1 | #! perl |
1 | #! perl # mandatory |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
|
|
7 | use List::Util qw(min max); |
7 | |
8 | |
8 | my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
9 | our %EXT_SETUP; |
9 | |
10 | |
10 | # paranoia function to overwrite a string-in-place |
11 | # paranoia function to overwrite a string-in-place |
11 | sub nuke_str { |
12 | sub nuke_str { |
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
13 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
13 | } |
14 | } |
14 | |
15 | |
15 | sub query { |
16 | sub query { |
16 | my ($ns, $flags, $text) = @_; |
17 | my ($ns, $flags, $text) = @_; |
17 | |
18 | |
18 | my $current = $Coro::current; |
19 | my $current = $Coro::current; |
19 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); |
20 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
20 | Coro::schedule while ref $current; |
21 | Coro::schedule while ref $current; |
21 | |
22 | |
22 | $current |
23 | $current |
23 | } |
24 | } |
24 | |
25 | |
25 | sub can_cleanup { |
26 | sub can_cleanup { |
26 | my ($playerfile, $mtime) = @_; |
27 | my ($pl, $mtime) = @_; |
27 | |
28 | |
28 | my $age = time - $mtime; |
29 | my $age = time - $mtime; |
29 | my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; |
30 | my $level = $pl->ob->level; |
30 | |
31 | |
31 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
32 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
32 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
33 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
33 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
34 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
34 | || $age > 700 * 86400 # 2 years for everybody else |
35 | || $age > 700 * 86400 # 2 years for everybody else |
… | |
… | |
52 | ); |
53 | ); |
53 | |
54 | |
54 | 1 |
55 | 1 |
55 | } |
56 | } |
56 | |
57 | |
57 | sub check_clean_save { |
58 | sub enter_map { |
58 | my ($pl) = @_; |
59 | my ($pl) = @_; |
59 | |
60 | |
60 | unless (delete $pl->{clean_save}) { |
61 | my ($map, $x, $y) |
61 | #d#TODO |
62 | = $pl->ob->{_link_pos} |
|
|
63 | ? @{delete $pl->ob->{_link_pos}} |
|
|
64 | : ($pl->maplevel, $pl->ob->x, $pl->ob->y); |
|
|
65 | |
|
|
66 | $pl->ob->enter_link; |
|
|
67 | |
|
|
68 | if (my $time = delete $pl->{unclean_save}) { |
|
|
69 | if (my $m = cf::map::find $map) { |
|
|
70 | if ($time < $m->{instantiate_time}) { |
|
|
71 | # the map was reset in the meantime |
|
|
72 | my $age = $cf::RUNTIME - $time; |
|
|
73 | warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# |
|
|
74 | |
|
|
75 | # for now, just go back to savebed |
|
|
76 | ($map, $x, $y) = $pl->savebed; |
|
|
77 | |
|
|
78 | $pl->ns->send_drawinfo ( |
|
|
79 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
80 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
81 | . "Better use a savebed next time, much worse things could have happened...", |
|
|
82 | cf::NDI_RED |
|
|
83 | ); |
|
|
84 | } else { |
|
|
85 | $pl->ns->send_drawinfo ( |
|
|
86 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
|
|
87 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
|
|
88 | . "or monsters suddenly snapping your body. Better use a savebed next time.", |
|
|
89 | cf::NDI_RED |
|
|
90 | ); |
|
|
91 | } |
|
|
92 | } |
62 | } |
93 | } |
|
|
94 | |
|
|
95 | $pl->ob->goto ($map, $x, $y); |
63 | } |
96 | } |
64 | |
97 | |
65 | # delete a player directory, be non-blocking AND synchronous... |
98 | # delete a player directory, be non-blocking AND synchronous... |
66 | # (thats hard, so we crap out and fork). |
99 | # (thats hard, so we crap out and fork). |
67 | sub nuke_playerdir { |
100 | sub nuke_playerdir { |
… | |
… | |
71 | system "cd \Q$PLAYERDIR\E " |
