1 | #! perl |
1 | #! perl # MANDATORY |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
|
|
7 | use List::Util qw(min max); |
7 | |
8 | |
8 | my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
9 | my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
9 | |
10 | |
10 | # paranoia function to overwrite a string-in-place |
11 | # paranoia function to overwrite a string-in-place |
11 | sub nuke_str { |
12 | sub nuke_str { |
… | |
… | |
21 | |
22 | |
22 | $current |
23 | $current |
23 | } |
24 | } |
24 | |
25 | |
25 | sub can_cleanup { |
26 | sub can_cleanup { |
26 | my ($playerfile, $mtime) = @_; |
27 | my ($pl, $mtime) = @_; |
27 | |
28 | |
28 | my $age = time - $mtime; |
29 | my $age = time - $mtime; |
29 | my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; |
30 | my $level = $pl->ob->level; |
30 | |
31 | |
31 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
32 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
32 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
33 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
33 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
34 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
34 | || $age > 700 * 86400 # 2 years for everybody else |
35 | || $age > 700 * 86400 # 2 years for everybody else |
35 | } |
36 | } |
36 | |
37 | |
37 | sub check_playing { |
38 | sub check_playing { |
38 | my ($ns, $user) = @_; |
39 | my ($ns, $user) = @_; |
39 | |
40 | |
40 | return unless cf::player::find $user; |
41 | return unless cf::player::find_active $user; |
41 | |
42 | |
42 | $ns->send_drawinfo ( |
43 | $ns->send_drawinfo ( |
43 | "That player is already logged in on this server. " |
44 | "That player is already logged in on this server. " |
44 | . "If you want to create a new player, choose another name. " |
45 | . "If you want to create a new player, choose another name. " |
45 | . "If you are already a registered player, make sure nobody " |
46 | . "If you are already a registered player, make sure nobody " |
… | |
… | |
52 | ); |
53 | ); |
53 | |
54 | |
54 | 1 |
55 | 1 |
55 | } |
56 | } |
56 | |
57 | |
|
|
58 | sub check_clean_save { |
|
|
59 | my ($pl) = @_; |
|
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60 | |
|
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61 | if (my $time = delete $pl->{unclean_save}) { |
|
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62 | $pl->ns->send_drawinfo ( |
|
|
63 | "You didn't use a savebed to leave this realm. This is very dangerous, " |
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64 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
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65 | . "or monsters suddenly snapping your body. Better use a savebed next time.", |
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66 | cf::NDI_RED |
|
|
67 | ); |
|
|
68 | #d#TODO |
|
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69 | } |
|
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70 | } |
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|
71 | |
57 | # delete a player directory, be non-blocking AND synchronous... |
72 | # delete a player directory, be non-blocking AND synchronous... |
58 | # (thats hard, so we crap out and fork). |
73 | # (thats hard, so we crap out and fork). |
59 | sub nuke_playerdir { |
74 | sub nuke_playerdir { |
60 | my ($user) = @_; |
75 | my ($user) = @_; |
61 | |
76 | |
… | |
… | |
63 | system "cd \Q$PLAYERDIR\E " |
78 | system "cd \Q$PLAYERDIR\E " |
64 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
79 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
65 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
80 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
66 | } |
81 | } |
67 | |
82 | |
|
|
83 | sub setup { |
|
|
84 | my ($ns, $args) = @_; |
|
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85 | |
|
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86 | # run through the cmds of setup |
|
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87 | # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ... |
|
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88 | # |
|
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89 | # we send the status of the cmd back, or a FALSE is the cmd is the server unknown |
|
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90 | # The client then must sort this out |
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91 | |
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92 | my %setup = split / +/, $args; |
|
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93 | while (my ($k, $v) = each %setup) { |
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94 | |
|
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95 | if ($k eq "sound") { |
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96 | $ns->sound ($v); |
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97 | |
|
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98 | } elsif ($k eq "exp64") { |
|
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99 | $setup{$k} = 1; |
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100 | |
|
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101 | } elsif ($k eq "spellmon") { |
|
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102 | $ns->monitor_spells ($v); |
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103 | |
|
