1 |
#! perl # mandatory |
2 |
|
3 |
# login handling |
4 |
|
5 |
use Fcntl; |
6 |
use Coro::AIO; |
7 |
|
8 |
# paranoia function to overwrite a string-in-place |
9 |
sub nuke_str { |
10 |
substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
11 |
} |
12 |
|
13 |
sub query { |
14 |
my ($ns, $flags, $text) = @_; |
15 |
|
16 |
my $current = $Coro::current; |
17 |
$ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
18 |
Coro::schedule while ref $current; |
19 |
|
20 |
$current |
21 |
} |
22 |
|
23 |
sub can_cleanup { |
24 |
my ($pl, $mtime) = @_; |
25 |
|
26 |
my $age = time - $mtime; |
27 |
my $level = $pl->ob->level; |
28 |
|
29 |
($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
30 |
|| ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
31 |
|| ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
32 |
|| $age > 700 * 86400 # 2 years for everybody else |
33 |
} |
34 |
|
35 |
sub check_playing { |
36 |
my ($ns, $user) = @_; |
37 |
|
38 |
return unless cf::player::find_active $user; |
39 |
|
40 |
$ns->send_drawinfo ( |
41 |
"That player is already logged in on this server. " |
42 |
. "If you want to create a new player, choose another name. " |
43 |
. "If you have already a registered, make sure nobody " |
44 |
. "else is using your account at this time. If you lost your connection " |
45 |
. "then the server will likely timeout within a minute. If you still " |
46 |
. "cannot log-in after a minute, you are still logged in. Make sure " |
47 |
. "you do not have another client running. If you use windows, reboot, " |
48 |
. "this will fix anything.", |
49 |
cf::NDI_RED |
50 |
); |
51 |
|
52 |
1 |
53 |
} |
54 |
|
55 |
sub enter_map { |
56 |
my ($pl) = @_; |
57 |
|
58 |
my ($map, $x, $y) |
59 |
= $pl->ob->{_link_pos} |
60 |
? @{delete $pl->ob->{_link_pos}} |
61 |
: ($pl->maplevel, $pl->ob->x, $pl->ob->y); |
62 |
|
63 |
$pl->ob->enter_link; |
64 |
|
65 |
if (my $time = delete $pl->{unclean_save}) { |
66 |
if (my $m = cf::map::find $map) { |
67 |
if ($time < $m->{instantiate_time}) { |
68 |
# the map was reset in the meantime |
69 |
my $age = $cf::RUNTIME - $time; |
70 |
warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# |
71 |
|
72 |
# for now, just go back to savebed |
73 |
($map, $x, $y) = $pl->savebed; |
74 |
|
75 |
$pl->ns->send_drawinfo ( |
76 |
"You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
77 |
. "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
78 |
. "Better use a savebed next time, much worse things could have happened...", |
79 |
cf::NDI_RED |
80 |
); |
81 |
} else { |
82 |
$pl->ns->send_drawinfo ( |
83 |
"You didn't use a bed to reality to leave this realm. This is very dangerous, " |
84 |
. "as lots of things could happen when you leave by other means, such as cave-ins, " |
85 |
. "or monsters suddenly snapping your body. Better use a savebed next time.", |
86 |
cf::NDI_RED |
87 |
); |
88 |
} |
89 |
} |
90 |
} |
91 |
|
92 |
$pl->ob->goto ($map, $x, $y); |
93 |
} |
94 |
|
95 |
# delete a player directory, be non-blocking AND synchronous... |
96 |
# (thats hard, so we crap out and fork). |
97 |
sub nuke_playerdir { |
98 |
my ($user) = @_; |
99 |
|
100 |
aio_stat "$PLAYERDIR/$user"; |
101 |
system "cd \Q$PLAYERDIR\E " |
102 |
. "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
103 |
. "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
104 |
} |
105 |
|
106 |
cf::client->attach (on_addme => sub { |
107 |
my ($ns) = @_; |
108 |
|
109 |
if (!$ns->facecache) |
110 |
{ |
111 |
$ns->send_drawinfo (<<EOF, cf::NDI_RED); |
112 |
|
113 |
|
114 |
*** |
115 |
*** WARNING: |
116 |
*** Your client does not support face/image caching, |
117 |
*** or it has been disabled. Face caching is mandatory |
118 |
*** so please enable it or use a newer client. |
119 |
*** |
120 |
*** Look at your client preferences: |
121 |
*** |
122 |
*** CFPlus: all known versions automatically enable the facecache. |
123 |
