1 | #! perl |
1 | #! perl # mandatory |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
7 | |
7 | |
8 | my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
8 | our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; |
9 | |
9 | |
10 | # paranoia function to overwrite a string-in-place |
10 | # paranoia function to overwrite a string-in-place |
11 | sub nuke_str { |
11 | sub nuke_str { |
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
13 | } |
13 | } |
14 | |
14 | |
15 | sub query { |
15 | sub query { |
16 | my ($ns, $flags, $text) = @_; |
16 | my ($ns, $flags, $text) = @_; |
17 | |
17 | |
18 | my $current = $Coro::current; |
18 | my $current = $Coro::current; |
19 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); |
19 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
20 | Coro::schedule while ref $current; |
20 | Coro::schedule while ref $current; |
21 | |
21 | |
22 | $current |
22 | $current |
23 | } |
23 | } |
24 | |
24 | |
25 | sub can_cleanup { |
25 | sub can_cleanup { |
26 | my ($playerfile, $mtime) = @_; |
26 | my ($pl, $mtime) = @_; |
27 | |
27 | |
28 | my $age = time - $mtime; |
28 | my $age = time - $mtime; |
29 | my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; |
29 | my $level = $pl->ob->level; |
30 | |
30 | |
31 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
31 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
32 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
32 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
33 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
33 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
34 | || $age > 700 * 86400 # 2 years for everybody else |
34 | || $age > 700 * 86400 # 2 years for everybody else |
… | |
… | |
40 | return unless cf::player::find_active $user; |
40 | return unless cf::player::find_active $user; |
41 | |
41 | |
42 | $ns->send_drawinfo ( |
42 | $ns->send_drawinfo ( |
43 | "That player is already logged in on this server. " |
43 | "That player is already logged in on this server. " |
44 | . "If you want to create a new player, choose another name. " |
44 | . "If you want to create a new player, choose another name. " |
45 | . "If you are already a registered player, make sure nobody " |
45 | . "If you have already a registered, make sure nobody " |
46 | . "else is using your account at this time. If you lost your conenction " |
46 | . "else is using your account at this time. If you lost your connection " |
47 | . "then the server will likely timeout within a minute. If you still " |
47 | . "then the server will likely timeout within a minute. If you still " |
48 | . "cannot log-in after a minute, you are still logged in. Make sure " |
48 | . "cannot log-in after a minute, you are still logged in. Make sure " |
49 | . "you do not have another client running. If you use windows, reboot, " |
49 | . "you do not have another client running. If you use windows, reboot, " |
50 | . "this will fix anything.", |
50 | . "this will fix anything.", |
51 | cf::NDI_RED |
51 | cf::NDI_RED |
52 | ); |
52 | ); |
53 | |
53 | |
54 | 1 |
54 | 1 |
55 | } |
55 | } |
56 | |
56 | |
57 | sub check_clean_save { |
57 | sub safe_spot($$$) { |
|
|
58 | my ($m, $x, $y) = @_; |
|
|
59 | |
|
|
60 | return 0; |
|
|
61 | warn join ":", $m->at ($x, $y);#d# |
|
|
62 | warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
|
|
63 | return 0; |
|
|
64 | |
|
|
65 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
|
|
66 | } |
|
|
67 | |
|
|
68 | sub enter_map { |
58 | my ($pl) = @_; |
69 | my ($pl) = @_; |
59 | |
70 | |
60 | unless (delete $pl->{clean_save}) { |
71 | my $ob = $pl->ob; |
61 | #d#TODO |
72 | |
|
|
73 | my ($map, $x, $y) |
|
|
74 | = $ob->{_link_pos} |
|
|
75 | ? @{delete $ob->{_link_pos}} |
|
|
76 | : ($pl->maplevel, $ob->x, $ob->y); |
|
|
77 | |
|
|
78 | $ob->enter_link; |
|
|
79 | |
|
|
