… | |
… | |
52 | ); |
52 | ); |
53 | |
53 | |
54 | 1 |
54 | 1 |
55 | } |
55 | } |
56 | |
56 | |
|
|
57 | sub safe_spot($$$) { |
|
|
58 | my ($m, $x, $y) = @_; |
|
|
59 | |
|
|
60 | return 0; |
|
|
61 | warn join ":", $m->at ($x, $y);#d# |
|
|
62 | warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
|
|
63 | return 0; |
|
|
64 | |
|
|
65 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
|
|
66 | } |
|
|
67 | |
57 | sub enter_map { |
68 | sub enter_map { |
58 | my ($pl) = @_; |
69 | my ($pl) = @_; |
59 | |
70 | |
60 | my $ob = $pl->ob; |
71 | my $ob = $pl->ob; |
61 | |
72 | |
… | |
… | |
64 | ? @{delete $ob->{_link_pos}} |
75 | ? @{delete $ob->{_link_pos}} |
65 | : ($pl->maplevel, $ob->x, $ob->y); |
76 | : ($pl->maplevel, $ob->x, $ob->y); |
66 | |
77 | |
67 | $ob->enter_link; |
78 | $ob->enter_link; |
68 | |
79 | |
|
|
80 | my $m = cf::map::find $map; |
69 | if (my $time = delete $pl->{unclean_save}) { |
81 | my $time = delete $pl->{unclean_save}; |
70 | if (my $m = cf::map::find $map) { |
82 | |
|
|
83 | if ($time && $m && !safe_spot $m, $x, $y) { |
71 | if ($time < $m->{instantiate_time}) { |
84 | if ($time < $m->{instantiate_time}) { |
72 | # the map was reset in the meantime |
85 | # the map was reset in the meantime |
73 | my $age = $cf::RUNTIME - $time; |
86 | my $age = $cf::RUNTIME - $time; |
74 | |
87 | |
75 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
88 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
76 | |
89 | |
77 | # for now, just go back to savebed |
|
|
78 | ($map, $x, $y) = $pl->savebed; |
90 | ($map, $x, $y) = $pl->savebed; |
79 | |
91 | |
80 | if ($age >= $MAX_DISCONNECT_TIME) { |
92 | if ($age >= $MAX_DISCONNECT_TIME) { |
81 | $ob->message ( |
93 | $ob->message ( |
82 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
94 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
83 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
95 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
84 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
96 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
85 | . "H<You disconnected too long without having used a savebed.>", |
97 | . "H<You disconnected too long without having used a savebed.>", |
86 | cf::NDI_RED |
98 | cf::NDI_RED |
87 | ); |
99 | ); |
88 | # kill them. |
100 | # kill them. |
89 | # reminds me of the famous badness 10000 syndrome... |
101 | # reminds me of the famous badness 10000 syndrome... |
90 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
102 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
91 | $pl->killer ("a cave-in"); |
103 | $pl->killer ("a cave-in"); |
92 | } else { |
|
|
93 | $ob->message ( |
|
|
94 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
95 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
96 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
97 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
|
98 | cf::NDI_RED |
|
|
99 | ); |
|
|
100 | } |
|
|
101 | } else { |
104 | } else { |
102 | $ob->message ( |
105 | $ob->message ( |
103 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
106 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
104 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
107 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
105 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
108 | . "Better use a savebed next time, much worse things could have happened... " |
106 | . "H<Always apply a bed of reality to disconnect from the server.>", |
109 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
107 | cf::NDI_RED |
110 | cf::NDI_RED |
108 | ); |
111 | ); |
109 | } |
112 | } |
|
|
113 | } else { |
|
|
114 | $ob->message ( |
|
|
115 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
|
|
116 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
|
|
117 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
118 | . "H<Always apply a bed of reality to disconnect from the server.>", |
|
|
119 | cf::NDI_RED |
|
|
120 | ); |
110 | } |
121 | } |
111 | } |
122 | } |
112 | |
123 | |
113 | $ob->goto ($map, $x, $y); |
124 | $ob->goto ($map, $x, $y); |
114 | } |
125 | } |
… | |
