1 |
#! perl # MANDATORY |
2 |
|
3 |
# login handling |
4 |
|
5 |
use Fcntl; |
6 |
use Coro::AIO; |
7 |
use List::Util qw(min max); |
8 |
|
9 |
# paranoia function to overwrite a string-in-place |
10 |
sub nuke_str { |
11 |
substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
12 |
} |
13 |
|
14 |
sub query { |
15 |
my ($ns, $flags, $text) = @_; |
16 |
|
17 |
my $current = $Coro::current; |
18 |
$ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
19 |
Coro::schedule while ref $current; |
20 |
|
21 |
$current |
22 |
} |
23 |
|
24 |
sub can_cleanup { |
25 |
my ($pl, $mtime) = @_; |
26 |
|
27 |
my $age = time - $mtime; |
28 |
my $level = $pl->ob->level; |
29 |
|
30 |
($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
31 |
|| ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
32 |
|| ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
33 |
|| $age > 700 * 86400 # 2 years for everybody else |
34 |
} |
35 |
|
36 |
sub check_playing { |
37 |
my ($ns, $user) = @_; |
38 |
|
39 |
return unless cf::player::find_active $user; |
40 |
|
41 |
$ns->send_drawinfo ( |
42 |
"That player is already logged in on this server. " |
43 |
. "If you want to create a new player, choose another name. " |
44 |
. "If you are already a registered player, make sure nobody " |
45 |
. "else is using your account at this time. If you lost your conenction " |
46 |
. "then the server will likely timeout within a minute. If you still " |
47 |
. "cannot log-in after a minute, you are still logged in. Make sure " |
48 |
. "you do not have another client running. If you use windows, reboot, " |
49 |
. "this will fix anything.", |
50 |
cf::NDI_RED |
51 |
); |
52 |
|
53 |
1 |
54 |
} |
55 |
|
56 |
sub enter_map { |
57 |
my ($pl) = @_; |
58 |
|
59 |
my ($map, $x, $y) |
60 |
= $pl->ob->{_link_pos} |
61 |
? @{delete $pl->ob->{_link_pos}} |
62 |
: ($pl->maplevel, $pl->ob->x, $pl->ob->y); |
63 |
|
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$pl->ob->enter_link; |
65 |
|
66 |
if (my $time = delete $pl->{unclean_save}) { |
67 |
if (my $m = cf::map::find $map) { |
68 |
if ($time < $m->{instantiate_time}) { |
69 |
# the map was reset in the meantime |
70 |
my $age = $cf::RUNTIME - $time; |
71 |
warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# |
72 |
|
73 |
# for now, just go back to savebed |
74 |
($map, $x, $y) = $pl->savebed; |
75 |
|
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$pl->ns->send_drawinfo ( |
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"You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
78 |
. "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
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. "Better use a savebed next time, much worse things could have happened...", |
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cf::NDI_RED |
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); |
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} else { |
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$pl->ns->send_drawinfo ( |
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"You didn't use a bed to reality to leave this realm. This is very dangerous, " |
85 |
. "as lots of things could happen when you leave by other means, such as cave-ins, " |
86 |
. "or monsters suddenly snapping your body. Better use a savebed next time.", |
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cf::NDI_RED |
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); |
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} |
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} |
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} |
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|
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$pl->ob->goto ($map, $x, $y); |
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} |
95 |
|
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# delete a player directory, be non-blocking AND synchronous... |
97 |
# (thats hard, so we crap out and fork). |
98 |
sub nuke_playerdir { |
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my ($user) = @_; |
100 |
|
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aio_stat "$PLAYERDIR/$user"; |
102 |
system "cd \Q$PLAYERDIR\E " |
103 |
. "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
104 |
. "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
105 |
} |
106 |
|
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sub send_capabilities { |
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my ($ns) = @_; |
109 |
|
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return unless $ns->extcmd; |
111 |
|