80 | my $m = cf::map::find $map; |
|
|
81 | my $time = delete $pl->{unclean_save}; |
|
|
82 | |
|
|
83 | if ($time && $m && !safe_spot $m, $x, $y) { |
|
|
84 | if ($time < $m->{instantiate_time}) { |
|
|
85 | # the map was reset in the meantime |
|
|
86 | my $age = $cf::RUNTIME - $time; |
|
|
87 | |
|
|
88 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
|
|
89 | |
|
|
90 | ($map, $x, $y) = $pl->savebed; |
|
|
91 | |
|
|
92 | if ($age >= $MAX_DISCONNECT_TIME) { |
|
|
93 | $ob->message ( |
|
|
94 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
95 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
|
96 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
97 | . "H<You disconnected too long without having used a savebed.>", |
|
|
98 | cf::NDI_RED |
|
|
99 | ); |
|
|
100 | # kill them. |
|
|
101 | # reminds me of the famous badness 10000 syndrome... |
|
|
102 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
103 | $pl->killer ("a cave-in"); |
|
|
104 | } else { |
|
|
105 | $ob->message ( |
|
|
106 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
107 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
108 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
109 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
|
110 | cf::NDI_RED |
|
|
111 | ); |
|
|
112 | } |
|
|
113 | } else { |
|
|
114 | $ob->message ( |
|
|
115 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
|
|
116 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
|
|
117 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
118 | . "H<Always apply a bed of reality to disconnect from the server.>", |
|
|
119 | cf::NDI_RED |
|
|
120 | ); |
|
|
121 | } |
62 | } |
122 | } |
|
|
123 | |
|
|
124 | $ob->goto ($map, $x, $y); |
63 | } |
125 | } |
64 | |
126 | |
65 | # delete a player directory, be non-blocking AND synchronous... |
127 | # delete a player directory, be non-blocking AND synchronous... |
66 | # (thats hard, so we crap out and fork). |
128 | # (thats hard, so we crap out and fork). |
67 | sub nuke_playerdir { |
129 | sub nuke_playerdir { |
68 | my ($user) = @_; |
130 | my ($user) = @_; |
69 | |
131 | |
70 | aio_stat "$PLAYERDIR/$user"; |
132 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
71 | system "cd \Q$PLAYERDIR\E " |
|
|
72 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
|
|
73 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
|
|
74 | } |
|
|
75 | |
133 | |
76 | sub addme { |
134 | cf::fork_call { |
|
|
135 | rename "$PLAYERDIR/$user", $temp; |
|
|
136 | system "rm", "-rf", $temp; |
|
|
137 | }; |
|
|
138 | } |
|
|
139 | |
|
|
140 | cf::client->attach (on_addme => sub { |
77 | my ($ns) = @_; |
141 | my ($ns) = @_; |
78 | |
142 | |
79 | $ns->destroy if $ns->pl; |
143 | if (!$ns->facecache) |
|
|
144 | { |
|
|
145 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
146 | |
|
|
147 | |
|
|
148 | *** |
|
|
149 | *** WARNING: |
|
|
150 | *** Your client does not support face/image caching, |
|
|
151 | *** or it has been disabled. Face caching is mandatory |
|
|
152 | *** so please enable it or use a newer client. |
|
|
153 | *** |
|
|
154 | *** Look at your client preferences: |
|
|
155 | *** |
|
|
156 | *** CFPlus: all known versions automatically enable the facecache. |
|
|
157 | *** cfclient: use the -cache commandline option. |
|
|
158 | *** cfclient: map will not redraw automatically (bug). |
|
|
159 | *** gcfclient: use -cache commandline option, or enable |
|
|
160 | *** gcfclient: Client => Configure => Map & Image => Cache Images. |
|
|
161 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
|
|
162 | *** |
|
|
163 | *** |
|
|
164 | EOF |
|
|
165 | if ($ns->version =~ /jcrossclient/) { |
|
|
166 | # let them, for now |
|
|
167 | } else { |
|
|
168 | $ns->flush; |
|
|
169 | return $ns->destroy; |
|
|
170 | } |
|
|
171 | |
|
|
172 | # $ns->facecache = true; |
|
|
