1 |
root |
1.53 |
#! perl # mandatory |
2 |
root |
1.1 |
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3 |
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# login handling |
4 |
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5 |
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use Fcntl; |
6 |
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use Coro::AIO; |
7 |
root |
1.53 |
|
8 |
root |
1.64 |
our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; |
9 |
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10 |
root |
1.9 |
# paranoia function to overwrite a string-in-place |
11 |
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sub nuke_str { |
12 |
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substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
13 |
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} |
14 |
root |
1.1 |
|
15 |
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sub query { |
16 |
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my ($ns, $flags, $text) = @_; |
17 |
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18 |
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my $current = $Coro::current; |
19 |
root |
1.38 |
$ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
20 |
root |
1.1 |
Coro::schedule while ref $current; |
21 |
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22 |
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$current |
23 |
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} |
24 |
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25 |
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sub can_cleanup { |
26 |
root |
1.19 |
my ($pl, $mtime) = @_; |
27 |
root |
1.1 |
|
28 |
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my $age = time - $mtime; |
29 |
root |
1.19 |
my $level = $pl->ob->level; |
30 |
root |
1.1 |
|
31 |
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($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
32 |
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|| ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
33 |
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|| ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
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|| $age > 700 * 86400 # 2 years for everybody else |
35 |
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} |
36 |
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37 |
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sub check_playing { |
38 |
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my ($ns, $user) = @_; |
39 |
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40 |
root |
1.11 |
return unless cf::player::find_active $user; |
41 |
root |
1.1 |
|
42 |
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$ns->send_drawinfo ( |
43 |
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"That player is already logged in on this server. " |
44 |
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. "If you want to create a new player, choose another name. " |
45 |
root |
1.59 |
. "If you have already a registered, make sure nobody " |
46 |
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. "else is using your account at this time. If you lost your connection " |
47 |
root |
1.1 |
. "then the server will likely timeout within a minute. If you still " |
48 |
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. "cannot log-in after a minute, you are still logged in. Make sure " |
49 |
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. "you do not have another client running. If you use windows, reboot, " |
50 |
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. "this will fix anything.", |
51 |
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cf::NDI_RED |
52 |
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); |
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54 |
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1 |
55 |
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} |
56 |
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57 |
root |
1.76 |
sub safe_spot($$$) { |
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my ($m, $x, $y) = @_; |
59 |
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60 |
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scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
61 |
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} |
62 |
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63 |
root |
1.48 |
sub enter_map { |
64 |
root |
1.11 |
my ($pl) = @_; |
65 |
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66 |
root |
1.62 |
my $ob = $pl->ob; |
67 |
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68 |
root |
1.48 |
my ($map, $x, $y) |
69 |
root |
1.62 |
= $ob->{_link_pos} |
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? @{delete $ob->{_link_pos}} |
71 |
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: ($pl->maplevel, $ob->x, $ob->y); |
72 |
root |
1.48 |
|
73 |
root |
1.62 |
$ob->enter_link; |
74 |
root |
1.48 |
|
75 |
root |
1.26 |
if (my $time = delete $pl->{unclean_save}) { |
76 |
root |
1.48 |
if (my $m = cf::map::find $map) { |
77 |
root |
1.63 |
if ($time < $m->{instantiate_time}) { |
78 |
root |
1.48 |
# the map was reset in the meantime |
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my $age = $cf::RUNTIME - $time; |
80 |
root |
1.64 |
|
81 |
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warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