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$ns->ext_event (capabilities => |
113 |
# id, name, flags (1 == 2d), edge length |
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tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]], |
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); |
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} |
117 |
|
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sub setup { |
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my ($ns, $args) = @_; |
120 |
|
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# run through the cmds of setup |
122 |
# syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ... |
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# |
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# we send the status of the cmd back, or a FALSE is the cmd is the server unknown |
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# The client then must sort this out |
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|
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my %setup = split / +/, $args; |
128 |
while (my ($k, $v) = each %setup) { |
129 |
if ($k eq "sound") { |
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$ns->sound ($v); |
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|
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} elsif ($k eq "exp64") { |
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$setup{$k} = 1; |
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|
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} elsif ($k eq "spellmon") { |
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$ns->monitor_spells ($v); |
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|
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} elsif ($k eq "darkness") { |
139 |
$ns->darkness ($v); |
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|
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} elsif ($k eq "map1cmd") { |
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$ns->mapmode (cf::Map1Cmd) if $v > 0; |
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|
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} elsif ($k eq "map1acmd") { |
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$ns->mapmode (cf::Map1aCmd) if $v > 0; |
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|
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} elsif ($k eq "map2cmd") { |
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# gcfclient bug, map1acmd is sent too late |
149 |
$ns->mapmode (cf::Map1aCmd); |
150 |
$setup{$k} = "FALSE"; |
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|
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} elsif ($k eq "newmapcmd") { |
153 |
$ns->newmapcmd ($v); |
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|
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} elsif ($k eq "mapinfocmd") { |
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$ns->mapinfocmd ($v); |
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|
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} elsif ($k eq "extcmd") { |
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$ns->extcmd ($v > 0); |
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send_capabilities $ns; |
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|
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} elsif ($k eq "extmap") { |
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$ns->extmap ($v); |
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|
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} elsif ($k eq "facecache") { |
166 |
if (!$v) { |
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$v = 1; |
168 |
$setup{$k} = $v; |
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$ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED); |
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} |
171 |
|
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$ns->facecache ($v); |
173 |
|
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} elsif ($k eq "faceset") { |
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$ns->faceset (0); |
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$setup{$k} = 0; |
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# $ns->image2 (1) |
178 |
|
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} elsif ($k eq "tileset") { |
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$setup{$k} = $ns->faceset ($v & 1); |
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|
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} elsif ($k eq "itemcmd") { |
