1 | #! perl |
1 | #! perl # MANDATORY |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
|
|
7 | use List::Util qw(min max); |
7 | |
8 | |
8 | my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
9 | # paranoia function to overwrite a string-in-place |
9 | |
10 | sub nuke_str { |
10 | # testbed for coroutines in crossfire : |
11 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
|
|
12 | } |
11 | |
13 | |
12 | sub query { |
14 | sub query { |
13 | my ($ns, $flags, $text) = @_; |
15 | my ($ns, $flags, $text) = @_; |
14 | |
16 | |
15 | my $current = $Coro::current; |
17 | my $current = $Coro::current; |
16 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); |
18 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
17 | Coro::schedule while ref $current; |
19 | Coro::schedule while ref $current; |
18 | |
20 | |
19 | $current |
21 | $current |
20 | } |
22 | } |
21 | |
23 | |
22 | sub can_cleanup { |
24 | sub can_cleanup { |
23 | my ($playerfile, $mtime) = @_; |
25 | my ($pl, $mtime) = @_; |
24 | |
26 | |
25 | my $age = time - $mtime; |
27 | my $age = time - $mtime; |
26 | my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; |
28 | my $level = $pl->ob->level; |
27 | |
29 | |
28 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
30 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
29 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
31 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
30 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
32 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
31 | || $age > 700 * 86400 # 2 years for everybody else |
33 | || $age > 700 * 86400 # 2 years for everybody else |
32 | } |
34 | } |
33 | |
35 | |
34 | sub check_playing { |
36 | sub check_playing { |
35 | my ($ns, $user) = @_; |
37 | my ($ns, $user) = @_; |
36 | |
38 | |
37 | return unless cf::player::find $user; |
39 | return unless cf::player::find_active $user; |
38 | |
40 | |
39 | $ns->send_drawinfo ( |
41 | $ns->send_drawinfo ( |
40 | "That player is already logged in on this server. " |
42 | "That player is already logged in on this server. " |
41 | . "If you want to create a new player, choose another name. " |
43 | . "If you want to create a new player, choose another name. " |
42 | . "If you are already a registered player, make sure nobody " |
44 | . "If you are already a registered player, make sure nobody " |
… | |
… | |
49 | ); |
51 | ); |
50 | |
52 | |
51 | 1 |
53 | 1 |
52 | } |
54 | } |
53 | |
55 | |
|
|
56 | sub enter_map { |
|
|
57 | my ($pl) = @_; |
|
|
58 | |
|
|
59 | my ($map, $x, $y) |
|
|
60 | = $pl->ob->{_link_pos} |
|
|
61 | ? @{delete $pl->ob->{_link_pos}} |
|
|
62 | : ($pl->maplevel, $pl->ob->x, $pl->ob->y); |
|
|
63 | |
|
|
64 | $pl->ob->enter_link; |
|
|
65 | |
|
|
66 | if (my $time = delete $pl->{unclean_save}) { |
|
|
67 | if (my $m = cf::map::find $map) { |
|
|
68 | if ($time < $m->{instantiate_time}) { |
|
|
69 | # the map was reset in the meantime |
|
|
70 | my $age = $cf::RUNTIME - $time; |
|
|
71 | warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# |
|
|
72 | |
|
|
73 | # for now, just go back to savebed |
|
|
74 | ($map, $x, $y) = $pl->savebed; |
|
|
75 | |
|
|
76 | $pl->ns->send_drawinfo ( |
|
|
77 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
78 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
79 | . "Better use a savebed next time, much worse things could have happened...", |
|
|
80 | cf::NDI_RED |
|
|
81 | ); |
|
|
82 | } else { |
|
|
83 | $pl->ns->send_drawinfo ( |
|
|
84 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
|
|
85 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
|
|