*** cfclient: use the -cache commandline option. |
124 |
*** cfclient: map will not redraw automatically (bug). |
125 |
*** gcfclient: use -cache commandline option, or enable |
126 |
*** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
127 |
*** jcrossclient: your client is broken, use CFPlus or gcfclient. |
128 |
*** |
129 |
*** |
130 |
EOF |
131 |
if ($ns->version =~ /jcrossclient/) { |
132 |
# let them, for now |
133 |
} else { |
134 |
$ns->flush; |
135 |
return $ns->destroy; |
136 |
} |
137 |
|
138 |
# $ns->facecache = true; |
139 |
} |
140 |
|
141 |
if ($ns->mapmode < cf::Map1aCmd) { |
142 |
$ns->send_drawinfo (<<EOF, cf::NDI_RED); |
143 |
|
144 |
|
145 |
*** |
146 |
*** WARNING: |
147 |
*** Your client is too old. Please upgrade to a newer version. |
148 |
EOF |
149 |
|
150 |
$ns->flush; |
151 |
return $ns->destroy; |
152 |
} |
153 |
|
154 |
$ns->pl and return $ns->destroy; |
155 |
|
156 |
$ns->async (sub { |
157 |
my ($user, $pass); |
158 |
|
159 |
$ns->send_packet ("addme_success"); |
160 |
|
161 |
for (;;) { |
162 |
$ns->send_drawinfo ( |
163 |
"Please enter your username now. If you are a new user, " |
164 |
. "make one up that describes your character best. " |
165 |
. "Only letters and digits are allowed, though.", |
166 |
cf::NDI_BLUE |
167 |
); |
168 |
|
169 |
# read username |
170 |
while () { |
171 |
$user = query $ns, 0, "What is your name?\n:"; |
172 |
|
173 |
if ($cf::LOGIN_LOCK{$user}) { |
174 |
$ns->send_drawinfo ( |
175 |
"That username is currently used in another login session. " |
176 |
. "Chose another, or wait till the other session has ended.", |
177 |
cf::NDI_RED |
178 |
); |
179 |
} elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
180 |
last; |
181 |
} else { |
182 |
$ns->send_drawinfo ( |
183 |
"Your username contains illegal characters " |
184 |
. "(only a-z, A-Z and 0-9 are allowed), " |
185 |
. "or is not between 3 and 18 characters in length.", |
186 |
cf::NDI_RED |
187 |
); |
188 |
} |
189 |
} |
190 |
|
191 |
check_playing $ns, $user and next; |
192 |
|
193 |
$ns->send_drawinfo ( |
194 |
"Welcome $user, please enter your password now. " |
195 |
. "New users should now choose a password. " |
196 |
. "Anything your client lets you enter is fine.", |
197 |
cf::NDI_BLUE |
198 |
); |
199 |
|
200 |
# read password |
201 |
while () { |
202 |
$pass = query $ns, cf::CS_QUERY_HIDEINPUT, "What is your password?\n:"; |
203 |
last if $pass =~ /.../; |
204 |
$ns->send_drawinfo ( |
205 |
"Try to use at least three characters as your password please, " |
206 |
. "that cannot be too much to ask for :)", |
207 |
cf::NDI_RED |
208 |
); |
209 |
} |
210 |
|
211 |
# lock this username for the remainder of this login session |
212 |
if ($cf::LOGIN_LOCK{$user}) { |
213 |
$ns->send_drawinfo ( |
214 |
"That username is currently used in another login session. " |
215 |
. "Chose another, or wait till the other session has ended.", |
216 |
cf::NDI_RED |
217 |
); |
218 |
next; |
219 |
} |
220 |
local $cf::LOGIN_LOCK{$user} = 1; |
221 |
|
222 |
check_playing $ns, $user and next; |
223 |
|
224 |
# try to read the user file and check the password |
225 |
if (my $pl = cf::player::find $user) { |
226 |
aio_stat $pl->path and next; |
227 |
my $mtime = (stat _)[9]; |
228 |
my $hash = $pl->password; |
229 |
|
230 |
if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
231 |
nuke_str $pass; |
232 |
# password matches, wonderful |
233 |
my $pl = cf::player::find $user or next; |
234 |
$pl->connect ($ns); |
235 |
enter_map $pl; |
236 |
last; |
237 |
} elsif (can_cleanup $pl, $mtime) { |
238 |
Coro::Timer::sleep 1; |
239 |
|
240 |
$ns->send_drawinfo ( |
241 |
"Player exists, but password does not match. If this is your account, " |
242 |
. "please try again. If not, you can now decide to take over this account " |
243 |
. "because it has not been in-use for some time.", |