104 | system "cd \Q$PLAYERDIR\E " |
72 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
105 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
73 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
106 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
74 | } |
107 | } |
75 | |
108 | |
|
|
109 | sub send_capabilities { |
|
|
110 | my ($ns) = @_; |
|
|
111 | |
|
|
112 | return unless $ns->extcmd; |
|
|
113 | |
|
|
114 | $ns->ext_event (capabilities => |
|
|
115 | # id, name, flags (1 == 2d), edge length |
|
|
116 | tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]], |
|
|
117 | ); |
|
|
118 | } |
|
|
119 | |
|
|
120 | sub setup { |
|
|
121 | my ($ns, $args) = @_; |
|
|
122 | |
|
|
123 | # run through the cmds of setup |
|
|
124 | # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ... |
|
|
125 | # |
|
|
126 | # we send the status of the cmd back, or a FALSE is the cmd is the server unknown |
|
|
127 | # The client then must sort this out |
|
|
128 | |
|
|
129 | my %setup = split / +/, $args; |
|
|
130 | while (my ($k, $v) = each %setup) { |
|
|
131 | if ($k eq "sound") { |
|
|
132 | $ns->sound ($v); |
|
|
133 | |
|
|
134 | } elsif ($k eq "exp64") { |
|
|
135 | $setup{$k} = 1; |
|
|
136 | |
|
|
137 | } elsif ($k eq "spellmon") { |
|
|
138 | $ns->monitor_spells ($v); |
|
|
139 | |
|
|
140 | } elsif ($k eq "darkness") { |
|
|
141 | $ns->darkness ($v); |
|
|
142 | |
|
|
143 | } elsif ($k eq "map1cmd") { |
|
|
144 | $ns->mapmode (cf::Map1Cmd) if $v > 0; |
|
|
145 | |
|
|
146 | } elsif ($k eq "map1acmd") { |
|
|
147 | $ns->mapmode (cf::Map1aCmd) if $v > 0; |
|
|
148 | |
|
|
149 | } elsif ($k eq "map2cmd") { |
|
|
150 | # gcfclient bug, map1acmd is sent too late |
|
|
151 | $ns->mapmode (cf::Map1aCmd); |
|
|
152 | $setup{$k} = "FALSE"; |
|
|
153 | |
|
|
154 | } elsif ($k eq "newmapcmd") { |
|
|
155 | $ns->newmapcmd ($v); |
|
|
156 | |
|
|
157 | } elsif ($k eq "mapinfocmd") { |
|
|
158 | $ns->mapinfocmd ($v); |
|
|
159 | |
|
|
160 | } elsif ($k eq "extcmd") { |
|
|
161 | $ns->extcmd ($v > 0); |
|
|
162 | send_capabilities $ns; |
|
|
163 | |
|
|
164 | } elsif ($k eq "extmap") { |
|
|
165 | $ns->extmap ($v); |
|
|
166 | |
|
|
167 | } elsif ($k eq "facecache") { |
|
|
168 | if (!$v) { |
|
|
169 | $v = 1; |
|
|
170 | $setup{$k} = $v; |
|
|
171 | $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED); |
|
|
172 | } |
|
|
173 | |
|
|
174 | $ns->facecache ($v); |
|
|
175 | |
|
|
176 | } elsif ($k eq "faceset") { |
|
|
177 | $ns->faceset (0); |
|
|
178 | $setup{$k} = 0; |
|
|
179 | # $ns->image2 (1) |
|
|
180 | |
|
|
181 | } elsif ($k eq "tileset") { |
|
|
182 | $setup{$k} = $ns->faceset ($v & 1); |
|
|
183 | |
|
|
184 | } elsif ($k eq "itemcmd") { |
|
|
185 | # Version of the item protocol command to use. Currently, |
|
|
186 | # only supported versions are 1 and 2. Using a numeric |
|
|
187 | # value will make it very easy to extend this in the future. |
|
|
188 | $ns->itemcmd ($v) if $v >= 1 && $v <= 2; |
|
|
189 | |
|
|
190 | $setup{$k} = $ns->itemcmd; |
|
|
191 | |
|
|
192 | } elsif ($k eq "mapsize") { |
|
|
193 | my ($x, $y) = split /x/, $v; |
|
|
194 | |
|
|
195 | $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1); |
|
|
196 | $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1); |
|
|
197 | |
|
|
198 | $setup{$k} = "${x}x${y}"; |
|
|
199 | |
|
|
200 | } elsif ($k eq "extendedMapInfos") { |
|
|
201 | $ns->ext_mapinfos ($v); |
|
|
202 | |
|
|
203 | } elsif ($k eq "extendedTextInfos") { |
|
|
204 | $ns->has_readable_type ($v); |
|
|
205 | |
|
|
206 | } elsif ($k eq "smoothing") { # cfplus-style smoothing |
|
|
207 | $ns->smoothing ($v); |
|
|
208 | |
|
|
209 | } elsif ($k eq "fxix") { |
|
|
210 | $ns->fxix ($v); |
|
|