86 | . "or monsters suddenly snapping your body. Better use a savebed next time.", |
|
|
87 | cf::NDI_RED |
|
|
88 | ); |
|
|
89 | } |
|
|
90 | } |
|
|
91 | } |
|
|
92 | |
|
|
93 | $pl->ob->goto ($map, $x, $y); |
|
|
94 | } |
|
|
95 | |
54 | # delete a player directory, be non-blocking AND synchronous... |
96 | # delete a player directory, be non-blocking AND synchronous... |
55 | # (thats hard, so we crap out and fork). |
97 | # (thats hard, so we crap out and fork). |
56 | sub nuke_playerdir { |
98 | sub nuke_playerdir { |
57 | my ($user) = @_; |
99 | my ($user) = @_; |
58 | |
100 | |
… | |
… | |
60 | system "cd \Q$PLAYERDIR\E " |
102 | system "cd \Q$PLAYERDIR\E " |
61 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
103 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
62 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
104 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
63 | } |
105 | } |
64 | |
106 | |
65 | sub on_addme { |
107 | sub send_capabilities { |
66 | my ($ns) = @_; |
108 | my ($ns) = @_; |
67 | |
109 | |
68 | $ns->destroy if $ns->pl; |
110 | return unless $ns->extcmd; |
69 | |
111 | |
|
|
112 | $ns->ext_event (capabilities => |
|
|
113 | # id, name, flags (1 == 2d), edge length |
|
|
114 | tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]], |
|
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115 | ); |
|
|
116 | } |
|
|
117 | |
|
|
118 | sub setup { |
|
|
119 | my ($ns, $args) = @_; |
|
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120 | |
|
|
121 | # run through the cmds of setup |
|
|
122 | # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ... |
|
|
123 | # |
|
|
124 | # we send the status of the cmd back, or a FALSE is the cmd is the server unknown |
|
|
125 | # The client then must sort this out |
|
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126 | |
|
|
127 | my %setup = split / +/, $args; |
|
|
128 | while (my ($k, $v) = each %setup) { |
|
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129 | if ($k eq "sound") { |
|
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130 | $ns->sound ($v); |
|
|
131 | |
|
|
132 | } elsif ($k eq "exp64") { |
|
|
133 | $setup{$k} = 1; |
|
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134 | |
|
|
135 | } elsif ($k eq "spellmon") { |
|
|
136 | $ns->monitor_spells ($v); |
|
|
137 | |
|
|
138 | } elsif ($k eq "darkness") { |
|
|
139 | $ns->darkness ($v); |
|
|
140 | |
|
|
141 | } elsif ($k eq "map1cmd") { |
|
|
142 | $ns->mapmode (cf::Map1Cmd) if $v > 0; |
|
|
143 | |
|
|
144 | } elsif ($k eq "map1acmd") { |
|
|
145 | $ns->mapmode (cf::Map1aCmd) if $v > 0; |
|
|
146 | |
|
|
147 | } elsif ($k eq "map2cmd") { |
|
|
148 | # gcfclient bug, map1acmd is sent too late |
|
|
149 | $ns->mapmode (cf::Map1aCmd); |
|
|
150 | $setup{$k} = "FALSE"; |
|
|
151 | |
|
|
152 | } elsif ($k eq "newmapcmd") { |
|
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153 | $ns->newmapcmd ($v); |
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154 | |
|
|
155 | } elsif ($k eq "mapinfocmd") { |
|
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156 | $ns->mapinfocmd ($v); |
|
|
157 | |
|
|
158 | } elsif ($k eq "extcmd") { |
|
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159 | $ns->extcmd ($v > 0); |
|
|
160 | send_capabilities $ns; |
|
|
161 | |
|
|
162 | } elsif ($k eq "extmap") { |
|
|
163 | $ns->extmap ($v); |
|
|
164 | |
|
|
165 | } elsif ($k eq "facecache") { |
|
|
166 | if (!$v) { |
|
|
167 | $v = 1; |
|
|
168 | $setup{$k} = $v; |
|
|
169 | $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED); |
|
|
170 | } |
|
|
171 | |
|
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172 | $ns->facecache ($v); |
