… | |
… | |
73 | } |
73 | } |
74 | |
74 | |
75 | sub enter_map { |
75 | sub enter_map { |
76 | my ($pl) = @_; |
76 | my ($pl) = @_; |
77 | |
77 | |
|
|
78 | warn $pl->ob->name, ": enter map 1\n";#d# |
78 | my $ob = $pl->ob; |
79 | my $ob = $pl->ob; |
79 | |
80 | |
80 | my ($map, $x, $y) |
81 | my ($map, $x, $y) |
81 | = $ob->{_link_pos} |
82 | = $ob->{_link_pos} |
82 | ? @{delete $ob->{_link_pos}} |
83 | ? @{delete $ob->{_link_pos}} |
83 | : ($pl->maplevel, $ob->x, $ob->y); |
84 | : ($pl->maplevel, $ob->x, $ob->y); |
84 | |
85 | |
|
|
86 | warn $pl->ob->name, ": enter map 2\n";#d# |
85 | $ob->enter_link; |
87 | $ob->enter_link; |
|
|
88 | warn $pl->ob->name, ": enter map 3\n";#d# |
86 | |
89 | |
87 | my $m = cf::map::find $map; |
90 | my $m = cf::map::find $map; |
88 | my $time = delete $pl->{unclean_save}; |
91 | my $time = delete $pl->{unclean_save}; |
|
|
92 | warn $pl->ob->name, ": enter map 4\n";#d# |
89 | |
93 | |
90 | if ($time && $m) { |
94 | if ($time && $m) { |
91 | if ($time < $m->{instantiate_time}) { |
95 | if ($time < $m->{instantiate_time}) { |
92 | # the map was reset in the meantime |
96 | # the map was reset in the meantime |
93 | my $age = $cf::RUNTIME - $time; |
97 | my $age = $cf::RUNTIME - $time; |
… | |
… | |
103 | cf::NDI_RED |
107 | cf::NDI_RED |
104 | ); |
108 | ); |
105 | # kill them. |
109 | # kill them. |
106 | # reminds me of the famous badness 10000 syndrome... |
110 | # reminds me of the famous badness 10000 syndrome... |
107 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
111 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
108 | $pl->killer ("a cave-in"); |
112 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
109 | } else { |
113 | } else { |
110 | ($map, $x, $y) = $pl->savebed; |
114 | ($map, $x, $y) = $pl->savebed; |
111 | |
115 | |
112 | $ob->message ( |
116 | $ob->message ( |
113 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
117 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
… | |
… | |
126 | cf::NDI_RED |
130 | cf::NDI_RED |
127 | ); |
131 | ); |
128 | } |
132 | } |
129 | } |
133 | } |
130 | |
134 | |
|
|
135 | warn $pl->ob->name, ": enter map 5\n";#d# |
131 | $ob->goto ($map, $x, $y); |
136 | #$ob->goto ($map, $x, $y); |
|
|
137 | $ob->goto ($map, $x, $y, sub { |
|
|
138 | warn $pl->ob->name, ": enter map check\n";#d# |
|
|
139 | $_[0] |
|
|
140 | }, sub { |
|
|
141 | warn $pl->ob->name, ": enter map done\n";#d# |
|
|
142 | }); |
|
|
143 | warn $pl->ob->name, ": enter map 6\n";#d# |
|
|
144 | |
132 | } |
145 | } |
133 | |
146 | |
134 | # delete a player directory, be non-blocking AND synchronous... |
147 | # delete a player directory, be non-blocking AND synchronous... |
135 | # (thats hard, so we crap out and fork). |
148 | # (thats hard, so we crap out and fork). |
136 | sub nuke_playerdir { |
149 | sub nuke_playerdir { |
… | |
… | |
209 | cf::NDI_BLUE |
222 | cf::NDI_BLUE |
210 | ); |
223 | ); |
211 | |
224 | |
212 | # read username |
225 | # read username |
213 | while () { |
226 | while () { |
214 | $user = query $ns, 0, "What is your name?\n:"; |
227 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
215 | |
228 | |
216 | if ($cf::LOGIN_LOCK{$user}) { |
229 | if ($cf::LOGIN_LOCK{$user}) { |
217 | $ns->send_drawinfo ( |
230 | $ns->send_drawinfo ( |
218 | "That username is currently used in another login session. " |
231 | "That username is currently used in another login session. " |
219 | . "Chose another, or wait till the other session has ended.", |
232 | . "Chose another, or wait till the other session has ended.", |
… | |
… | |
279 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
292 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
280 | nuke_str $pass; |
293 | nuke_str $pass; |
281 | # password matches, wonderful |
294 | # password matches, wonderful |
282 | my $pl = cf::player::find $user or next; |
295 | my $pl = cf::player::find $user or next; |
283 | $pl->connect ($ns); |
296 | $pl->connect ($ns); |
|
|
297 | $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp |
284 | enter_map $pl; |
298 | enter_map $pl; |
285 | last; |
299 | last; |
286 | } elsif (can_cleanup $pl, $mtime) { |
