… | |
… | |
52 | ); |
52 | ); |
53 | |
53 | |
54 | 1 |
54 | 1 |
55 | } |
55 | } |
56 | |
56 | |
|
|
57 | sub safe_spot($) { |
|
|
58 | my ($pl) = @_; |
|
|
59 | |
|
|
60 | my $ob = $pl->ob; |
|
|
61 | |
|
|
62 | my $m = $ob->map |
|
|
63 | or return; |
|
|
64 | my $x = $ob->x; |
|
|
65 | my $y = $ob->y; |
|
|
66 | |
|
|
67 | # return 0;#d# |
|
|
68 | # warn join ":", $m->at ($x, $y);#d# |
|
|
69 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
|
|
70 | # return 0; |
|
|
71 | |
|
|
72 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
|
|
73 | } |
|
|
74 | |
57 | sub enter_map { |
75 | sub enter_map { |
58 | my ($pl) = @_; |
76 | my ($pl) = @_; |
59 | |
77 | |
|
|
78 | warn $pl->ob->name, ": enter map 1\n";#d# |
60 | my $ob = $pl->ob; |
79 | my $ob = $pl->ob; |
61 | |
80 | |
62 | my ($map, $x, $y) |
81 | my ($map, $x, $y) |
63 | = $ob->{_link_pos} |
82 | = $ob->{_link_pos} |
64 | ? @{delete $ob->{_link_pos}} |
83 | ? @{delete $ob->{_link_pos}} |
65 | : ($pl->maplevel, $ob->x, $ob->y); |
84 | : ($pl->maplevel, $ob->x, $ob->y); |
66 | |
85 | |
|
|
86 | warn $pl->ob->name, ": enter map 2\n";#d# |
67 | $ob->enter_link; |
87 | $ob->enter_link; |
|
|
88 | warn $pl->ob->name, ": enter map 3\n";#d# |
68 | |
89 | |
|
|
90 | my $m = cf::map::find $map; |
69 | if (my $time = delete $pl->{unclean_save}) { |
91 | my $time = delete $pl->{unclean_save}; |
70 | if (my $m = cf::map::find $map) { |
92 | warn $pl->ob->name, ": enter map 4\n";#d# |
|
|
93 | |
|
|
94 | if ($time && $m) { |
71 | if ($time < $m->{instantiate_time}) { |
95 | if ($time < $m->{instantiate_time}) { |
72 | # the map was reset in the meantime |
96 | # the map was reset in the meantime |
73 | my $age = $cf::RUNTIME - $time; |
97 | my $age = $cf::RUNTIME - $time; |
74 | |
98 | |
75 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
99 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
76 | |
100 | |
77 | # for now, just go back to savebed |
|
|
78 | ($map, $x, $y) = $pl->savebed; |
|
|
79 | |
|
|
80 | if ($age >= $MAX_DISCONNECT_TIME) { |
101 | if ($age >= $MAX_DISCONNECT_TIME) { |
81 | $ob->message ( |
|
|
82 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
83 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
|
84 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
85 | . "H<You disconnected too long without having used a savebed.>", |
|
|
86 | cf::NDI_RED |
|
|
87 | ); |
|
|
88 | # kill them. |
|
|
89 | # reminds me of the famous badness 10000 syndrome... |
|
|
90 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
91 | $pl->killer ("cave-in"); |
|
|
92 | } else { |
|
|
93 | $ob->message ( |
|
|
94 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
95 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
96 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
97 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
|
98 | cf::NDI_RED |
|
|
99 | ); |
|
|
100 | } |
|
|
101 | } else { |
|
|
102 | $ob->message ( |
102 | $ob->message ( |
103 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
103 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
104 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
104 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
105 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
105 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
106 | . "H<Always apply a bed of reality to disconnect from the server.>", |
106 | . "H<You disconnected too long without having used a savebed.>", |
107 | cf::NDI_RED |
107 | cf::NDI_RED |
108 | ); |
108 | ); |
|
|
109 | # kill them. |
|
|
110 | # reminds me of the famous badness 10000 syndrome... |
|
|
111 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
112 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
|
|
113 | } else { |
|
|
114 | ($map, $x, $y) = $pl->savebed; |
|
|
115 | |
|
|
116 | $ob->message ( |
|
|
117 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
118 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