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|
173 | |
|
|
174 | } elsif ($k eq "faceset") { |
|
|
175 | $ns->faceset (0); |
|
|
176 | $setup{$k} = 0; |
|
|
177 | # $ns->image2 (1) |
|
|
178 | |
|
|
179 | } elsif ($k eq "tileset") { |
|
|
180 | $setup{$k} = $ns->faceset ($v & 1); |
|
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181 | |
|
|
182 | } elsif ($k eq "itemcmd") { |
|
|
183 | # Version of the item protocol command to use. Currently, |
|
|
184 | # only supported versions are 1 and 2. Using a numeric |
|
|
185 | # value will make it very easy to extend this in the future. |
|
|
186 | $ns->itemcmd ($v) if $v >= 1 && $v <= 2; |
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187 | |
|
|
188 | $setup{$k} = $ns->itemcmd; |
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189 | |
|
|
190 | } elsif ($k eq "mapsize") { |
|
|
191 | my ($x, $y) = split /x/, $v; |
|
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192 | |
|
|
193 | $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1); |
|
|
194 | $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1); |
|
|
195 | |
|
|
196 | $setup{$k} = "${x}x${y}"; |
|
|
197 | |
|
|
198 | } elsif ($k eq "extendedMapInfos") { |
|
|
199 | $ns->ext_mapinfos ($v); |
|
|
200 | |
|
|
201 | } elsif ($k eq "extendedTextInfos") { |
|
|
202 | $ns->has_readable_type ($v); |
|
|
203 | |
|
|
204 | } elsif ($k eq "smoothing") { # cfplus-style smoothing |
|
|
205 | $ns->smoothing ($v); |
|
|
206 | |
|
|
207 | } elsif ($k eq "fxix") { |
|
|
208 | $ns->fxix ($v); |
|
|
209 | |
|
|
210 | } elsif ($k eq "msg") { |
|
|
211 | $ns->can_msg ($v); |
|
|
212 | |
|
|
213 | } elsif ($k eq "excmd") { |
|
|
214 | # we support it |
|
|
215 | |
|
|
216 | } else { |
|
|
217 | # other commands: |
|
|
218 | # sexp: no idea, probably for oudated servers |
|
|
219 | # tick: more stupidity, server should send a tick per tick |
|
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220 | |
|
|
221 | $setup{$k} = "FALSE"; |
|
|
222 | } |
|
|
223 | } |
|
|
224 | |
|
|
225 | $ns->send_packet (join " ", setup => %setup); |
|
|
226 | |
|
|
227 | cf::datalog setup => |
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228 | request => $args, |
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229 | reply => \%setup, |
|
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230 | client => $ns->version, |
|
|
231 | ; |
|
|
232 | } |
|
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233 | |
|
|
234 | sub addme { |
|
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235 | my ($ns) = @_; |
|
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236 | |
|
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237 | if (!$ns->facecache) |
|
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238 | { |
|
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239 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
240 | |
|
|
241 | |
|
|
242 | *** |
|
|
243 | *** WARNING: |
|
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244 | *** Your client does not support face/image caching, |
|
|
245 | *** or it has been disabled. Face caching is mandatory |
|
|
246 | *** so please enable it or use a newer client. |
|
|
247 | *** |
|
|
248 | *** Look at your client preferences: |
|
|
249 | *** |
|
|
250 | *** CFPlus: all known versions automatically enable the facecache. |
|
|
251 | *** cfclient: use the -cache commandline option. |
|
|
252 | *** cfclient: map will not redraw automatically (bug). |
|
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253 | *** gcfclient: use -cache commandline option, or enable |
|
|
254 | *** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
