1); |
587 |
|
|
|