1 | #! perl |
1 | #! perl # mandatory |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
7 | |
7 | |
8 | my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
8 | our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; |
9 | |
9 | |
10 | # paranoia function to overwrite a string-in-place |
10 | # paranoia function to overwrite a string-in-place |
11 | sub nuke_str { |
11 | sub nuke_str { |
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
13 | } |
13 | } |
14 | |
14 | |
15 | sub query { |
15 | sub query { |
16 | my ($ns, $flags, $text) = @_; |
16 | my ($ns, $flags, $text) = @_; |
17 | |
17 | |
18 | my $current = $Coro::current; |
18 | my $current = $Coro::current; |
19 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); |
19 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
20 | Coro::schedule while ref $current; |
20 | Coro::schedule while ref $current; |
21 | |
21 | |
22 | $current |
22 | $current |
23 | } |
23 | } |
24 | |
24 | |
25 | sub can_cleanup { |
25 | sub can_cleanup { |
26 | my ($playerfile, $mtime) = @_; |
26 | my ($pl, $mtime) = @_; |
27 | |
27 | |
28 | my $age = time - $mtime; |
28 | my $age = time - $mtime; |
29 | my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; |
29 | my $level = $pl->ob->level; |
30 | |
30 | |
31 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
31 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
32 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
32 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
33 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
33 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
34 | || $age > 700 * 86400 # 2 years for everybody else |
34 | || $age > 700 * 86400 # 2 years for everybody else |
… | |
… | |
40 | return unless cf::player::find_active $user; |
40 | return unless cf::player::find_active $user; |
41 | |
41 | |
42 | $ns->send_drawinfo ( |
42 | $ns->send_drawinfo ( |
43 | "That player is already logged in on this server. " |
43 | "That player is already logged in on this server. " |
44 | . "If you want to create a new player, choose another name. " |
44 | . "If you want to create a new player, choose another name. " |
45 | . "If you are already a registered player, make sure nobody " |
45 | . "If you have already a registered, make sure nobody " |
46 | . "else is using your account at this time. If you lost your conenction " |
46 | . "else is using your account at this time. If you lost your connection " |
47 | . "then the server will likely timeout within a minute. If you still " |
47 | . "then the server will likely timeout within a minute. If you still " |
48 | . "cannot log-in after a minute, you are still logged in. Make sure " |
48 | . "cannot log-in after a minute, you are still logged in. Make sure " |
49 | . "you do not have another client running. If you use windows, reboot, " |
49 | . "you do not have another client running. If you use windows, reboot, " |
50 | . "this will fix anything.", |
50 | . "this will fix anything.", |
51 | cf::NDI_RED |
51 | cf::NDI_RED |
52 | ); |
52 | ); |
53 | |
53 | |
54 | 1 |
54 | 1 |
55 | } |
55 | } |
56 | |
56 | |
57 | sub check_clean_save { |
57 | sub enter_map { |
58 | my ($pl) = @_; |
58 | my ($pl) = @_; |
59 | |
59 | |
60 | unless (delete $pl->{clean_save}) { |
60 | my $ob = $pl->ob; |
61 | #d#TODO |
61 | |
|
|
62 | my ($map, $x, $y) |
|
|
63 | = $ob->{_link_pos} |
|
|
64 | ? @{delete $ob->{_link_pos}} |
|
|
65 | : ($pl->maplevel, $ob->x, $ob->y); |
|
|
66 | |
|
|
67 | $ob->enter_link; |
|
|
68 | |
|
|
69 | if (my $time = delete $pl->{unclean_save}) { |
|
|