173 | } |
|
|
174 | |
|
|
175 | if ($ns->mapmode < cf::Map1aCmd) { |
|
|
176 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
177 | |
|
|
178 | |
|
|
179 | *** |
|
|
180 | *** WARNING: |
|
|
181 | *** Your client is too old. Please upgrade to a newer version. |
|
|
182 | EOF |
|
|
183 | |
|
|
184 | $ns->flush; |
|
|
185 | return $ns->destroy; |
|
|
186 | } |
|
|
187 | |
|
|
188 | $ns->pl and return $ns->destroy; |
80 | |
189 | |
81 | $ns->async (sub { |
190 | $ns->async (sub { |
|
|
191 | $Coro::current->{desc} = "addme init"; |
|
|
192 | |
82 | my ($user, $pass); |
193 | my ($user, $pass); |
83 | |
194 | |
84 | $ns->send_packet ("addme_success"); |
195 | $ns->send_packet ("addme_success"); |
85 | |
196 | |
86 | for (;;) { |
197 | for (;;) { |
… | |
… | |
99 | $ns->send_drawinfo ( |
210 | $ns->send_drawinfo ( |
100 | "That username is currently used in another login session. " |
211 | "That username is currently used in another login session. " |
101 | . "Chose another, or wait till the other session has ended.", |
212 | . "Chose another, or wait till the other session has ended.", |
102 | cf::NDI_RED |
213 | cf::NDI_RED |
103 | ); |
214 | ); |
104 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { |
215 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
105 | last; |
216 | last; |
106 | } else { |
217 | } else { |
107 | $ns->send_drawinfo ( |
218 | $ns->send_drawinfo ( |
108 | "Your username contains illegal characters " |
219 | "Your username contains illegal characters " |
109 | . "(only a-z, A-Z and 0-9 are allowed), " |
220 | . "(only a-z, A-Z and 0-9 are allowed), " |
110 | . "or is not between 3 and 18 characters in length.", |
221 | . "or is not between 3 and 18 characters in length.", |
111 | cf::NDI_RED |
222 | cf::NDI_RED |
112 | ); |
223 | ); |
113 | } |
224 | } |
|
|
225 | Coro::Timer::sleep 0.4; |
114 | } |
226 | } |
115 | |
227 | |
116 | check_playing $ns, $user and next; |
228 | check_playing $ns, $user and next; |
|
|
229 | |
|
|
230 | $Coro::current->{desc} = "addme($user) pass"; |
117 | |
231 | |
118 | $ns->send_drawinfo ( |
232 | $ns->send_drawinfo ( |
119 | "Welcome $user, please enter your password now. " |
233 | "Welcome $user, please enter your password now. " |
120 | . "New users should now choose a password. " |
234 | . "New users should now choose a password. " |
121 | . "Anything your client lets you enter is fine.", |
235 | . "Anything your client lets you enter is fine.", |
… | |
… | |
129 | $ns->send_drawinfo ( |
243 | $ns->send_drawinfo ( |
130 | "Try to use at least three characters as your password please, " |
244 | "Try to use at least three characters as your password please, " |
131 | . "that cannot be too much to ask for :)", |
245 | . "that cannot be too much to ask for :)", |
132 | cf::NDI_RED |
246 | cf::NDI_RED |
133 | ); |
247 | ); |
|
|
248 | Coro::Timer::sleep 0.4; |
134 | } |
249 | } |
135 | |
250 | |
136 | # lock this username for the remainder of this login session |
251 | # lock this username for the remainder of this login session |
137 | if ($cf::LOGIN_LOCK{$user}) { |
252 | if ($cf::LOGIN_LOCK{$user}) { |
138 | $ns->send_drawinfo ( |
253 | $ns->send_drawinfo ( |
… | |
… | |
144 | } |
259 | } |
145 | local $cf::LOGIN_LOCK{$user} = 1; |
260 | local $cf::LOGIN_LOCK{$user} = 1; |
146 | |
261 | |
147 | check_playing $ns, $user and next; |
262 | check_playing $ns, $user and next; |
148 | |
263 | |
|
|
264 | $Coro::current->{desc} = "addme($user) check"; |
|
|
265 | |
149 | # try to read the user file and check the password |
266 | # try to read the user file and check the password |
150 | if (my $fh = aio_open cf::player::path $user, O_RDONLY, 0) { |
267 | if (my $pl = cf::player::find $user) { |
|
|
268 | aio_stat $pl->path and next; |
151 | my $mtime = (stat $fh)[9]; |
269 | my $mtime = (stat _)[9]; |
152 | |
|
|
