1 |
root |
1.53 |
#! perl # mandatory |
2 |
root |
1.1 |
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3 |
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# login handling |
4 |
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5 |
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use Fcntl; |
6 |
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use Coro::AIO; |
7 |
root |
1.53 |
|
8 |
root |
1.64 |
our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; |
9 |
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10 |
root |
1.9 |
# paranoia function to overwrite a string-in-place |
11 |
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sub nuke_str { |
12 |
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substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
13 |
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} |
14 |
root |
1.1 |
|
15 |
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sub query { |
16 |
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my ($ns, $flags, $text) = @_; |
17 |
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18 |
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my $current = $Coro::current; |
19 |
root |
1.38 |
$ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
20 |
root |
1.1 |
Coro::schedule while ref $current; |
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22 |
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$current |
23 |
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} |
24 |
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25 |
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sub can_cleanup { |
26 |
root |
1.19 |
my ($pl, $mtime) = @_; |
27 |
root |
1.1 |
|
28 |
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my $age = time - $mtime; |
29 |
root |
1.19 |
my $level = $pl->ob->level; |
30 |
root |
1.1 |
|
31 |
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($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
32 |
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|| ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
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|| ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
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|| $age > 700 * 86400 # 2 years for everybody else |
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} |
36 |
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37 |
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sub check_playing { |
38 |
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my ($ns, $user) = @_; |
39 |
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40 |
root |
1.11 |
return unless cf::player::find_active $user; |
41 |
root |
1.1 |
|
42 |
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$ns->send_drawinfo ( |
43 |
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"That player is already logged in on this server. " |
44 |
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. "If you want to create a new player, choose another name. " |
45 |
root |
1.59 |
. "If you have already a registered, make sure nobody " |
46 |
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. "else is using your account at this time. If you lost your connection " |
47 |
root |
1.1 |
. "then the server will likely timeout within a minute. If you still " |
48 |
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. "cannot log-in after a minute, you are still logged in. Make sure " |
49 |
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. "you do not have another client running. If you use windows, reboot, " |
50 |
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. "this will fix anything.", |
51 |
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cf::NDI_RED |
52 |
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); |
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54 |
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1 |
55 |
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} |
56 |
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57 |
root |
1.48 |
sub enter_map { |
58 |
root |
1.11 |
my ($pl) = @_; |
59 |
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60 |
root |
1.62 |
my $ob = $pl->ob; |
61 |
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62 |
root |
1.48 |
my ($map, $x, $y) |
63 |
root |
1.62 |
= $ob->{_link_pos} |
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? @{delete $ob->{_link_pos}} |
65 |
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: ($pl->maplevel, $ob->x, $ob->y); |
66 |
root |
1.48 |
|
67 |
root |
1.62 |
$ob->enter_link; |
68 |
root |
1.48 |
|
69 |
root |
1.26 |
if (my $time = delete $pl->{unclean_save}) { |
70 |
root |
1.48 |
if (my $m = cf::map::find $map) { |
71 |
root |
1.63 |
if ($time < $m->{instantiate_time}) { |
72 |
root |
1.48 |
# the map was reset in the meantime |
73 |
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my $age = $cf::RUNTIME - $time; |
74 |
root |
1.64 |
|
75 |
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warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
76 |
root |
1.48 |
|
77 |
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# for now, just go back to savebed |
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($map, $x, $y) = $pl->savebed; |
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80 |
root |
1.64 |
if ($age >= $MAX_DISCONNECT_TIME) { |
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$ob->message ( |
