1 | #! perl # MANDATORY |
1 | #! perl # mandatory |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
7 | use List::Util qw(min max); |
|
|
8 | |
|
|
9 | my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
|
|
10 | |
7 | |
11 | # paranoia function to overwrite a string-in-place |
8 | # paranoia function to overwrite a string-in-place |
12 | sub nuke_str { |
9 | sub nuke_str { |
13 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
10 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
14 | } |
11 | } |
15 | |
12 | |
16 | sub query { |
13 | sub query { |
17 | my ($ns, $flags, $text) = @_; |
14 | my ($ns, $flags, $text) = @_; |
18 | |
15 | |
19 | my $current = $Coro::current; |
16 | my $current = $Coro::current; |
20 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); |
17 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
21 | Coro::schedule while ref $current; |
18 | Coro::schedule while ref $current; |
22 | |
19 | |
23 | $current |
20 | $current |
24 | } |
21 | } |
25 | |
22 | |
… | |
… | |
41 | return unless cf::player::find_active $user; |
38 | return unless cf::player::find_active $user; |
42 | |
39 | |
43 | $ns->send_drawinfo ( |
40 | $ns->send_drawinfo ( |
44 | "That player is already logged in on this server. " |
41 | "That player is already logged in on this server. " |
45 | . "If you want to create a new player, choose another name. " |
42 | . "If you want to create a new player, choose another name. " |
46 | . "If you are already a registered player, make sure nobody " |
43 | . "If you have already a registered, make sure nobody " |
47 | . "else is using your account at this time. If you lost your conenction " |
44 | . "else is using your account at this time. If you lost your connection " |
48 | . "then the server will likely timeout within a minute. If you still " |
45 | . "then the server will likely timeout within a minute. If you still " |
49 | . "cannot log-in after a minute, you are still logged in. Make sure " |
46 | . "cannot log-in after a minute, you are still logged in. Make sure " |
50 | . "you do not have another client running. If you use windows, reboot, " |
47 | . "you do not have another client running. If you use windows, reboot, " |
51 | . "this will fix anything.", |
48 | . "this will fix anything.", |
52 | cf::NDI_RED |
49 | cf::NDI_RED |
53 | ); |
50 | ); |
54 | |
51 | |
55 | 1 |
52 | 1 |
56 | } |
53 | } |
57 | |
54 | |
58 | sub check_clean_save { |
55 | sub enter_map { |
59 | my ($pl) = @_; |
56 | my ($pl) = @_; |
60 | |
57 | |
|
|
58 | my $ob = $pl->ob; |
|
|
59 | |
|
|
60 | my ($map, $x, $y) |
|
|
61 | = $ob->{_link_pos} |
|
|
62 | ? @{delete $ob->{_link_pos}} |
|
|
63 | : ($pl->maplevel, $ob->x, $ob->y); |
|
|
64 | |
|
|
65 | $ob->enter_link; |
|
|
66 | |
61 | if (my $time = delete $pl->{unclean_save}) { |
67 | if (my $time = delete $pl->{unclean_save}) { |
|
|
68 | if (my $m = cf::map::find $map) { |
|
|
69 | if ($time < $m->{instantiate_time}) { |
|
|
70 | # the map was reset in the meantime |
|
|
71 | my $age = $cf::RUNTIME - $time; |
|
|
72 | warn $ob->name, " map reset after logout, logout age $age\n";#d# |
|
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73 | |
|
|
74 | # for now, just go back to savebed |
|
|
75 | ($map, $x, $y) = $pl->savebed; |
|
|
76 | |
62 | $pl->ns->send_drawinfo ( |
77 | $pl->ns->send_drawinfo ( |
|
|
78 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
79 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
80 | . "Better use a savebed next time, much worse things could have happened...", |
|
|
81 | cf::NDI_RED |
|
|
82 | ); |
|
|
83 | } else { |
|
|
84 | $pl->ns->send_drawinfo ( |
63 | "You didn't use a savebed to leave this realm. This is very dangerous, " |