244 |
cf::NDI_RED |
245 |
); |
246 |
|
247 |
#TODO: nuke_str |
248 |
(query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
249 |
or next; |
250 |
|
251 |
# check if the file hasn't changed |
252 |
aio_stat cf::player::path $user and next; |
253 |
$mtime == (stat _)[9] or next; |
254 |
|
255 |
$pl->quit_character; |
256 |
|
257 |
# fall through to creation |
258 |
} else { |
259 |
nuke_str $pass; |
260 |
|
261 |
Coro::Timer::sleep 1; |
262 |
|
263 |
$ns->send_drawinfo ( |
264 |
"Wrong username or password. Please try again " |
265 |
. "(check for Numlock and other semi-obvious error sources).", |
266 |
cf::NDI_RED |
267 |
); |
268 |
next; |
269 |
} |
270 |
} else { |
271 |
# unable to load the playerfile: |
272 |
# check wether the player dir exists, which means the file is corrupted or |
273 |
# something very similar. |
274 |
if (!aio_stat cf::player::playerdir $user) { |
275 |
$ns->send_drawinfo ( |
276 |
"Unable to retrieve this player. It might be a locked or broken account. " |
277 |
. "If this is your account, ask a dungeon master for assistance. " |
278 |
. "Otherwise choose a different login name.", |
279 |
cf::NDI_RED |
280 |
); |
281 |
next; |
282 |
} |
283 |
} |
284 |
|
285 |
# the rest of this function is character creation |
286 |
|
287 |
# just to make sure nothing is left over |
288 |
nuke_playerdir $user; |
289 |
|
290 |
my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
291 |
|
292 |
if ($pass2 ne $pass) { |
293 |
nuke_str $pass; |
294 |
nuke_str $pass2; |
295 |
$ns->send_drawinfo ( |
296 |
"The passwords do not match, please try again.", |
297 |
cf::NDI_RED |
298 |
); |
299 |
next; |
300 |
} |
301 |
|
302 |
nuke_str $pass2; |
303 |
|
304 |
my $pl = cf::player::new $user; |
305 |
$pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
306 |
nuke_str $pass; |
307 |
$pl->connect ($ns); |
308 |
my $ob = $pl->ob; |
309 |
|
310 |
$ob->goto ($pl->maplevel, $ob->x, $ob->y); |
311 |
|
312 |
while () { |
313 |
$ob->update_stats; |
314 |
$pl->save_stats; |
315 |
|
316 |
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
317 |
"[y] to roll new stats [n] to use stats\n[1-7] [1-7] to swap stats.\nRoll again (y/n/1-7)?"; |
318 |
|
319 |
if ($res =~ /^[Nn]/) { |
320 |
last; |
321 |
} elsif ($res > 0 && $res <= 7) { |
322 |
my $swap = query $ns, cf::CS_QUERY_SINGLECHAR, "Swap stat with (will not roll new stats) [1-7]?"; |
323 |
|
324 |
if ($swap > 0 && $swap <= 7) { |
325 |
$ob->swap_stats ($res - 1, $swap - 1); |
326 |
} |
327 |
} else { |
328 |
$ob->roll_stats; |
329 |
} |
330 |
} |
331 |
|
332 |
$ob->set_animation (2); |
333 |
$ob->add_statbonus; |
334 |
|
335 |
while () { |
336 |
$ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); |
337 |
my $msg = $ob->msg; |
338 |
$msg =~ s/(?<=\S)\n(?=\S)/ /g; |
339 |
$ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); |
340 |
|
341 |
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
342 |
"Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
343 |
|
344 |
last if $res =~ /[dD]/; |
345 |
|
346 |
$pl->chargen_race_next; |
347 |
} |
348 |
|
349 |
$pl->chargen_race_done; |
350 |
|
351 |
while () { |
352 |
my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
353 |
"Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
354 |
|
355 |
if ($res =~ /^[fF]/) { |
356 |
$pl->gender (1); |
357 |
last; |
358 |
} elsif ($res =~ /^[mM]/) { |
359 |
$pl->gender (0); |
360 |
last; |
361 |
} |
362 |
} |
363 |
|
364 |
$ob->reply (undef, "Welcome to Crossfire!"); |
365 |
|
366 |
delete $pl->{deny_save}; |
367 |
|
368 |
last; |
369 |
} |
370 |
}); |
371 |
}); |
372 |
|
373 |
cf::register_command quit => sub { |
374 |
my ($ob, $arg) = @_; |
375 |
|
376 |
$ob->reply (undef, |
377 |
"Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
378 |
. "If you are sure you want to do this, then use the quit_character command instead of quit.", |
379 |
