1 | #! perl |
1 | #! perl # MANDATORY |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
… | |
… | |
55 | } |
55 | } |
56 | |
56 | |
57 | sub check_clean_save { |
57 | sub check_clean_save { |
58 | my ($pl) = @_; |
58 | my ($pl) = @_; |
59 | |
59 | |
60 | unless (delete $pl->{clean_save}) { |
60 | if (my $time = delete $pl->{unclean_save}) { |
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61 | $pl->ns->send_drawinfo ( |
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62 | "You didn't use a savebed to leave this realm. This is very dangerous, " |
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63 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
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64 | . "or monsters suddenly snapping your body. Better use a savebed next time.", |
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65 | cf::NDI_RED |
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66 | ); |
61 | #d#TODO |
67 | #d#TODO |
62 | } |
68 | } |
63 | } |
69 | } |
64 | |
70 | |
65 | # delete a player directory, be non-blocking AND synchronous... |
71 | # delete a player directory, be non-blocking AND synchronous... |
… | |
… | |
156 | nuke_str $pass; |
162 | nuke_str $pass; |
157 | # password matches, wonderful |
163 | # password matches, wonderful |
158 | my $pl = cf::player::find $user or next; |
164 | my $pl = cf::player::find $user or next; |
159 | $pl->connect ($ns); |
165 | $pl->connect ($ns); |
160 | check_clean_save $pl; |
166 | check_clean_save $pl; |
161 | $pl->{clean_save} = 1; |
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162 | last; |
167 | last; |
163 | } elsif (can_cleanup $pl, $mtime) { |
168 | } elsif (can_cleanup $pl, $mtime) { |
164 | Coro::Timer::sleep 1; |
169 | Coro::Timer::sleep 1; |
165 | |
170 | |
166 | $ns->send_drawinfo ( |
171 | $ns->send_drawinfo ( |
… | |
… | |
328 | |
333 | |
329 | if ($cleanly) { |
334 | if ($cleanly) { |
330 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
335 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
331 | } else { |
336 | } else { |
332 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
337 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
333 | delete $pl->{clean_save}; |
338 | $pl->{unclean_save} = $cf::RUNTIME; |
334 | } |
339 | } |
335 | }, |
340 | }, |
336 | ); |
341 | ); |
337 | |
342 | |
338 | cf::client->attach ( |
343 | cf::client->attach ( |
… | |
… | |
341 | |
346 | |
342 | ############################################################################# |
347 | ############################################################################# |
343 | |
348 | |
344 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
349 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
345 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
350 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
346 | our $SAVE_INTERVAL = 0.5; # save at max. one player every $SAVE_INTERVAL |
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347 | |
351 | |
348 | our $SCHEDULER = cf::async_ext { |
352 | our $SCHEDULER = cf::async_ext { |
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353 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
349 | while () { |
354 | while () { |
350 | Coro::Timer::sleep $SCHEDULE_INTERVAL; |
355 | $schedule_interval->next; |
351 | |
356 | |
352 | # this weird form of iteration over values is used because |
357 | # this weird form of iteration over values is used because |
353 | # the hash changes underneath us frequently, and for |
358 | # the hash changes underneath us frequently, and for |
354 | # keeps a direct reference to the value without (in 5.8 perls) |
359 | # keeps a direct reference to the value without (in 5.8 perls) |
355 | # keeping a reference, so this is prone to crashes or worse. |
360 | # keeping a reference, so this is prone to crashes or worse. |
… | |
… | |
359 | or next; |
364 | or next; |
360 | $pl->valid or next; |
365 | $pl->valid or next; |
361 | |
366 | |
362 | eval { |
367 | eval { |
363 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
368 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
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369 | $cf::WAIT_FOR_TICK_ONE->wait; |
364 | $pl->save; |
370 | $pl->save; |
365 | |
371 | |
366 | unless ($pl->active) { |
372 | unless ($pl->active) { |
367 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
373 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
368 | my $ob = $pl->ob; |
374 | my $ob = $pl->ob; |
369 | Scalar::Util::weaken $pl; |
375 | Scalar::Util::weaken $pl; |
370 | Scalar::Util::weaken $ob; |
376 | Scalar::Util::weaken $ob; |
371 | my $a_ = $pl->refcnt; |
377 | my $a_ = $pl->refcnt;#d# |
372 | my $b_ = $ob->refcnt; |
378 | my $b_ = $ob->refcnt;#d# |
373 | my $pl_ref = $pl->refcnt_cnt; |
379 | my $pl_ref = $pl->refcnt_cnt; |
374 | my $ob_ref = $ob->refcnt_cnt; |
380 | my $ob_ref = $ob->refcnt_cnt; |
375 | |
381 | |
376 | ## pl_ref == one from object + one from cf::PLAYER |
382 | ## pl_ref == one from object + one from cf::PLAYER |
377 | ## ob_ref == one from simply being an object |
383 | ## ob_ref == one from simply being an object |
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384 | #TODO: the above should be correct, understand the 1/0, respectively |
378 | if ($pl_ref == 2 && $ob_ref == 1) { |
385 | if ($pl_ref == 1 && $ob_ref == 0) { |
379 | warn "player-scheduler destroy ", $ob->name;#d# |
386 | warn "player-scheduler destroy ", $ob->name;#d# |
380 | |
387 | |
381 | # remove from sight and get fresh "copies" |
388 | # remove from sight and get fresh "copies" |
382 | $pl = delete $cf::PLAYER{$ob->name}; |
389 | $pl = delete $cf::PLAYER{$ob->name}; |
383 | $ob = $pl->ob; |
390 | $ob = $pl->ob; |
… | |
… | |
386 | $pl->destroy; |
393 | $pl->destroy; |
387 | } else { |
394 | } else { |
388 | warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# |
395 | warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# |
389 | } |
396 | } |
390 | } |
397 | } |
391 | Coro::Timer::sleep $SAVE_INTERVAL; |
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392 | } |
398 | } |
393 | }; |
399 | }; |
394 | warn $@ if $@; |
400 | warn $@ if $@; |
395 | Coro::cede; |
401 | Coro::cede; |
396 | }; |
402 | }; |