… | |
… | |
341 | ); |
341 | ); |
342 | |
342 | |
343 | ############################################################################# |
343 | ############################################################################# |
344 | |
344 | |
345 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
345 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
346 | our $SWAP_TIMEOUT = 30; # time after which an unused player is evicted form memory |
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347 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
346 | our $SAVE_TIMEOUT = 200; # save players every n seconds |
348 | our $SAVE_INTERVAL = 0.1; # save at max. one player every $SAVE_INTERVAL |
347 | our $SAVE_INTERVAL = 0.1; # save at max. one player every $SAVE_INTERVAL |
349 | |
348 | |
350 | our $SCHEDULER = cf::async_ext { |
349 | our $SCHEDULER = cf::async_ext { |
351 | while () { |
350 | while () { |
352 | Coro::Timer::sleep $SCHEDULE_INTERVAL; |
351 | Coro::Timer::sleep $SCHEDULE_INTERVAL; |
… | |
… | |
364 | eval { |
363 | eval { |
365 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
364 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
366 | $pl->save; |
365 | $pl->save; |
367 | Coro::Timer::sleep $SAVE_INTERVAL; |
366 | Coro::Timer::sleep $SAVE_INTERVAL; |
368 | } |
367 | } |
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368 | |
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369 | unless ($pl->active) { |
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370 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
369 | my $ob = $pl->ob; |
371 | my $ob = $pl->ob; |
370 | Scalar::Util::weaken $pl; # 2 == from object + from perl |
372 | Scalar::Util::weaken $pl; |
371 | Scalar::Util::weaken $ob; # 2 == one from being an object + ??? |
373 | Scalar::Util::weaken $ob; |
372 | my $a_ = $pl->refcnt; |
374 | my $a_ = $pl->refcnt; |
373 | my $b_ = $ob->refcnt; |
375 | my $b_ = $ob->refcnt; |
374 | my $a = $pl->refcnt_cnt; |
376 | my $pl_ref = $pl->refcnt_cnt; |
375 | my $b = $ob->refcnt_cnt; |
377 | my $ob_ref = $ob->refcnt_cnt; |
376 | warn "rc $a,$a_ $b,$b_\n";#d# |
378 | |
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379 | if ($pl_ref == 2 && $ob_ref == 1) { |
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380 | warn "player-scheduler destroy ", $ob->name;#d# |
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381 | #delete $cf::PLAYER{$ob->name}; |
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382 | ## pl_ref == one from object + one from cf::PLAYER |
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383 | ## ob_ref == one from simply being an object |
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384 | #$ob->destroy; |
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385 | #$pl->destroy; |
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386 | } else { |
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387 | warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# |
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388 | } |
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389 | } |
377 | }; |
390 | }; |
378 | warn $@ if $@; |
391 | warn $@ if $@; |
379 | Coro::cede; |
392 | Coro::cede; |
380 | }; |
393 | }; |
381 | } |
394 | } |