153 | 0 < aio_read $fh, 0, 16384, my $buf, 0 or next; |
|
|
154 | $buf =~ /^password (\S+)$/m or next; |
|
|
155 | my $hash = $1; |
270 | my $hash = $pl->password; |
156 | |
271 | |
157 | if ($hash eq crypt $pass, $hash) { |
272 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
158 | nuke_str $pass; |
273 | nuke_str $pass; |
159 | # password matches, wonderful |
274 | # password matches, wonderful |
160 | my $pl = cf::player::find $user or next; |
275 | my $pl = cf::player::find $user or next; |
161 | $pl->connect ($ns); |
276 | $pl->connect ($ns); |
162 | check_clean_save $pl; |
277 | enter_map $pl; |
163 | last; |
278 | last; |
164 | } elsif (can_cleanup $buf, $mtime) { |
279 | } elsif (can_cleanup $pl, $mtime) { |
165 | Coro::Timer::sleep 1; |
280 | Coro::Timer::sleep 1; |
166 | |
281 | |
167 | $ns->send_drawinfo ( |
282 | $ns->send_drawinfo ( |
168 | "Player exists, but password does not match. If this is your account, " |
283 | "Player exists, but password does not match. If this is your account, " |
169 | . "please try again. If not, you can now decide to take over this account " |
284 | . "please try again. If not, you can now decide to take over this account " |
… | |
… | |
177 | |
292 | |
178 | # check if the file hasn't changed |
293 | # check if the file hasn't changed |
179 | aio_stat cf::player::path $user and next; |
294 | aio_stat cf::player::path $user and next; |
180 | $mtime == (stat _)[9] or next; |
295 | $mtime == (stat _)[9] or next; |
181 | |
296 | |
182 | nuke_playerdir $user; |
297 | $pl->quit_character; |
183 | |
298 | |
184 | # fall through to creation |
299 | # fall through to creation |
185 | } else { |
300 | } else { |
186 | nuke_str $pass; |
301 | nuke_str $pass; |
187 | |
302 | |
… | |
… | |
192 | . "(check for Numlock and other semi-obvious error sources).", |
307 | . "(check for Numlock and other semi-obvious error sources).", |
193 | cf::NDI_RED |
308 | cf::NDI_RED |
194 | ); |
309 | ); |
195 | next; |
310 | next; |
196 | } |
311 | } |
|
|
312 | } else { |
|
|
313 | # unable to load the playerfile: |
|
|
314 | # check wether the player dir exists, which means the file is corrupted or |
|
|
315 | # something very similar. |
|
|
316 | if (!aio_stat cf::player::playerdir $user) { |
|
|
317 | $ns->send_drawinfo ( |
|
|
318 | "Unable to retrieve this player. It might be a locked or broken account. " |
|
|
319 | . "If this is your account, ask a dungeon master for assistance. " |
|
|
320 | . "Otherwise choose a different login name.", |
|
|
321 | cf::NDI_RED |
|
|
322 | ); |
|
|
323 | next; |
|
|
324 | } |
197 | } |
325 | } |
198 | |
326 | |
199 | # the rest of this function is character creation |
327 | # the rest of this function is character creation |
|
|
328 | $Coro::current->{desc} = "addme($user) chargen"; |
200 | |
329 | |
201 | # just to make sure nothing is left over |
330 | # just to make sure nothing is left over |
202 | nuke_playerdir $user; |
331 | nuke_playerdir $user; |
203 | |
332 | |
204 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
333 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
… | |
… | |
208 | nuke_str $pass2; |
337 | nuke_str $pass2; |
209 | $ns->send_drawinfo ( |
338 | $ns->send_drawinfo ( |
210 | "The passwords do not match, please try again.", |
339 | "The passwords do not match, please try again.", |
211 | cf::NDI_RED |
340 | cf::NDI_RED |
212 | ); |
341 | ); |
|
|
342 | Coro::Timer::sleep 0.5; |
213 | next; |
343 | next; |
214 | } |
344 | } |
215 | |
345 | |
216 | nuke_str $pass2; |
346 | nuke_str $pass2; |
217 | |
347 | |
218 | my $pl = cf::player::new $user; |
348 | my $pl = cf::player::new $user; |
219 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
349 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
220 | nuke_str $pass; |
350 | nuke_str $pass; |
221 | $pl->connect ($ns); |
351 | $pl->connect ($ns); |
222 | |
|
|