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"You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
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. "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
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. "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
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. "H<You disconnected too long without having used a savebed.>", |
86 |
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cf::NDI_RED |
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); |
88 |
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# kill them. |
89 |
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# reminds me of the famous badness 10000 syndrome... |
90 |
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$ob->stats->hp (-10000); #] if they survive this they deserved to live |
91 |
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} else { |
92 |
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$ob->message ( |
93 |
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"You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
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. "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
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. "Better use a savebed next time, much worse things could have happened... " |
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. "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
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cf::NDI_RED |
98 |
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); |
99 |
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} |
100 |
root |
1.48 |
} else { |
101 |
root |
1.64 |
$ob->message ( |
102 |
root |
1.48 |
"You didn't use a bed to reality to leave this realm. This is very dangerous, " |
103 |
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. "as lots of things could happen when you leave by other means, such as cave-ins, " |
104 |
root |
1.64 |
. "or monsters suddenly snapping your body. Better use a savebed next time. " |
105 |
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. "H<Always apply a bed of reality to disconnect from the server.>", |
106 |
root |
1.48 |
cf::NDI_RED |
107 |
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); |
108 |
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} |
109 |
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} |
110 |
root |
1.11 |
} |
111 |
root |
1.48 |
|
112 |
root |
1.62 |
$ob->goto ($map, $x, $y); |
113 |
root |
1.11 |
} |
114 |
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115 |
root |
1.1 |
# delete a player directory, be non-blocking AND synchronous... |
116 |
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# (thats hard, so we crap out and fork). |
117 |
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sub nuke_playerdir { |
118 |
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my ($user) = @_; |
119 |
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120 |
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aio_stat "$PLAYERDIR/$user"; |
121 |
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system "cd \Q$PLAYERDIR\E " |
122 |
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. "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
123 |
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. "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
124 |
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} |
125 |
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126 |
root |
1.60 |
cf::client->attach (on_addme => sub { |
127 |
root |
1.1 |
my ($ns) = @_; |
128 |
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129 |
root |
1.60 |
if (!$ns->facecache) |
130 |
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{ |
131 |
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$ns->send_drawinfo (<<EOF, cf::NDI_RED); |
132 |
root |
1.32 |
|
133 |
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134 |
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*** |
135 |
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*** WARNING: |
136 |
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*** Your client does not support face/image caching, |
137 |
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*** or it has been disabled. Face caching is mandatory |
138 |
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*** so please enable it or use a newer client. |
139 |
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*** |
140 |
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*** Look at your client preferences: |
141 |
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*** |
142 |
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*** CFPlus: all known versions automatically enable the facecache. |
143 |
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*** cfclient: use the -cache commandline option. |
144 |
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*** cfclient: map will not redraw automatically (bug). |
145 |
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*** gcfclient: use -cache commandline option, or enable |
146 |
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*** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
147 |
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*** jcrossclient: your client is broken, use CFPlus or gcfclient. |
148 |