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104 | } elsif ($k eq "darkness") { |
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105 | $ns->darkness ($v); |
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106 | |
|
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107 | } elsif ($k eq "map1cmd") { |
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108 | $ns->mapmode (cf::Map1Cmd) if $v > 0; |
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109 | |
|
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110 | } elsif ($k eq "map1acmd") { |
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111 | $ns->mapmode (cf::Map1aCmd) if $v > 0; |
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112 | |
|
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113 | } elsif ($k eq "map2cmd") { |
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114 | # gcfclient bug, map1acmd is sent too late |
|
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115 | $ns->mapmode (cf::Map1aCmd); |
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116 | $setup{$k} = "FALSE"; |
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117 | |
|
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118 | } elsif ($k eq "newmapcmd") { |
|
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119 | $ns->newmapcmd ($v); |
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120 | |
|
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121 | } elsif ($k eq "mapinfocmd") { |
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122 | $ns->mapinfocmd ($v); |
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123 | |
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124 | } elsif ($k eq "extcmd") { |
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125 | $ns->extcmd ($v > 0); |
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126 | |
|
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127 | } elsif ($k eq "extmap") { |
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128 | $ns->extmap ($v); |
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129 | |
|
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130 | } elsif ($k eq "facecache") { |
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131 | $ns->facecache ($v); |
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132 | |
|
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133 | } elsif ($k eq "faceset") { |
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134 | $ns->faceset (0); |
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135 | $setup{$k} = 0; |
|
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136 | # $ns->image2 (1) |
|
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137 | |
|
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138 | } elsif ($k eq "itemcmd") { |
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139 | # Version of the item protocol command to use. Currently, |
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140 | # only supported versions are 1 and 2. Using a numeric |
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141 | # value will make it very easy to extend this in the future. |
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142 | $ns->itemcmd ($v) if $v >= 1 && $v <= 2; |
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143 | |
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144 | $setup{$k} = $ns->itemcmd; |
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145 | |
|
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146 | } elsif ($k eq "mapsize") { |
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147 | my ($x, $y) = split /x/, $v; |
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148 | |
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149 | $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, $x); |
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150 | $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, $y); |
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151 | |
|
|
152 | $setup{$k} = "${x}x${y}"; |
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153 | |
|
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154 | } elsif ($k eq "extendedMapInfos") { |
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155 | $ns->ext_mapinfos ($v); |
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156 | |
|
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157 | } elsif ($k eq "extendedTextInfos") { |
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158 | $ns->has_readable_type ($v); |
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159 | |
|
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160 | } elsif ($k eq "fxix") { |
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161 | $ns->fxix ($v); |
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162 | |
|
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163 | } else { |
|
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164 | # other commands: |
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165 | # sexp: no idea, probably for oudated servers |
|
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166 | # tick: more stupidity, server should sned a tick per tick |
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167 | |
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168 | $setup{$k} = "FALSE"; |
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169 | } |