223 | my $ob = $pl->ob; |
352 | my $ob = $pl->ob; |
|
|
353 | |
|
|
354 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
224 | |
355 | |
225 | while () { |
356 | while () { |
226 | $ob->update_stats; |
357 | $ob->update_stats; |
227 | $pl->save_stats; |
358 | $pl->save_stats; |
228 | |
359 | |
… | |
… | |
238 | $ob->swap_stats ($res - 1, $swap - 1); |
369 | $ob->swap_stats ($res - 1, $swap - 1); |
239 | } |
370 | } |
240 | } else { |
371 | } else { |
241 | $ob->roll_stats; |
372 | $ob->roll_stats; |
242 | } |
373 | } |
|
|
374 | |
|
|
375 | Coro::Timer::sleep 0.2; |
243 | } |
376 | } |
244 | |
377 | |
245 | $ob->set_animation (2); |
378 | $ob->set_animation (2); |
246 | $ob->add_statbonus; |
379 | $ob->add_statbonus; |
247 | |
380 | |
248 | $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
381 | while () { |
249 | $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
382 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
|
|
383 | my $msg = $ob->msg; |
|
|
384 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
|
385 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
|
|
386 | |
|
|
387 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
250 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
388 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
251 | |
389 | |
252 | $ns->state (cf::ST_CHANGE_CLASS); |
390 | last if $res =~ /[dD]/; |
|
|
391 | |
|
|
392 | $pl->chargen_race_next; |
|
|
393 | Coro::Timer::sleep 0.2; |
|
|
394 | } |
|
|
395 | |
|
|
396 | $pl->chargen_race_done; |
|
|
397 | |
|
|
398 | while () { |
|
|
399 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
400 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
|
|
401 | |
|
|
402 | if ($res =~ /^[fF]/) { |
|
|
403 | $pl->gender (1); |
|
|
404 | last; |
|
|
405 | } elsif ($res =~ /^[mM]/) { |
|
|
406 | $pl->gender (0); |
|
|
407 | last; |
|
|
408 | } |
|
|
409 | Coro::Timer::sleep 0.2; |
|
|
410 | } |
|
|
411 | |
|
|
412 | $ob->reply (undef, "Welcome to Deliantra!"); |
|
|
413 | |
253 | delete $pl->{deny_save};#d# too early |
414 | delete $pl->{deny_save}; |
254 | |
415 | |
255 | last; |
416 | last; |
256 | } |
417 | } |
257 | }); |
418 | }); |
258 | } |
419 | }); |
259 | |
420 | |
260 | cf::register_command quit => sub { |
421 | cf::register_command quit => sub { |
261 | my ($ob, $arg) = @_; |
422 | my ($ob, $arg) = @_; |
262 | |
423 | |
263 | $ob->reply (undef, |
424 | $ob->reply (undef, |
… | |
… | |
279 | } else { |
440 | } else { |
280 | $ob->reply (undef, |
441 | $ob->reply (undef, |
281 | "Ok, quitting, hope to see you again.", |
442 | "Ok, quitting, hope to see you again.", |
282 | cf::NDI_UNIQUE | cf::NDI_RED); |
443 | cf::NDI_UNIQUE | cf::NDI_RED); |
283 | $pl->ns->flush; |
444 | $pl->ns->flush; |
284 | $pl->quit_character; |
445 | cf::async { $pl->quit_character }; |
285 | } |
446 | } |
286 | }); |
447 | }); |
287 | }; |
448 | }; |
288 | |
449 | |
289 | cf::object->attach ( |
450 | cf::object->attach ( |
… | |
… | |
291 | on_apply => sub { |
452 | on_apply => sub { |
292 | my ($bed, $ob) = @_; |
453 | my ($bed, $ob) = @_; |
293 | |
454 | |
294 | return cf::override 0 unless $ob->type == cf::PLAYER; |
455 | return cf::override 0 unless $ob->type == cf::PLAYER; |
295 | |
456 | |
296 | my $pl = $ob->pl; |
457 | my $pl = $ob->contr; |
297 | |
458 | |
298 | # update respawn position |
459 | # update respawn position |
299 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
460 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
|
|
461 | cf::async { $pl->save }; |
300 | |
462 | |
301 | $pl->killer ("left"); |
463 | $pl->killer ("left"); |
302 | $ob->check_score; |
464 | $ob->check_score; |
303 | |
465 | |
304 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
466 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
… | |
… | |
307 | if ($_[0] !~ /^[yY]/) { |
469 | if ($_[0] !~ /^[yY]/) { |