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*** |
149 |
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*** |
150 |
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EOF |
151 |
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if ($ns->version =~ /jcrossclient/) { |
152 |
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# let them, for now |
153 |
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} else { |
154 |
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$ns->flush; |
155 |
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return $ns->destroy; |
156 |
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} |
157 |
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158 |
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# $ns->facecache = true; |
159 |
root |
1.33 |
} |
160 |
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161 |
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if ($ns->mapmode < cf::Map1aCmd) { |
162 |
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$ns->send_drawinfo (<<EOF, cf::NDI_RED); |
163 |
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164 |
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165 |
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*** |
166 |
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*** WARNING: |
167 |
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*** Your client is too old. Please upgrade to a newer version. |
168 |
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EOF |
169 |
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170 |
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$ns->flush; |
171 |
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return $ns->destroy; |
172 |
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} |
173 |
root |
1.32 |
|
174 |
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$ns->pl and return $ns->destroy; |
175 |
root |
1.1 |
|
176 |
root |
1.10 |
$ns->async (sub { |
177 |
root |
1.1 |
my ($user, $pass); |
178 |
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179 |
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$ns->send_packet ("addme_success"); |
180 |
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181 |
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for (;;) { |
182 |
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$ns->send_drawinfo ( |
183 |
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"Please enter your username now. If you are a new user, " |
184 |
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. "make one up that describes your character best. " |
185 |
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. "Only letters and digits are allowed, though.", |
186 |
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cf::NDI_BLUE |
187 |
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); |
188 |
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189 |
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# read username |
190 |
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while () { |
191 |
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$user = query $ns, 0, "What is your name?\n:"; |
192 |
root |
1.3 |
|
193 |
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if ($cf::LOGIN_LOCK{$user}) { |
194 |
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$ns->send_drawinfo ( |
195 |
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"That username is currently used in another login session. " |
196 |
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. "Chose another, or wait till the other session has ended.", |
197 |
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cf::NDI_RED |
198 |
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); |
199 |
root |
1.30 |
} elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
200 |
root |
1.3 |
last; |
201 |
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} else { |
202 |
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$ns->send_drawinfo ( |
203 |
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"Your username contains illegal characters " |
204 |
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. "(only a-z, A-Z and 0-9 are allowed), " |
205 |
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. "or is not between 3 and 18 characters in length.", |
206 |
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cf::NDI_RED |
207 |
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); |
208 |
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} |
209 |
root |
1.61 |
Coro::Timer::sleep 0.4; |
210 |
root |
1.1 |
} |
211 |
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212 |
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check_playing $ns, $user and next; |
213 |
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214 |
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$ns->send_drawinfo ( |
215 |
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"Welcome $user, please enter your password now. " |
216 |
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. "New users should now choose a password. " |
217 |
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. "Anything your client lets you enter is fine.", |
218 |
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cf::NDI_BLUE |
219 |
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); |
220 |
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221 |
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# read password |
