… | |
… | |
52 | ); |
52 | ); |
53 | |
53 | |
54 | 1 |
54 | 1 |
55 | } |
55 | } |
56 | |
56 | |
|
|
57 | sub safe_spot($) { |
|
|
58 | my ($pl) = @_; |
|
|
59 | |
|
|
60 | my $ob = $pl->ob; |
|
|
61 | |
|
|
62 | my $m = $ob->map |
|
|
63 | or return; |
|
|
64 | my $x = $ob->x; |
|
|
65 | my $y = $ob->y; |
|
|
66 | |
|
|
67 | # return 0;#d# |
|
|
68 | # warn join ":", $m->at ($x, $y);#d# |
|
|
69 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
|
|
70 | # return 0; |
|
|
71 | |
|
|
72 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
|
|
73 | } |
|
|
74 | |
57 | sub enter_map { |
75 | sub enter_map { |
58 | my ($pl) = @_; |
76 | my ($pl) = @_; |
59 | |
77 | |
60 | my $ob = $pl->ob; |
78 | my $ob = $pl->ob; |
61 | |
79 | |
… | |
… | |
64 | ? @{delete $ob->{_link_pos}} |
82 | ? @{delete $ob->{_link_pos}} |
65 | : ($pl->maplevel, $ob->x, $ob->y); |
83 | : ($pl->maplevel, $ob->x, $ob->y); |
66 | |
84 | |
67 | $ob->enter_link; |
85 | $ob->enter_link; |
68 | |
86 | |
|
|
87 | my $m = cf::map::find $map; |
69 | if (my $time = delete $pl->{unclean_save}) { |
88 | my $time = delete $pl->{unclean_save}; |
70 | if (my $m = cf::map::find $map) { |
89 | |
|
|
90 | if ($time && $m) { |
71 | if ($time < $m->{instantiate_time}) { |
91 | if ($time < $m->{instantiate_time}) { |
72 | # the map was reset in the meantime |
92 | # the map was reset in the meantime |
73 | my $age = $cf::RUNTIME - $time; |
93 | my $age = $cf::RUNTIME - $time; |
74 | |
94 | |
75 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
95 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
76 | |
96 | |
77 | # for now, just go back to savebed |
|
|
78 | ($map, $x, $y) = $pl->savebed; |
|
|
79 | |
|
|
80 | if ($age >= $MAX_DISCONNECT_TIME) { |
97 | if ($age >= $MAX_DISCONNECT_TIME) { |
81 | $ob->message ( |
|
|
82 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
83 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
|
84 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
85 | . "H<You disconnected too long without having used a savebed.>", |
|
|
86 | cf::NDI_RED |
|
|
87 | ); |
|
|
88 | # kill them. |
|
|
89 | # reminds me of the famous badness 10000 syndrome... |
|
|
90 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
91 | $pl->killer ("a cave-in"); |
|
|
92 | } else { |
|
|
93 | $ob->message ( |
|
|
94 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
95 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
96 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
97 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
|
98 | cf::NDI_RED |
|
|
99 | ); |
|
|
100 | } |
|
|
101 | } else { |
|
|
102 | $ob->message ( |
98 | $ob->message ( |
103 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
99 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
104 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
100 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
105 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
101 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
106 | . "H<Always apply a bed of reality to disconnect from the server.>", |
102 | . "H<You disconnected too long without having used a savebed.>", |
107 | cf::NDI_RED |
103 | cf::NDI_RED |
108 | ); |
104 | ); |
|
|
105 | # kill them. |
|
|
106 | # reminds me of the famous badness 10000 syndrome... |
|
|
107 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
108 | $pl->killer ("a cave-in"); |
|
|
109 | } else { |
|
|
110 | ($map, $x, $y) = $pl->savebed; |
|
|
111 | |
|
|
112 | $ob->message ( |
|
|
113 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
114 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
115 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
116 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
|
117 | cf::NDI_RED |
|
|
118 | ); |
|
|
119 | } |
|
|
120 | } else { |
|
|
121 | $ob->message ( |
|
|
122 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
|
|
123 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
|
|
124 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
125 | . "H<Always apply a bed of reality to disconnect from the server.>", |
|
|
126 | cf::NDI_RED |
109 | } |
127 | ); |
110 | } |
128 | } |
111 | } |
129 | } |
112 | |
130 | |
113 | $ob->goto ($map, $x, $y); |
131 | $ob->goto ($map, $x, $y); |
114 | } |
132 | } |
… | |
… | |
140 | *** or it has been disabled. Face caching is mandatory |