300 | } elsif (can_cleanup $pl, $mtime) { |
287 | Coro::Timer::sleep 1; |
301 | Coro::Timer::sleep 1; |
288 | |
302 | |
… | |
… | |
377 | } |
391 | } |
378 | } else { |
392 | } else { |
379 | $ob->roll_stats; |
393 | $ob->roll_stats; |
380 | } |
394 | } |
381 | |
395 | |
382 | Coro::Timer::sleep 0.2; |
396 | Coro::Timer::sleep 0.05; |
383 | } |
397 | } |
384 | |
398 | |
385 | $ob->set_animation (2); |
399 | $ob->set_animation (2); |
386 | $ob->add_statbonus; |
400 | $ob->add_statbonus; |
387 | |
401 | |
… | |
… | |
398 | |
412 | |
399 | $pl->chargen_race_next; |
413 | $pl->chargen_race_next; |
400 | Coro::Timer::sleep 0.2; |
414 | Coro::Timer::sleep 0.2; |
401 | } |
415 | } |
402 | |
416 | |
|
|
417 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
|
418 | # presumably because of unique maps |
|
|
419 | aio_mkdir playerdir $pl, 0770; |
403 | $pl->chargen_race_done; |
420 | $pl->chargen_race_done; |
404 | |
421 | |
405 | while () { |
422 | while () { |
406 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
423 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
407 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
424 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
… | |
… | |
465 | |
482 | |
466 | # update respawn position |
483 | # update respawn position |
467 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
484 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
468 | cf::async { $pl->save }; |
485 | cf::async { $pl->save }; |
469 | |
486 | |
470 | $pl->killer ("left"); |
487 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
471 | $ob->check_score; |
488 | $ob->check_score; |
472 | |
489 | |
473 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
490 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
474 | |
491 | |
475 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
492 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
… | |
… | |
503 | unless safe_spot $pl; |
520 | unless safe_spot $pl; |
504 | } |
521 | } |
505 | }, |
522 | }, |
506 | ); |
523 | ); |
507 | |
524 | |
508 | ############################################################################# |
|
|
509 | |
525 | |
510 | our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs |
|
|
511 | our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds |
|
|
512 | |
|
|
513 | our $SCHEDULER = cf::async_ext { |
|
|
514 | $Coro::current->{desc} = "player scheduler"; |
|
|
515 | |
|
|
516 | while () { |
|
|
517 | Coro::EV::timer_once $SCHEDULE_INTERVAL; |
|
|
518 | |
|
|
519 | # this weird form of iteration over values is used because |
|
|
520 | # the hash changes underneath us frequently, and for |
|
|
521 | # keeps a direct reference to the value without (in 5.8 perls) |
|
|
522 | # keeping a reference, so this is prone to crashes or worse. |
|
|
523 | my @players = keys %cf::PLAYER; |
|
|
524 | for (@players) { |
|
|
525 | my $pl = $cf::PLAYER{$_} |
|
|
526 | or next; |
|
|
527 | $pl->valid or next; |
|
|
528 | |
|
|
529 | eval { |
|
|
530 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
531 | $pl->save; |
|
|
532 | |
|
|
533 | unless ($pl->active || $pl->ns) { |
|
|
534 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
|
|
535 | my $ob = $pl->ob; |
|
|
536 | |
|
|
537 | my $pl_ref = $pl->refcnt_cnt; |
|
|
538 | my $ob_ref = $ob->refcnt_cnt; |
|
|
539 | |
|
|
540 | ## pl_ref == $pl + ob->contr + %cf::PLAYER |
|
|
541 | ## ob_ref == $ob + pl->observe + simply being an object |
|
|
542 | if ($pl_ref == 3 && $ob_ref == 3) { |
|
|
543 | warn "player-scheduler destroy ", $ob->name;#d# |
|
|
544 | |
|
|
545 | # remove from sight and get fresh "copies" |
|
|
546 | $pl = delete $cf::PLAYER{$ob->name}; |
|
|
547 | $ob = $pl->ob; |
|
|
548 | |
|
|
549 | $pl->destroy; # destroys $ob |
|
|
550 | } else { |
|
|
551 | my $a_ = $pl->refcnt;#d# |
|
|
552 | my $b_ = $ob->refcnt;#d# |
|
|
553 | |
|
|
554 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
|
|
555 | } |
|
|
556 | } |
|
|
557 | } |
|
|
558 | }; |
|
|
559 | warn $@ if $@; |
|
|
560 | Coro::cede; |
|
|
561 | }; |
|
|
562 | } |
|
|
563 | }; |
|
|
564 | |
|
|
565 | $SCHEDULER->prio (1); |
|
|
566 | |
|
|