119 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
120 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
|
121 | cf::NDI_RED |
|
|
122 | ); |
|
|
123 | } |
|
|
124 | } else { |
|
|
125 | $ob->message ( |
|
|
126 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
|
|
127 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
|
|
128 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
129 | . "H<Always apply a bed of reality to disconnect from the server.>", |
|
|
130 | cf::NDI_RED |
109 | } |
131 | ); |
110 | } |
132 | } |
111 | } |
133 | } |
112 | |
134 | |
|
|
135 | warn $pl->ob->name, ": enter map 5\n";#d# |
113 | $ob->goto ($map, $x, $y); |
136 | #$ob->goto ($map, $x, $y); |
|
|
137 | $ob->goto ($map, $x, $y, sub { |
|
|
138 | warn $pl->ob->name, ": enter map check\n";#d# |
|
|
139 | $_[0] |
|
|
140 | }, sub { |
|
|
141 | warn $pl->ob->name, ": enter map done\n";#d# |
|
|
142 | }); |
|
|
143 | warn $pl->ob->name, ": enter map 6\n";#d# |
|
|
144 | |
114 | } |
145 | } |
115 | |
146 | |
116 | # delete a player directory, be non-blocking AND synchronous... |
147 | # delete a player directory, be non-blocking AND synchronous... |
117 | # (thats hard, so we crap out and fork). |
148 | # (thats hard, so we crap out and fork). |
118 | sub nuke_playerdir { |
149 | sub nuke_playerdir { |
119 | my ($user) = @_; |
150 | my ($user) = @_; |
120 | |
151 | |
121 | aio_stat "$PLAYERDIR/$user"; |
152 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
122 | system "cd \Q$PLAYERDIR\E " |
153 | |
123 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
154 | cf::fork_call { |
124 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
155 | rename "$PLAYERDIR/$user", $temp; |
|
|
156 | system "rm", "-rf", $temp; |
|
|
157 | }; |
125 | } |
158 | } |
126 | |
159 | |
127 | cf::client->attach (on_addme => sub { |
160 | cf::client->attach (on_addme => sub { |
128 | my ($ns) = @_; |
161 | my ($ns) = @_; |
129 | |
162 | |
… | |
… | |
138 | *** or it has been disabled. Face caching is mandatory |
171 | *** or it has been disabled. Face caching is mandatory |
139 | *** so please enable it or use a newer client. |
172 | *** so please enable it or use a newer client. |
140 | *** |
173 | *** |
141 | *** Look at your client preferences: |
174 | *** Look at your client preferences: |
142 | *** |
175 | *** |
143 | *** CFPlus: all known versions automatically enable the facecache. |
176 | *** deliantra: all known versions automatically enable the facecache. |
144 | *** cfclient: use the -cache commandline option. |
177 | *** cfclient: use the -cache commandline option. |
145 | *** cfclient: map will not redraw automatically (bug). |
178 | *** cfclient: map will not redraw automatically (bug). |
146 | *** gcfclient: use -cache commandline option, or enable |
179 | *** gcfclient: use -cache commandline option, or enable |
147 | *** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
180 | *** gcfclient: Client => Configure => Map & Image => Cache Images. |
148 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
181 | *** jcrossclient: your client is broken, use deliantra or gcfclient. |
149 | *** |
182 | *** |
150 | *** |
183 | *** |
151 | EOF |
184 | EOF |
152 | if ($ns->version =~ /jcrossclient/) { |
185 | if ($ns->version =~ /jcrossclient/) { |
153 | # let them, for now |
186 | # let them, for now |
… | |
… | |
173 | } |
206 | } |
174 | |
207 | |
175 | $ns->pl and return $ns->destroy; |
208 | $ns->pl and return $ns->destroy; |
176 | |
209 | |
177 | $ns->async (sub { |
210 | $ns->async (sub { |
|
|
211 | $Coro::current->{desc} = "addme init"; |
|
|
212 | |
178 | my ($user, $pass); |
213 | my ($user, $pass); |
179 | |
214 | |
180 | $ns->send_packet ("addme_success"); |
215 | $ns->send_packet ("addme_success"); |
181 | |
216 | |
182 | for (;;) { |
217 | for (;;) { |
… | |
… | |
210 | Coro::Timer::sleep 0.4; |
245 | Coro::Timer::sleep 0.4; |
211 | } |
246 | } |
212 | |
247 | |
213 | check_playing $ns, $user and next; |
248 | check_playing $ns, $user and next; |