85 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
64 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
86 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
65 | . "or monsters suddenly snapping your body. Better use a savebed next time.", |
87 | . "or monsters suddenly snapping your body. Better use a savebed next time.", |
66 | cf::NDI_RED |
88 | cf::NDI_RED |
|
|
89 | ); |
|
|
90 | } |
67 | ); |
91 | } |
68 | #d#TODO |
|
|
69 | } |
92 | } |
|
|
93 | |
|
|
94 | $ob->goto ($map, $x, $y); |
70 | } |
95 | } |
71 | |
96 | |
72 | # delete a player directory, be non-blocking AND synchronous... |
97 | # delete a player directory, be non-blocking AND synchronous... |
73 | # (thats hard, so we crap out and fork). |
98 | # (thats hard, so we crap out and fork). |
74 | sub nuke_playerdir { |
99 | sub nuke_playerdir { |
… | |
… | |
78 | system "cd \Q$PLAYERDIR\E " |
103 | system "cd \Q$PLAYERDIR\E " |
79 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
104 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
80 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
105 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
81 | } |
106 | } |
82 | |
107 | |
83 | sub addme { |
108 | cf::client->attach (on_addme => sub { |
84 | my ($ns) = @_; |
109 | my ($ns) = @_; |
85 | |
110 | |
86 | if (!$ns->facecache) |
111 | if (!$ns->facecache) |
87 | { |
112 | { |
88 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
113 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
89 | |
114 | |
90 | |
115 | |
91 | *** |
116 | *** |
92 | *** WARNING: |
117 | *** WARNING: |
93 | *** Your client does not support face/image caching, |
118 | *** Your client does not support face/image caching, |
… | |
… | |
111 | $ns->flush; |
136 | $ns->flush; |
112 | return $ns->destroy; |
137 | return $ns->destroy; |
113 | } |
138 | } |
114 | |
139 | |
115 | # $ns->facecache = true; |
140 | # $ns->facecache = true; |
116 | } |
141 | } |
|
|
142 | |
|
|
143 | if ($ns->mapmode < cf::Map1aCmd) { |
|
|
144 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
145 | |
|
|
146 | |
|
|
147 | *** |
|
|
148 | *** WARNING: |
|
|
149 | *** Your client is too old. Please upgrade to a newer version. |
|
|
150 | EOF |
|
|
151 | |
|
|
152 | $ns->flush; |
|
|
153 | return $ns->destroy; |
|
|
154 | } |
117 | |
155 | |
118 | $ns->pl and return $ns->destroy; |
156 | $ns->pl and return $ns->destroy; |
119 | |
157 | |
120 | $ns->async (sub { |
158 | $ns->async (sub { |
121 | my ($user, $pass); |
159 | my ($user, $pass); |
… | |
… | |
148 | . "(only a-z, A-Z and 0-9 are allowed), " |
186 | . "(only a-z, A-Z and 0-9 are allowed), " |
149 | . "or is not between 3 and 18 characters in length.", |
187 | . "or is not between 3 and 18 characters in length.", |
150 | cf::NDI_RED |
188 | cf::NDI_RED |
151 | ); |
189 | ); |
152 | } |
190 | } |
|
|
191 | Coro::Timer::sleep 0.4; |
153 | } |
192 | } |
154 | |
193 | |
155 | check_playing $ns, $user and next; |
194 | check_playing $ns, $user and next; |
156 | |
195 | |
157 | $ns->send_drawinfo ( |
196 | $ns->send_drawinfo ( |
… | |
… | |
168 | $ns->send_drawinfo ( |
207 | $ns->send_drawinfo ( |
169 | "Try to use at least three characters as your password please, " |
208 | "Try to use at least three characters as your password please, " |
170 | . "that cannot be too much to ask for :)", |
209 | . "that cannot be too much to ask for :)", |
171 | cf::NDI_RED |
210 | cf::NDI_RED |
172 | ); |
211 | ); |
|
|
212 | Coro::Timer::sleep 0.4; |
173 | } |
213 | } |
174 | |
214 | |
175 | # lock this username for the remainder of this login session |
215 | # lock this username for the remainder of this login session |
176 | if ($cf::LOGIN_LOCK{$user}) { |
216 | if ($cf::LOGIN_LOCK{$user}) { |
