… | |
… | |
52 | ); |
52 | ); |
53 | |
53 | |
54 | 1 |
54 | 1 |
55 | } |
55 | } |
56 | |
56 | |
|
|
57 | sub safe_spot($) { |
|
|
58 | my ($pl) = @_; |
|
|
59 | |
|
|
60 | my $ob = $pl->ob; |
|
|
61 | |
|
|
62 | my $m = $ob->map |
|
|
63 | or return; |
|
|
64 | my $x = $ob->x; |
|
|
65 | my $y = $ob->y; |
|
|
66 | |
|
|
67 | # return 0;#d# |
|
|
68 | # warn join ":", $m->at ($x, $y);#d# |
|
|
69 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
|
|
70 | # return 0; |
|
|
71 | |
|
|
72 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
|
|
73 | } |
|
|
74 | |
57 | sub enter_map { |
75 | sub enter_map { |
58 | my ($pl) = @_; |
76 | my ($pl) = @_; |
59 | |
77 | |
60 | my $ob = $pl->ob; |
78 | my $ob = $pl->ob; |
61 | |
79 | |
… | |
… | |
64 | ? @{delete $ob->{_link_pos}} |
82 | ? @{delete $ob->{_link_pos}} |
65 | : ($pl->maplevel, $ob->x, $ob->y); |
83 | : ($pl->maplevel, $ob->x, $ob->y); |
66 | |
84 | |
67 | $ob->enter_link; |
85 | $ob->enter_link; |
68 | |
86 | |
|
|
87 | my $m = cf::map::find $map; |
69 | if (my $time = delete $pl->{unclean_save}) { |
88 | my $time = delete $pl->{unclean_save}; |
70 | if (my $m = cf::map::find $map) { |
89 | |
|
|
90 | if ($time && $m) { |
71 | if ($time < $m->{instantiate_time}) { |
91 | if ($time < $m->{instantiate_time}) { |
72 | # the map was reset in the meantime |
92 | # the map was reset in the meantime |
73 | my $age = $cf::RUNTIME - $time; |
93 | my $age = $cf::RUNTIME - $time; |
74 | |
94 | |
75 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
95 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
76 | |
96 | |
77 | # for now, just go back to savebed |
|
|
78 | ($map, $x, $y) = $pl->savebed; |
|
|
79 | |
|
|
80 | if ($age >= $MAX_DISCONNECT_TIME) { |
97 | if ($age >= $MAX_DISCONNECT_TIME) { |
81 | $ob->message ( |
|
|
82 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
83 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
|
84 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
85 | . "H<You disconnected too long without having used a savebed.>", |
|
|
86 | cf::NDI_RED |
|
|
87 | ); |
|
|
88 | # kill them. |
|
|
89 | # reminds me of the famous badness 10000 syndrome... |
|
|
90 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
91 | } else { |
|
|
92 | $ob->message ( |
|
|
93 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
94 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
95 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
96 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
|
97 | cf::NDI_RED |
|
|
98 | ); |
|
|
99 | } |
|
|
100 | } else { |
|
|
101 | $ob->message ( |
98 | $ob->message ( |
102 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
99 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
103 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
100 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
104 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
101 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
105 | . "H<Always apply a bed of reality to disconnect from the server.>", |
102 | . "H<You disconnected too long without having used a savebed.>", |
106 | cf::NDI_RED |
103 | cf::NDI_RED |
107 | ); |
104 | ); |
|
|
105 | # kill them. |
|
|
106 | # reminds me of the famous badness 10000 syndrome... |
|
|
107 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
108 | my $killer = cf::arch::get "killer_login"; |
|
|
109 | $pl->killer ($killer); |
|
|
110 | $killer->destroy; |
|
|
111 | } else { |
|
|
112 | ($map, $x, $y) = $pl->savebed; |
|
|
113 | |
|
|
114 | $ob->message ( |
|
|
115 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
116 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
117 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
118 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
|
119 | cf::NDI_RED |
|
|
120 | ); |
|
|
121 | } |
|
|
122 | } else { |
|
|
123 | $ob->message ( |
|
|
124 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
|
|
125 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
|
|
126 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
127 | . "H<Always apply a bed of reality to disconnect from the server.>", |
|
|
128 | cf::NDI_RED |
108 | } |
129 | ); |
109 | } |
130 | } |
110 | } |
131 | } |
111 | |
132 | |
112 | $ob->goto ($map, $x, $y); |
133 | $ob->goto ($map, $x, $y); |
113 | } |
134 | } |
… | |
… | |
115 | # delete a player directory, be non-blocking AND synchronous... |
136 | # delete a player directory, be non-blocking AND synchronous... |
116 | # (thats hard, so we crap out and fork). |
137 | # (thats hard, so we crap out and fork). |
117 | sub nuke_playerdir { |
138 | sub nuke_playerdir { |
118 | my ($user) = @_; |
139 | my ($user) = @_; |
119 | |
140 | |
120 | aio_stat "$PLAYERDIR/$user"; |
141 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