211 | |
|
|
212 | } elsif ($k eq "msg") { |
|
|
213 | $ns->can_msg ($v); |
|
|
214 | |
|
|
215 | } elsif ($k eq "excmd") { |
|
|
216 | # we support it |
|
|
217 | |
|
|
218 | } else { |
|
|
219 | # other commands: |
|
|
220 | # sexp: no idea, probably for oudated servers |
|
|
221 | # tick: more stupidity, server should send a tick per tick |
|
|
222 | |
|
|
223 | $setup{$k} = "FALSE"; |
|
|
224 | } |
|
|
225 | } |
|
|
226 | |
|
|
227 | $ns->send_packet (join " ", setup => %setup); |
|
|
228 | |
|
|
229 | cf::datalog setup => |
|
|
230 | request => $args, |
|
|
231 | reply => \%setup, |
|
|
232 | client => $ns->version, |
|
|
233 | ; |
|
|
234 | } |
|
|
235 | |
76 | sub addme { |
236 | sub addme { |
77 | my ($ns) = @_; |
237 | my ($ns) = @_; |
78 | |
238 | |
79 | $ns->destroy if $ns->pl; |
239 | if (!$ns->facecache) |
|
|
240 | { |
|
|
241 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
242 | |
|
|
243 | |
|
|
244 | *** |
|
|
245 | *** WARNING: |
|
|
246 | *** Your client does not support face/image caching, |
|
|
247 | *** or it has been disabled. Face caching is mandatory |
|
|
248 | *** so please enable it or use a newer client. |
|
|
249 | *** |
|
|
250 | *** Look at your client preferences: |
|
|
251 | *** |
|
|
252 | *** CFPlus: all known versions automatically enable the facecache. |
|
|
253 | *** cfclient: use the -cache commandline option. |
|
|
254 | *** cfclient: map will not redraw automatically (bug). |
|
|
255 | *** gcfclient: use -cache commandline option, or enable |
|
|
256 | *** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
|
|
257 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
|
|
258 | *** |
|
|
259 | *** |
|
|
260 | EOF |
|
|
261 | if ($ns->version =~ /jcrossclient/) { |
|
|
262 | # let them, for now |
|
|
263 | } else { |
|
|
264 | $ns->flush; |
|
|
265 | return $ns->destroy; |
|
|
266 | } |
|
|
267 | |
|
|
268 | # $ns->facecache = true; |
|
|
269 | } |
|
|
270 | |
|
|
271 | if ($ns->mapmode < cf::Map1aCmd) { |
|
|
272 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
273 | |
|
|
274 | |
|
|
275 | *** |
|
|
276 | *** WARNING: |
|
|
277 | *** Your client is too old. Please upgrade to a newer version. |
|
|
278 | EOF |
|
|
279 | |
|
|
280 | $ns->flush; |
|
|
281 | return $ns->destroy; |
|
|
282 | } |
|
|
283 | |
|
|
284 | $ns->pl and return $ns->destroy; |
80 | |
285 | |
81 | $ns->async (sub { |
286 | $ns->async (sub { |
82 | my ($user, $pass); |
287 | my ($user, $pass); |
83 | |
288 | |
84 | $ns->send_packet ("addme_success"); |
289 | $ns->send_packet ("addme_success"); |
… | |
… | |
99 | $ns->send_drawinfo ( |
304 | $ns->send_drawinfo ( |
100 | "That username is currently used in another login session. " |
305 | "That username is currently used in another login session. " |
101 | . "Chose another, or wait till the other session has ended.", |
306 | . "Chose another, or wait till the other session has ended.", |
102 | cf::NDI_RED |
307 | cf::NDI_RED |
103 | ); |
308 | ); |
104 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { |
309 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
105 | last; |
310 | last; |
106 | } else { |
311 | } else { |
107 | $ns->send_drawinfo ( |
312 | $ns->send_drawinfo ( |
108 | "Your username contains illegal characters " |
313 | "Your username contains illegal characters " |
109 | . "(only a-z, A-Z and 0-9 are allowed), " |
314 | . "(only a-z, A-Z and 0-9 are allowed), " |
… | |
… | |
145 | local $cf::LOGIN_LOCK{$user} = 1; |
350 | local $cf::LOGIN_LOCK{$user} = 1; |
146 | |
351 | |
147 | check_playing $ns, $user and next; |
352 | check_playing $ns, $user and next; |
148 | |
353 | |
149 | # try to read the user file and check the password |
354 | # try to read the user file and check the password |