177 | $ns->send_drawinfo ( |
217 | $ns->send_drawinfo ( |
… | |
… | |
194 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
234 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
195 | nuke_str $pass; |
235 | nuke_str $pass; |
196 | # password matches, wonderful |
236 | # password matches, wonderful |
197 | my $pl = cf::player::find $user or next; |
237 | my $pl = cf::player::find $user or next; |
198 | $pl->connect ($ns); |
238 | $pl->connect ($ns); |
199 | check_clean_save $pl; |
239 | enter_map $pl; |
200 | last; |
240 | last; |
201 | } elsif (can_cleanup $pl, $mtime) { |
241 | } elsif (can_cleanup $pl, $mtime) { |
202 | Coro::Timer::sleep 1; |
242 | Coro::Timer::sleep 1; |
203 | |
243 | |
204 | $ns->send_drawinfo ( |
244 | $ns->send_drawinfo ( |
… | |
… | |
229 | . "(check for Numlock and other semi-obvious error sources).", |
269 | . "(check for Numlock and other semi-obvious error sources).", |
230 | cf::NDI_RED |
270 | cf::NDI_RED |
231 | ); |
271 | ); |
232 | next; |
272 | next; |
233 | } |
273 | } |
|
|
274 | } else { |
|
|
275 | # unable to load the playerfile: |
|
|
276 | # check wether the player dir exists, which means the file is corrupted or |
|
|
277 | # something very similar. |
|
|
278 | if (!aio_stat cf::player::playerdir $user) { |
|
|
279 | $ns->send_drawinfo ( |
|
|
280 | "Unable to retrieve this player. It might be a locked or broken account. " |
|
|
281 | . "If this is your account, ask a dungeon master for assistance. " |
|
|
282 | . "Otherwise choose a different login name.", |
|
|
283 | cf::NDI_RED |
|
|
284 | ); |
|
|
285 | next; |
|
|
286 | } |
234 | } |
287 | } |
235 | |
288 | |
236 | # the rest of this function is character creation |
289 | # the rest of this function is character creation |
237 | |
290 | |
238 | # just to make sure nothing is left over |
291 | # just to make sure nothing is left over |
… | |
… | |
245 | nuke_str $pass2; |
298 | nuke_str $pass2; |
246 | $ns->send_drawinfo ( |
299 | $ns->send_drawinfo ( |
247 | "The passwords do not match, please try again.", |
300 | "The passwords do not match, please try again.", |
248 | cf::NDI_RED |
301 | cf::NDI_RED |
249 | ); |
302 | ); |
|
|
303 | Coro::Timer::sleep 0.5; |
250 | next; |
304 | next; |
251 | } |
305 | } |
252 | |
306 | |
253 | nuke_str $pass2; |
307 | nuke_str $pass2; |
254 | |
308 | |
255 | my $pl = cf::player::new $user; |
309 | my $pl = cf::player::new $user; |
256 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
310 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
257 | nuke_str $pass; |
311 | nuke_str $pass; |
258 | $pl->connect ($ns); |
312 | $pl->connect ($ns); |
259 | |
|
|
260 | my $ob = $pl->ob; |
313 | my $ob = $pl->ob; |
|
|
314 | |
|
|
315 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
261 | |
316 | |
262 | while () { |
317 | while () { |
263 | $ob->update_stats; |
318 | $ob->update_stats; |
264 | $pl->save_stats; |
319 | $pl->save_stats; |
265 | |
320 | |
… | |
… | |
275 | $ob->swap_stats ($res - 1, $swap - 1); |
330 | $ob->swap_stats ($res - 1, $swap - 1); |
276 | } |
331 | } |
277 | } else { |
332 | } else { |
278 | $ob->roll_stats; |
333 | $ob->roll_stats; |
279 | } |
334 | } |
|
|
335 | |
|
|
336 | Coro::Timer::sleep 0.2; |
280 | } |
337 | } |
281 | |
338 | |
282 | $ob->set_animation (2); |
339 | $ob->set_animation (2); |
283 | $ob->add_statbonus; |
340 | $ob->add_statbonus; |
284 | |
341 | |
285 | $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
342 | while () { |
286 | $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
343 | $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); |
|
|
344 | my $msg = $ob->msg; |
|
|
345 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
|
346 | $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); |