121 | system "cd \Q$PLAYERDIR\E " |
142 | |
122 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
143 | cf::fork_call { |
123 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
144 | rename "$PLAYERDIR/$user", $temp; |
|
|
145 | system "rm", "-rf", $temp; |
|
|
146 | }; |
124 | } |
147 | } |
125 | |
148 | |
126 | cf::client->attach (on_addme => sub { |
149 | cf::client->attach (on_addme => sub { |
127 | my ($ns) = @_; |
150 | my ($ns) = @_; |
128 | |
151 | |
… | |
… | |
137 | *** or it has been disabled. Face caching is mandatory |
160 | *** or it has been disabled. Face caching is mandatory |
138 | *** so please enable it or use a newer client. |
161 | *** so please enable it or use a newer client. |
139 | *** |
162 | *** |
140 | *** Look at your client preferences: |
163 | *** Look at your client preferences: |
141 | *** |
164 | *** |
142 | *** CFPlus: all known versions automatically enable the facecache. |
165 | *** deliantra: all known versions automatically enable the facecache. |
143 | *** cfclient: use the -cache commandline option. |
166 | *** cfclient: use the -cache commandline option. |
144 | *** cfclient: map will not redraw automatically (bug). |
167 | *** cfclient: map will not redraw automatically (bug). |
145 | *** gcfclient: use -cache commandline option, or enable |
168 | *** gcfclient: use -cache commandline option, or enable |
146 | *** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
169 | *** gcfclient: Client => Configure => Map & Image => Cache Images. |
147 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
170 | *** jcrossclient: your client is broken, use deliantra or gcfclient. |
148 | *** |
171 | *** |
149 | *** |
172 | *** |
150 | EOF |
173 | EOF |
151 | if ($ns->version =~ /jcrossclient/) { |
174 | if ($ns->version =~ /jcrossclient/) { |
152 | # let them, for now |
175 | # let them, for now |
… | |
… | |
172 | } |
195 | } |
173 | |
196 | |
174 | $ns->pl and return $ns->destroy; |
197 | $ns->pl and return $ns->destroy; |
175 | |
198 | |
176 | $ns->async (sub { |
199 | $ns->async (sub { |
|
|
200 | $Coro::current->{desc} = "addme init"; |
|
|
201 | |
177 | my ($user, $pass); |
202 | my ($user, $pass); |
178 | |
203 | |
179 | $ns->send_packet ("addme_success"); |
204 | $ns->send_packet ("addme_success"); |
180 | |
205 | |
181 | for (;;) { |
206 | for (;;) { |
… | |
… | |
209 | Coro::Timer::sleep 0.4; |
234 | Coro::Timer::sleep 0.4; |
210 | } |
235 | } |
211 | |
236 | |
212 | check_playing $ns, $user and next; |
237 | check_playing $ns, $user and next; |
213 | |
238 | |
|
|
239 | $Coro::current->{desc} = "addme($user) pass"; |
|
|
240 | |
214 | $ns->send_drawinfo ( |
241 | $ns->send_drawinfo ( |
215 | "Welcome $user, please enter your password now. " |
242 | "Welcome $user, please enter your password now. " |
216 | . "New users should now choose a password. " |
243 | . "New users should now choose a password. " |
217 | . "Anything your client lets you enter is fine.", |
244 | . "Anything your client lets you enter is fine.", |
218 | cf::NDI_BLUE |
245 | cf::NDI_BLUE |
… | |
… | |
240 | next; |
267 | next; |
241 | } |
268 | } |
242 | local $cf::LOGIN_LOCK{$user} = 1; |
269 | local $cf::LOGIN_LOCK{$user} = 1; |
243 | |
270 | |
244 | check_playing $ns, $user and next; |
271 | check_playing $ns, $user and next; |
|
|
272 | |
|
|
273 | $Coro::current->{desc} = "addme($user) check"; |
245 | |
274 | |
246 | # try to read the user file and check the password |
275 | # try to read the user file and check the password |
247 | if (my $pl = cf::player::find $user) { |
276 | if (my $pl = cf::player::find $user) { |
248 | aio_stat $pl->path and next; |
277 | aio_stat $pl->path and next; |
249 | my $mtime = (stat _)[9]; |
278 | my $mtime = (stat _)[9]; |
… | |
… | |
303 | next; |
332 | next; |
304 | } |
333 | } |
305 | } |
334 | } |
306 | |
335 | |
307 | # the rest of this function is character creation |
336 | # the rest of this function is character creation |
|
|
337 | $Coro::current->{desc} = "addme($user) chargen"; |
308 | |
338 | |
309 | # just to make sure nothing is left over |
339 | # just to make sure nothing is left over |
310 | nuke_playerdir $user; |
340 | nuke_playerdir $user; |
311 | |
341 | |
312 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
342 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
… | |
… | |
356 | |
386 | |
357 | $ob->set_animation (2); |
387 | $ob->set_animation (2); |
358 | $ob->add_statbonus; |
388 | $ob->add_statbonus; |
359 | |
389 | |
360 | while () { |
390 | while () { |
361 | $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); |
391 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
362 | my $msg = $ob->msg; |
392 | my $msg = $ob->msg; |
363 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
393 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