70 | if (my $m = cf::map::find $map) { |
|
|
71 | if ($time < $m->{instantiate_time}) { |
|
|
72 | # the map was reset in the meantime |
|
|
73 | my $age = $cf::RUNTIME - $time; |
|
|
74 | |
|
|
75 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
|
|
76 | |
|
|
77 | # for now, just go back to savebed |
|
|
78 | ($map, $x, $y) = $pl->savebed; |
|
|
79 | |
|
|
80 | if ($age >= $MAX_DISCONNECT_TIME) { |
|
|
81 | $ob->message ( |
|
|
82 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
83 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
|
84 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
85 | . "H<You disconnected too long without having used a savebed.>", |
|
|
86 | cf::NDI_RED |
|
|
87 | ); |
|
|
88 | # kill them. |
|
|
89 | # reminds me of the famous badness 10000 syndrome... |
|
|
90 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
91 | } else { |
|
|
92 | $ob->message ( |
|
|
93 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
94 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
95 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
96 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
|
97 | cf::NDI_RED |
|
|
98 | ); |
|
|
99 | } |
|
|
100 | } else { |
|
|
101 | $ob->message ( |
|
|
102 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
|
|
103 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
|
|
104 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
105 | . "H<Always apply a bed of reality to disconnect from the server.>", |
|
|
106 | cf::NDI_RED |
|
|
107 | ); |
|
|
108 | } |
|
|
109 | } |
62 | } |
110 | } |
|
|
111 | |
|
|
112 | $ob->goto ($map, $x, $y); |
63 | } |
113 | } |
64 | |
114 | |
65 | # delete a player directory, be non-blocking AND synchronous... |
115 | # delete a player directory, be non-blocking AND synchronous... |
66 | # (thats hard, so we crap out and fork). |
116 | # (thats hard, so we crap out and fork). |
67 | sub nuke_playerdir { |
117 | sub nuke_playerdir { |
… | |
… | |
71 | system "cd \Q$PLAYERDIR\E " |
121 | system "cd \Q$PLAYERDIR\E " |
72 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
122 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
73 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
123 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
74 | } |
124 | } |
75 | |
125 | |
76 | sub addme { |
126 | cf::client->attach (on_addme => sub { |
77 | my ($ns) = @_; |
127 | my ($ns) = @_; |
78 | |
128 | |
79 | $ns->destroy if $ns->pl; |
129 | if (!$ns->facecache) |
|
|
130 | { |
|
|
131 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
132 | |
|
|
133 | |
|
|
134 | *** |
|
|
135 | *** WARNING: |
|
|
136 | *** Your client does not support face/image caching, |
|
|
137 | *** or it has been disabled. Face caching is mandatory |
|
|
138 | *** so please enable it or use a newer client. |
|
|
139 | *** |
|
|
140 | *** Look at your client preferences: |
|
|
141 | *** |
|
|
142 | *** CFPlus: all known versions automatically enable the facecache. |
|
|
143 | *** cfclient: use the -cache commandline option. |
|
|
144 | *** cfclient: map will not redraw automatically (bug). |
|
|
145 | *** gcfclient: use -cache commandline option, or enable |
|
|
146 | *** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
|
|
147 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
|
|
148 | *** |
|
|
149 | *** |
|
|
150 | EOF |
|
|
151 | if ($ns->version =~ /jcrossclient/) { |
|
|
152 | # let them, for now |
|
|
153 | } else { |
|
|
154 | $ns->flush; |
|
|
155 | return $ns->destroy; |
|
|
156 | } |
|
|
157 | |
|
|
158 | # $ns->facecache = true; |
|
|
159 | } |
|
|
160 | |
|
|