|
|
347 | |
|
|
348 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
287 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
349 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
288 | |
350 | |
289 | $ns->state (cf::ST_CHANGE_CLASS); |
351 | last if $res =~ /[dD]/; |
|
|
352 | |
|
|
353 | $pl->chargen_race_next; |
|
|
354 | Coro::Timer::sleep 0.2; |
|
|
355 | } |
|
|
356 | |
|
|
357 | $pl->chargen_race_done; |
|
|
358 | |
|
|
359 | while () { |
|
|
360 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
361 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
|
|
362 | |
|
|
363 | if ($res =~ /^[fF]/) { |
|
|
364 | $pl->gender (1); |
|
|
365 | last; |
|
|
366 | } elsif ($res =~ /^[mM]/) { |
|
|
367 | $pl->gender (0); |
|
|
368 | last; |
|
|
369 | } |
|
|
370 | Coro::Timer::sleep 0.2; |
|
|
371 | } |
|
|
372 | |
|
|
373 | $ob->reply (undef, "Welcome to Crossfire!"); |
|
|
374 | |
290 | delete $pl->{deny_save};#d# too early |
375 | delete $pl->{deny_save}; |
291 | |
376 | |
292 | last; |
377 | last; |
293 | } |
378 | } |
294 | }); |
379 | }); |
295 | } |
380 | }); |
296 | |
381 | |
297 | cf::register_command quit => sub { |
382 | cf::register_command quit => sub { |
298 | my ($ob, $arg) = @_; |
383 | my ($ob, $arg) = @_; |
299 | |
384 | |
300 | $ob->reply (undef, |
385 | $ob->reply (undef, |
… | |
… | |
371 | $pl->{unclean_save} = $cf::RUNTIME; |
456 | $pl->{unclean_save} = $cf::RUNTIME; |
372 | } |
457 | } |
373 | }, |
458 | }, |
374 | ); |
459 | ); |
375 | |
460 | |
376 | sub setup { |
|
|
377 | my ($ns, $args) = @_; |
|
|
378 | |
|
|
379 | # run through the cmds of setup |
|
|
380 | # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ... |
|
|
381 | # |
|
|
382 | # we send the status of the cmd back, or a FALSE is the cmd is the server unknown |
|
|
383 | # The client then must sort this out |
|
|
384 | |
|
|
385 | my %setup = split / +/, $args; |
|
|
386 | while (my ($k, $v) = each %setup) { |
|
|
387 | |
|
|
388 | if ($k eq "sound") { |
|
|
389 | $ns->sound ($v); |
|
|
390 | |
|
|
391 | } elsif ($k eq "exp64") { |
|
|
392 | $setup{$k} = 1; |
|
|
393 | |
|
|
394 | } elsif ($k eq "spellmon") { |
|
|
395 | $ns->monitor_spells ($v); |
|
|
396 | |
|
|
397 | } elsif ($k eq "darkness") { |
|
|
398 | $ns->darkness ($v); |
|
|
399 | |
|
|
400 | } elsif ($k eq "map1cmd") { |
|
|
401 | $ns->mapmode (cf::Map1Cmd) if $v > 0; |
|
|
402 | |
|
|
403 | } elsif ($k eq "map1acmd") { |
|
|
404 | $ns->mapmode (cf::Map1aCmd) if $v > 0; |
|
|
405 | |
|
|
406 | } elsif ($k eq "newmapcmd") { |
|
|
407 | $ns->newmapcmd ($v); |
|
|
408 | |
|
|
409 | } elsif ($k eq "mapinfocmd") { |
|
|
410 | $ns->mapinfocmd ($v); |
|
|
411 | |
|
|
412 | } elsif ($k eq "extcmd") { |
|
|
413 | $ns->extcmd ($v > 0); |
|
|
414 | |
|
|
415 | } elsif ($k eq "extmap") { |
|
|
416 | $ns->extmap ($v); |
|
|
417 | |
|
|
418 | } elsif ($k eq "facecache") { |
|
|
419 | $ns->facecache ($v); |
|
|
420 | |
|
|
421 | } elsif ($k eq "faceset") { |
|
|
422 | $ns->faceset (0); |
|
|
423 | $setup{$k} = 0; |
|
|
424 | # $ns->image2 (1) |
|
|
425 | |
|
|
426 | } elsif ($k eq "itemcmd") { |
|
|
427 | # Version of the item protocol command to use. Currently, |
|
|
428 | # only supported versions are 1 and 2. Using a numeric |
|
|
429 | # value will make it very easy to extend this in the future. |
|
|
430 | $ns->itemcmd ($v) if $v >= 1 && $v <= 2; |
|
|
431 | |
|
|
432 | $setup{$k} = $ns->itemcmd; |
|
|
433 | |
|
|
434 | } elsif ($k eq "mapsize") { |
|
|
435 | my ($x, $y) = split /x/, $v; |
|
|
436 | |
|
|
437 | $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, $x); |
|
|
438 | $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, $y); |
|
|
439 | |
|
|
440 | $setup{$k} = "${x}x${y}"; |