|
|
255 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
|
|
256 | *** |
|
|
257 | *** |
|
|
258 | EOF |
|
|
259 | if ($ns->version =~ /jcrossclient/) { |
|
|
260 | # let them, for now |
|
|
261 | } else { |
|
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262 | $ns->flush; |
|
|
263 | return $ns->destroy; |
|
|
264 | } |
|
|
265 | |
|
|
266 | # $ns->facecache = true; |
|
|
267 | } |
|
|
268 | |
|
|
269 | if ($ns->mapmode < cf::Map1aCmd) { |
|
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270 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
271 | |
|
|
272 | |
|
|
273 | *** |
|
|
274 | *** WARNING: |
|
|
275 | *** Your client is too old. Please upgrade to a newer version. |
|
|
276 | EOF |
|
|
277 | |
|
|
278 | $ns->flush; |
|
|
279 | return $ns->destroy; |
|
|
280 | } |
|
|
281 | |
|
|
282 | $ns->pl and return $ns->destroy; |
|
|
283 | |
70 | $ns->coro (sub { |
284 | $ns->async (sub { |
71 | my ($user, $pass); |
285 | my ($user, $pass); |
72 | |
286 | |
73 | $ns->send_packet ("addme_success"); |
287 | $ns->send_packet ("addme_success"); |
74 | |
288 | |
75 | for (;;) { |
289 | for (;;) { |
… | |
… | |
88 | $ns->send_drawinfo ( |
302 | $ns->send_drawinfo ( |
89 | "That username is currently used in another login session. " |
303 | "That username is currently used in another login session. " |
90 | . "Chose another, or wait till the other session has ended.", |
304 | . "Chose another, or wait till the other session has ended.", |
91 | cf::NDI_RED |
305 | cf::NDI_RED |
92 | ); |
306 | ); |
93 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { |
307 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
94 | last; |
308 | last; |
95 | } else { |
309 | } else { |
96 | $ns->send_drawinfo ( |
310 | $ns->send_drawinfo ( |
97 | "Your username contains illegal characters " |
311 | "Your username contains illegal characters " |
98 | . "(only a-z, A-Z and 0-9 are allowed), " |
312 | . "(only a-z, A-Z and 0-9 are allowed), " |
… | |
… | |
120 | . "that cannot be too much to ask for :)", |
334 | . "that cannot be too much to ask for :)", |
121 | cf::NDI_RED |
335 | cf::NDI_RED |
122 | ); |
336 | ); |
123 | } |
337 | } |
124 | |
338 | |
125 | my $dir = "$PLAYERDIR/$user"; |
|
|
126 | my $plfile = "$dir/$user.pl"; |
|
|
127 | |
|
|
128 | # lock this username for the remainder of this login session |
339 | # lock this username for the remainder of this login session |
129 | if ($cf::LOGIN_LOCK{$user}) { |
340 | if ($cf::LOGIN_LOCK{$user}) { |
130 | $ns->send_drawinfo ( |
341 | $ns->send_drawinfo ( |
131 | "That username is currently used in another login session. " |
342 | "That username is currently used in another login session. " |
132 | . "Chose another, or wait till the other session has ended.", |
343 | . "Chose another, or wait till the other session has ended.", |
… | |
… | |
137 | local $cf::LOGIN_LOCK{$user} = 1; |
348 | local $cf::LOGIN_LOCK{$user} = 1; |
138 | |
349 | |
139 | check_playing $ns, $user and next; |
350 | check_playing $ns, $user and next; |
140 | |
351 | |
141 | # try to read the user file and check the password |
352 | # try to read the user file and check the password |
142 | if (my $fh = aio_open $plfile, O_RDONLY, 0) { |
353 | if (my $pl = cf::player::find $user) { |
|
|
354 | aio_stat $pl->path and next; |
143 | my $mtime = (stat $fh)[9]; |
355 | my $mtime = (stat _)[9]; |
144 | |
|
|
145 | 0 < aio_read $fh, 0, 16384, my $buf, 0 or next; |
|
|
146 | $buf =~ /^password (\S+)$/m or next; |
|
|
147 | my $hash = $1; |
356 | my $hash = $pl->password; |
148 | |
357 | |
149 | if ($hash eq crypt $pass, $hash) { |
358 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