161 | if ($ns->mapmode < cf::Map1aCmd) { |
|
|
162 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
163 | |
|
|
164 | |
|
|
165 | *** |
|
|
166 | *** WARNING: |
|
|
167 | *** Your client is too old. Please upgrade to a newer version. |
|
|
168 | EOF |
|
|
169 | |
|
|
170 | $ns->flush; |
|
|
171 | return $ns->destroy; |
|
|
172 | } |
|
|
173 | |
|
|
174 | $ns->pl and return $ns->destroy; |
80 | |
175 | |
81 | $ns->async (sub { |
176 | $ns->async (sub { |
82 | my ($user, $pass); |
177 | my ($user, $pass); |
83 | |
178 | |
84 | $ns->send_packet ("addme_success"); |
179 | $ns->send_packet ("addme_success"); |
… | |
… | |
99 | $ns->send_drawinfo ( |
194 | $ns->send_drawinfo ( |
100 | "That username is currently used in another login session. " |
195 | "That username is currently used in another login session. " |
101 | . "Chose another, or wait till the other session has ended.", |
196 | . "Chose another, or wait till the other session has ended.", |
102 | cf::NDI_RED |
197 | cf::NDI_RED |
103 | ); |
198 | ); |
104 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { |
199 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
105 | last; |
200 | last; |
106 | } else { |
201 | } else { |
107 | $ns->send_drawinfo ( |
202 | $ns->send_drawinfo ( |
108 | "Your username contains illegal characters " |
203 | "Your username contains illegal characters " |
109 | . "(only a-z, A-Z and 0-9 are allowed), " |
204 | . "(only a-z, A-Z and 0-9 are allowed), " |
110 | . "or is not between 3 and 18 characters in length.", |
205 | . "or is not between 3 and 18 characters in length.", |
111 | cf::NDI_RED |
206 | cf::NDI_RED |
112 | ); |
207 | ); |
113 | } |
208 | } |
|
|
209 | Coro::Timer::sleep 0.4; |
114 | } |
210 | } |
115 | |
211 | |
116 | check_playing $ns, $user and next; |
212 | check_playing $ns, $user and next; |
117 | |
213 | |
118 | $ns->send_drawinfo ( |
214 | $ns->send_drawinfo ( |
… | |
… | |
129 | $ns->send_drawinfo ( |
225 | $ns->send_drawinfo ( |
130 | "Try to use at least three characters as your password please, " |
226 | "Try to use at least three characters as your password please, " |
131 | . "that cannot be too much to ask for :)", |
227 | . "that cannot be too much to ask for :)", |
132 | cf::NDI_RED |
228 | cf::NDI_RED |
133 | ); |
229 | ); |
|
|
230 | Coro::Timer::sleep 0.4; |
134 | } |
231 | } |
135 | |
232 | |
136 | # lock this username for the remainder of this login session |
233 | # lock this username for the remainder of this login session |
137 | if ($cf::LOGIN_LOCK{$user}) { |
234 | if ($cf::LOGIN_LOCK{$user}) { |
138 | $ns->send_drawinfo ( |
235 | $ns->send_drawinfo ( |
… | |
… | |
145 | local $cf::LOGIN_LOCK{$user} = 1; |
242 | local $cf::LOGIN_LOCK{$user} = 1; |
146 | |
243 | |
147 | check_playing $ns, $user and next; |
244 | check_playing $ns, $user and next; |
148 | |
245 | |
149 | # try to read the user file and check the password |
246 | # try to read the user file and check the password |
150 | if (my $fh = aio_open cf::player::path $user, O_RDONLY, 0) { |
247 | if (my $pl = cf::player::find $user) { |
|
|
248 | aio_stat $pl->path and next; |
151 | my $mtime = (stat $fh)[9]; |
249 | my $mtime = (stat _)[9]; |
152 | |
|
|
153 | 0 < aio_read $fh, 0, 16384, my $buf, 0 or next; |
|
|
154 | $buf =~ /^password (\S+)$/m or next; |
|
|
155 | my $hash = $1; |
250 | my $hash = $pl->password; |
156 | |
251 | |
157 | if ($hash eq crypt $pass, $hash) { |
252 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
158 | nuke_str $pass; |
253 | nuke_str $pass; |
159 | # password matches, wonderful |
254 | # password matches, wonderful |
