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2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
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7 | use List::Util qw(min max); |
7 | |
8 | |
8 | my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
9 | my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
9 | |
10 | |
10 | # paranoia function to overwrite a string-in-place |
11 | # paranoia function to overwrite a string-in-place |
11 | sub nuke_str { |
12 | sub nuke_str { |
… | |
… | |
55 | } |
56 | } |
56 | |
57 | |
57 | sub check_clean_save { |
58 | sub check_clean_save { |
58 | my ($pl) = @_; |
59 | my ($pl) = @_; |
59 | |
60 | |
60 | unless (delete $pl->{clean_save}) { |
61 | if (my $time = delete $pl->{unclean_save}) { |
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62 | $pl->ns->send_drawinfo ( |
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63 | "You didn't use a savebed to leave this realm. This is very dangerous, " |
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64 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
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65 | . "or monsters suddenly snapping your body. Better use a savebed next time.", |
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66 | cf::NDI_RED |
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67 | ); |
61 | #d#TODO |
68 | #d#TODO |
62 | } |
69 | } |
63 | } |
70 | } |
64 | |
71 | |
65 | # delete a player directory, be non-blocking AND synchronous... |
72 | # delete a player directory, be non-blocking AND synchronous... |
… | |
… | |
74 | } |
81 | } |
75 | |
82 | |
76 | sub addme { |
83 | sub addme { |
77 | my ($ns) = @_; |
84 | my ($ns) = @_; |
78 | |
85 | |
79 | $ns->destroy if $ns->pl; |
86 | if (!$ns->facecache) |
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87 | { |
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88 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
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89 | |
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90 | |
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91 | *** |
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92 | *** WARNING: |
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93 | *** Your client does not support face/image caching, |
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94 | *** or it has been disabled. Face caching is mandatory |
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95 | *** so please enable it or use a newer client. |
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96 | *** |
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97 | *** Look at your client preferences: |
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98 | *** |
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99 | *** CFPlus: all known versions automatically enable the facecache. |
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100 | *** cfclient: use the -cache commandline option. |
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101 | *** cfclient: map will not redraw automatically (bug). |
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102 | *** gcfclient: use -cache commandline option, or enable |
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103 | *** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
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104 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
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105 | *** |
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106 | *** |
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107 | EOF |
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108 | if ($ns->version =~ /jcrossclient/) { |
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109 | # let them, for now |
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110 | } else { |
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111 | $ns->flush; |
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112 | return $ns->destroy; |
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113 | } |
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114 | |
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115 | # $ns->facecache = true; |
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116 | } |
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117 | |
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118 | $ns->pl and return $ns->destroy; |
80 | |
119 | |
81 | $ns->async (sub { |
120 | $ns->async (sub { |
82 | my ($user, $pass); |
121 | my ($user, $pass); |
83 | |
122 | |
84 | $ns->send_packet ("addme_success"); |
123 | $ns->send_packet ("addme_success"); |
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… | |
99 | $ns->send_drawinfo ( |
138 | $ns->send_drawinfo ( |
100 | "That username is currently used in another login session. " |
139 | "That username is currently used in another login session. " |
101 | . "Chose another, or wait till the other session has ended.", |
140 | . "Chose another, or wait till the other session has ended.", |
102 | cf::NDI_RED |
141 | cf::NDI_RED |
103 | ); |
142 | ); |
104 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { |
143 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
105 | last; |
144 | last; |
106 | } else { |
145 | } else { |
107 | $ns->send_drawinfo ( |
146 | $ns->send_drawinfo ( |
108 | "Your username contains illegal characters " |
147 | "Your username contains illegal characters " |
109 | . "(only a-z, A-Z and 0-9 are allowed), " |
148 | . "(only a-z, A-Z and 0-9 are allowed), " |
… | |
… | |
156 | nuke_str $pass; |
195 | nuke_str $pass; |
157 | # password matches, wonderful |
196 | # password matches, wonderful |
158 | my $pl = cf::player::find $user or next; |
197 | my $pl = cf::player::find $user or next; |
159 | $pl->connect ($ns); |
198 | $pl->connect ($ns); |
160 | check_clean_save $pl; |
199 | check_clean_save $pl; |
161 | $pl->{clean_save} = 1; |
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162 | last; |
200 | last; |
163 | } elsif (can_cleanup $pl, $mtime) { |
201 | } elsif (can_cleanup $pl, $mtime) { |
164 | Coro::Timer::sleep 1; |
202 | Coro::Timer::sleep 1; |
165 | |
203 | |
166 | $ns->send_drawinfo ( |
204 | $ns->send_drawinfo ( |
… | |
… | |
278 | } else { |
316 | } else { |
279 | $ob->reply (undef, |
317 | $ob->reply (undef, |
280 | "Ok, quitting, hope to see you again.", |
318 | "Ok, quitting, hope to see you again.", |
281 | cf::NDI_UNIQUE | cf::NDI_RED); |
319 | cf::NDI_UNIQUE | cf::NDI_RED); |
282 | $pl->ns->flush; |
320 | $pl->ns->flush; |
283 | $pl->quit_character; |
321 | cf::async { $pl->quit_character }; |
284 | } |
322 | } |
285 | }); |
323 | }); |
286 | }; |
324 | }; |
287 | |
325 | |
288 | cf::object->attach ( |
326 | cf::object->attach ( |
… | |
… | |
328 | |
366 | |
329 | if ($cleanly) { |
367 | if ($cleanly) { |
330 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
368 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
331 | } else { |
369 | } else { |
332 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
370 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
333 | delete $pl->{clean_save}; |
371 | $pl->{unclean_save} = $cf::RUNTIME; |
334 | } |
372 | } |
335 | }, |
373 | }, |
336 | ); |
374 | ); |
337 | |
375 | |
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376 | sub setup { |
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377 | my ($ns, $args) = @_; |
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378 | |
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379 | # run through the cmds of setup |
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380 | # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ... |
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381 | # |
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382 | # we send the status of the cmd back, or a FALSE is the cmd is the server unknown |
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383 | # The client then must sort this out |
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384 | |