82 |
root |
1.48 |
|
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($map, $x, $y) = $pl->savebed; |
84 |
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85 |
root |
1.76 |
if (safe_spot $m, $x, $y) { |
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# do nothing, this is simply ok without a special scary message |
87 |
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} elsif ($age >= $MAX_DISCONNECT_TIME) { |
88 |
root |
1.64 |
$ob->message ( |
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"You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
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. "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
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. "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
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. "H<You disconnected too long without having used a savebed.>", |
93 |
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cf::NDI_RED |
94 |
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); |
95 |
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# kill them. |
96 |
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# reminds me of the famous badness 10000 syndrome... |
97 |
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$ob->stats->hp (-10000); #] if they survive this they deserved to live |
98 |
root |
1.66 |
$pl->killer ("a cave-in"); |
99 |
root |
1.64 |
} else { |
100 |
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$ob->message ( |
101 |
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"You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
102 |
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. "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
103 |
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. "Better use a savebed next time, much worse things could have happened... " |
104 |
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. "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
105 |
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cf::NDI_RED |
106 |
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); |
107 |
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} |
108 |
root |
1.76 |
} elsif (safe_spot $m, $x, $y) { |
109 |
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# do nothing, this is simply ok without a special scary message |
110 |
root |
1.48 |
} else { |
111 |
root |
1.64 |
$ob->message ( |
112 |
root |
1.48 |
"You didn't use a bed to reality to leave this realm. This is very dangerous, " |
113 |
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. "as lots of things could happen when you leave by other means, such as cave-ins, " |
114 |
root |
1.64 |
. "or monsters suddenly snapping your body. Better use a savebed next time. " |
115 |
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. "H<Always apply a bed of reality to disconnect from the server.>", |
116 |
root |
1.48 |
cf::NDI_RED |
117 |
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); |
118 |
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} |
119 |
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} |
120 |
root |
1.11 |
} |
121 |
root |
1.48 |
|
122 |
root |
1.62 |
$ob->goto ($map, $x, $y); |
123 |
root |
1.11 |
} |
124 |
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125 |
root |
1.1 |
# delete a player directory, be non-blocking AND synchronous... |
126 |
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# (thats hard, so we crap out and fork). |
127 |
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sub nuke_playerdir { |
128 |
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my ($user) = @_; |
129 |
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130 |
root |
1.71 |
my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
131 |
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132 |
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cf::fork_call { |
133 |
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rename "$PLAYERDIR/$user", $temp; |
134 |
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system "rm", "-rf", $temp; |
135 |
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}; |
136 |
root |
1.1 |
} |
137 |
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138 |
root |
1.60 |
cf::client->attach (on_addme => sub { |
139 |
root |
1.1 |
my ($ns) = @_; |
140 |
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141 |
root |
1.60 |
if (!$ns->facecache) |
142 |
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{ |
143 |
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$ns->send_drawinfo (<<EOF, cf::NDI_RED); |
144 |
root |
1.32 |
|
145 |
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146 |
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*** |
147 |
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*** WARNING: |
148 |
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*** Your client does not support face/image caching, |
149 |
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*** or it has been disabled. Face caching is mandatory |
150 |
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*** so please enable it or use a newer client. |
151 |
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*** |
152 |
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*** Look at your client preferences: |
153 |
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*** |