160 | my $pl = cf::player::find $user or next; |
255 | my $pl = cf::player::find $user or next; |
161 | $pl->connect ($ns); |
256 | $pl->connect ($ns); |
162 | check_clean_save $pl; |
257 | enter_map $pl; |
163 | $pl->{clean_save} = 1; |
|
|
164 | last; |
258 | last; |
165 | } elsif (can_cleanup $buf, $mtime) { |
259 | } elsif (can_cleanup $pl, $mtime) { |
166 | Coro::Timer::sleep 1; |
260 | Coro::Timer::sleep 1; |
167 | |
261 | |
168 | $ns->send_drawinfo ( |
262 | $ns->send_drawinfo ( |
169 | "Player exists, but password does not match. If this is your account, " |
263 | "Player exists, but password does not match. If this is your account, " |
170 | . "please try again. If not, you can now decide to take over this account " |
264 | . "please try again. If not, you can now decide to take over this account " |
… | |
… | |
178 | |
272 | |
179 | # check if the file hasn't changed |
273 | # check if the file hasn't changed |
180 | aio_stat cf::player::path $user and next; |
274 | aio_stat cf::player::path $user and next; |
181 | $mtime == (stat _)[9] or next; |
275 | $mtime == (stat _)[9] or next; |
182 | |
276 | |
183 | nuke_playerdir $user; |
277 | $pl->quit_character; |
184 | |
278 | |
185 | # fall through to creation |
279 | # fall through to creation |
186 | } else { |
280 | } else { |
187 | nuke_str $pass; |
281 | nuke_str $pass; |
188 | |
282 | |
189 | Coro::Timer::sleep 1; |
283 | Coro::Timer::sleep 1; |
190 | |
284 | |
191 | $ns->send_drawinfo ( |
285 | $ns->send_drawinfo ( |
192 | "Wrong username or password. Please try again " |
286 | "Wrong username or password. Please try again " |
193 | . "(check for Numlock and other semi-obvious error sources).", |
287 | . "(check for Numlock and other semi-obvious error sources).", |
|
|
288 | cf::NDI_RED |
|
|
289 | ); |
|
|
290 | next; |
|
|
291 | } |
|
|
292 | } else { |
|
|
293 | # unable to load the playerfile: |
|
|
294 | # check wether the player dir exists, which means the file is corrupted or |
|
|
295 | # something very similar. |
|
|
296 | if (!aio_stat cf::player::playerdir $user) { |
|
|
297 | $ns->send_drawinfo ( |
|
|
298 | "Unable to retrieve this player. It might be a locked or broken account. " |
|
|
299 | . "If this is your account, ask a dungeon master for assistance. " |
|
|
300 | . "Otherwise choose a different login name.", |
194 | cf::NDI_RED |
301 | cf::NDI_RED |
195 | ); |
302 | ); |
196 | next; |
303 | next; |
197 | } |
304 | } |
198 | } |
305 | } |
… | |
… | |
209 | nuke_str $pass2; |
316 | nuke_str $pass2; |
210 | $ns->send_drawinfo ( |
317 | $ns->send_drawinfo ( |
211 | "The passwords do not match, please try again.", |
318 | "The passwords do not match, please try again.", |
212 | cf::NDI_RED |
319 | cf::NDI_RED |
213 | ); |
320 | ); |
|
|
321 | Coro::Timer::sleep 0.5; |
214 | next; |
322 | next; |
215 | } |
323 | } |
216 | |
324 | |
217 | nuke_str $pass2; |
325 | nuke_str $pass2; |
218 | |
326 | |
219 | my $pl = cf::player::new $user; |
327 | my $pl = cf::player::new $user; |
220 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
328 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
221 | nuke_str $pass; |
329 | nuke_str $pass; |
222 | $pl->connect ($ns); |
330 | $pl->connect ($ns); |
223 | |
|
|
224 | my $ob = $pl->ob; |
331 | my $ob = $pl->ob; |
|
|
332 | |
|
|
333 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
225 | |
334 | |
226 | while () { |
335 | while () { |
227 | $ob->update_stats; |
336 | $ob->update_stats; |
228 | $pl->save_stats; |
337 | $pl->save_stats; |
229 | |
338 | |
… | |
… | |
239 | $ob->swap_stats ($res - 1, $swap - 1); |