222 |
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while () { |
223 |
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$pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; |
224 |
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last if $pass =~ /.../; |
225 |
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$ns->send_drawinfo ( |
226 |
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"Try to use at least three characters as your password please, " |
227 |
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. "that cannot be too much to ask for :)", |
228 |
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cf::NDI_RED |
229 |
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); |
230 |
root |
1.61 |
Coro::Timer::sleep 0.4; |
231 |
root |
1.1 |
} |
232 |
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233 |
root |
1.3 |
# lock this username for the remainder of this login session |
234 |
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if ($cf::LOGIN_LOCK{$user}) { |
235 |
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$ns->send_drawinfo ( |
236 |
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"That username is currently used in another login session. " |
237 |
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. "Chose another, or wait till the other session has ended.", |
238 |
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cf::NDI_RED |
239 |
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); |
240 |
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next; |
241 |
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} |
242 |
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local $cf::LOGIN_LOCK{$user} = 1; |
243 |
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244 |
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check_playing $ns, $user and next; |
245 |
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|
246 |
root |
1.1 |
# try to read the user file and check the password |
247 |
root |
1.19 |
if (my $pl = cf::player::find $user) { |
248 |
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aio_stat $pl->path and next; |
249 |
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my $mtime = (stat _)[9]; |
250 |
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my $hash = $pl->password; |
251 |
root |
1.1 |
|
252 |
root |
1.19 |
if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
253 |
root |
1.9 |
nuke_str $pass; |
254 |
root |
1.1 |
# password matches, wonderful |
255 |
root |
1.11 |
my $pl = cf::player::find $user or next; |
256 |
root |
1.1 |
$pl->connect ($ns); |
257 |
root |
1.48 |
enter_map $pl; |
258 |
root |
1.1 |
last; |
259 |
root |
1.19 |
} elsif (can_cleanup $pl, $mtime) { |
260 |
root |
1.1 |
Coro::Timer::sleep 1; |
261 |
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|
262 |
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$ns->send_drawinfo ( |
263 |
root |
1.3 |
"Player exists, but password does not match. If this is your account, " |
264 |
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. "please try again. If not, you can now decide to take over this account " |
265 |
root |
1.1 |
. "because it has not been in-use for some time.", |
266 |
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cf::NDI_RED |
267 |
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); |
268 |
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269 |
root |
1.9 |
#TODO: nuke_str |
270 |
root |
1.1 |
(query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
271 |
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or next; |
272 |
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|
273 |
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# check if the file hasn't changed |
274 |
root |
1.11 |
aio_stat cf::player::path $user and next; |
275 |
root |
1.1 |
$mtime == (stat _)[9] or next; |
276 |
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|
277 |
root |
1.19 |
$pl->quit_character; |
278 |
root |
1.1 |
|
279 |
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# fall through to creation |
280 |
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} else { |
281 |
root |
1.9 |
nuke_str $pass; |
282 |
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283 |
root |
1.1 |
Coro::Timer::sleep 1; |
284 |
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|
285 |
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$ns->send_drawinfo ( |
286 |
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"Wrong username or password. Please try again " |
287 |
|
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. "(check for Numlock and other semi-obvious error sources).", |
288 |
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cf::NDI_RED |
289 |
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); |
290 |
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next; |
291 |
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} |
292 |
root |
1.37 |
} else { |
293 |
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# unable to load the playerfile: |
294 |
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# check wether the player dir exists, which means the file is corrupted or |
295 |
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# something very similar. |
296 |
|
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if (!aio_stat cf::player::playerdir $user) { |
297 |
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$ns->send_drawinfo ( |