158 | *** or it has been disabled. Face caching is mandatory |
141 | *** so please enable it or use a newer client. |
159 | *** so please enable it or use a newer client. |
142 | *** |
160 | *** |
143 | *** Look at your client preferences: |
161 | *** Look at your client preferences: |
144 | *** |
162 | *** |
145 | *** CFPlus: all known versions automatically enable the facecache. |
163 | *** deliantra: all known versions automatically enable the facecache. |
146 | *** cfclient: use the -cache commandline option. |
164 | *** cfclient: use the -cache commandline option. |
147 | *** cfclient: map will not redraw automatically (bug). |
165 | *** cfclient: map will not redraw automatically (bug). |
148 | *** gcfclient: use -cache commandline option, or enable |
166 | *** gcfclient: use -cache commandline option, or enable |
149 | *** gcfclient: Client => Configure => Map & Image => Cache Images. |
167 | *** gcfclient: Client => Configure => Map & Image => Cache Images. |
150 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
168 | *** jcrossclient: your client is broken, use deliantra or gcfclient. |
151 | *** |
169 | *** |
152 | *** |
170 | *** |
153 | EOF |
171 | EOF |
154 | if ($ns->version =~ /jcrossclient/) { |
172 | if ($ns->version =~ /jcrossclient/) { |
155 | # let them, for now |
173 | # let them, for now |
… | |
… | |
396 | last; |
414 | last; |
397 | } |
415 | } |
398 | Coro::Timer::sleep 0.2; |
416 | Coro::Timer::sleep 0.2; |
399 | } |
417 | } |
400 | |
418 | |
401 | $ob->reply (undef, "Welcome to Crossfire!"); |
419 | $ob->reply (undef, "Welcome to Deliantra!"); |
402 | |
420 | |
403 | delete $pl->{deny_save}; |
421 | delete $pl->{deny_save}; |
404 | |
422 | |
405 | last; |
423 | last; |
406 | } |
424 | } |
… | |
… | |
479 | |
497 | |
480 | if ($cleanly) { |
498 | if ($cleanly) { |
481 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
499 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
482 | } else { |
500 | } else { |
483 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
501 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
484 | $pl->{unclean_save} = $cf::RUNTIME; |
502 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
503 | unless safe_spot $pl; |
485 | } |
504 | } |
486 | }, |
505 | }, |
487 | ); |
506 | ); |
488 | |
507 | |
489 | ############################################################################# |
508 | ############################################################################# |
… | |
… | |
492 | our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds |
511 | our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds |
493 | |
512 | |
494 | our $SCHEDULER = cf::async_ext { |
513 | our $SCHEDULER = cf::async_ext { |
495 | $Coro::current->{desc} = "player scheduler"; |
514 | $Coro::current->{desc} = "player scheduler"; |
496 | |
515 | |
497 | my $schedule_interval = Coro::Event->timer (after => 1); |
|
|
498 | while () { |
516 | while () { |
499 | $schedule_interval->interval ($SCHEDULE_INTERVAL); |
517 | Coro::EV::timer_once $SCHEDULE_INTERVAL; |
500 | $schedule_interval->next; |
|
|
501 | |
518 | |
502 | # this weird form of iteration over values is used because |
519 | # this weird form of iteration over values is used because |
503 | # the hash changes underneath us frequently, and for |
520 | # the hash changes underneath us frequently, and for |
504 | # keeps a direct reference to the value without (in 5.8 perls) |
521 | # keeps a direct reference to the value without (in 5.8 perls) |
505 | # keeping a reference, so this is prone to crashes or worse. |
522 | # keeping a reference, so this is prone to crashes or worse. |
… | |
… | |
532 | $pl->destroy; # destroys $ob |
549 | $pl->destroy; # destroys $ob |
533 | } else { |
550 | } else { |
534 | my $a_ = $pl->refcnt;#d# |
551 | my $a_ = $pl->refcnt;#d# |
535 | my $b_ = $ob->refcnt;#d# |
552 | my $b_ = $ob->refcnt;#d# |
536 | |
553 | |
537 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
554 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d# |
538 | } |
555 | } |
539 | } |
556 | } |
540 | } |
557 | } |
541 | }; |
558 | }; |
542 | warn $@ if $@; |
559 | warn $@ if $@; |
543 | Coro::cede; |
560 | cf::cede_to_tick; |
544 | }; |
561 | }; |
545 | } |
562 | } |
546 | }; |
563 | }; |
547 | |
564 | |
548 | $SCHEDULER->prio (1); |
565 | $SCHEDULER->prio (1); |