154 |
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*** CFPlus: all known versions automatically enable the facecache. |
155 |
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*** cfclient: use the -cache commandline option. |
156 |
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*** cfclient: map will not redraw automatically (bug). |
157 |
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*** gcfclient: use -cache commandline option, or enable |
158 |
root |
1.70 |
*** gcfclient: Client => Configure => Map & Image => Cache Images. |
159 |
root |
1.32 |
*** jcrossclient: your client is broken, use CFPlus or gcfclient. |
160 |
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*** |
161 |
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*** |
162 |
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EOF |
163 |
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if ($ns->version =~ /jcrossclient/) { |
164 |
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# let them, for now |
165 |
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} else { |
166 |
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$ns->flush; |
167 |
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return $ns->destroy; |
168 |
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} |
169 |
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170 |
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# $ns->facecache = true; |
171 |
root |
1.33 |
} |
172 |
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173 |
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if ($ns->mapmode < cf::Map1aCmd) { |
174 |
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$ns->send_drawinfo (<<EOF, cf::NDI_RED); |
175 |
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176 |
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177 |
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*** |
178 |
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*** WARNING: |
179 |
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*** Your client is too old. Please upgrade to a newer version. |
180 |
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EOF |
181 |
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182 |
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$ns->flush; |
183 |
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return $ns->destroy; |
184 |
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} |
185 |
root |
1.32 |
|
186 |
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$ns->pl and return $ns->destroy; |
187 |
root |
1.1 |
|
188 |
root |
1.10 |
$ns->async (sub { |
189 |
root |
1.72 |
$Coro::current->{desc} = "addme init"; |
190 |
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191 |
root |
1.1 |
my ($user, $pass); |
192 |
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193 |
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$ns->send_packet ("addme_success"); |
194 |
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195 |
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for (;;) { |
196 |
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$ns->send_drawinfo ( |
197 |
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"Please enter your username now. If you are a new user, " |
198 |
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. "make one up that describes your character best. " |
199 |
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. "Only letters and digits are allowed, though.", |
200 |
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cf::NDI_BLUE |
201 |
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); |
202 |
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203 |
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# read username |
204 |
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while () { |
205 |
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$user = query $ns, 0, "What is your name?\n:"; |
206 |
root |
1.3 |
|
207 |
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if ($cf::LOGIN_LOCK{$user}) { |
208 |
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$ns->send_drawinfo ( |
209 |
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"That username is currently used in another login session. " |
210 |
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. "Chose another, or wait till the other session has ended.", |
211 |
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cf::NDI_RED |
212 |
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); |
213 |
root |
1.30 |
} elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
214 |
root |
1.3 |
last; |
215 |
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} else { |
216 |
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$ns->send_drawinfo ( |
217 |
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"Your username contains illegal characters " |
218 |
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. "(only a-z, A-Z and 0-9 are allowed), " |
219 |
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. "or is not between 3 and 18 characters in length.", |
220 |
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cf::NDI_RED |
221 |
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); |
222 |
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} |
223 |
root |
1.61 |
Coro::Timer::sleep 0.4; |
224 |
root |
1.1 |
} |
225 |
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226 |