|
|
441 | |
|
|
442 | } elsif ($k eq "extendedMapInfos") { |
|
|
443 | $ns->ext_mapinfos ($v); |
|
|
444 | |
|
|
445 | } elsif ($k eq "extendedTextInfos") { |
|
|
446 | $ns->has_readable_type ($v); |
|
|
447 | |
|
|
448 | } else { |
|
|
449 | # other commands: |
|
|
450 | # sexp: no idea, probably for oudated servers |
|
|
451 | # tick: more stupidity, server should sned a tick per tick |
|
|
452 | |
|
|
453 | $setup{$k} = "FALSE"; |
|
|
454 | } |
|
|
455 | } |
|
|
456 | |
|
|
457 | $ns->send_packet (join " ", setup => %setup); |
|
|
458 | |
|
|
459 | cf::datalog setup => |
|
|
460 | request => $args, |
|
|
461 | reply => \%setup, |
|
|
462 | client => $ns->version, |
|
|
463 | ; |
|
|
464 | } |
|
|
465 | |
|
|
466 | cf::client->attach ( |
|
|
467 | on_addme => \&addme, |
|
|
468 | on_setup => \&setup, |
|
|
469 | ); |
|
|
470 | |
|
|
471 | ############################################################################# |
461 | ############################################################################# |
472 | |
462 | |
473 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
463 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
474 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
464 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
475 | |
465 | |
… | |
… | |
488 | or next; |
478 | or next; |
489 | $pl->valid or next; |
479 | $pl->valid or next; |
490 | |
480 | |
491 | eval { |
481 | eval { |
492 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
482 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
493 | $cf::WAIT_FOR_TICK_ONE->wait; |
483 | cf::wait_for_tick_begin; |
494 | $pl->save; |
484 | $pl->save; |
495 | |
485 | |
496 | unless ($pl->active) { |
486 | unless ($pl->active || $pl->ns) { |
497 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
487 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
498 | my $ob = $pl->ob; |
488 | my $ob = $pl->ob; |
499 | Scalar::Util::weaken $pl; |
489 | |
500 | Scalar::Util::weaken $ob; |
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501 | my $a_ = $pl->refcnt;#d# |
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502 | my $b_ = $ob->refcnt;#d# |
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503 | my $pl_ref = $pl->refcnt_cnt; |
490 | my $pl_ref = $pl->refcnt_cnt; |
504 | my $ob_ref = $ob->refcnt_cnt; |
491 | my $ob_ref = $ob->refcnt_cnt; |
505 | |
492 | |
506 | ## pl_ref == one from object + one from cf::PLAYER |
493 | ## pl_ref == $pl + ob->contr + %cf::PLAYER |
507 | ## ob_ref == one from simply being an object |
494 | ## ob_ref == $ob + pl->observe + simply being an object |
508 | if ($pl_ref == 2 && $ob_ref == 1) { |
495 | if ($pl_ref == 3 && $ob_ref == 3) { |
509 | warn "player-scheduler destroy ", $ob->name;#d# |
496 | warn "player-scheduler destroy ", $ob->name;#d# |
510 | |
497 | |
511 | # remove from sight and get fresh "copies" |
498 | # remove from sight and get fresh "copies" |
512 | $pl = delete $cf::PLAYER{$ob->name}; |
499 | $pl = delete $cf::PLAYER{$ob->name}; |
513 | $ob = $pl->ob; |
500 | $ob = $pl->ob; |
514 | |
501 | |
515 | $ob->destroy; |
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516 | $pl->destroy; |
502 | $pl->destroy; # destroys $ob |
517 | } else { |
503 | } else { |
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504 | my $a_ = $pl->refcnt;#d# |
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505 | my $b_ = $ob->refcnt;#d# |
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506 | |
518 | warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# |
507 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
519 | } |
508 | } |
520 | } |
509 | } |
521 | } |
510 | } |
522 | }; |
511 | }; |
523 | warn $@ if $@; |
512 | warn $@ if $@; |