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170 | } |
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171 | |
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172 | $ns->send_packet (join " ", setup => %setup); |
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173 | |
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174 | cf::datalog setup => |
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175 | request => $args, |
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176 | reply => \%setup, |
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177 | client => $ns->version, |
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178 | ; |
|
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179 | } |
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180 | |
68 | sub addme { |
181 | sub addme { |
69 | my ($ns) = @_; |
182 | my ($ns) = @_; |
70 | |
183 | |
71 | $ns->destroy if $ns->pl; |
184 | if (!$ns->facecache) |
|
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185 | { |
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186 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
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187 | |
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188 | |
|
|
189 | *** |
|
|
190 | *** WARNING: |
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191 | *** Your client does not support face/image caching, |
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192 | *** or it has been disabled. Face caching is mandatory |
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193 | *** so please enable it or use a newer client. |
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194 | *** |
|
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195 | *** Look at your client preferences: |
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196 | *** |
|
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197 | *** CFPlus: all known versions automatically enable the facecache. |
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198 | *** cfclient: use the -cache commandline option. |
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199 | *** cfclient: map will not redraw automatically (bug). |
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200 | *** gcfclient: use -cache commandline option, or enable |
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201 | *** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
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202 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
|
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203 | *** |
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204 | *** |
|
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205 | EOF |
|
|
206 | if ($ns->version =~ /jcrossclient/) { |
|
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207 | # let them, for now |
|
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208 | } else { |
|
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209 | $ns->flush; |
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210 | return $ns->destroy; |
|
|
211 | } |
|
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212 | |
|
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213 | # $ns->facecache = true; |
|
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214 | } |
|
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215 | |
|
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216 | if ($ns->mapmode < cf::Map1aCmd) { |
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217 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
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218 | |
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219 | |
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220 | *** |
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221 | *** WARNING: |
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222 | *** Your client is too old. Please upgrade to a newer version. |
|
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223 | EOF |
|
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224 | |
|
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225 | $ns->flush; |
|
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226 | return $ns->destroy; |
|
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227 | } |
|
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228 | |
|
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229 | $ns->pl and return $ns->destroy; |
72 | |
230 | |
73 | $ns->async (sub { |
231 | $ns->async (sub { |
74 | my ($user, $pass); |
232 | my ($user, $pass); |
75 | |
233 | |
76 | $ns->send_packet ("addme_success"); |
234 | $ns->send_packet ("addme_success"); |
… | |
… | |
91 | $ns->send_drawinfo ( |
249 | $ns->send_drawinfo ( |
92 | "That username is currently used in another login session. " |
250 | "That username is currently used in another login session. " |
93 | . "Chose another, or wait till the other session has ended.", |
251 | . "Chose another, or wait till the other session has ended.", |
94 | cf::NDI_RED |
252 | cf::NDI_RED |
95 | ); |
253 | ); |
96 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { |
254 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
97 | last; |
255 | last; |
98 | } else { |
256 | } else { |
99 | $ns->send_drawinfo ( |