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check_playing $ns, $user and next; |
227 |
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228 |
root |
1.72 |
$Coro::current->{desc} = "addme($user) pass"; |
229 |
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230 |
root |
1.1 |
$ns->send_drawinfo ( |
231 |
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"Welcome $user, please enter your password now. " |
232 |
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. "New users should now choose a password. " |
233 |
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. "Anything your client lets you enter is fine.", |
234 |
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cf::NDI_BLUE |
235 |
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); |
236 |
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237 |
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# read password |
238 |
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while () { |
239 |
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$pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; |
240 |
|
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last if $pass =~ /.../; |
241 |
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$ns->send_drawinfo ( |
242 |
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"Try to use at least three characters as your password please, " |
243 |
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. "that cannot be too much to ask for :)", |
244 |
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cf::NDI_RED |
245 |
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); |
246 |
root |
1.61 |
Coro::Timer::sleep 0.4; |
247 |
root |
1.1 |
} |
248 |
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|
249 |
root |
1.3 |
# lock this username for the remainder of this login session |
250 |
|
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if ($cf::LOGIN_LOCK{$user}) { |
251 |
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$ns->send_drawinfo ( |
252 |
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"That username is currently used in another login session. " |
253 |
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. "Chose another, or wait till the other session has ended.", |
254 |
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cf::NDI_RED |
255 |
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); |
256 |
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next; |
257 |
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} |
258 |
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local $cf::LOGIN_LOCK{$user} = 1; |
259 |
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|
260 |
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check_playing $ns, $user and next; |
261 |
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262 |
root |
1.72 |
$Coro::current->{desc} = "addme($user) check"; |
263 |
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|
264 |
root |
1.1 |
# try to read the user file and check the password |
265 |
root |
1.19 |
if (my $pl = cf::player::find $user) { |
266 |
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aio_stat $pl->path and next; |
267 |
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my $mtime = (stat _)[9]; |
268 |
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my $hash = $pl->password; |
269 |
root |
1.1 |
|
270 |
root |
1.19 |
if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
271 |
root |
1.9 |
nuke_str $pass; |
272 |
root |
1.1 |
# password matches, wonderful |
273 |
root |
1.11 |
my $pl = cf::player::find $user or next; |
274 |
root |
1.1 |
$pl->connect ($ns); |
275 |
root |
1.48 |
enter_map $pl; |
276 |
root |
1.1 |
last; |
277 |
root |
1.19 |
} elsif (can_cleanup $pl, $mtime) { |
278 |
root |
1.1 |
Coro::Timer::sleep 1; |
279 |
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|
280 |
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$ns->send_drawinfo ( |
281 |
root |
1.3 |
"Player exists, but password does not match. If this is your account, " |
282 |
|
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. "please try again. If not, you can now decide to take over this account " |
283 |
root |
1.1 |
. "because it has not been in-use for some time.", |
284 |
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cf::NDI_RED |
285 |
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); |
286 |
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|
287 |
root |
1.9 |
#TODO: nuke_str |
288 |
root |
1.1 |
(query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
289 |
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or next; |
290 |
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|
291 |
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# check if the file hasn't changed |
292 |
root |
1.11 |
aio_stat cf::player::path $user and next; |
293 |
root |
1.1 |
$mtime == (stat _)[9] or next; |
294 |
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|
295 |
root |
1.19 |
$pl->quit_character; |
296 |
root |
1.1 |
|
297 |
|
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# fall through to creation |
298 |
|
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} else { |
299 |
root |
1.9 |
nuke_str $pass; |
300 |
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|
301 |
root |
1.1 |
Coro::Timer::sleep 1; |
302 |
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|
303 |
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$ns->send_drawinfo ( |