308 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
470 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
309 | $pl->deactivate; |
471 | $pl->deactivate; |
310 | $pl->ns->destroy; |
472 | $pl->ns->destroy; |
311 | } else { |
473 | } else { |
312 | cf::async { |
474 | cf::async { $pl->save }; |
313 | $pl->{clean_save} = 1; |
|
|
314 | $pl->save; |
|
|
315 | }; |
|
|
316 | } |
475 | } |
317 | }); |
476 | }); |
318 | }, |
477 | }, |
319 | ); |
478 | ); |
320 | |
479 | |
… | |
… | |
331 | |
490 | |
332 | if ($cleanly) { |
491 | if ($cleanly) { |
333 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
492 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
334 | } else { |
493 | } else { |
335 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
494 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
|
|
495 | $pl->{unclean_save} = $cf::RUNTIME; |
336 | } |
496 | } |
337 | }, |
497 | }, |
338 | ); |
498 | ); |
339 | |
499 | |
340 | cf::client->attach ( |
|
|
341 | on_addme => \&addme, |
|
|
342 | ); |
|
|
343 | |
|
|
344 | ############################################################################# |
500 | ############################################################################# |
345 | |
501 | |
346 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
502 | our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs |
347 | our $SWAP_TIMEOUT = 30; # time after which an unused player is evicted form memory |
503 | our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds |
348 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
|
|
349 | our $SAVE_INTERVAL = 0.1; # save at max. one player every $SAVE_INTERVAL |
|
|
350 | |
504 | |
351 | our $SCHEDULER = cf::async_ext { |
505 | our $SCHEDULER = cf::async_ext { |
|
|
506 | $Coro::current->{desc} = "player scheduler"; |
|
|
507 | |
352 | while () { |
508 | while () { |
353 | Coro::Timer::sleep $SCHEDULE_INTERVAL; |
509 | Coro::EV::timer_once $SCHEDULE_INTERVAL; |
354 | |
510 | |
355 | # this weird form of iteration over values is used because |
511 | # this weird form of iteration over values is used because |
356 | # the hash changes underneath us frequently, and for |
512 | # the hash changes underneath us frequently, and for |
357 | # keeps a direct reference to the value without (in 5.8 perls) |
513 | # keeps a direct reference to the value without (in 5.8 perls) |
358 | # keeping a reference, so this is prone to crashes or worse. |
514 | # keeping a reference, so this is prone to crashes or worse. |
… | |
… | |
363 | $pl->valid or next; |
519 | $pl->valid or next; |
364 | |
520 | |
365 | eval { |
521 | eval { |
366 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
522 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
367 | $pl->save; |
523 | $pl->save; |
368 | Coro::Timer::sleep $SAVE_INTERVAL; |
524 | |
|
|
525 | unless ($pl->active || $pl->ns) { |
|
|
526 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
|
|
527 | my $ob = $pl->ob; |
|
|
528 | |
|
|
529 | my $pl_ref = $pl->refcnt_cnt; |
|
|
530 | my $ob_ref = $ob->refcnt_cnt; |
|
|
531 | |
|
|
532 | ## pl_ref == $pl + ob->contr + %cf::PLAYER |
|
|
533 | ## ob_ref == $ob + pl->observe + simply being an object |
|
|
534 | if ($pl_ref == 3 && $ob_ref == 3) { |
|
|
535 | warn "player-scheduler destroy ", $ob->name;#d# |
|
|
536 | |
|
|
537 | # remove from sight and get fresh "copies" |
|
|
538 | $pl = delete $cf::PLAYER{$ob->name}; |
|
|
539 | $ob = $pl->ob; |
|
|
540 | |
|
|
541 | $pl->destroy; # destroys $ob |
|
|
542 | } else { |
|
|
543 | my $a_ = $pl->refcnt;#d# |
|
|
544 | my $b_ = $ob->refcnt;#d# |
|
|
545 | |
|
|
546 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
|
|
547 | } |
|
|
548 | } |
369 | } |
549 | } |
370 | }; |
550 | }; |
371 | warn $@ if $@; |
551 | warn $@ if $@; |
372 | Coro::cede; |
552 | Coro::cede; |
373 | }; |
553 | }; |