257 | $ns->send_drawinfo ( |
100 | "Your username contains illegal characters " |
258 | "Your username contains illegal characters " |
101 | . "(only a-z, A-Z and 0-9 are allowed), " |
259 | . "(only a-z, A-Z and 0-9 are allowed), " |
… | |
… | |
123 | . "that cannot be too much to ask for :)", |
281 | . "that cannot be too much to ask for :)", |
124 | cf::NDI_RED |
282 | cf::NDI_RED |
125 | ); |
283 | ); |
126 | } |
284 | } |
127 | |
285 | |
128 | my $dir = "$PLAYERDIR/$user"; |
|
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129 | my $plfile = "$dir/$user.pl"; |
|
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130 | |
|
|
131 | # lock this username for the remainder of this login session |
286 | # lock this username for the remainder of this login session |
132 | if ($cf::LOGIN_LOCK{$user}) { |
287 | if ($cf::LOGIN_LOCK{$user}) { |
133 | $ns->send_drawinfo ( |
288 | $ns->send_drawinfo ( |
134 | "That username is currently used in another login session. " |
289 | "That username is currently used in another login session. " |
135 | . "Chose another, or wait till the other session has ended.", |
290 | . "Chose another, or wait till the other session has ended.", |
… | |
… | |
140 | local $cf::LOGIN_LOCK{$user} = 1; |
295 | local $cf::LOGIN_LOCK{$user} = 1; |
141 | |
296 | |
142 | check_playing $ns, $user and next; |
297 | check_playing $ns, $user and next; |
143 | |
298 | |
144 | # try to read the user file and check the password |
299 | # try to read the user file and check the password |
145 | if (my $fh = aio_open $plfile, O_RDONLY, 0) { |
300 | if (my $pl = cf::player::find $user) { |
|
|
301 | aio_stat $pl->path and next; |
146 | my $mtime = (stat $fh)[9]; |
302 | my $mtime = (stat _)[9]; |
147 | |
|
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148 | 0 < aio_read $fh, 0, 16384, my $buf, 0 or next; |
|
|
149 | $buf =~ /^password (\S+)$/m or next; |
|
|
150 | my $hash = $1; |
303 | my $hash = $pl->password; |
151 | |
304 | |
152 | if ($hash eq crypt $pass, $hash) { |
305 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
153 | nuke_str $pass; |
306 | nuke_str $pass; |
154 | # password matches, wonderful |
307 | # password matches, wonderful |
155 | my $pl = cf::player::load $plfile or next; |
308 | my $pl = cf::player::find $user or next; |
156 | $pl->enable_save (1); |
|
|
157 | $pl->connect ($ns); |
309 | $pl->connect ($ns); |
|
|
310 | check_clean_save $pl; |
158 | last; |
311 | last; |
159 | } elsif (can_cleanup $buf, $mtime) { |
312 | } elsif (can_cleanup $pl, $mtime) { |
160 | Coro::Timer::sleep 1; |
313 | Coro::Timer::sleep 1; |
161 | |
314 | |
162 | $ns->send_drawinfo ( |
315 | $ns->send_drawinfo ( |
163 | "Player exists, but password does not match. If this is your account, " |
316 | "Player exists, but password does not match. If this is your account, " |
164 | . "please try again. If not, you can now decide to take over this account " |
317 | . "please try again. If not, you can now decide to take over this account " |
… | |
… | |
169 | #TODO: nuke_str |
322 | #TODO: nuke_str |
170 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
323 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
171 | or next; |
324 | or next; |
172 | |
325 | |
173 | # check if the file hasn't changed |
326 | # check if the file hasn't changed |
174 | aio_stat $plfile and next; |
327 | aio_stat cf::player::path $user and next; |
175 | $mtime == (stat _)[9] or next; |
328 | $mtime == (stat _)[9] or next; |
176 | |
329 | |
177 | nuke_playerdir $user; |
330 | $pl->quit_character; |
178 | |
331 | |
179 | # fall through to creation |
332 | # fall through to creation |
180 | } else { |
333 | } else { |
181 | nuke_str $pass; |
334 | nuke_str $pass; |
182 | |
335 | |
… | |
… | |
208 | next; |
361 | next; |
209 | } |
362 | } |
210 | |
363 | |
211 | nuke_str $pass2; |
364 | nuke_str $pass2; |
212 | |
365 | |
213 | my $pl = cf::player::create; |
366 | my $pl = cf::player::new $user; |
214 | $pl->ob->name ($user); |
|
|
215 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
367 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
216 | nuke_str $pass; |
368 | nuke_str $pass; |
217 | $pl->connect ($ns); |
369 | $pl->connect ($ns); |
218 | |
370 | |
219 | my $ob = $pl->ob; |
371 | my $ob = $pl->ob; |
… | |
… | |
244 | $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
396 | $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
245 | $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
397 | $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
246 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
398 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
247 | |
399 | |
248 | $ns->state (cf::ST_CHANGE_CLASS); |
400 | $ns->state (cf::ST_CHANGE_CLASS); |
249 | $pl->enable_save (1);#d# too early |
401 | delete $pl->{deny_save};#d# too early |
250 | |
402 | |
251 | last; |
403 | last; |
252 | } |
404 | } |
253 | }); |
405 | }); |
254 | } |
406 | } |
|
|
407 | |
|
|
408 | cf::register_command quit => sub { |
|
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409 | my ($ob, $arg) = @_; |
|
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410 | |
|
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411 | $ob->reply (undef, |
|
|
412 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
|
|
413 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
|