|
|
359 | nuke_str $pass; |
150 | # password matches, wonderful |
360 | # password matches, wonderful |
151 | my $pl = cf::player::load $plfile or next; |
361 | my $pl = cf::player::find $user or next; |
152 | $pl->enable_save (1); |
|
|
153 | $pl->connect ($ns); |
362 | $pl->connect ($ns); |
|
|
363 | enter_map $pl; |
154 | last; |
364 | last; |
155 | } elsif (can_cleanup $buf, $mtime) { |
365 | } elsif (can_cleanup $pl, $mtime) { |
156 | Coro::Timer::sleep 1; |
366 | Coro::Timer::sleep 1; |
157 | |
367 | |
158 | $ns->send_drawinfo ( |
368 | $ns->send_drawinfo ( |
159 | "Player exists, but password does not match. If this is your account, " |
369 | "Player exists, but password does not match. If this is your account, " |
160 | . "please try again. If not, you can now decide to take over this account " |
370 | . "please try again. If not, you can now decide to take over this account " |
161 | . "because it has not been in-use for some time.", |
371 | . "because it has not been in-use for some time.", |
162 | cf::NDI_RED |
372 | cf::NDI_RED |
163 | ); |
373 | ); |
164 | |
374 | |
|
|
375 | #TODO: nuke_str |
165 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
376 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
166 | or next; |
377 | or next; |
167 | |
378 | |
168 | # check if the file hasn't changed |
379 | # check if the file hasn't changed |
169 | aio_stat $plfile and next; |
380 | aio_stat cf::player::path $user and next; |
170 | $mtime == (stat _)[9] or next; |
381 | $mtime == (stat _)[9] or next; |
171 | |
382 | |
172 | nuke_playerdir $user; |
383 | $pl->quit_character; |
173 | |
384 | |
174 | # fall through to creation |
385 | # fall through to creation |
175 | } else { |
386 | } else { |
|
|
387 | nuke_str $pass; |
|
|
388 | |
176 | Coro::Timer::sleep 1; |
389 | Coro::Timer::sleep 1; |
177 | |
390 | |
178 | $ns->send_drawinfo ( |
391 | $ns->send_drawinfo ( |
179 | "Wrong username or password. Please try again " |
392 | "Wrong username or password. Please try again " |
180 | . "(check for Numlock and other semi-obvious error sources).", |
393 | . "(check for Numlock and other semi-obvious error sources).", |
181 | cf::NDI_RED |
394 | cf::NDI_RED |
182 | ); |
395 | ); |
183 | next; |
396 | next; |
184 | } |
397 | } |
|
|
398 | } else { |
|
|
399 | # unable to load the playerfile: |
|
|
400 | # check wether the player dir exists, which means the file is corrupted or |
|
|
401 | # something very similar. |
|
|
402 | if (!aio_stat cf::player::playerdir $user) { |
|
|
403 | $ns->send_drawinfo ( |
|
|
404 | "Unable to retrieve this player. It might be a locked or broken account. " |
|
|
405 | . "If this is your account, ask a dungeon master for assistance. " |
|
|
406 | . "Otherwise choose a different login name.", |
|
|
407 | cf::NDI_RED |
|
|
408 | ); |
|
|
409 | next; |
|
|
410 | } |
185 | } |
411 | } |
186 | |
412 | |
187 | # the rest of this function is character creation |
413 | # the rest of this function is character creation |
188 | |
414 | |
189 | # just to make sure nothing is left over |
415 | # just to make sure nothing is left over |
190 | nuke_playerdir $user; |
416 | nuke_playerdir $user; |
191 | |
417 | |
192 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
418 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
193 | |
419 | |
194 | if ($pass2 ne $pass) { |
420 | if ($pass2 ne $pass) { |
|
|
421 | nuke_str $pass; |
|
|
422 | nuke_str $pass2; |
195 | $ns->send_drawinfo ( |
423 | $ns->send_drawinfo ( |
196 | "The passwords do not match, please try again.", |
424 | "The passwords do not match, please try again.", |
197 | cf::NDI_RED |
425 | cf::NDI_RED |
