1 |
#! perl # mandatory |
2 |
|
3 |
# login handling |
4 |
|
5 |
use Fcntl; |
6 |
use Coro::AIO; |
7 |
use List::Util qw(min max); |
8 |
|
9 |
our %EXT_SETUP; |
10 |
|
11 |
# paranoia function to overwrite a string-in-place |
12 |
sub nuke_str { |
13 |
substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
14 |
} |
15 |
|
16 |
sub query { |
17 |
my ($ns, $flags, $text) = @_; |
18 |
|
19 |
my $current = $Coro::current; |
20 |
$ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
21 |
Coro::schedule while ref $current; |
22 |
|
23 |
$current |
24 |
} |
25 |
|
26 |
sub can_cleanup { |
27 |
my ($pl, $mtime) = @_; |
28 |
|
29 |
my $age = time - $mtime; |
30 |
my $level = $pl->ob->level; |
31 |
|
32 |
($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
33 |
|| ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
34 |
|| ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
35 |
|| $age > 700 * 86400 # 2 years for everybody else |
36 |
} |
37 |
|
38 |
sub check_playing { |
39 |
my ($ns, $user) = @_; |
40 |
|
41 |
return unless cf::player::find_active $user; |
42 |
|
43 |
$ns->send_drawinfo ( |
44 |
"That player is already logged in on this server. " |
45 |
. "If you want to create a new player, choose another name. " |
46 |
. "If you are already a registered player, make sure nobody " |
47 |
. "else is using your account at this time. If you lost your conenction " |
48 |
. "then the server will likely timeout within a minute. If you still " |
49 |
. "cannot log-in after a minute, you are still logged in. Make sure " |
50 |
. "you do not have another client running. If you use windows, reboot, " |
51 |
. "this will fix anything.", |
52 |
cf::NDI_RED |
53 |
); |
54 |
|
55 |
1 |
56 |
} |
57 |
|
58 |
sub enter_map { |
59 |
my ($pl) = @_; |
60 |
|
61 |
my ($map, $x, $y) |
62 |
= $pl->ob->{_link_pos} |
63 |
? @{delete $pl->ob->{_link_pos}} |
64 |
: ($pl->maplevel, $pl->ob->x, $pl->ob->y); |
65 |
|
66 |
$pl->ob->enter_link; |
67 |
|
68 |
if (my $time = delete $pl->{unclean_save}) { |
69 |
if (my $m = cf::map::find $map) { |
70 |
if ($time < $m->{instantiate_time}) { |
71 |
# the map was reset in the meantime |
72 |
my $age = $cf::RUNTIME - $time; |
73 |
warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# |
74 |
|
75 |
# for now, just go back to savebed |
76 |
($map, $x, $y) = $pl->savebed; |
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|
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$pl->ns->send_drawinfo ( |
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"You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
80 |
. "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
81 |
. "Better use a savebed next time, much worse things could have happened...", |
82 |
cf::NDI_RED |
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); |
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} else { |
85 |
$pl->ns->send_drawinfo ( |
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"You didn't use a bed to reality to leave this realm. This is very dangerous, " |
87 |
. "as lots of things could happen when you leave by other means, such as cave-ins, " |
88 |
. "or monsters suddenly snapping your body. Better use a savebed next time.", |
89 |
cf::NDI_RED |
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); |
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} |
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} |
93 |
} |
94 |
|
95 |
$pl->ob->goto ($map, $x, $y); |
96 |
} |
97 |
|
98 |
# delete a player directory, be non-blocking AND synchronous... |
99 |
# (thats hard, so we crap out and fork). |
100 |
sub nuke_playerdir { |
101 |
my ($user) = @_; |
102 |
|
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aio_stat "$PLAYERDIR/$user"; |
104 |
system "cd \Q$PLAYERDIR\E " |
105 |
. "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
106 |
. "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
107 |
} |
108 |
|
109 |
sub send_capabilities { |
110 |
my ($ns) = @_; |
111 |
|
112 |
return unless $ns->extcmd; |
113 |
|
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$ns->ext_event (capabilities => |
115 |
# id, name, flags (1 == 2d), edge length |
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tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]], |
117 |
); |
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} |
119 |
|
120 |
sub setup { |
121 |
my ($ns, $args) = @_; |
122 |
|