348 | $ob->swap_stats ($res - 1, $swap - 1); |
240 | } |
349 | } |
241 | } else { |
350 | } else { |
242 | $ob->roll_stats; |
351 | $ob->roll_stats; |
243 | } |
352 | } |
|
|
353 | |
|
|
354 | Coro::Timer::sleep 0.2; |
244 | } |
355 | } |
245 | |
356 | |
246 | $ob->set_animation (2); |
357 | $ob->set_animation (2); |
247 | $ob->add_statbonus; |
358 | $ob->add_statbonus; |
248 | |
359 | |
249 | $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
360 | while () { |
250 | $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
361 | $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); |
|
|
362 | my $msg = $ob->msg; |
|
|
363 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
|
364 | $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); |
|
|
365 | |
|
|
366 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
251 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
367 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
252 | |
368 | |
253 | $ns->state (cf::ST_CHANGE_CLASS); |
369 | last if $res =~ /[dD]/; |
|
|
370 | |
|
|
371 | $pl->chargen_race_next; |
|
|
372 | Coro::Timer::sleep 0.2; |
|
|
373 | } |
|
|
374 | |
|
|
375 | $pl->chargen_race_done; |
|
|
376 | |
|
|
377 | while () { |
|
|
378 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
379 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
|
|
380 | |
|
|
381 | if ($res =~ /^[fF]/) { |
|
|
382 | $pl->gender (1); |
|
|
383 | last; |
|
|
384 | } elsif ($res =~ /^[mM]/) { |
|
|
385 | $pl->gender (0); |
|
|
386 | last; |
|
|
387 | } |
|
|
388 | Coro::Timer::sleep 0.2; |
|
|
389 | } |
|
|
390 | |
|
|
391 | $ob->reply (undef, "Welcome to Crossfire!"); |
|
|
392 | |
254 | delete $pl->{deny_save};#d# too early |
393 | delete $pl->{deny_save}; |
255 | |
394 | |
256 | last; |
395 | last; |
257 | } |
396 | } |
258 | }); |
397 | }); |
259 | } |
398 | }); |
260 | |
399 | |
261 | cf::register_command quit => sub { |
400 | cf::register_command quit => sub { |
262 | my ($ob, $arg) = @_; |
401 | my ($ob, $arg) = @_; |
263 | |
402 | |
264 | $ob->reply (undef, |
403 | $ob->reply (undef, |
… | |
… | |
280 | } else { |
419 | } else { |
281 | $ob->reply (undef, |
420 | $ob->reply (undef, |
282 | "Ok, quitting, hope to see you again.", |
421 | "Ok, quitting, hope to see you again.", |
283 | cf::NDI_UNIQUE | cf::NDI_RED); |
422 | cf::NDI_UNIQUE | cf::NDI_RED); |
284 | $pl->ns->flush; |
423 | $pl->ns->flush; |
285 | $pl->quit_character; |
424 | cf::async { $pl->quit_character }; |
286 | } |
425 | } |
287 | }); |
426 | }); |
288 | }; |
427 | }; |
289 | |
428 | |
290 | cf::object->attach ( |
429 | cf::object->attach ( |
… | |
… | |
296 | |
435 | |
297 | my $pl = $ob->contr; |
436 | my $pl = $ob->contr; |
298 | |
437 | |
299 | # update respawn position |
438 | # update respawn position |
300 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
439 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
|
|
440 | cf::async { $pl->save }; |
301 | |
441 | |
302 | $pl->killer ("left"); |
442 | $pl->killer ("left"); |
303 | $ob->check_score; |
443 | $ob->check_score; |
304 | |
444 | |
305 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
445 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
… | |
… | |
329 | |
469 | |
330 | if ($cleanly) { |
470 | if ($cleanly) { |
331 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
471 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
332 | } else { |
472 | } else { |
333 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
473 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
334 | delete $pl->{clean_save}; |
474 | $pl->{unclean_save} = $cf::RUNTIME; |