298 |
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"Unable to retrieve this player. It might be a locked or broken account. " |
299 |
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. "If this is your account, ask a dungeon master for assistance. " |
300 |
|
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. "Otherwise choose a different login name.", |
301 |
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cf::NDI_RED |
302 |
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); |
303 |
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next; |
304 |
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} |
305 |
root |
1.1 |
} |
306 |
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|
307 |
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# the rest of this function is character creation |
308 |
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|
309 |
root |
1.3 |
# just to make sure nothing is left over |
310 |
root |
1.1 |
nuke_playerdir $user; |
311 |
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|
312 |
root |
1.3 |
my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
313 |
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|
314 |
|
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if ($pass2 ne $pass) { |
315 |
root |
1.9 |
nuke_str $pass; |
316 |
|
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nuke_str $pass2; |
317 |
root |
1.3 |
$ns->send_drawinfo ( |
318 |
|
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"The passwords do not match, please try again.", |
319 |
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cf::NDI_RED |
320 |
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); |
321 |
root |
1.61 |
Coro::Timer::sleep 0.5; |
322 |
root |
1.3 |
next; |
323 |
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} |
324 |
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|
325 |
root |
1.9 |
nuke_str $pass2; |
326 |
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|
327 |
root |
1.11 |
my $pl = cf::player::new $user; |
328 |
root |
1.1 |
$pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
329 |
root |
1.9 |
nuke_str $pass; |
330 |
root |
1.1 |
$pl->connect ($ns); |
331 |
root |
1.48 |
my $ob = $pl->ob; |
332 |
root |
1.3 |
|
333 |
root |
1.48 |
$ob->goto ($pl->maplevel, $ob->x, $ob->y); |
334 |
root |
1.1 |
|
335 |
|
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while () { |
336 |
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$ob->update_stats; |
337 |
|
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$pl->save_stats; |
338 |
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|
339 |
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my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
340 |
|
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"[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
341 |
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|
342 |
|
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if ($res =~ /^[Nn]/) { |
343 |
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last; |
344 |
|
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} elsif ($res > 0 && $res <= 7) { |
345 |
|
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my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
346 |
|
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|
347 |
|
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if ($swap > 0 && $swap <= 7) { |
348 |
|
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$ob->swap_stats ($res - 1, $swap - 1); |
349 |
|
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} |
350 |
|
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} else { |
351 |
|
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$ob->roll_stats; |
352 |
|
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} |
353 |
root |
1.61 |
|
354 |
|
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Coro::Timer::sleep 0.2; |
355 |
root |
1.1 |
} |
356 |
|
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|
357 |
|
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$ob->set_animation (2); |
358 |
|
|
$ob->add_statbonus; |
359 |
|
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|
360 |
root |
1.45 |
while () { |
361 |
|
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$ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); |
362 |
|
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my $msg = $ob->msg; |
363 |
root |
1.46 |
$msg =~ s/(?<=\S)\n(?=\S)/ /g; |
364 |
root |
1.45 |
$ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); |
365 |
|
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|
366 |
|
|
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
367 |
|
|
"Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
368 |
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|
369 |
|
|
last if $res =~ /[dD]/; |
370 |
|
|
|
371 |
|
|
$pl->chargen_race_next; |
372 |
root |
1.61 |
Coro::Timer::sleep 0.2; |
373 |
root |
1.45 |
} |
374 |
|
|
|
375 |
|
|
$pl->chargen_race_done; |
376 |
root |
1.1 |
|
377 |
root |
1.55 |
while () { |
378 |
|
|
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
379 |
|
|
"Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
380 |
|
|
|
381 |
|
|
if ($res =~ /^[fF]/) { |
382 |
|
|
$pl->gender (1); |
383 |
|
|
last; |
384 |
|
|
} elsif ($res =~ /^[mM]/) { |
385 |
|
|
$pl->gender (0); |
386 |
|
|
last; |
387 |
|
|
} |
388 |
root |
1.61 |