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# run through the cmds of setup |
124 |
# syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ... |
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# |
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# we send the status of the cmd back, or a FALSE is the cmd is the server unknown |
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# The client then must sort this out |
128 |
|
129 |
my %setup = split / +/, $args; |
130 |
while (my ($k, $v) = each %setup) { |
131 |
if ($k eq "sound") { |
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$ns->sound ($v); |
133 |
|
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} elsif ($k eq "exp64") { |
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$setup{$k} = 1; |
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|
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} elsif ($k eq "spellmon") { |
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$ns->monitor_spells ($v); |
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|
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} elsif ($k eq "darkness") { |
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$ns->darkness ($v); |
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|
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} elsif ($k eq "map1cmd") { |
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$ns->mapmode (cf::Map1Cmd) if $v > 0; |
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|
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} elsif ($k eq "map1acmd") { |
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$ns->mapmode (cf::Map1aCmd) if $v > 0; |
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|
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} elsif ($k eq "map2cmd") { |
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# gcfclient bug, map1acmd is sent too late |
151 |
$ns->mapmode (cf::Map1aCmd); |
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$setup{$k} = "FALSE"; |
153 |
|
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} elsif ($k eq "newmapcmd") { |
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$ns->newmapcmd ($v); |
156 |
|
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} elsif ($k eq "mapinfocmd") { |
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$ns->mapinfocmd ($v); |
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|
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} elsif ($k eq "extcmd") { |
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$ns->extcmd ($v > 0); |
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send_capabilities $ns; |
163 |
|
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} elsif ($k eq "extmap") { |
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$ns->extmap ($v); |
166 |
|
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} elsif ($k eq "facecache") { |
168 |
if (!$v) { |
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$v = 1; |
170 |
$setup{$k} = $v; |
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$ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED); |
172 |
} |
173 |
|
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$ns->facecache ($v); |
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|
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} elsif ($k eq "faceset") { |
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$ns->faceset (0); |
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$setup{$k} = 0; |
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# $ns->image2 (1) |
180 |
|
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} elsif ($k eq "tileset") { |
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$setup{$k} = $ns->faceset ($v & 1); |
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|
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} elsif ($k eq "itemcmd") { |
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# Version of the item protocol command to use. Currently, |
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# only supported versions are 1 and 2. Using a numeric |
187 |
# value will make it very easy to extend this in the future. |
188 |
$ns->itemcmd ($v) if $v >= 1 && $v <= 2; |
189 |
|
190 |
$setup{$k} = $ns->itemcmd; |
191 |
|
192 |
} elsif ($k eq "mapsize") { |
193 |
my ($x, $y) = split /x/, $v; |
194 |
|
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$ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1); |