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# Version of the item protocol command to use. Currently, |
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# only supported versions are 1 and 2. Using a numeric |
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# value will make it very easy to extend this in the future. |
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$ns->itemcmd ($v) if $v >= 1 && $v <= 2; |
187 |
|
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$setup{$k} = $ns->itemcmd; |
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|
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} elsif ($k eq "mapsize") { |
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my ($x, $y) = split /x/, $v; |
192 |
|
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$ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1); |
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$ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1); |
195 |
|
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$setup{$k} = "${x}x${y}"; |
197 |
|
198 |
} elsif ($k eq "extendedMapInfos") { |
199 |
$ns->ext_mapinfos ($v); |
200 |
|
201 |
} elsif ($k eq "extendedTextInfos") { |
202 |
$ns->has_readable_type ($v); |
203 |
|
204 |
} elsif ($k eq "smoothing") { # cfplus-style smoothing |
205 |
$ns->smoothing ($v); |
206 |
|
207 |
} elsif ($k eq "fxix") { |
208 |
$ns->fxix ($v); |
209 |
|
210 |
} elsif ($k eq "msg") { |
211 |
$ns->can_msg ($v); |
212 |
|
213 |
} elsif ($k eq "excmd") { |
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# we support it |
215 |
|
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} else { |
217 |
# other commands: |
218 |
# sexp: no idea, probably for oudated servers |
219 |
# tick: more stupidity, server should send a tick per tick |
220 |
|
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$setup{$k} = "FALSE"; |
222 |
} |
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} |
224 |
|
225 |
$ns->send_packet (join " ", setup => %setup); |
226 |
|
227 |
cf::datalog setup => |
228 |
request => $args, |
229 |
reply => \%setup, |
230 |
client => $ns->version, |
231 |
; |
232 |
} |
233 |
|
234 |
sub addme { |
235 |
my ($ns) = @_; |
236 |
|
237 |
if (!$ns->facecache) |
238 |
{ |
239 |
$ns->send_drawinfo (<<EOF, cf::NDI_RED); |
240 |
|
241 |
|
242 |
*** |
243 |
*** WARNING: |
244 |
*** Your client does not support face/image caching, |
245 |
*** or it has been disabled. Face caching is mandatory |
246 |
*** so please enable it or use a newer client. |
247 |
*** |
248 |
*** Look at your client preferences: |
249 |
*** |
250 |
*** CFPlus: all known versions automatically enable the facecache. |
251 |
*** cfclient: use the -cache commandline option. |
252 |
*** cfclient: map will not redraw automatically (bug). |
253 |
*** gcfclient: use -cache commandline option, or enable |
254 |
*** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
255 |
*** jcrossclient: your client is broken, use CFPlus or gcfclient. |
256 |
*** |
257 |
*** |
258 |
EOF |
259 |
if ($ns->version =~ /jcrossclient/) { |
260 |
# let them, for now |
261 |
} else { |
262 |
$ns->flush; |
263 |
return $ns->destroy; |
264 |
} |
265 |
|
266 |
# $ns->facecache = true; |
267 |
} |
268 |
|
269 |
if ($ns->mapmode < cf::Map1aCmd) { |
270 |
$ns->send_drawinfo (<<EOF, cf::NDI_RED); |
271 |
|
272 |
|
273 |
*** |
274 |
*** WARNING: |
275 |
*** Your client is too old. Please upgrade to a newer version. |
276 |
EOF |
277 |
|
278 |
$ns->flush; |
279 |
return $ns->destroy; |
280 |
} |
281 |
|
282 |
$ns->pl and return $ns->destroy; |
283 |
|
284 |
$ns->async (sub { |
285 |
my ($user, $pass); |
286 |
|
287 |
$ns->send_packet ("addme_success"); |
288 |
|
289 |
for (;;) { |
290 |
$ns->send_drawinfo ( |
291 |
"Please enter your username now. If you are a new user, " |
292 |
. "make one up that describes your character best. " |
293 |
. "Only letters and digits are allowed, though.", |
294 |
cf::NDI_BLUE |
295 |
); |
296 |
|
297 |
# read username |
298 |
while () { |
299 |
$user = query $ns, 0, "What is your name?\n:"; |
300 |
|
301 |
if ($cf::LOGIN_LOCK{$user}) { |
302 |
$ns->send_drawinfo ( |
303 |
"That username is currently used in another login session. " |
304 |
. "Chose another, or wait till the other session has ended.", |
305 |
cf::NDI_RED |
306 |
); |
307 |
} elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
308 |
last; |
309 |
} else { |
310 |
$ns->send_drawinfo ( |
311 |
"Your username contains illegal characters " |
312 |
. "(only a-z, A-Z and 0-9 are allowed), " |
313 |
. "or is not between 3 and 18 characters in length.", |
314 |
cf::NDI_RED |
315 |
); |
316 |