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385 | my %setup = split / +/, $args; |
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386 | while (my ($k, $v) = each %setup) { |
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387 | |
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388 | if ($k eq "sound") { |
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389 | $ns->sound ($v); |
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390 | |
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391 | } elsif ($k eq "exp64") { |
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392 | $setup{$k} = 1; |
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393 | |
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394 | } elsif ($k eq "spellmon") { |
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395 | $ns->monitor_spells ($v); |
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396 | |
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397 | } elsif ($k eq "darkness") { |
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398 | $ns->darkness ($v); |
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399 | |
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400 | } elsif ($k eq "map1cmd") { |
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401 | $ns->mapmode (cf::Map1Cmd) if $v > 0; |
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402 | |
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403 | } elsif ($k eq "map1acmd") { |
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404 | $ns->mapmode (cf::Map1aCmd) if $v > 0; |
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405 | |
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406 | } elsif ($k eq "newmapcmd") { |
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407 | $ns->newmapcmd ($v); |
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408 | |
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409 | } elsif ($k eq "mapinfocmd") { |
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410 | $ns->mapinfocmd ($v); |
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411 | |
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412 | } elsif ($k eq "extcmd") { |
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413 | $ns->extcmd ($v > 0); |
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414 | |
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415 | } elsif ($k eq "extmap") { |
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416 | $ns->extmap ($v); |
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417 | |
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418 | } elsif ($k eq "facecache") { |
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419 | $ns->facecache ($v); |
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420 | |
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421 | } elsif ($k eq "faceset") { |
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422 | $ns->faceset (0); |
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423 | $setup{$k} = 0; |
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424 | # $ns->image2 (1) |
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425 | |
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426 | } elsif ($k eq "itemcmd") { |
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427 | # Version of the item protocol command to use. Currently, |
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428 | # only supported versions are 1 and 2. Using a numeric |
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429 | # value will make it very easy to extend this in the future. |
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430 | $ns->itemcmd ($v) if $v >= 1 && $v <= 2; |
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431 | |
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432 | $setup{$k} = $ns->itemcmd; |
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433 | |
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434 | } elsif ($k eq "mapsize") { |
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435 | my ($x, $y) = split /x/, $v; |
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436 | |
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437 | $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, $x); |
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438 | $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, $y); |
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439 | |
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440 | $setup{$k} = "${x}x${y}"; |
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441 | |
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442 | } elsif ($k eq "extendedMapInfos") { |
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443 | $ns->ext_mapinfos ($v); |
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444 | |
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445 | } elsif ($k eq "extendedTextInfos") { |
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446 | $ns->has_readable_type ($v); |
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447 | |
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448 | } else { |
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449 | # other commands: |
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450 | # sexp: no idea, probably for oudated servers |
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451 | # tick: more stupidity, server should sned a tick per tick |
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452 | |
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453 | $setup{$k} = "FALSE"; |
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454 | } |
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455 | } |
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456 | |
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457 | $ns->send_packet (join " ", setup => %setup); |
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458 | |
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459 | cf::datalog setup => |
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460 | request => $args, |
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461 | reply => \%setup, |
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462 | client => $ns->version, |
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463 | ; |
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464 | } |
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465 | |
338 | cf::client->attach ( |
466 | cf::client->attach ( |
339 | on_addme => \&addme, |
467 | on_addme => \&addme, |
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468 | on_setup => \&setup, |
340 | ); |
469 | ); |
341 | |
470 | |
342 | ############################################################################# |
471 | ############################################################################# |
343 | |
472 | |
344 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
473 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
345 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
474 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
346 | |
475 | |
347 | our $SCHEDULER = cf::async_ext { |
476 | our $SCHEDULER = cf::async_ext { |
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477 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
348 | while () { |
478 | while () { |
349 | Coro::Timer::sleep $SCHEDULE_INTERVAL; |
479 | $schedule_interval->next; |
350 | |
480 | |
351 | # this weird form of iteration over values is used because |
481 | # this weird form of iteration over values is used because |
352 | # the hash changes underneath us frequently, and for |
482 | # the hash changes underneath us frequently, and for |
353 | # keeps a direct reference to the value without (in 5.8 perls) |
483 | # keeps a direct reference to the value without (in 5.8 perls) |
354 | # keeping a reference, so this is prone to crashes or worse. |
484 | # keeping a reference, so this is prone to crashes or worse. |