214 | |
249 | |
|
|
250 | $Coro::current->{desc} = "addme($user) pass"; |
|
|
251 | |
215 | $ns->send_drawinfo ( |
252 | $ns->send_drawinfo ( |
216 | "Welcome $user, please enter your password now. " |
253 | "Welcome $user, please enter your password now. " |
217 | . "New users should now choose a password. " |
254 | . "New users should now choose a password. " |
218 | . "Anything your client lets you enter is fine.", |
255 | . "Anything your client lets you enter is fine.", |
219 | cf::NDI_BLUE |
256 | cf::NDI_BLUE |
… | |
… | |
241 | next; |
278 | next; |
242 | } |
279 | } |
243 | local $cf::LOGIN_LOCK{$user} = 1; |
280 | local $cf::LOGIN_LOCK{$user} = 1; |
244 | |
281 | |
245 | check_playing $ns, $user and next; |
282 | check_playing $ns, $user and next; |
|
|
283 | |
|
|
284 | $Coro::current->{desc} = "addme($user) check"; |
246 | |
285 | |
247 | # try to read the user file and check the password |
286 | # try to read the user file and check the password |
248 | if (my $pl = cf::player::find $user) { |
287 | if (my $pl = cf::player::find $user) { |
249 | aio_stat $pl->path and next; |
288 | aio_stat $pl->path and next; |
250 | my $mtime = (stat _)[9]; |
289 | my $mtime = (stat _)[9]; |
… | |
… | |
304 | next; |
343 | next; |
305 | } |
344 | } |
306 | } |
345 | } |
307 | |
346 | |
308 | # the rest of this function is character creation |
347 | # the rest of this function is character creation |
|
|
348 | $Coro::current->{desc} = "addme($user) chargen"; |
309 | |
349 | |
310 | # just to make sure nothing is left over |
350 | # just to make sure nothing is left over |
311 | nuke_playerdir $user; |
351 | nuke_playerdir $user; |
312 | |
352 | |
313 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
353 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
… | |
… | |
350 | } |
390 | } |
351 | } else { |
391 | } else { |
352 | $ob->roll_stats; |
392 | $ob->roll_stats; |
353 | } |
393 | } |
354 | |
394 | |
355 | Coro::Timer::sleep 0.2; |
395 | Coro::Timer::sleep 0.05; |
356 | } |
396 | } |
357 | |
397 | |
358 | $ob->set_animation (2); |
398 | $ob->set_animation (2); |
359 | $ob->add_statbonus; |
399 | $ob->add_statbonus; |
360 | |
400 | |
361 | while () { |
401 | while () { |
362 | $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); |
402 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
363 | my $msg = $ob->msg; |
403 | my $msg = $ob->msg; |
364 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
404 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
365 | $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); |
405 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
366 | |
406 | |
367 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
407 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
368 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
408 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
369 | |
409 | |
370 | last if $res =~ /[dD]/; |
410 | last if $res =~ /[dD]/; |
371 | |
411 | |
372 | $pl->chargen_race_next; |
412 | $pl->chargen_race_next; |
373 | Coro::Timer::sleep 0.2; |
413 | Coro::Timer::sleep 0.2; |
374 | } |
414 | } |
375 | |
415 | |
|
|
416 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
|
417 | # presumably because of unique maps |
|
|
418 | aio_mkdir playerdir $pl, 0770; |
376 | $pl->chargen_race_done; |
419 | $pl->chargen_race_done; |
377 | |
420 | |
378 | while () { |
421 | while () { |
379 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
422 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
380 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
423 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
… | |
… | |
387 | last; |
430 | last; |
388 | } |
431 | } |
389 | Coro::Timer::sleep 0.2; |
432 | Coro::Timer::sleep 0.2; |
390 | } |
433 | } |
391 | |
434 | |
392 | $ob->reply (undef, "Welcome to Crossfire!"); |
435 | $ob->reply (undef, "Welcome to Deliantra!"); |
393 | |
436 | |
394 | delete $pl->{deny_save}; |