196 |
$ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1); |
197 |
|
198 |
$setup{$k} = "${x}x${y}"; |
199 |
|
200 |
} elsif ($k eq "extendedMapInfos") { |
201 |
$ns->ext_mapinfos ($v); |
202 |
|
203 |
} elsif ($k eq "extendedTextInfos") { |
204 |
$ns->has_readable_type ($v); |
205 |
|
206 |
} elsif ($k eq "smoothing") { # cfplus-style smoothing |
207 |
$ns->smoothing ($v); |
208 |
|
209 |
} elsif ($k eq "fxix") { |
210 |
$ns->fxix ($v); |
211 |
|
212 |
} elsif ($k eq "msg") { |
213 |
$ns->can_msg ($v); |
214 |
|
215 |
} elsif ($k eq "excmd") { |
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# we support it |
217 |
|
218 |
} else { |
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# other commands: |
220 |
# sexp: no idea, probably for oudated servers |
221 |
# tick: more stupidity, server should send a tick per tick |
222 |
|
223 |
$setup{$k} = "FALSE"; |
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} |
225 |
} |
226 |
|
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$ns->send_packet (join " ", setup => %setup); |
228 |
|
229 |
cf::datalog setup => |
230 |
request => $args, |
231 |
reply => \%setup, |
232 |
client => $ns->version, |
233 |
; |
234 |
} |
235 |
|
236 |
sub addme { |
237 |
my ($ns) = @_; |
238 |
|
239 |
if (!$ns->facecache) |
240 |
{ |
241 |
$ns->send_drawinfo (<<EOF, cf::NDI_RED); |
242 |
|
243 |
|
244 |
*** |
245 |
*** WARNING: |
246 |
*** Your client does not support face/image caching, |
247 |
*** or it has been disabled. Face caching is mandatory |
248 |
*** so please enable it or use a newer client. |
249 |
*** |
250 |
*** Look at your client preferences: |
251 |
*** |
252 |
*** CFPlus: all known versions automatically enable the facecache. |
253 |
*** cfclient: use the -cache commandline option. |
254 |
*** cfclient: map will not redraw automatically (bug). |
255 |
*** gcfclient: use -cache commandline option, or enable |
256 |
*** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
257 |
*** jcrossclient: your client is broken, use CFPlus or gcfclient. |
258 |
*** |
259 |
*** |
260 |
EOF |
261 |
if ($ns->version =~ /jcrossclient/) { |
262 |
# let them, for now |
263 |
} else { |
264 |
$ns->flush; |
265 |
return $ns->destroy; |
266 |
} |
267 |
|
268 |
# $ns->facecache = true; |
269 |
} |
270 |
|
271 |
if ($ns->mapmode < cf::Map1aCmd) { |
272 |
$ns->send_drawinfo (<<EOF, cf::NDI_RED); |
273 |
|
274 |
|
275 |
*** |
276 |
*** WARNING: |
277 |
*** Your client is too old. Please upgrade to a newer version. |
278 |
EOF |
279 |
|
280 |
$ns->flush; |
281 |
return $ns->destroy; |
282 |
} |
283 |
|
284 |
$ns->pl and return $ns->destroy; |
285 |
|
286 |
$ns->async (sub { |
287 |
my ($user, $pass); |
288 |
|
289 |
$ns->send_packet ("addme_success"); |
290 |
|
291 |
for (;;) { |
292 |
$ns->send_drawinfo ( |
293 |
"Please enter your username now. If you are a new user, " |
294 |
. "make one up that describes your character best. " |
295 |
. "Only letters and digits are allowed, though.", |
296 |
cf::NDI_BLUE |
297 |
); |
298 |
|
299 |
# read username |
300 |
while () { |
301 |
$user = query $ns, 0, "What is your name?\n:"; |
302 |
|
303 |
if ($cf::LOGIN_LOCK{$user}) { |
304 |
$ns->send_drawinfo ( |
305 |
"That username is currently used in another login session. " |
306 |
. "Chose another, or wait till the other session has ended.", |
307 |
cf::NDI_RED |
308 |
); |
309 |
} elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
310 |
last; |
311 |
} else { |
312 |
$ns->send_drawinfo ( |
313 |
"Your username contains illegal characters " |
314 |
. "(only a-z, A-Z and 0-9 are allowed), " |
315 |
. "or is not between 3 and 18 characters in length.", |
316 |
cf::NDI_RED |
317 |
); |
318 |
} |
319 |
} |
320 |
|
321 |
check_playing $ns, $user and next; |
322 |
|
323 |
$ns->send_drawinfo ( |
324 |
"Welcome $user, please enter your password now. " |
325 |
. "New users should now choose a password. " |
326 |
. "Anything your client lets you enter is fine.", |
327 |
cf::NDI_BLUE |
328 |
); |
329 |
|
330 |
# read password |
331 |
while () { |
332 |
$pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; |
333 |
last if $pass =~ /.../; |
334 |
$ns->send_drawinfo ( |
335 |
"Try to use at least three characters as your password please, " |
336 |
. "that cannot be too much to ask for :)", |
337 |
cf::NDI_RED |
338 |
); |
339 |
} |
340 |
|
341 |
# lock this username for the remainder of this login session |
342 |