cf::NDI_UNIQUE | cf::NDI_RED); |
380 |
}; |
381 |
|
382 |
cf::register_command quit_character => sub { |
383 |
my ($ob, $arg) = @_; |
384 |
|
385 |
my $pl = $ob->contr; |
386 |
|
387 |
$pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
388 |
if ($_[0] !~ /^[yY]/) { |
389 |
$ob->reply (undef, |
390 |
"Ok, not not quitting then.", |
391 |
cf::NDI_UNIQUE | cf::NDI_RED); |
392 |
} else { |
393 |
$ob->reply (undef, |
394 |
"Ok, quitting, hope to see you again.", |
395 |
cf::NDI_UNIQUE | cf::NDI_RED); |
396 |
$pl->ns->flush; |
397 |
cf::async { $pl->quit_character }; |
398 |
} |
399 |
}); |
400 |
}; |
401 |
|
402 |
cf::object->attach ( |
403 |
type => cf::SAVEBED, |
404 |
on_apply => sub { |
405 |
my ($bed, $ob) = @_; |
406 |
|
407 |
return cf::override 0 unless $ob->type == cf::PLAYER; |
408 |
|
409 |
my $pl = $ob->contr; |
410 |
|
411 |
# update respawn position |
412 |
$pl->savebed ($bed->map->path, $bed->x, $bed->y); |
413 |
cf::async { $pl->save }; |
414 |
|
415 |
$pl->killer ("left"); |
416 |
$ob->check_score; |
417 |
|
418 |
$ob->reply (undef, "In the future, you will wake up here when you die."); |
419 |
|
420 |
$pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
421 |
if ($_[0] !~ /^[yY]/) { |
422 |
$pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
423 |
$pl->deactivate; |
424 |
$pl->ns->destroy; |
425 |
} else { |
426 |
cf::async { $pl->save }; |
427 |
} |
428 |
}); |
429 |
}, |
430 |
); |
431 |
|
432 |
cf::player->attach ( |
433 |
on_login => sub { |
434 |
my ($pl) = @_; |
435 |
my $name = $pl->ob->name; |
436 |
|
437 |
$_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
438 |
}, |
439 |
on_logout => sub { |
440 |
my ($pl, $cleanly) = @_; |
441 |
my $name = $pl->ob->name; |
442 |
|
443 |
if ($cleanly) { |
444 |
$_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
445 |
} else { |
446 |
$_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
447 |
$pl->{unclean_save} = $cf::RUNTIME; |
448 |
} |
449 |
}, |
450 |
); |
451 |
|
452 |
############################################################################# |
453 |
|
454 |
our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
455 |
our $SAVE_TIMEOUT = 20; # save players every n seconds |
456 |
|
457 |
our $SCHEDULER = cf::async_ext { |
458 |
my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
459 |
while () { |
460 |
$schedule_interval->next; |
461 |
|
462 |
# this weird form of iteration over values is used because |
463 |
# the hash changes underneath us frequently, and for |
464 |
# keeps a direct reference to the value without (in 5.8 perls) |
465 |
# keeping a reference, so this is prone to crashes or worse. |
466 |
my @players = keys %cf::PLAYER; |
467 |
for (@players) { |
468 |
my $pl = $cf::PLAYER{$_} |
469 |
or next; |
470 |
$pl->valid or next; |
471 |
|
472 |
eval { |
473 |
if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
474 |
cf::wait_for_tick_begin; |
475 |
$pl->save; |
476 |
|
477 |
unless ($pl->active || $pl->ns) { |
478 |
# check refcounts, this is tricky and needs to be adjusted to fit server internals |
479 |
my $ob = $pl->ob; |
480 |
|
481 |
my $pl_ref = $pl->refcnt_cnt; |
482 |
my $ob_ref = $ob->refcnt_cnt; |
483 |
|
484 |
## pl_ref == $pl + ob->contr + %cf::PLAYER |
485 |
## ob_ref == $ob + pl->observe + simply being an object |
486 |
if ($pl_ref == 3 && $ob_ref == 3) { |
487 |
warn "player-scheduler destroy ", $ob->name;#d# |
488 |
|
489 |
# remove from sight and get fresh "copies" |
490 |
$pl = delete $cf::PLAYER{$ob->name}; |
491 |
$ob = $pl->ob; |
492 |
|
493 |
$pl->destroy; # destroys $ob |
494 |
} else { |
495 |
my $a_ = $pl->refcnt;#d# |
496 |
my $b_ = $ob->refcnt;#d# |
497 |
|
498 |
warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
499 |
} |
500 |
} |
501 |
} |
502 |
}; |
503 |
warn $@ if $@; |
504 |
Coro::cede; |
505 |
}; |
506 |
} |
507 |
}; |
508 |
|
509 |
$SCHEDULER->prio (1); |
510 |
|