} |
317 |
} |
318 |
|
319 |
check_playing $ns, $user and next; |
320 |
|
321 |
$ns->send_drawinfo ( |
322 |
"Welcome $user, please enter your password now. " |
323 |
. "New users should now choose a password. " |
324 |
. "Anything your client lets you enter is fine.", |
325 |
cf::NDI_BLUE |
326 |
); |
327 |
|
328 |
# read password |
329 |
while () { |
330 |
$pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; |
331 |
last if $pass =~ /.../; |
332 |
$ns->send_drawinfo ( |
333 |
"Try to use at least three characters as your password please, " |
334 |
. "that cannot be too much to ask for :)", |
335 |
cf::NDI_RED |
336 |
); |
337 |
} |
338 |
|
339 |
# lock this username for the remainder of this login session |
340 |
if ($cf::LOGIN_LOCK{$user}) { |
341 |
$ns->send_drawinfo ( |
342 |
"That username is currently used in another login session. " |
343 |
. "Chose another, or wait till the other session has ended.", |
344 |
cf::NDI_RED |
345 |
); |
346 |
next; |
347 |
} |
348 |
local $cf::LOGIN_LOCK{$user} = 1; |
349 |
|
350 |
check_playing $ns, $user and next; |
351 |
|
352 |
# try to read the user file and check the password |
353 |
if (my $pl = cf::player::find $user) { |
354 |
aio_stat $pl->path and next; |
355 |
my $mtime = (stat _)[9]; |
356 |
my $hash = $pl->password; |
357 |
|
358 |
if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
359 |
nuke_str $pass; |
360 |
# password matches, wonderful |
361 |
my $pl = cf::player::find $user or next; |
362 |
$pl->connect ($ns); |
363 |
enter_map $pl; |
364 |
last; |
365 |
} elsif (can_cleanup $pl, $mtime) { |
366 |
Coro::Timer::sleep 1; |
367 |
|
368 |
$ns->send_drawinfo ( |
369 |
"Player exists, but password does not match. If this is your account, " |
370 |
. "please try again. If not, you can now decide to take over this account " |
371 |
. "because it has not been in-use for some time.", |
372 |
cf::NDI_RED |
373 |
); |
374 |
|
375 |
#TODO: nuke_str |
376 |
(query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
377 |
or next; |
378 |
|
379 |
# check if the file hasn't changed |
380 |
aio_stat cf::player::path $user and next; |
381 |
$mtime == (stat _)[9] or next; |
382 |
|
383 |
$pl->quit_character; |
384 |
|
385 |
# fall through to creation |
386 |
} else { |
387 |
nuke_str $pass; |
388 |
|
389 |
Coro::Timer::sleep 1; |
390 |
|
391 |
$ns->send_drawinfo ( |
392 |
"Wrong username or password. Please try again " |
393 |
. "(check for Numlock and other semi-obvious error sources).", |
394 |
cf::NDI_RED |
395 |
); |
396 |
next; |
397 |
} |
398 |
} else { |
399 |
# unable to load the playerfile: |
400 |
# check wether the player dir exists, which means the file is corrupted or |
401 |
# something very similar. |
402 |
if (!aio_stat cf::player::playerdir $user) { |
403 |
$ns->send_drawinfo ( |
404 |
"Unable to retrieve this player. It might be a locked or broken account. " |
405 |
. "If this is your account, ask a dungeon master for assistance. " |
406 |
. "Otherwise choose a different login name.", |
407 |
cf::NDI_RED |
408 |
); |
409 |
next; |
410 |
} |
411 |
} |
412 |
|
413 |
# the rest of this function is character creation |
414 |
|
415 |
# just to make sure nothing is left over |
416 |
nuke_playerdir $user; |
417 |
|
418 |
my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
419 |
|
420 |
if ($pass2 ne $pass) { |
421 |
nuke_str $pass; |
422 |
nuke_str $pass2; |
423 |
$ns->send_drawinfo ( |
424 |
"The passwords do not match, please try again.", |
425 |
cf::NDI_RED |
426 |
); |
427 |
next; |
428 |
} |
429 |
|
430 |
nuke_str $pass2; |
431 |
|
432 |
my $pl = cf::player::new $user; |
433 |
$pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
434 |
nuke_str $pass; |
435 |
$pl->connect ($ns); |
436 |
my $ob = $pl->ob; |
437 |
|
438 |
$ob->goto ($pl->maplevel, $ob->x, $ob->y); |
439 |
|
440 |
while () { |
441 |
$ob->update_stats; |
442 |
$pl->save_stats; |
443 |
|
444 |
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
445 |
"[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
446 |
|
447 |
if ($res =~ /^[Nn]/) { |
448 |
last; |
449 |
} elsif ($res > 0 && $res <= 7) { |
450 |
my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
451 |
|
452 |
if ($swap > 0 && $swap <= 7) { |
453 |
$ob->swap_stats ($res - 1, $swap - 1); |
454 |
} |
455 |
} else { |
456 |
$ob->roll_stats; |
457 |
} |
458 |
} |
459 |
|
460 |
$ob->set_animation (2); |
461 |
$ob->add_statbonus; |
462 |
|
463 |
while () { |
464 |
$ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); |
465 |
my $msg = $ob->msg; |
466 |
$msg =~ s/(?<=\S)\n(?=\S)/ /g; |
467 |
$ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); |
468 |
