1 | #! perl |
1 | #! perl # MANDATORY |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
… | |
… | |
21 | |
21 | |
22 | $current |
22 | $current |
23 | } |
23 | } |
24 | |
24 | |
25 | sub can_cleanup { |
25 | sub can_cleanup { |
26 | my ($playerfile, $mtime) = @_; |
26 | my ($pl, $mtime) = @_; |
27 | |
27 | |
28 | my $age = time - $mtime; |
28 | my $age = time - $mtime; |
29 | my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; |
29 | my $level = $pl->ob->level; |
30 | |
30 | |
31 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
31 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
32 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
32 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
33 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
33 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
34 | || $age > 700 * 86400 # 2 years for everybody else |
34 | || $age > 700 * 86400 # 2 years for everybody else |
… | |
… | |
55 | } |
55 | } |
56 | |
56 | |
57 | sub check_clean_save { |
57 | sub check_clean_save { |
58 | my ($pl) = @_; |
58 | my ($pl) = @_; |
59 | |
59 | |
60 | unless (delete $pl->{clean_save}) { |
60 | if (my $time = delete $pl->{unclean_save}) { |
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61 | $pl->ns->send_drawinfo ( |
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62 | "You didn't use a savebed to leave this realm. This is very dangerous, " |
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63 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
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64 | . "or monsters suddenly snapping your body. Better use a savebed next time.", |
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65 | cf::NDI_RED |
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66 | ); |
61 | #d#TODO |
67 | #d#TODO |
62 | } |
68 | } |
63 | } |
69 | } |
64 | |
70 | |
65 | # delete a player directory, be non-blocking AND synchronous... |
71 | # delete a player directory, be non-blocking AND synchronous... |
… | |
… | |
145 | local $cf::LOGIN_LOCK{$user} = 1; |
151 | local $cf::LOGIN_LOCK{$user} = 1; |
146 | |
152 | |
147 | check_playing $ns, $user and next; |
153 | check_playing $ns, $user and next; |
148 | |
154 | |
149 | # try to read the user file and check the password |
155 | # try to read the user file and check the password |
150 | if (my $fh = aio_open cf::player::path $user, O_RDONLY, 0) { |
156 | if (my $pl = cf::player::find $user) { |
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157 | aio_stat $pl->path and next; |
151 | my $mtime = (stat $fh)[9]; |
158 | my $mtime = (stat _)[9]; |
152 | |
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153 | 0 < aio_read $fh, 0, 16384, my $buf, 0 or next; |
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154 | $buf =~ /^password (\S+)$/m or next; |
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155 | my $hash = $1; |
159 | my $hash = $pl->password; |
156 | |
160 | |
157 | if ($hash eq crypt $pass, $hash) { |
161 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
158 | nuke_str $pass; |
162 | nuke_str $pass; |
159 | # password matches, wonderful |
163 | # password matches, wonderful |
160 | my $pl = cf::player::find $user or next; |
164 | my $pl = cf::player::find $user or next; |
161 | $pl->connect ($ns); |
165 | $pl->connect ($ns); |
162 | check_clean_save $pl; |
166 | check_clean_save $pl; |
163 | last; |
167 | last; |
164 | } elsif (can_cleanup $buf, $mtime) { |
168 | } elsif (can_cleanup $pl, $mtime) { |
165 | Coro::Timer::sleep 1; |
169 | Coro::Timer::sleep 1; |
166 | |
170 | |
167 | $ns->send_drawinfo ( |
171 | $ns->send_drawinfo ( |
168 | "Player exists, but password does not match. If this is your account, " |
172 | "Player exists, but password does not match. If this is your account, " |
169 | . "please try again. If not, you can now decide to take over this account " |
173 | . "please try again. If not, you can now decide to take over this account " |
… | |
… | |
177 | |
181 | |
178 | # check if the file hasn't changed |
182 | # check if the file hasn't changed |
179 | aio_stat cf::player::path $user and next; |
183 | aio_stat cf::player::path $user and next; |
180 | $mtime == (stat _)[9] or next; |
184 | $mtime == (stat _)[9] or next; |
181 | |
185 | |
182 | nuke_playerdir $user; |
186 | $pl->quit_character; |
183 | |
187 | |
184 | # fall through to creation |
188 | # fall through to creation |
185 | } else { |
189 | } else { |
186 | nuke_str $pass; |
190 | nuke_str $pass; |
187 | |
191 | |
… | |
… | |
291 | on_apply => sub { |
295 | on_apply => sub { |
292 | my ($bed, $ob) = @_; |
296 | my ($bed, $ob) = @_; |
293 | |
297 | |
294 | return cf::override 0 unless $ob->type == cf::PLAYER; |
298 | return cf::override 0 unless $ob->type == cf::PLAYER; |
295 | |
299 | |
296 | my $pl = $ob->pl; |
300 | my $pl = $ob->contr; |
297 | |
301 | |
298 | # update respawn position |
302 | # update respawn position |
299 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
303 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
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304 | cf::async { $pl->save }; |
300 | |
