… | |
… | |
116 | # delete a player directory, be non-blocking AND synchronous... |
116 | # delete a player directory, be non-blocking AND synchronous... |
117 | # (thats hard, so we crap out and fork). |
117 | # (thats hard, so we crap out and fork). |
118 | sub nuke_playerdir { |
118 | sub nuke_playerdir { |
119 | my ($user) = @_; |
119 | my ($user) = @_; |
120 | |
120 | |
121 | aio_stat "$PLAYERDIR/$user"; |
121 | aio_rename "$PLAYERDIR/$user", "$PLAYERDIR/~$Coro::current~deleting~"; |
122 | system "cd \Q$PLAYERDIR\E " |
122 | system "rm -rf \Q$PLAYERDIR/~$Coro::current~deleting~\E &"; |
123 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
|
|
124 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
|
|
125 | } |
123 | } |
126 | |
124 | |
127 | cf::client->attach (on_addme => sub { |
125 | cf::client->attach (on_addme => sub { |
128 | my ($ns) = @_; |
126 | my ($ns) = @_; |
129 | |
127 | |
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… | |
142 | *** |
140 | *** |
143 | *** CFPlus: all known versions automatically enable the facecache. |
141 | *** CFPlus: all known versions automatically enable the facecache. |
144 | *** cfclient: use the -cache commandline option. |
142 | *** cfclient: use the -cache commandline option. |
145 | *** cfclient: map will not redraw automatically (bug). |
143 | *** cfclient: map will not redraw automatically (bug). |
146 | *** gcfclient: use -cache commandline option, or enable |
144 | *** gcfclient: use -cache commandline option, or enable |
147 | *** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
145 | *** gcfclient: Client => Configure => Map & Image => Cache Images. |
148 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
146 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
149 | *** |
147 | *** |
150 | *** |
148 | *** |
151 | EOF |
149 | EOF |
152 | if ($ns->version =~ /jcrossclient/) { |
150 | if ($ns->version =~ /jcrossclient/) { |
… | |
… | |
477 | }, |
475 | }, |
478 | ); |
476 | ); |
479 | |
477 | |
480 | ############################################################################# |
478 | ############################################################################# |
481 | |
479 | |
482 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
480 | our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs |
483 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
481 | our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds |
484 | |
482 | |
485 | our $SCHEDULER = cf::async_ext { |
483 | our $SCHEDULER = cf::async_ext { |
486 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
484 | my $schedule_interval = Coro::Event->timer (after => 1); |
487 | while () { |
485 | while () { |
|
|
486 | $schedule_interval->interval ($SCHEDULE_INTERVAL); |
488 | $schedule_interval->next; |
487 | $schedule_interval->next; |
489 | |
488 | |
490 | # this weird form of iteration over values is used because |
489 | # this weird form of iteration over values is used because |
491 | # the hash changes underneath us frequently, and for |
490 | # the hash changes underneath us frequently, and for |
492 | # keeps a direct reference to the value without (in 5.8 perls) |
491 | # keeps a direct reference to the value without (in 5.8 perls) |
… | |
… | |
497 | or next; |
496 | or next; |
498 | $pl->valid or next; |
497 | $pl->valid or next; |
499 | |
498 | |
500 | eval { |
499 | eval { |
501 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
500 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
502 | cf::wait_for_tick_begin; |
|
|
503 | $pl->save; |
501 | $pl->save; |
504 | |
502 | |
505 | unless ($pl->active || $pl->ns) { |
503 | unless ($pl->active || $pl->ns) { |
506 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
504 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
507 | my $ob = $pl->ob; |
505 | my $ob = $pl->ob; |