|
469 |
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
470 |
"Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
471 |
|
472 |
last if $res =~ /[dD]/; |
473 |
|
474 |
$pl->chargen_race_next; |
475 |
} |
476 |
|
477 |
$pl->chargen_race_done; |
478 |
|
479 |
delete $pl->{deny_save}; |
480 |
|
481 |
last; |
482 |
} |
483 |
}); |
484 |
} |
485 |
|
486 |
cf::register_command quit => sub { |
487 |
my ($ob, $arg) = @_; |
488 |
|
489 |
$ob->reply (undef, |
490 |
"Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
491 |
. "If you are sure you want to do this, then use the quit_character command instead of quit.", |
492 |
cf::NDI_UNIQUE | cf::NDI_RED); |
493 |
}; |
494 |
|
495 |
cf::register_command quit_character => sub { |
496 |
my ($ob, $arg) = @_; |
497 |
|
498 |
my $pl = $ob->contr; |
499 |
|
500 |
$pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
501 |
if ($_[0] !~ /^[yY]/) { |
502 |
$ob->reply (undef, |
503 |
"Ok, not not quitting then.", |
504 |
cf::NDI_UNIQUE | cf::NDI_RED); |
505 |
} else { |
506 |
$ob->reply (undef, |
507 |
"Ok, quitting, hope to see you again.", |
508 |
cf::NDI_UNIQUE | cf::NDI_RED); |
509 |
$pl->ns->flush; |
510 |
cf::async { $pl->quit_character }; |
511 |
} |
512 |
}); |
513 |
}; |
514 |
|
515 |
cf::object->attach ( |
516 |
type => cf::SAVEBED, |
517 |
on_apply => sub { |
518 |
my ($bed, $ob) = @_; |
519 |
|
520 |
return cf::override 0 unless $ob->type == cf::PLAYER; |
521 |
|
522 |
my $pl = $ob->contr; |
523 |
|
524 |
# update respawn position |
525 |
$pl->savebed ($bed->map->path, $bed->x, $bed->y); |
526 |
cf::async { $pl->save }; |
527 |
|
528 |
$pl->killer ("left"); |
529 |
$ob->check_score; |
530 |
|
531 |
$ob->reply (undef, "In the future, you will wake up here when you die."); |
532 |
|
533 |
$pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
534 |
if ($_[0] !~ /^[yY]/) { |
535 |
$pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
536 |
$pl->deactivate; |
537 |
$pl->ns->destroy; |
538 |
} else { |
539 |
cf::async { $pl->save }; |
540 |
} |
541 |
}); |
542 |
}, |
543 |
); |
544 |
|
545 |
cf::player->attach ( |
546 |
on_login => sub { |
547 |
my ($pl) = @_; |
548 |
my $name = $pl->ob->name; |
549 |
|
550 |
$_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
551 |
}, |
552 |
on_logout => sub { |
553 |
my ($pl, $cleanly) = @_; |
554 |
my $name = $pl->ob->name; |
555 |
|
556 |
if ($cleanly) { |
557 |
$_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
558 |
} else { |
559 |
$_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
560 |
$pl->{unclean_save} = $cf::RUNTIME; |
561 |
} |
562 |
}, |
563 |
); |
564 |
|
565 |
cf::client->attach ( |
566 |
on_addme => \&addme, |
567 |
on_setup => \&setup, |
568 |
); |
569 |
|
570 |
############################################################################# |
571 |
|
572 |
our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
573 |
our $SAVE_TIMEOUT = 20; # save players every n seconds |
574 |
|
575 |
our $SCHEDULER = cf::async_ext { |
576 |
my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
577 |
while () { |
578 |
$schedule_interval->next; |
579 |
|
580 |
# this weird form of iteration over values is used because |
581 |
# the hash changes underneath us frequently, and for |
582 |
# keeps a direct reference to the value without (in 5.8 perls) |
583 |
# keeping a reference, so this is prone to crashes or worse. |
584 |
my @players = keys %cf::PLAYER; |
585 |
for (@players) { |
586 |
my $pl = $cf::PLAYER{$_} |
587 |
or next; |
588 |
$pl->valid or next; |
589 |
|
590 |
eval { |
591 |
if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
592 |
cf::wait_for_tick_begin; |
593 |
$pl->save; |
594 |
|
595 |
unless ($pl->active || $pl->ns) { |
596 |
# check refcounts, this is tricky and needs to be adjusted to fit server internals |
597 |
my $ob = $pl->ob; |
598 |
|
599 |
my $pl_ref = $pl->refcnt_cnt; |
600 |
my $ob_ref = $ob->refcnt_cnt; |
601 |
|
602 |
## pl_ref == $pl + ob->contr + %cf::PLAYER |
603 |
## ob_ref == $ob + pl->observe + simply being an object |
604 |
if ($pl_ref == 3 && $ob_ref == 3) { |
605 |
warn "player-scheduler destroy ", $ob->name;#d# |
606 |
|
607 |
# remove from sight and get fresh "copies" |
608 |
$pl = delete $cf::PLAYER{$ob->name}; |
609 |
$ob = $pl->ob; |
610 |
|
611 |
$ob->destroy; |
612 |
$pl->destroy; |
613 |
} else { |
614 |
my $a_ = $pl->refcnt;#d# |
615 |
my $b_ = $ob->refcnt;#d# |
616 |
|
617 |
warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
618 |
} |
619 |
} |
620 |
} |
621 |
}; |
622 |
warn $@ if $@; |
623 |
Coro::cede; |
624 |
}; |
625 |
} |
626 |
}; |
627 |
|
628 |
$SCHEDULER->prio (1); |
629 |
|