437 | delete $pl->{deny_save}; |
395 | |
438 | |
396 | last; |
439 | last; |
397 | } |
440 | } |
… | |
… | |
438 | |
481 | |
439 | # update respawn position |
482 | # update respawn position |
440 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
483 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
441 | cf::async { $pl->save }; |
484 | cf::async { $pl->save }; |
442 | |
485 | |
443 | $pl->killer ("left"); |
486 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
444 | $ob->check_score; |
487 | $ob->check_score; |
445 | |
488 | |
446 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
489 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
447 | |
490 | |
448 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
491 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
… | |
… | |
470 | |
513 | |
471 | if ($cleanly) { |
514 | if ($cleanly) { |
472 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
515 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
473 | } else { |
516 | } else { |
474 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
517 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
475 | $pl->{unclean_save} = $cf::RUNTIME; |
518 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
519 | unless safe_spot $pl; |
476 | } |
520 | } |
477 | }, |
521 | }, |
478 | ); |
522 | ); |
479 | |
523 | |
480 | ############################################################################# |
524 | ############################################################################# |
481 | |
525 | |
482 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
526 | our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs |
483 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
527 | our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds |
484 | |
528 | |
485 | our $SCHEDULER = cf::async_ext { |
529 | our $SCHEDULER = cf::async_ext { |
486 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
530 | $Coro::current->{desc} = "player scheduler"; |
|
|
531 | |
487 | while () { |
532 | while () { |
488 | $schedule_interval->next; |
533 | Coro::EV::timer_once $SCHEDULE_INTERVAL; |
489 | |
534 | |
490 | # this weird form of iteration over values is used because |
535 | # this weird form of iteration over values is used because |
491 | # the hash changes underneath us frequently, and for |
536 | # the hash changes underneath us frequently, and for |
492 | # keeps a direct reference to the value without (in 5.8 perls) |
537 | # keeps a direct reference to the value without (in 5.8 perls) |
493 | # keeping a reference, so this is prone to crashes or worse. |
538 | # keeping a reference, so this is prone to crashes or worse. |
… | |
… | |
497 | or next; |
542 | or next; |
498 | $pl->valid or next; |
543 | $pl->valid or next; |
499 | |
544 | |
500 | eval { |
545 | eval { |
501 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
546 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
502 | cf::wait_for_tick_begin; |
|
|
503 | $pl->save; |
547 | $pl->save; |
504 | |
548 | |
505 | unless ($pl->active || $pl->ns) { |
549 | unless ($pl->active || $pl->ns) { |
506 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
550 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
507 | my $ob = $pl->ob; |
551 | my $ob = $pl->ob; |
… | |
… | |
521 | $pl->destroy; # destroys $ob |
565 | $pl->destroy; # destroys $ob |
522 | } else { |
566 | } else { |
523 | my $a_ = $pl->refcnt;#d# |
567 | my $a_ = $pl->refcnt;#d# |
524 | my $b_ = $ob->refcnt;#d# |
568 | my $b_ = $ob->refcnt;#d# |
525 | |
569 | |
526 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
570 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d# |
527 | } |
571 | } |
528 | } |
572 | } |
529 | } |
573 | } |
530 | }; |
574 | }; |
531 | warn $@ if $@; |
575 | warn $@ if $@; |
532 | Coro::cede; |
576 | cf::cede_to_tick; |
533 | }; |
577 | }; |
534 | } |
578 | } |
535 | }; |
579 | }; |
536 | |
580 | |
537 | $SCHEDULER->prio (1); |
581 | $SCHEDULER->prio (1); |