150 | if (my $fh = aio_open cf::player::path $user, O_RDONLY, 0) { |
355 | if (my $pl = cf::player::find $user) { |
|
|
356 | aio_stat $pl->path and next; |
151 | my $mtime = (stat $fh)[9]; |
357 | my $mtime = (stat _)[9]; |
152 | |
|
|
153 | 0 < aio_read $fh, 0, 16384, my $buf, 0 or next; |
|
|
154 | $buf =~ /^password (\S+)$/m or next; |
|
|
155 | my $hash = $1; |
358 | my $hash = $pl->password; |
156 | |
359 | |
157 | if ($hash eq crypt $pass, $hash) { |
360 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
158 | nuke_str $pass; |
361 | nuke_str $pass; |
159 | # password matches, wonderful |
362 | # password matches, wonderful |
160 | my $pl = cf::player::find $user or next; |
363 | my $pl = cf::player::find $user or next; |
161 | $pl->connect ($ns); |
364 | $pl->connect ($ns); |
162 | check_clean_save $pl; |
365 | enter_map $pl; |
163 | last; |
366 | last; |
164 | } elsif (can_cleanup $buf, $mtime) { |
367 | } elsif (can_cleanup $pl, $mtime) { |
165 | Coro::Timer::sleep 1; |
368 | Coro::Timer::sleep 1; |
166 | |
369 | |
167 | $ns->send_drawinfo ( |
370 | $ns->send_drawinfo ( |
168 | "Player exists, but password does not match. If this is your account, " |
371 | "Player exists, but password does not match. If this is your account, " |
169 | . "please try again. If not, you can now decide to take over this account " |
372 | . "please try again. If not, you can now decide to take over this account " |
… | |
… | |
177 | |
380 | |
178 | # check if the file hasn't changed |
381 | # check if the file hasn't changed |
179 | aio_stat cf::player::path $user and next; |
382 | aio_stat cf::player::path $user and next; |
180 | $mtime == (stat _)[9] or next; |
383 | $mtime == (stat _)[9] or next; |
181 | |
384 | |
182 | nuke_playerdir $user; |
385 | $pl->quit_character; |
183 | |
386 | |
184 | # fall through to creation |
387 | # fall through to creation |
185 | } else { |
388 | } else { |
186 | nuke_str $pass; |
389 | nuke_str $pass; |
187 | |
390 | |
188 | Coro::Timer::sleep 1; |
391 | Coro::Timer::sleep 1; |
189 | |
392 | |
190 | $ns->send_drawinfo ( |
393 | $ns->send_drawinfo ( |
191 | "Wrong username or password. Please try again " |
394 | "Wrong username or password. Please try again " |
192 | . "(check for Numlock and other semi-obvious error sources).", |
395 | . "(check for Numlock and other semi-obvious error sources).", |
|
|
396 | cf::NDI_RED |
|
|
397 | ); |
|
|
398 | next; |
|
|
399 | } |
|
|
400 | } else { |
|
|
401 | # unable to load the playerfile: |
|
|
402 | # check wether the player dir exists, which means the file is corrupted or |
|
|
403 | # something very similar. |
|
|
404 | if (!aio_stat cf::player::playerdir $user) { |
|
|
405 | $ns->send_drawinfo ( |
|
|
406 | "Unable to retrieve this player. It might be a locked or broken account. " |
|
|
407 | . "If this is your account, ask a dungeon master for assistance. " |
|
|
408 | . "Otherwise choose a different login name.", |
193 | cf::NDI_RED |
409 | cf::NDI_RED |
194 | ); |
410 | ); |
195 | next; |
411 | next; |
196 | } |
412 | } |
197 | } |
413 | } |
… | |
… | |
217 | |
433 | |
218 | my $pl = cf::player::new $user; |
434 | my $pl = cf::player::new $user; |
219 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
435 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
220 | nuke_str $pass; |
436 | nuke_str $pass; |
221 | $pl->connect ($ns); |
437 | $pl->connect ($ns); |
222 | |
|
|
223 | my $ob = $pl->ob; |
438 | my $ob = $pl->ob; |
|
|
439 | |
|
|
440 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
224 | |
441 | |
225 | while () { |
442 | while () { |
226 | $ob->update_stats; |
443 | $ob->update_stats; |
227 | $pl->save_stats; |
444 | $pl->save_stats; |