198 | ); |
426 | ); |
199 | next; |
427 | next; |
200 | } |
428 | } |
201 | |
429 | |
|
|
430 | nuke_str $pass2; |
|
|
431 | |
202 | my $pl = cf::player::create; |
432 | my $pl = cf::player::new $user; |
203 | $pl->ob->name ($user); |
|
|
204 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
433 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
|
|
434 | nuke_str $pass; |
205 | $pl->connect ($ns); |
435 | $pl->connect ($ns); |
206 | |
|
|
207 | my $ob = $pl->ob; |
436 | my $ob = $pl->ob; |
|
|
437 | |
|
|
438 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
208 | |
439 | |
209 | while () { |
440 | while () { |
210 | $ob->update_stats; |
441 | $ob->update_stats; |
211 | $pl->save_stats; |
442 | $pl->save_stats; |
212 | |
443 | |
… | |
… | |
227 | } |
458 | } |
228 | |
459 | |
229 | $ob->set_animation (2); |
460 | $ob->set_animation (2); |
230 | $ob->add_statbonus; |
461 | $ob->add_statbonus; |
231 | |
462 | |
232 | $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
463 | while () { |
233 | $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
464 | $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); |
|
|
465 | my $msg = $ob->msg; |
|
|
466 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
|
467 | $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); |
|
|
468 | |
|
|
469 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
234 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
470 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
235 | |
471 | |
236 | $ns->state (cf::ST_CHANGE_CLASS); |
472 | last if $res =~ /[dD]/; |
237 | $pl->enable_save (1);#d# too early |
473 | |
|
|
474 | $pl->chargen_race_next; |
|
|
475 | } |
|
|
476 | |
|
|
477 | $pl->chargen_race_done; |
|
|
478 | |
|
|
479 | delete $pl->{deny_save}; |
238 | |
480 | |
239 | last; |
481 | last; |
240 | } |
482 | } |
241 | }); |
483 | }); |
242 | } |
484 | } |
|
|
485 | |
|
|
486 | cf::register_command quit => sub { |
|
|
487 | my ($ob, $arg) = @_; |
|
|
488 | |
|
|
489 | $ob->reply (undef, |
|
|
490 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
|
|
491 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
|
|
492 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
493 | }; |
|
|
494 | |
|
|
495 | cf::register_command quit_character => sub { |
|
|
496 | my ($ob, $arg) = @_; |
|
|
497 | |
|
|
498 | my $pl = $ob->contr; |
|
|
499 | |
|
|
500 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
|
|
501 | if ($_[0] !~ /^[yY]/) { |
|
|
502 | $ob->reply (undef, |
|
|
503 | "Ok, not not quitting then.", |
|
|
504 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
505 | } else { |
|
|
506 | $ob->reply (undef, |
|
|
507 | "Ok, quitting, hope to see you again.", |
|
|
508 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
509 | $pl->ns->flush; |
|
|
510 | cf::async { $pl->quit_character }; |
|
|
511 | } |
|
|
512 | }); |
|
|
513 | }; |
243 | |
514 | |
244 | cf::object->attach ( |
515 | cf::object->attach ( |
245 | type => cf::SAVEBED, |
516 | type => cf::SAVEBED, |
246 | on_apply => sub { |
517 | on_apply => sub { |
247 | my ($bed, $ob) = @_; |
518 | my ($bed, $ob) = @_; |
248 | |
519 | |
249 | return cf::override 0 unless $ob->type == cf::PLAYER; |
520 | return cf::override 0 unless $ob->type == cf::PLAYER; |
250 | |
521 | |
|
|
522 | my $pl = $ob->contr; |
|
|
523 | |
251 | # update respawn position |
524 | # update respawn position |
252 | $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y); |
525 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
|
|
526 | cf::async { $pl->save }; |
253 | |
527 | |
254 | $ob->contr->killer ("left"); |
528 | $pl->killer ("left"); |
255 | $ob->check_score (); |