304 |
|
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"Wrong username or password. Please try again " |
305 |
|
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. "(check for Numlock and other semi-obvious error sources).", |
306 |
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cf::NDI_RED |
307 |
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); |
308 |
|
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next; |
309 |
|
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} |
310 |
root |
1.37 |
} else { |
311 |
|
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# unable to load the playerfile: |
312 |
|
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# check wether the player dir exists, which means the file is corrupted or |
313 |
|
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# something very similar. |
314 |
|
|
if (!aio_stat cf::player::playerdir $user) { |
315 |
|
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$ns->send_drawinfo ( |
316 |
|
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"Unable to retrieve this player. It might be a locked or broken account. " |
317 |
|
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. "If this is your account, ask a dungeon master for assistance. " |
318 |
|
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. "Otherwise choose a different login name.", |
319 |
|
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cf::NDI_RED |
320 |
|
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); |
321 |
|
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next; |
322 |
|
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} |
323 |
root |
1.1 |
} |
324 |
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|
325 |
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# the rest of this function is character creation |
326 |
root |
1.72 |
$Coro::current->{desc} = "addme($user) chargen"; |
327 |
root |
1.1 |
|
328 |
root |
1.3 |
# just to make sure nothing is left over |
329 |
root |
1.1 |
nuke_playerdir $user; |
330 |
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|
331 |
root |
1.3 |
my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
332 |
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|
333 |
|
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if ($pass2 ne $pass) { |
334 |
root |
1.9 |
nuke_str $pass; |
335 |
|
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nuke_str $pass2; |
336 |
root |
1.3 |
$ns->send_drawinfo ( |
337 |
|
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"The passwords do not match, please try again.", |
338 |
|
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cf::NDI_RED |
339 |
|
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); |
340 |
root |
1.61 |
Coro::Timer::sleep 0.5; |
341 |
root |
1.3 |
next; |
342 |
|
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} |
343 |
|
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|
344 |
root |
1.9 |
nuke_str $pass2; |
345 |
|
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|
346 |
root |
1.11 |
my $pl = cf::player::new $user; |
347 |
root |
1.1 |
$pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
348 |
root |
1.9 |
nuke_str $pass; |
349 |
root |
1.1 |
$pl->connect ($ns); |
350 |
root |
1.48 |
my $ob = $pl->ob; |
351 |
root |
1.3 |
|
352 |
root |
1.48 |
$ob->goto ($pl->maplevel, $ob->x, $ob->y); |
353 |
root |
1.1 |
|
354 |
|
|
while () { |
355 |
|
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$ob->update_stats; |
356 |
|
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$pl->save_stats; |
357 |
|
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|
358 |
|
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my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
359 |
|
|
"[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
360 |
|
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|
361 |
|
|
if ($res =~ /^[Nn]/) { |
362 |
|
|
last; |
363 |
|
|
} elsif ($res > 0 && $res <= 7) { |
364 |
|
|
my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
365 |
|
|
|
366 |
|
|
if ($swap > 0 && $swap <= 7) { |
367 |
|
|
$ob->swap_stats ($res - 1, $swap - 1); |
368 |
|
|
} |
369 |
|
|
} else { |
370 |
|
|
$ob->roll_stats; |
371 |
|
|
} |
372 |
root |
1.61 |
|
373 |
|
|
Coro::Timer::sleep 0.2; |
374 |
root |
1.1 |
} |
375 |
|
|
|
376 |
|
|
$ob->set_animation (2); |
377 |
|
|
$ob->add_statbonus; |
378 |
|
|
|
379 |
root |
1.45 |
while () { |
380 |
root |
1.67 |
$ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
381 |
root |
1.45 |
my $msg = $ob->msg; |
382 |
root |
1.46 |
$msg =~ s/(?<=\S)\n(?=\S)/ /g; |
383 |
root |
1.67 |
$ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
384 |
root |
1.45 |
|
385 |
|
|
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
386 |
|
|
"Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
387 |
|
|
|
388 |
|
|
last if $res =~ /[dD]/; |
389 |
|
|
|
390 |
|
|
$pl->chargen_race_next; |
391 |
root |
1.61 |
Coro::Timer::sleep 0.2; |
392 |
root |
1.45 |
} |
393 |
|
|
|
394 |
|
|
$pl->chargen_race_done; |
395 |
root |
1.1 |
|
396 |
root |
1.55 |
while () { |
397 |
|
|
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
398 |
|
|
"Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
399 |
|
|
|
400 |
|
|
if ($res =~ /^[fF]/) { |
401 |
|
|
$pl->gender (1); |
402 |
|
|
last; |
403 |
|
|
} elsif ($res =~ /^[mM]/) { |
404 |
|
|
$pl->gender (0); |
405 |
|
|
last; |
406 |
|
|
} |
407 |
root |