if ($cf::LOGIN_LOCK{$user}) { |
343 |
$ns->send_drawinfo ( |
344 |
"That username is currently used in another login session. " |
345 |
. "Chose another, or wait till the other session has ended.", |
346 |
cf::NDI_RED |
347 |
); |
348 |
next; |
349 |
} |
350 |
local $cf::LOGIN_LOCK{$user} = 1; |
351 |
|
352 |
check_playing $ns, $user and next; |
353 |
|
354 |
# try to read the user file and check the password |
355 |
if (my $pl = cf::player::find $user) { |
356 |
aio_stat $pl->path and next; |
357 |
my $mtime = (stat _)[9]; |
358 |
my $hash = $pl->password; |
359 |
|
360 |
if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
361 |
nuke_str $pass; |
362 |
# password matches, wonderful |
363 |
my $pl = cf::player::find $user or next; |
364 |
$pl->connect ($ns); |
365 |
enter_map $pl; |
366 |
last; |
367 |
} elsif (can_cleanup $pl, $mtime) { |
368 |
Coro::Timer::sleep 1; |
369 |
|
370 |
$ns->send_drawinfo ( |
371 |
"Player exists, but password does not match. If this is your account, " |
372 |
. "please try again. If not, you can now decide to take over this account " |
373 |
. "because it has not been in-use for some time.", |
374 |
cf::NDI_RED |
375 |
); |
376 |
|
377 |
#TODO: nuke_str |
378 |
(query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
379 |
or next; |
380 |
|
381 |
# check if the file hasn't changed |
382 |
aio_stat cf::player::path $user and next; |
383 |
$mtime == (stat _)[9] or next; |
384 |
|
385 |
$pl->quit_character; |
386 |
|
387 |
# fall through to creation |
388 |
} else { |
389 |
nuke_str $pass; |
390 |
|
391 |
Coro::Timer::sleep 1; |
392 |
|
393 |
$ns->send_drawinfo ( |
394 |
"Wrong username or password. Please try again " |
395 |
. "(check for Numlock and other semi-obvious error sources).", |
396 |
cf::NDI_RED |
397 |
); |
398 |
next; |
399 |
} |
400 |
} else { |
401 |
# unable to load the playerfile: |
402 |
# check wether the player dir exists, which means the file is corrupted or |
403 |
# something very similar. |
404 |
if (!aio_stat cf::player::playerdir $user) { |
405 |
$ns->send_drawinfo ( |
406 |
"Unable to retrieve this player. It might be a locked or broken account. " |
407 |
. "If this is your account, ask a dungeon master for assistance. " |
408 |
. "Otherwise choose a different login name.", |
409 |
cf::NDI_RED |
410 |
); |
411 |
next; |
412 |
} |
413 |
} |
414 |
|
415 |
# the rest of this function is character creation |
416 |
|
417 |
# just to make sure nothing is left over |
418 |
nuke_playerdir $user; |
419 |
|
420 |
my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
421 |
|
422 |
if ($pass2 ne $pass) { |
423 |
nuke_str $pass; |
424 |
nuke_str $pass2; |
425 |
$ns->send_drawinfo ( |
426 |
"The passwords do not match, please try again.", |
427 |
cf::NDI_RED |
428 |
); |
429 |
next; |
430 |
} |
431 |
|
432 |
nuke_str $pass2; |
433 |
|
434 |
my $pl = cf::player::new $user; |
435 |
$pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
436 |
nuke_str $pass; |
437 |
$pl->connect ($ns); |
438 |
my $ob = $pl->ob; |
439 |
|
440 |
$ob->goto ($pl->maplevel, $ob->x, $ob->y); |
441 |
|
442 |
while () { |
443 |
$ob->update_stats; |
444 |
$pl->save_stats; |
445 |
|
446 |
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
447 |
"[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
448 |
|
449 |
if ($res =~ /^[Nn]/) { |
450 |
last; |
451 |
} elsif ($res > 0 && $res <= 7) { |
452 |
my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
453 |
|
454 |
if ($swap > 0 && $swap <= 7) { |
455 |
$ob->swap_stats ($res - 1, $swap - 1); |
456 |
} |
457 |
} else { |
458 |
$ob->roll_stats; |
459 |
} |
460 |
} |
461 |
|
462 |
$ob->set_animation (2); |
463 |
$ob->add_statbonus; |
464 |
|
465 |
while () { |
466 |
$ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); |
467 |
my $msg = $ob->msg; |
468 |
$msg =~ s/(?<=\S)\n(?=\S)/ /g; |
469 |
$ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); |
470 |
|
471 |
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
472 |
"Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
473 |
|
474 |
last if $res =~ /[dD]/; |
475 |
|
476 |
$pl->chargen_race_next; |
477 |
} |
478 |
|
479 |
$pl->chargen_race_done; |
480 |
|
481 |
while () { |
482 |
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
483 |
"Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
484 |
|
485 |
if ($res =~ /^[fF]/) { |
486 |
$pl->gender (1); |
487 |
last; |
488 |
} elsif ($res =~ /^[mM]/) { |
489 |
$pl->gender (0); |
490 |
last; |
491 |