228 | |
445 | |
… | |
… | |
243 | } |
460 | } |
244 | |
461 | |
245 | $ob->set_animation (2); |
462 | $ob->set_animation (2); |
246 | $ob->add_statbonus; |
463 | $ob->add_statbonus; |
247 | |
464 | |
248 | $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
465 | while () { |
249 | $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
466 | $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); |
|
|
467 | my $msg = $ob->msg; |
|
|
468 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
|
469 | $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); |
|
|
470 | |
|
|
471 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
250 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
472 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
251 | |
473 | |
252 | $ns->state (cf::ST_CHANGE_CLASS); |
474 | last if $res =~ /[dD]/; |
|
|
475 | |
|
|
476 | $pl->chargen_race_next; |
|
|
477 | } |
|
|
478 | |
|
|
479 | $pl->chargen_race_done; |
|
|
480 | |
253 | delete $pl->{deny_save};#d# too early |
481 | delete $pl->{deny_save}; |
254 | |
482 | |
255 | last; |
483 | last; |
256 | } |
484 | } |
257 | }); |
485 | }); |
258 | } |
486 | } |
259 | |
487 | |
260 | # "Quitting will delete your character PERMANENTLY. If you are sure you want to do this, then use the quit_character command instead of quit." |
488 | cf::register_command quit => sub { |
261 | # "Quitting will delete your character.\nAre you sure you want to quit (y/n):" |
489 | my ($ob, $arg) = @_; |
262 | # quit, quit_character, save |
490 | |
|
|
491 | $ob->reply (undef, |
|
|
492 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
|
|
493 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
|
|
494 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
495 | }; |
|
|
496 | |
|
|
497 | cf::register_command quit_character => sub { |
|
|
498 | my ($ob, $arg) = @_; |
|
|
499 | |
|
|
500 | my $pl = $ob->contr; |
|
|
501 | |
|
|
502 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
|
|
503 | if ($_[0] !~ /^[yY]/) { |
|
|
504 | $ob->reply (undef, |
|
|
505 | "Ok, not not quitting then.", |
|
|
506 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
507 | } else { |
|
|
508 | $ob->reply (undef, |
|
|
509 | "Ok, quitting, hope to see you again.", |
|
|
510 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
511 | $pl->ns->flush; |
|
|
512 | cf::async { $pl->quit_character }; |
|
|
513 | } |
|
|
514 | }); |
|
|
515 | }; |
263 | |
516 | |
264 | cf::object->attach ( |
517 | cf::object->attach ( |
265 | type => cf::SAVEBED, |
518 | type => cf::SAVEBED, |
266 | on_apply => sub { |
519 | on_apply => sub { |
267 | my ($bed, $ob) = @_; |
520 | my ($bed, $ob) = @_; |
268 | |
521 | |
269 | return cf::override 0 unless $ob->type == cf::PLAYER; |
522 | return cf::override 0 unless $ob->type == cf::PLAYER; |
270 | |
523 | |
271 | my $pl = $ob->pl; |
524 | my $pl = $ob->contr; |
272 | |
525 | |
273 | # update respawn position |
526 | # update respawn position |
274 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
527 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
|
|
528 | cf::async { $pl->save }; |
275 | |
529 | |
276 | $pl->killer ("left"); |
530 | $pl->killer ("left"); |
277 | $ob->check_score; |
531 | $ob->check_score; |
278 | |
532 | |
279 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
533 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
… | |
… | |
282 | if ($_[0] !~ /^[yY]/) { |
536 | if ($_[0] !~ /^[yY]/) { |
283 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
537 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
284 | $pl->deactivate; |
538 | $pl->deactivate; |
285 | $pl->ns->destroy; |
539 | $pl->ns->destroy; |
286 | } else { |
540 | } else { |
287 | cf::async { |