1.61 |
Coro::Timer::sleep 0.2; |
408 |
root |
1.55 |
} |
409 |
|
|
|
410 |
root |
1.75 |
$ob->reply (undef, "Welcome to Deliantra!"); |
411 |
root |
1.55 |
|
412 |
root |
1.45 |
delete $pl->{deny_save}; |
413 |
root |
1.1 |
|
414 |
|
|
last; |
415 |
|
|
} |
416 |
|
|
}); |
417 |
root |
1.60 |
}); |
418 |
root |
1.1 |
|
419 |
root |
1.12 |
cf::register_command quit => sub { |
420 |
|
|
my ($ob, $arg) = @_; |
421 |
|
|
|
422 |
|
|
$ob->reply (undef, |
423 |
|
|
"Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
424 |
|
|
. "If you are sure you want to do this, then use the quit_character command instead of quit.", |
425 |
|
|
cf::NDI_UNIQUE | cf::NDI_RED); |
426 |
|
|
}; |
427 |
|
|
|
428 |
|
|
cf::register_command quit_character => sub { |
429 |
|
|
my ($ob, $arg) = @_; |
430 |
|
|
|
431 |
|
|
my $pl = $ob->contr; |
432 |
|
|
|
433 |
|
|
$pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
434 |
|
|
if ($_[0] !~ /^[yY]/) { |
435 |
|
|
$ob->reply (undef, |
436 |
|
|
"Ok, not not quitting then.", |
437 |
|
|
cf::NDI_UNIQUE | cf::NDI_RED); |
438 |
|
|
} else { |
439 |
|
|
$ob->reply (undef, |
440 |
|
|
"Ok, quitting, hope to see you again.", |
441 |
|
|
cf::NDI_UNIQUE | cf::NDI_RED); |
442 |
|
|
$pl->ns->flush; |
443 |
root |
1.31 |
cf::async { $pl->quit_character }; |
444 |
root |
1.12 |
} |
445 |
|
|
}); |
446 |
|
|
}; |
447 |
root |
1.11 |
|
448 |
root |
1.1 |
cf::object->attach ( |
449 |
|
|
type => cf::SAVEBED, |
450 |
|
|
on_apply => sub { |
451 |
|
|
my ($bed, $ob) = @_; |
452 |
|
|
|
453 |
|
|
return cf::override 0 unless $ob->type == cf::PLAYER; |
454 |
|
|
|
455 |
root |
1.15 |
my $pl = $ob->contr; |
456 |
root |
1.11 |
|
457 |
root |
1.1 |
# update respawn position |
458 |
root |
1.11 |
$pl->savebed ($bed->map->path, $bed->x, $bed->y); |
459 |
root |
1.22 |
cf::async { $pl->save }; |
460 |
root |
1.1 |
|
461 |
root |
1.11 |
$pl->killer ("left"); |
462 |
root |
1.5 |
$ob->check_score; |
463 |
root |
1.1 |
|
464 |
|
|
$ob->reply (undef, "In the future, you will wake up here when you die."); |
465 |
|
|
|
466 |
root |
1.11 |
$pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
467 |
root |
1.6 |
if ($_[0] !~ /^[yY]/) { |
468 |
root |
1.11 |
$pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
469 |
|
|
$pl->deactivate; |
470 |
|
|
$pl->ns->destroy; |
471 |
root |
1.7 |
} else { |
472 |
root |
1.13 |
cf::async { $pl->save }; |
473 |
root |
1.6 |
} |
474 |
root |
1.1 |
}); |
475 |
|
|
}, |
476 |
|
|
); |
477 |
|
|
|
478 |
root |
1.8 |
cf::player->attach ( |
479 |
|
|
on_login => sub { |
480 |
|
|
my ($pl) = @_; |
481 |
|
|
my $name = $pl->ob->name; |
482 |
|
|
|
483 |
|
|
$_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
484 |
|
|
}, |
485 |
|
|
on_logout => sub { |
486 |
|
|
my ($pl, $cleanly) = @_; |
487 |
|
|
my $name = $pl->ob->name; |
488 |
|
|
|
489 |
|
|
if ($cleanly) { |
490 |
|
|
$_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
491 |
|
|
} else { |
492 |
|
|
$_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
493 |
root |
1.26 |
$pl->{unclean_save} = $cf::RUNTIME; |
494 |
root |
1.8 |
} |
495 |
|
|
}, |
496 |
|
|
); |
497 |
|
|
|
498 |
root |
1.11 |
############################################################################# |
499 |
|
|
|
500 |
root |
1.69 |
our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs |
501 |
|
|
our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds |
502 |
root |
1.11 |
|
503 |
|
|
our $SCHEDULER = cf::async_ext { |
504 |
root |
1.72 |
$Coro::current->{desc} = "player scheduler"; |
505 |
|
|
|
506 |
root |
1.11 |
while () { |
507 |
root |
1.74 |
Coro::EV::timer_once $SCHEDULE_INTERVAL; |
508 |
root |
1.11 |
|
509 |
|
|
# this weird form of iteration over values is used because |
510 |
|
|
# the hash changes underneath us frequently, and for |
511 |
|
|
# keeps a direct reference to the value without (in 5.8 perls) |
512 |
|
|
# keeping a reference, so this is prone to crashes or worse. |
513 |
|
|
my @players = keys %cf::PLAYER; |
514 |
|
|
for (@players) { |
515 |
|
|
my $pl = $cf::PLAYER{$_} |
516 |
|
|
or next; |
517 |
|
|
$pl->valid or next; |
518 |
|
|
|
519 |
|
|
eval { |
520 |
|
|
if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
521 |
|
|
$pl->save; |
522 |
root |
1.17 |
|
523 |
root |
1.49 |
unless ($pl->active || $pl->ns) { |
524 |
root |
1.21 |
# check refcounts, this is tricky and needs to be adjusted to fit server internals |
525 |
|
|
my $ob = $pl->ob; |
526 |
root |
1.50 |
|
527 |
root |
1.21 |
my $pl_ref = $pl->refcnt_cnt; |
528 |
|
|
my $ob_ref = $ob->refcnt_cnt; |
529 |
|
|
|
530 |
root |
1.51 |
## pl_ref == $pl + ob->contr + %cf::PLAYER |
531 |
|
|
## ob_ref == $ob + pl->observe + simply being an object |
532 |
root |
1.50 |
if ($pl_ref == 3 && $ob_ref == 3) { |
533 |
root |
1.21 |
warn "player-scheduler destroy ", $ob->name;#d# |
534 |
|
|
|
535 |
|
|
# remove from sight and get fresh "copies" |
536 |
|
|
$pl = delete $cf::PLAYER{$ob->name}; |
537 |
|
|
$ob = $pl->ob; |
538 |
|
|
|
539 |
root |
1.54 |
$pl->destroy; # destroys $ob |
540 |
root |
1.21 |
} else { |
541 |
root |
1.50 |
my $a_ = $pl->refcnt;#d# |
542 |
|
|
my $b_ = $ob->refcnt;#d# |
543 |
|
|
|
544 |
root |
1.52 |
warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
545 |
root |
1.21 |
} |
546 |
root |
1.17 |
} |
547 |
|
|
} |
548 |
root |
1.11 |
}; |
549 |
|
|
warn $@ if $@; |
550 |
|
|
Coro::cede; |
551 |
|
|
}; |
552 |
|
|
} |
553 |
|
|
}; |
554 |
|
|
|
555 |
|
|
$SCHEDULER->prio (1); |
556 |
|
|
|