364 | $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); |
394 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
365 | |
395 | |
366 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
396 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
367 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
397 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
368 | |
398 | |
369 | last if $res =~ /[dD]/; |
399 | last if $res =~ /[dD]/; |
… | |
… | |
386 | last; |
416 | last; |
387 | } |
417 | } |
388 | Coro::Timer::sleep 0.2; |
418 | Coro::Timer::sleep 0.2; |
389 | } |
419 | } |
390 | |
420 | |
391 | $ob->reply (undef, "Welcome to Crossfire!"); |
421 | $ob->reply (undef, "Welcome to Deliantra!"); |
392 | |
422 | |
393 | delete $pl->{deny_save}; |
423 | delete $pl->{deny_save}; |
394 | |
424 | |
395 | last; |
425 | last; |
396 | } |
426 | } |
… | |
… | |
437 | |
467 | |
438 | # update respawn position |
468 | # update respawn position |
439 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
469 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
440 | cf::async { $pl->save }; |
470 | cf::async { $pl->save }; |
441 | |
471 | |
|
|
472 | my $killer = cf::arch::get "killer_logout"; |
442 | $pl->killer ("left"); |
473 | $pl->killer ($killer); |
|
|
474 | $killer->destroy; |
443 | $ob->check_score; |
475 | $ob->check_score; |
444 | |
476 | |
445 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
477 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
446 | |
478 | |
447 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
479 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
… | |
… | |
469 | |
501 | |
470 | if ($cleanly) { |
502 | if ($cleanly) { |
471 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
503 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
472 | } else { |
504 | } else { |
473 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
505 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
474 | $pl->{unclean_save} = $cf::RUNTIME; |
506 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
507 | unless safe_spot $pl; |
475 | } |
508 | } |
476 | }, |
509 | }, |
477 | ); |
510 | ); |
478 | |
511 | |
479 | ############################################################################# |
512 | ############################################################################# |
480 | |
513 | |
481 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
514 | our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs |
482 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
515 | our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds |
483 | |
516 | |
484 | our $SCHEDULER = cf::async_ext { |
517 | our $SCHEDULER = cf::async_ext { |
485 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
518 | $Coro::current->{desc} = "player scheduler"; |
|
|
519 | |
486 | while () { |
520 | while () { |
487 | $schedule_interval->next; |
521 | Coro::EV::timer_once $SCHEDULE_INTERVAL; |
488 | |
522 | |
489 | # this weird form of iteration over values is used because |
523 | # this weird form of iteration over values is used because |
490 | # the hash changes underneath us frequently, and for |
524 | # the hash changes underneath us frequently, and for |
491 | # keeps a direct reference to the value without (in 5.8 perls) |
525 | # keeps a direct reference to the value without (in 5.8 perls) |
492 | # keeping a reference, so this is prone to crashes or worse. |
526 | # keeping a reference, so this is prone to crashes or worse. |
… | |
… | |
496 | or next; |
530 | or next; |
497 | $pl->valid or next; |
531 | $pl->valid or next; |
498 | |
532 | |
499 | eval { |
533 | eval { |
500 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
534 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
501 | cf::wait_for_tick_begin; |
|
|
502 | $pl->save; |
535 | $pl->save; |
503 | |
536 | |
504 | unless ($pl->active || $pl->ns) { |
537 | unless ($pl->active || $pl->ns) { |
505 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
538 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
506 | my $ob = $pl->ob; |
539 | my $ob = $pl->ob; |
… | |
… | |
520 | $pl->destroy; # destroys $ob |
553 | $pl->destroy; # destroys $ob |
521 | } else { |
554 | } else { |
522 | my $a_ = $pl->refcnt;#d# |
555 | my $a_ = $pl->refcnt;#d# |
523 | my $b_ = $ob->refcnt;#d# |
556 | my $b_ = $ob->refcnt;#d# |
524 | |
557 | |
525 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
558 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d# |
526 | } |
559 | } |
527 | } |
560 | } |
528 | } |
561 | } |
529 | }; |
562 | }; |
530 | warn $@ if $@; |
563 | warn $@ if $@; |
531 | Coro::cede; |
564 | cf::cede_to_tick; |
532 | }; |
565 | }; |
533 | } |
566 | } |
534 | }; |
567 | }; |
535 | |
568 | |
536 | $SCHEDULER->prio (1); |
569 | $SCHEDULER->prio (1); |