… | |
175 | } |
186 | } |
176 | |
187 | |
177 | $ns->pl and return $ns->destroy; |
188 | $ns->pl and return $ns->destroy; |
178 | |
189 | |
179 | $ns->async (sub { |
190 | $ns->async (sub { |
|
|
191 | $Coro::current->{desc} = "addme init"; |
|
|
192 | |
180 | my ($user, $pass); |
193 | my ($user, $pass); |
181 | |
194 | |
182 | $ns->send_packet ("addme_success"); |
195 | $ns->send_packet ("addme_success"); |
183 | |
196 | |
184 | for (;;) { |
197 | for (;;) { |
… | |
… | |
212 | Coro::Timer::sleep 0.4; |
225 | Coro::Timer::sleep 0.4; |
213 | } |
226 | } |
214 | |
227 | |
215 | check_playing $ns, $user and next; |
228 | check_playing $ns, $user and next; |
216 | |
229 | |
|
|
230 | $Coro::current->{desc} = "addme($user) pass"; |
|
|
231 | |
217 | $ns->send_drawinfo ( |
232 | $ns->send_drawinfo ( |
218 | "Welcome $user, please enter your password now. " |
233 | "Welcome $user, please enter your password now. " |
219 | . "New users should now choose a password. " |
234 | . "New users should now choose a password. " |
220 | . "Anything your client lets you enter is fine.", |
235 | . "Anything your client lets you enter is fine.", |
221 | cf::NDI_BLUE |
236 | cf::NDI_BLUE |
… | |
… | |
243 | next; |
258 | next; |
244 | } |
259 | } |
245 | local $cf::LOGIN_LOCK{$user} = 1; |
260 | local $cf::LOGIN_LOCK{$user} = 1; |
246 | |
261 | |
247 | check_playing $ns, $user and next; |
262 | check_playing $ns, $user and next; |
|
|
263 | |
|
|
264 | $Coro::current->{desc} = "addme($user) check"; |
248 | |
265 | |
249 | # try to read the user file and check the password |
266 | # try to read the user file and check the password |
250 | if (my $pl = cf::player::find $user) { |
267 | if (my $pl = cf::player::find $user) { |
251 | aio_stat $pl->path and next; |
268 | aio_stat $pl->path and next; |
252 | my $mtime = (stat _)[9]; |
269 | my $mtime = (stat _)[9]; |
… | |
… | |
306 | next; |
323 | next; |
307 | } |
324 | } |
308 | } |
325 | } |
309 | |
326 | |
310 | # the rest of this function is character creation |
327 | # the rest of this function is character creation |
|
|
328 | $Coro::current->{desc} = "addme($user) chargen"; |
311 | |
329 | |
312 | # just to make sure nothing is left over |
330 | # just to make sure nothing is left over |
313 | nuke_playerdir $user; |
331 | nuke_playerdir $user; |
314 | |
332 | |
315 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
333 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
… | |
… | |
389 | last; |
407 | last; |
390 | } |
408 | } |
391 | Coro::Timer::sleep 0.2; |
409 | Coro::Timer::sleep 0.2; |
392 | } |
410 | } |
393 | |
411 | |
394 | $ob->reply (undef, "Welcome to Crossfire!"); |
412 | $ob->reply (undef, "Welcome to Deliantra!"); |
395 | |
413 | |
396 | delete $pl->{deny_save}; |
414 | delete $pl->{deny_save}; |
397 | |
415 | |
398 | last; |
416 | last; |
399 | } |
417 | } |
… | |
… | |
483 | |
501 | |
484 | our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs |
502 | our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs |
485 | our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds |
503 | our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds |
486 | |
504 | |
487 | our $SCHEDULER = cf::async_ext { |
505 | our $SCHEDULER = cf::async_ext { |
488 | my $schedule_interval = Coro::Event->timer (after => 1); |
506 | $Coro::current->{desc} = "player scheduler"; |
|
|
507 | |
489 | while () { |
508 | while () { |
490 | $schedule_interval->interval ($SCHEDULE_INTERVAL); |
509 | Coro::EV::timer_once $SCHEDULE_INTERVAL; |
491 | $schedule_interval->next; |
|
|
492 | |
510 | |
493 | # this weird form of iteration over values is used because |
511 | # this weird form of iteration over values is used because |
494 | # the hash changes underneath us frequently, and for |
512 | # the hash changes underneath us frequently, and for |
495 | # keeps a direct reference to the value without (in 5.8 perls) |
513 | # keeps a direct reference to the value without (in 5.8 perls) |
496 | # keeping a reference, so this is prone to crashes or worse. |
514 | # keeping a reference, so this is prone to crashes or worse. |