… | |
… | |
92 | # the map was reset in the meantime |
92 | # the map was reset in the meantime |
93 | my $age = $cf::RUNTIME - $time; |
93 | my $age = $cf::RUNTIME - $time; |
94 | |
94 | |
95 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
95 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
96 | |
96 | |
97 | ($map, $x, $y) = $pl->savebed; |
|
|
98 | |
|
|
99 | if ($age >= $MAX_DISCONNECT_TIME) { |
97 | if ($age >= $MAX_DISCONNECT_TIME) { |
100 | $ob->message ( |
98 | $ob->message ( |
101 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
99 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
102 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
100 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
103 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
101 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
… | |
… | |
105 | cf::NDI_RED |
103 | cf::NDI_RED |
106 | ); |
104 | ); |
107 | # kill them. |
105 | # kill them. |
108 | # reminds me of the famous badness 10000 syndrome... |
106 | # reminds me of the famous badness 10000 syndrome... |
109 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
107 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
108 | my $killer = cf::arch::get "killer_login"; |
110 | $pl->killer ("a cave-in"); |
109 | $pl->killer ($killer); |
|
|
110 | $killer->destroy; |
111 | } else { |
111 | } else { |
|
|
112 | ($map, $x, $y) = $pl->savebed; |
|
|
113 | |
112 | $ob->message ( |
114 | $ob->message ( |
113 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
115 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
114 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
116 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
115 | . "Better use a savebed next time, much worse things could have happened... " |
117 | . "Better use a savebed next time, much worse things could have happened... " |
116 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
118 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
… | |
… | |
465 | |
467 | |
466 | # update respawn position |
468 | # update respawn position |
467 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
469 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
468 | cf::async { $pl->save }; |
470 | cf::async { $pl->save }; |
469 | |
471 | |
|
|
472 | my $killer = cf::arch::get "killer_logout"; |
470 | $pl->killer ("left"); |
473 | $pl->killer ($killer); |
|
|
474 | $killer->destroy; |
471 | $ob->check_score; |
475 | $ob->check_score; |
472 | |
476 | |
473 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
477 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
474 | |
478 | |
475 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
479 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
… | |
… | |
497 | |
501 | |
498 | if ($cleanly) { |
502 | if ($cleanly) { |
499 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
503 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
500 | } else { |
504 | } else { |
501 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
505 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
502 | warn "unclean\n" unless safe_spot $pl;#d# |
|
|
503 | $pl->{unclean_save} = $cf::RUNTIME |
506 | $pl->{unclean_save} = $cf::RUNTIME |
504 | unless safe_spot $pl; |
507 | unless safe_spot $pl; |
505 | } |
508 | } |
506 | }, |
509 | }, |
507 | ); |
510 | ); |
… | |
… | |
550 | $pl->destroy; # destroys $ob |
553 | $pl->destroy; # destroys $ob |
551 | } else { |
554 | } else { |
552 | my $a_ = $pl->refcnt;#d# |
555 | my $a_ = $pl->refcnt;#d# |
553 | my $b_ = $ob->refcnt;#d# |
556 | my $b_ = $ob->refcnt;#d# |
554 | |
557 | |
555 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
558 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d# |
556 | } |
559 | } |
557 | } |
560 | } |
558 | } |
561 | } |
559 | }; |
562 | }; |
560 | warn $@ if $@; |
563 | warn $@ if $@; |
561 | Coro::cede; |
564 | cf::cede_to_tick; |
562 | }; |
565 | }; |
563 | } |
566 | } |
564 | }; |
567 | }; |
565 | |
568 | |
566 | $SCHEDULER->prio (1); |
569 | $SCHEDULER->prio (1); |