305 | |
301 | $pl->killer ("left"); |
306 | $pl->killer ("left"); |
302 | $ob->check_score; |
307 | $ob->check_score; |
303 | |
308 | |
304 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
309 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
… | |
… | |
307 | if ($_[0] !~ /^[yY]/) { |
312 | if ($_[0] !~ /^[yY]/) { |
308 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
313 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
309 | $pl->deactivate; |
314 | $pl->deactivate; |
310 | $pl->ns->destroy; |
315 | $pl->ns->destroy; |
311 | } else { |
316 | } else { |
312 | cf::async { |
317 | cf::async { $pl->save }; |
313 | $pl->{clean_save} = 1; |
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314 | $pl->save; |
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|
315 | }; |
|
|
316 | } |
318 | } |
317 | }); |
319 | }); |
318 | }, |
320 | }, |
319 | ); |
321 | ); |
320 | |
322 | |
… | |
… | |
331 | |
333 | |
332 | if ($cleanly) { |
334 | if ($cleanly) { |
333 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
335 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
334 | } else { |
336 | } else { |
335 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
337 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
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|
338 | $pl->{unclean_save} = $cf::RUNTIME; |
336 | } |
339 | } |
337 | }, |
340 | }, |
338 | ); |
341 | ); |
339 | |
342 | |
340 | cf::client->attach ( |
343 | cf::client->attach ( |
341 | on_addme => \&addme, |
344 | on_addme => \&addme, |
342 | ); |
345 | ); |
343 | |
346 | |
344 | ############################################################################# |
347 | ############################################################################# |
345 | |
348 | |
346 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
349 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
347 | our $SWAP_TIMEOUT = 30; # time after which an unused player is evicted form memory |
|
|
348 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
350 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
349 | our $SAVE_INTERVAL = 0.1; # save at max. one player every $SAVE_INTERVAL |
|
|
350 | |
351 | |
351 | our $SCHEDULER = cf::async_ext { |
352 | our $SCHEDULER = cf::async_ext { |
352 | while () { |
353 | while () { |
353 | Coro::Timer::sleep $SCHEDULE_INTERVAL; |
354 | Coro::Timer::sleep $SCHEDULE_INTERVAL; |
354 | |
355 | |
… | |
… | |
362 | or next; |
363 | or next; |
363 | $pl->valid or next; |
364 | $pl->valid or next; |
364 | |
365 | |
365 | eval { |
366 | eval { |
366 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
367 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
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368 | $cf::WAIT_FOR_TICK_ONE->wait; |
367 | $pl->save; |
369 | $pl->save; |
368 | Coro::Timer::sleep $SAVE_INTERVAL; |
370 | |
|
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371 | unless ($pl->active) { |
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372 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
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373 | my $ob = $pl->ob; |
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374 | Scalar::Util::weaken $pl; |
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375 | Scalar::Util::weaken $ob; |
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376 | my $a_ = $pl->refcnt;#d# |
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377 | my $b_ = $ob->refcnt;#d# |
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378 | my $pl_ref = $pl->refcnt_cnt; |
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379 | my $ob_ref = $ob->refcnt_cnt; |
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380 | |
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381 | ## pl_ref == one from object + one from cf::PLAYER |
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382 | ## ob_ref == one from simply being an object |
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383 | if ($pl_ref == 2 && $ob_ref == 1) { |
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384 | warn "player-scheduler destroy ", $ob->name;#d# |
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385 | |
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386 | # remove from sight and get fresh "copies" |
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387 | $pl = delete $cf::PLAYER{$ob->name}; |
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388 | $ob = $pl->ob; |
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389 | |
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390 | $ob->destroy; |
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391 | $pl->destroy; |
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392 | } else { |
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393 | warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# |
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394 | } |
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395 | } |
369 | } |
396 | } |
370 | }; |
397 | }; |
371 | warn $@ if $@; |
398 | warn $@ if $@; |
372 | Coro::cede; |
399 | Coro::cede; |
373 | }; |
400 | }; |