335 | } |
475 | } |
336 | }, |
476 | }, |
337 | ); |
477 | ); |
338 | |
478 | |
339 | cf::client->attach ( |
|
|
340 | on_addme => \&addme, |
|
|
341 | ); |
|
|
342 | |
|
|
343 | ############################################################################# |
479 | ############################################################################# |
344 | |
480 | |
345 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
481 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
346 | our $SAVE_TIMEOUT = 200; # save players every n seconds |
482 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
347 | our $SAVE_INTERVAL = 0.1; # save at max. one player every $SAVE_INTERVAL |
|
|
348 | |
483 | |
349 | our $SCHEDULER = cf::async_ext { |
484 | our $SCHEDULER = cf::async_ext { |
|
|
485 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
350 | while () { |
486 | while () { |
351 | Coro::Timer::sleep $SCHEDULE_INTERVAL; |
487 | $schedule_interval->next; |
352 | |
488 | |
353 | # this weird form of iteration over values is used because |
489 | # this weird form of iteration over values is used because |
354 | # the hash changes underneath us frequently, and for |
490 | # the hash changes underneath us frequently, and for |
355 | # keeps a direct reference to the value without (in 5.8 perls) |
491 | # keeps a direct reference to the value without (in 5.8 perls) |
356 | # keeping a reference, so this is prone to crashes or worse. |
492 | # keeping a reference, so this is prone to crashes or worse. |
… | |
… | |
360 | or next; |
496 | or next; |
361 | $pl->valid or next; |
497 | $pl->valid or next; |
362 | |
498 | |
363 | eval { |
499 | eval { |
364 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
500 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
501 | cf::wait_for_tick_begin; |
365 | $pl->save; |
502 | $pl->save; |
366 | Coro::Timer::sleep $SAVE_INTERVAL; |
|
|
367 | } |
|
|
368 | |
503 | |
369 | unless ($pl->active) { |
504 | unless ($pl->active || $pl->ns) { |
370 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
505 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
371 | my $ob = $pl->ob; |
506 | my $ob = $pl->ob; |
372 | Scalar::Util::weaken $pl; |
507 | |
373 | Scalar::Util::weaken $ob; |
|
|
374 | my $a_ = $pl->refcnt; |
|
|
375 | my $b_ = $ob->refcnt; |
|
|
376 | my $pl_ref = $pl->refcnt_cnt; |
508 | my $pl_ref = $pl->refcnt_cnt; |
377 | my $ob_ref = $ob->refcnt_cnt; |
509 | my $ob_ref = $ob->refcnt_cnt; |
378 | |
510 | |
|
|
511 | ## pl_ref == $pl + ob->contr + %cf::PLAYER |
|
|
512 | ## ob_ref == $ob + pl->observe + simply being an object |
379 | if ($pl_ref == 2 && $ob_ref == 1) { |
513 | if ($pl_ref == 3 && $ob_ref == 3) { |
380 | warn "player-scheduler destroy ", $ob->name;#d# |
514 | warn "player-scheduler destroy ", $ob->name;#d# |
|
|
515 | |
|
|
516 | # remove from sight and get fresh "copies" |
381 | #delete $cf::PLAYER{$ob->name}; |
517 | $pl = delete $cf::PLAYER{$ob->name}; |
382 | ## pl_ref == one from object + one from cf::PLAYER |
518 | $ob = $pl->ob; |
383 | ## ob_ref == one from simply being an object |
519 | |
384 | #$ob->destroy; |
|
|
385 | #$pl->destroy; |
520 | $pl->destroy; # destroys $ob |
386 | } else { |
521 | } else { |
|
|
522 | my $a_ = $pl->refcnt;#d# |
|
|
523 | my $b_ = $ob->refcnt;#d# |
|
|
524 | |
387 | warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# |
525 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
|
|
526 | } |
388 | } |
527 | } |
389 | } |
528 | } |
390 | }; |
529 | }; |
391 | warn $@ if $@; |
530 | warn $@ if $@; |
392 | Coro::cede; |
531 | Coro::cede; |