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414 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
415 | }; |
|
|
416 | |
|
|
417 | cf::register_command quit_character => sub { |
|
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418 | my ($ob, $arg) = @_; |
|
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419 | |
|
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420 | my $pl = $ob->contr; |
|
|
421 | |
|
|
422 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
|
|
423 | if ($_[0] !~ /^[yY]/) { |
|
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424 | $ob->reply (undef, |
|
|
425 | "Ok, not not quitting then.", |
|
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426 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
427 | } else { |
|
|
428 | $ob->reply (undef, |
|
|
429 | "Ok, quitting, hope to see you again.", |
|
|
430 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
431 | $pl->ns->flush; |
|
|
432 | cf::async { $pl->quit_character }; |
|
|
433 | } |
|
|
434 | }); |
|
|
435 | }; |
255 | |
436 | |
256 | cf::object->attach ( |
437 | cf::object->attach ( |
257 | type => cf::SAVEBED, |
438 | type => cf::SAVEBED, |
258 | on_apply => sub { |
439 | on_apply => sub { |
259 | my ($bed, $ob) = @_; |
440 | my ($bed, $ob) = @_; |
260 | |
441 | |
261 | return cf::override 0 unless $ob->type == cf::PLAYER; |
442 | return cf::override 0 unless $ob->type == cf::PLAYER; |
262 | |
443 | |
|
|
444 | my $pl = $ob->contr; |
|
|
445 | |
263 | # update respawn position |
446 | # update respawn position |
264 | $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y); |
447 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
|
|
448 | cf::async { $pl->save }; |
265 | |
449 | |
266 | $ob->contr->killer ("left"); |
450 | $pl->killer ("left"); |
267 | $ob->check_score; |
451 | $ob->check_score; |
268 | |
452 | |
269 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
453 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
270 | $ob->contr->save (1); |
|
|
271 | |
454 | |
272 | $ob->contr->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
455 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
273 | if ($_[0] !~ /^[yY]/) { |
456 | if ($_[0] !~ /^[yY]/) { |
274 | $ob->contr->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
457 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
|
|
458 | $pl->deactivate; |
275 | $ob->contr->ns->destroy; |
459 | $pl->ns->destroy; |
276 | } else { |
460 | } else { |
277 | $ob->contr->enable_save (1); |
461 | cf::async { $pl->save }; |
278 | } |
462 | } |
279 | }); |
463 | }); |
280 | }, |
464 | }, |
281 | ); |
465 | ); |
282 | |
466 | |
… | |
… | |
293 | |
477 | |
294 | if ($cleanly) { |
478 | if ($cleanly) { |
295 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
479 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
296 | } else { |
480 | } else { |
297 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
481 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
|
|
482 | $pl->{unclean_save} = $cf::RUNTIME; |
298 | } |
483 | } |
299 | }, |
484 | }, |
300 | ); |
485 | ); |
301 | |
486 | |
302 | cf::client->attach ( |
487 | cf::client->attach ( |
303 | on_addme => \&addme, |
488 | on_addme => \&addme, |
|
|
489 | on_setup => \&setup, |
304 | ); |
490 | ); |
305 | |
491 | |
|
|
492 | ############################################################################# |
|
|
493 | |
|
|
494 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
|
|
495 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
|
|
496 | |
|
|
497 | our $SCHEDULER = cf::async_ext { |
|
|
498 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
|
|
499 | while () { |
|
|
500 | $schedule_interval->next; |
|
|
501 | |
|
|
502 | # this weird form of iteration over values is used because |
|
|
503 | # the hash changes underneath us frequently, and for |
|
|
504 | # keeps a direct reference to the value without (in 5.8 perls) |
|
|
505 | # keeping a reference, so this is prone to crashes or worse. |
|
|
506 | my @players = keys %cf::PLAYER; |
|
|
507 | for (@players) { |
|
|
508 | my $pl = $cf::PLAYER{$_} |
|
|
509 | or next; |
|
|
510 | $pl->valid or next; |
|
|
511 | |
|
|
512 | eval { |
|
|
513 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
514 | $cf::WAIT_FOR_TICK_ONE->wait; |
|
|
515 | $pl->save; |
|
|
516 | |
|
|
517 | unless ($pl->active) { |
|
|
518 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
|
|
519 | my $ob = $pl->ob; |
|
|
520 | Scalar::Util::weaken $pl; |
|
|
521 | Scalar::Util::weaken $ob; |
|
|
522 | my $a_ = $pl->refcnt;#d# |
|
|
523 | my $b_ = $ob->refcnt;#d# |
|
|
524 | my $pl_ref = $pl->refcnt_cnt; |
|
|
525 | my $ob_ref = $ob->refcnt_cnt; |
|
|
526 | |
|
|
527 | ## pl_ref == one from object + one from cf::PLAYER |
|
|
528 | ## ob_ref == one from simply being an object |
|
|
529 | if ($pl_ref == 2 && $ob_ref == 1) { |
|
|
530 | warn "player-scheduler destroy ", $ob->name;#d# |
|
|
531 | |
|
|
532 | # remove from sight and get fresh "copies" |
|
|
533 | $pl = delete $cf::PLAYER{$ob->name}; |
|
|
534 | $ob = $pl->ob; |
|
|
535 | |
|
|
536 | $ob->destroy; |
|
|
537 | $pl->destroy; |
|
|
538 | } else { |
|
|
539 | warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# |
|
|
540 | } |
|
|
541 | } |
|
|
542 | } |
|
|
543 | }; |
|
|
544 | warn $@ if $@; |
|
|
545 | Coro::cede; |
|
|
546 | }; |
|
|
547 | } |
|
|
548 | }; |
|
|
549 | |
|
|
550 | $SCHEDULER->prio (1); |
|
|
551 | |