} |
492 |
} |
493 |
|
494 |
$ob->reply (undef, "Welcome to Crossfire!"); |
495 |
|
496 |
delete $pl->{deny_save}; |
497 |
|
498 |
last; |
499 |
} |
500 |
}); |
501 |
} |
502 |
|
503 |
cf::register_command quit => sub { |
504 |
my ($ob, $arg) = @_; |
505 |
|
506 |
$ob->reply (undef, |
507 |
"Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
508 |
. "If you are sure you want to do this, then use the quit_character command instead of quit.", |
509 |
cf::NDI_UNIQUE | cf::NDI_RED); |
510 |
}; |
511 |
|
512 |
cf::register_command quit_character => sub { |
513 |
my ($ob, $arg) = @_; |
514 |
|
515 |
my $pl = $ob->contr; |
516 |
|
517 |
$pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
518 |
if ($_[0] !~ /^[yY]/) { |
519 |
$ob->reply (undef, |
520 |
"Ok, not not quitting then.", |
521 |
cf::NDI_UNIQUE | cf::NDI_RED); |
522 |
} else { |
523 |
$ob->reply (undef, |
524 |
"Ok, quitting, hope to see you again.", |
525 |
cf::NDI_UNIQUE | cf::NDI_RED); |
526 |
$pl->ns->flush; |
527 |
cf::async { $pl->quit_character }; |
528 |
} |
529 |
}); |
530 |
}; |
531 |
|
532 |
cf::object->attach ( |
533 |
type => cf::SAVEBED, |
534 |
on_apply => sub { |
535 |
my ($bed, $ob) = @_; |
536 |
|
537 |
return cf::override 0 unless $ob->type == cf::PLAYER; |
538 |
|
539 |
my $pl = $ob->contr; |
540 |
|
541 |
# update respawn position |
542 |
$pl->savebed ($bed->map->path, $bed->x, $bed->y); |
543 |
cf::async { $pl->save }; |
544 |
|
545 |
$pl->killer ("left"); |
546 |
$ob->check_score; |
547 |
|
548 |
$ob->reply (undef, "In the future, you will wake up here when you die."); |
549 |
|
550 |
$pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
551 |
if ($_[0] !~ /^[yY]/) { |
552 |
$pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
553 |
$pl->deactivate; |
554 |
$pl->ns->destroy; |
555 |
} else { |
556 |
cf::async { $pl->save }; |
557 |
} |
558 |
}); |
559 |
}, |
560 |
); |
561 |
|
562 |
cf::player->attach ( |
563 |
on_login => sub { |
564 |
my ($pl) = @_; |
565 |
my $name = $pl->ob->name; |
566 |
|
567 |
$_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
568 |
}, |
569 |
on_logout => sub { |
570 |
my ($pl, $cleanly) = @_; |
571 |
my $name = $pl->ob->name; |
572 |
|
573 |
if ($cleanly) { |
574 |
$_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
575 |
} else { |
576 |
$_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
577 |
$pl->{unclean_save} = $cf::RUNTIME; |
578 |
} |
579 |
}, |
580 |
); |
581 |
|
582 |
cf::client->attach ( |
583 |
on_addme => \&addme, |
584 |
on_setup => \&setup, |
585 |
); |
586 |
|
587 |
############################################################################# |
588 |
|
589 |
our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
590 |
our $SAVE_TIMEOUT = 20; # save players every n seconds |
591 |
|
592 |
our $SCHEDULER = cf::async_ext { |
593 |
my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
594 |
while () { |
595 |
$schedule_interval->next; |
596 |
|
597 |
# this weird form of iteration over values is used because |
598 |
# the hash changes underneath us frequently, and for |
599 |
# keeps a direct reference to the value without (in 5.8 perls) |
600 |
# keeping a reference, so this is prone to crashes or worse. |
601 |
my @players = keys %cf::PLAYER; |
602 |
for (@players) { |
603 |
my $pl = $cf::PLAYER{$_} |
604 |
or next; |
605 |
$pl->valid or next; |
606 |
|
607 |
eval { |
608 |
if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
609 |
cf::wait_for_tick_begin; |
610 |
$pl->save; |
611 |
|
612 |
unless ($pl->active || $pl->ns) { |
613 |
# check refcounts, this is tricky and needs to be adjusted to fit server internals |
614 |
my $ob = $pl->ob; |
615 |
|
616 |
my $pl_ref = $pl->refcnt_cnt; |
617 |
my $ob_ref = $ob->refcnt_cnt; |
618 |
|
619 |
## pl_ref == $pl + ob->contr + %cf::PLAYER |
620 |
## ob_ref == $ob + pl->observe + simply being an object |
621 |
if ($pl_ref == 3 && $ob_ref == 3) { |
622 |
warn "player-scheduler destroy ", $ob->name;#d# |
623 |
|
624 |
# remove from sight and get fresh "copies" |
625 |
$pl = delete $cf::PLAYER{$ob->name}; |
626 |
$ob = $pl->ob; |
627 |
|
628 |
$pl->destroy; # destroys $ob |
629 |
} else { |
630 |
my $a_ = $pl->refcnt;#d# |
631 |
my $b_ = $ob->refcnt;#d# |
632 |
|
633 |
warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
634 |
} |
635 |
} |
636 |
} |
637 |
}; |
638 |
warn $@ if $@; |
639 |
Coro::cede; |
640 |
}; |
641 |
} |
642 |
}; |
643 |
|
644 |
$SCHEDULER->prio (1); |
645 |
|