Coro::Timer::sleep 0.2; |
389 |
root |
1.55 |
} |
390 |
|
|
|
391 |
|
|
$ob->reply (undef, "Welcome to Crossfire!"); |
392 |
|
|
|
393 |
root |
1.45 |
delete $pl->{deny_save}; |
394 |
root |
1.1 |
|
395 |
|
|
last; |
396 |
|
|
} |
397 |
|
|
}); |
398 |
root |
1.60 |
}); |
399 |
root |
1.1 |
|
400 |
root |
1.12 |
cf::register_command quit => sub { |
401 |
|
|
my ($ob, $arg) = @_; |
402 |
|
|
|
403 |
|
|
$ob->reply (undef, |
404 |
|
|
"Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
405 |
|
|
. "If you are sure you want to do this, then use the quit_character command instead of quit.", |
406 |
|
|
cf::NDI_UNIQUE | cf::NDI_RED); |
407 |
|
|
}; |
408 |
|
|
|
409 |
|
|
cf::register_command quit_character => sub { |
410 |
|
|
my ($ob, $arg) = @_; |
411 |
|
|
|
412 |
|
|
my $pl = $ob->contr; |
413 |
|
|
|
414 |
|
|
$pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
415 |
|
|
if ($_[0] !~ /^[yY]/) { |
416 |
|
|
$ob->reply (undef, |
417 |
|
|
"Ok, not not quitting then.", |
418 |
|
|
cf::NDI_UNIQUE | cf::NDI_RED); |
419 |
|
|
} else { |
420 |
|
|
$ob->reply (undef, |
421 |
|
|
"Ok, quitting, hope to see you again.", |
422 |
|
|
cf::NDI_UNIQUE | cf::NDI_RED); |
423 |
|
|
$pl->ns->flush; |
424 |
root |
1.31 |
cf::async { $pl->quit_character }; |
425 |
root |
1.12 |
} |
426 |
|
|
}); |
427 |
|
|
}; |
428 |
root |
1.11 |
|
429 |
root |
1.1 |
cf::object->attach ( |
430 |
|
|
type => cf::SAVEBED, |
431 |
|
|
on_apply => sub { |
432 |
|
|
my ($bed, $ob) = @_; |
433 |
|
|
|
434 |
|
|
return cf::override 0 unless $ob->type == cf::PLAYER; |
435 |
|
|
|
436 |
root |
1.15 |
my $pl = $ob->contr; |
437 |
root |
1.11 |
|
438 |
root |
1.1 |
# update respawn position |
439 |
root |
1.11 |
$pl->savebed ($bed->map->path, $bed->x, $bed->y); |
440 |
root |
1.22 |
cf::async { $pl->save }; |
441 |
root |
1.1 |
|
442 |
root |
1.11 |
$pl->killer ("left"); |
443 |
root |
1.5 |
$ob->check_score; |
444 |
root |
1.1 |
|
445 |
|
|
$ob->reply (undef, "In the future, you will wake up here when you die."); |
446 |
|
|
|
447 |
root |
1.11 |
$pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
448 |
root |
1.6 |
if ($_[0] !~ /^[yY]/) { |
449 |
root |
1.11 |
$pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
450 |
|
|
$pl->deactivate; |
451 |
|
|
$pl->ns->destroy; |
452 |
root |
1.7 |
} else { |
453 |
root |
1.13 |
cf::async { $pl->save }; |
454 |
root |
1.6 |
} |
455 |
root |
1.1 |
}); |
456 |
|
|
}, |
457 |
|
|
); |
458 |
|
|
|
459 |
root |
1.8 |
cf::player->attach ( |
460 |
|
|
on_login => sub { |
461 |
|
|
my ($pl) = @_; |
462 |
|
|
my $name = $pl->ob->name; |
463 |
|
|
|
464 |
|
|
$_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
465 |
|
|
}, |
466 |
|
|
on_logout => sub { |
467 |
|
|
my ($pl, $cleanly) = @_; |
468 |
|
|
my $name = $pl->ob->name; |
469 |
|
|
|
470 |
|
|
if ($cleanly) { |
471 |
|
|
$_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
472 |
|
|
} else { |
473 |
|
|
$_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
474 |
root |
1.26 |
$pl->{unclean_save} = $cf::RUNTIME; |
475 |
root |
1.8 |
} |
476 |
|
|
}, |
477 |
|
|
); |
478 |
|
|
|
479 |
root |
1.11 |
############################################################################# |
480 |
|
|
|
481 |
root |
1.21 |
our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
482 |
|
|
our $SAVE_TIMEOUT = 20; # save players every n seconds |
483 |
root |
1.11 |
|
484 |
|
|
our $SCHEDULER = cf::async_ext { |
485 |
root |
1.27 |
my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
486 |
root |
1.11 |
while () { |
487 |
root |
1.27 |
$schedule_interval->next; |
488 |
root |
1.11 |
|
489 |
|
|
# this weird form of iteration over values is used because |
490 |
|
|
# the hash changes underneath us frequently, and for |
491 |
|
|
# keeps a direct reference to the value without (in 5.8 perls) |
492 |
|
|
# keeping a reference, so this is prone to crashes or worse. |
493 |
|
|
my @players = keys %cf::PLAYER; |
494 |
|
|
for (@players) { |
495 |
|
|
my $pl = $cf::PLAYER{$_} |
496 |
|
|
or next; |
497 |
|
|
$pl->valid or next; |
498 |
|
|
|
499 |
|
|
eval { |
500 |
|
|
if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
501 |
root |
1.39 |
cf::wait_for_tick_begin; |
502 |
root |
1.11 |
$pl->save; |
503 |
root |
1.17 |
|
504 |
root |
1.49 |
unless ($pl->active || $pl->ns) { |
505 |
root |
1.21 |
# check refcounts, this is tricky and needs to be adjusted to fit server internals |
506 |
|
|
my $ob = $pl->ob; |
507 |
root |
1.50 |
|
508 |
root |
1.21 |
my $pl_ref = $pl->refcnt_cnt; |
509 |
|
|
my $ob_ref = $ob->refcnt_cnt; |
510 |
|
|
|
511 |
root |
1.51 |
## pl_ref == $pl + ob->contr + %cf::PLAYER |
512 |
|
|
## ob_ref == $ob + pl->observe + simply being an object |
513 |
root |
1.50 |
if ($pl_ref == 3 && $ob_ref == 3) { |
514 |
root |
1.21 |
warn "player-scheduler destroy ", $ob->name;#d# |
515 |
|
|
|
516 |
|
|
# remove from sight and get fresh "copies" |
517 |
|
|
$pl = delete $cf::PLAYER{$ob->name}; |
518 |
|
|
$ob = $pl->ob; |
519 |
|
|
|
520 |
root |
1.54 |
$pl->destroy; # destroys $ob |
521 |
root |
1.21 |
} else { |
522 |
root |
1.50 |
my $a_ = $pl->refcnt;#d# |
523 |
|
|
my $b_ = $ob->refcnt;#d# |
524 |
|
|
|
525 |
root |
1.52 |
warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
526 |
root |
1.21 |
} |
527 |
root |
1.17 |
} |
528 |
|
|
} |
529 |
root |
1.11 |
}; |
530 |
|
|
warn $@ if $@; |
531 |
|
|
Coro::cede; |
532 |
|
|
}; |
533 |
|
|
} |
534 |
|
|
}; |
535 |
|
|
|
536 |
|
|
$SCHEDULER->prio (1); |
537 |
|
|
|