529 | $ob->check_score; |
256 | |
530 | |
257 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
531 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
258 | $ob->contr->save (); |
|
|
259 | |
532 | |
260 | $ob->contr->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
533 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
261 | if ($_[0] !~ /^[yY]/) { |
534 | if ($_[0] !~ /^[yY]/) { |
262 | $ob->contr->save (1); |
535 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
|
|
536 | $pl->deactivate; |
263 | $ob->contr->ns->destroy (); |
537 | $pl->ns->destroy; |
|
|
538 | } else { |
|
|
539 | cf::async { $pl->save }; |
264 | } |
540 | } |
265 | }); |
541 | }); |
266 | }, |
542 | }, |
267 | ); |
543 | ); |
268 | |
544 | |
269 | cf::client->attach (package => __PACKAGE__); |
545 | cf::player->attach ( |
|
|
546 | on_login => sub { |
|
|
547 | my ($pl) = @_; |
|
|
548 | my $name = $pl->ob->name; |
270 | |
549 | |
|
|
550 | $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
|
|
551 | }, |
|
|
552 | on_logout => sub { |
|
|
553 | my ($pl, $cleanly) = @_; |
|
|
554 | my $name = $pl->ob->name; |
|
|
555 | |
|
|
556 | if ($cleanly) { |
|
|
557 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
|
|
558 | } else { |
|
|
559 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
|
|
560 | $pl->{unclean_save} = $cf::RUNTIME; |
|
|
561 | } |
|
|
562 | }, |
|
|
563 | ); |
|
|
564 | |
|
|
565 | cf::client->attach ( |
|
|
566 | on_addme => \&addme, |
|
|
567 | on_setup => \&setup, |
|
|
568 | ); |
|
|
569 | |
|
|
570 | ############################################################################# |
|
|
571 | |
|
|
572 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
|
|
573 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
|
|
574 | |
|
|
575 | our $SCHEDULER = cf::async_ext { |
|
|
576 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
|
|
577 | while () { |
|
|
578 | $schedule_interval->next; |
|
|
579 | |
|
|
580 | # this weird form of iteration over values is used because |
|
|
581 | # the hash changes underneath us frequently, and for |
|
|
582 | # keeps a direct reference to the value without (in 5.8 perls) |
|
|
583 | # keeping a reference, so this is prone to crashes or worse. |
|
|
584 | my @players = keys %cf::PLAYER; |
|
|
585 | for (@players) { |
|
|
586 | my $pl = $cf::PLAYER{$_} |
|
|
587 | or next; |
|
|
588 | $pl->valid or next; |
|
|
589 | |
|
|
590 | eval { |
|
|
591 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
592 | cf::wait_for_tick_begin; |
|
|
593 | $pl->save; |
|
|
594 | |
|
|
595 | unless ($pl->active || $pl->ns) { |
|
|
596 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
|
|
597 | my $ob = $pl->ob; |
|
|
598 | |
|
|
599 | my $pl_ref = $pl->refcnt_cnt; |
|
|
600 | my $ob_ref = $ob->refcnt_cnt; |
|
|
601 | |
|
|
602 | ## pl_ref == $pl + ob->contr + %cf::PLAYER |
|
|
603 | ## ob_ref == $ob + pl->observe + simply being an object |
|
|
604 | if ($pl_ref == 3 && $ob_ref == 3) { |
|
|
605 | warn "player-scheduler destroy ", $ob->name;#d# |
|
|
606 | |
|
|
607 | # remove from sight and get fresh "copies" |
|
|
608 | $pl = delete $cf::PLAYER{$ob->name}; |
|
|
609 | $ob = $pl->ob; |
|
|
610 | |
|
|
611 | $ob->destroy; |
|
|
612 | $pl->destroy; |
|
|
613 | } else { |
|
|
614 | my $a_ = $pl->refcnt;#d# |
|
|
615 | my $b_ = $ob->refcnt;#d# |
|
|
616 | |
|
|
617 | warn "player-scheduler refcnt ", $ob->name, " pp$pl_ref,pc$a_ op$ob_ref,oc$b_\n";#d# |
|
|
618 | } |
|
|
619 | } |
|
|
620 | } |
|
|
621 | }; |
|
|
622 | warn $@ if $@; |
|
|
623 | Coro::cede; |
|
|
624 | }; |
|
|
625 | } |
|
|
626 | }; |
|
|
627 | |
|
|
628 | $SCHEDULER->prio (1); |
|
|
629 | |