541 | cf::async { $pl->save }; |
288 | $pl->{clean_save} = 1; |
|
|
289 | $pl->save; |
|
|
290 | }; |
|
|
291 | } |
542 | } |
292 | }); |
543 | }); |
293 | }, |
544 | }, |
294 | ); |
545 | ); |
295 | |
546 | |
… | |
… | |
306 | |
557 | |
307 | if ($cleanly) { |
558 | if ($cleanly) { |
308 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
559 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
309 | } else { |
560 | } else { |
310 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
561 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
|
|
562 | $pl->{unclean_save} = $cf::RUNTIME; |
311 | } |
563 | } |
312 | }, |
564 | }, |
313 | ); |
565 | ); |
314 | |
566 | |
315 | cf::client->attach ( |
567 | cf::client->attach ( |
316 | on_addme => \&addme, |
568 | on_addme => \&addme, |
|
|
569 | on_setup => \&setup, |
317 | ); |
570 | ); |
318 | |
571 | |
319 | ############################################################################# |
572 | ############################################################################# |
320 | |
573 | |
321 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
574 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
322 | our $SWAP_TIMEOUT = 30; # time after which an unused player is evicted form memory |
|
|
323 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
575 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
324 | our $SAVE_INTERVAL = 0.1; # save at max. one player every $SAVE_INTERVAL |
|
|
325 | |
576 | |
326 | our $SCHEDULER = cf::async_ext { |
577 | our $SCHEDULER = cf::async_ext { |
|
|
578 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
327 | while () { |
579 | while () { |
328 | Coro::Timer::sleep $SCHEDULE_INTERVAL; |
580 | $schedule_interval->next; |
329 | |
581 | |
330 | # this weird form of iteration over values is used because |
582 | # this weird form of iteration over values is used because |
331 | # the hash changes underneath us frequently, and for |
583 | # the hash changes underneath us frequently, and for |
332 | # keeps a direct reference to the value without (in 5.8 perls) |
584 | # keeps a direct reference to the value without (in 5.8 perls) |
333 | # keeping a reference, so this is prone to crashes or worse. |
585 | # keeping a reference, so this is prone to crashes or worse. |
… | |
… | |
337 | or next; |
589 | or next; |
338 | $pl->valid or next; |
590 | $pl->valid or next; |
339 | |
591 | |
340 | eval { |
592 | eval { |
341 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
593 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
594 | cf::wait_for_tick_begin; |
342 | $pl->save; |
595 | $pl->save; |
343 | Coro::Timer::sleep $SAVE_INTERVAL; |
596 | |
|
|
597 | unless ($pl->active || $pl->ns) { |
|
|
598 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
|
|
599 | my $ob = $pl->ob; |
|
|
600 | |
|
|
601 | my $pl_ref = $pl->refcnt_cnt; |
|
|
602 | my $ob_ref = $ob->refcnt_cnt; |
|
|
603 | |
|
|
604 | ## pl_ref == $pl + ob->contr + %cf::PLAYER |
|
|
605 | ## ob_ref == $ob + pl->observe + simply being an object |
|
|
606 | if ($pl_ref == 3 && $ob_ref == 3) { |
|
|
607 | warn "player-scheduler destroy ", $ob->name;#d# |
|
|
608 | |
|
|
609 | # remove from sight and get fresh "copies" |
|
|
610 | $pl = delete $cf::PLAYER{$ob->name}; |
|
|
611 | $ob = $pl->ob; |
|
|
612 | |
|
|
613 | $ob->destroy; |
|
|
614 | $pl->destroy; |
|
|
615 | } else { |
|
|
616 | my $a_ = $pl->refcnt;#d# |
|
|
617 | my $b_ = $ob->refcnt;#d# |
|
|
618 | |
|
|
619 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
|
|
620 | } |
|
|
621 | } |
344 | } |
622 | } |
345 | }; |
623 | }; |
346 | warn $@ if $@; |
624 | warn $@ if $@; |
347 | Coro::cede; |
625 | Coro::cede; |
348 | }; |
626 | }; |