1 | #! perl |
1 | #! perl # mandatory |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
7 | |
7 | |
8 | my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
8 | our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; |
9 | |
9 | |
10 | # paranoia function to overwrite a string-in-place |
10 | # paranoia function to overwrite a string-in-place |
11 | sub nuke_str { |
11 | sub nuke_str { |
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
13 | } |
13 | } |
14 | |
14 | |
15 | sub query { |
15 | sub query { |
16 | my ($ns, $flags, $text) = @_; |
16 | my ($ns, $flags, $text) = @_; |
17 | |
17 | |
18 | my $current = $Coro::current; |
18 | my $current = $Coro::current; |
19 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); |
19 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
20 | Coro::schedule while ref $current; |
20 | Coro::schedule while ref $current; |
21 | |
21 | |
22 | $current |
22 | $current |
23 | } |
23 | } |
24 | |
24 | |
25 | sub can_cleanup { |
25 | sub can_cleanup { |
26 | my ($playerfile, $mtime) = @_; |
26 | my ($pl, $mtime) = @_; |
27 | |
27 | |
28 | my $age = time - $mtime; |
28 | my $age = time - $mtime; |
29 | my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; |
29 | my $level = $pl->ob->level; |
30 | |
30 | |
31 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
31 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
32 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
32 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
33 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
33 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
34 | || $age > 700 * 86400 # 2 years for everybody else |
34 | || $age > 700 * 86400 # 2 years for everybody else |
… | |
… | |
40 | return unless cf::player::find_active $user; |
40 | return unless cf::player::find_active $user; |
41 | |
41 | |
42 | $ns->send_drawinfo ( |
42 | $ns->send_drawinfo ( |
43 | "That player is already logged in on this server. " |
43 | "That player is already logged in on this server. " |
44 | . "If you want to create a new player, choose another name. " |
44 | . "If you want to create a new player, choose another name. " |
45 | . "If you are already a registered player, make sure nobody " |
45 | . "If you have already a registered, make sure nobody " |
46 | . "else is using your account at this time. If you lost your conenction " |
46 | . "else is using your account at this time. If you lost your connection " |
47 | . "then the server will likely timeout within a minute. If you still " |
47 | . "then the server will likely timeout within a minute. If you still " |
48 | . "cannot log-in after a minute, you are still logged in. Make sure " |
48 | . "cannot log-in after a minute, you are still logged in. Make sure " |
49 | . "you do not have another client running. If you use windows, reboot, " |
49 | . "you do not have another client running. If you use windows, reboot, " |
50 | . "this will fix anything.", |
50 | . "this will fix anything.", |
51 | cf::NDI_RED |
51 | cf::NDI_RED |
52 | ); |
52 | ); |
53 | |
53 | |
54 | 1 |
54 | 1 |
55 | } |
55 | } |
56 | |
56 | |
57 | sub check_clean_save { |
57 | sub safe_spot($) { |
58 | my ($pl) = @_; |
58 | my ($pl) = @_; |
|
|
59 | |
|
|
60 | my $ob = $pl->ob; |
59 | |
61 | |
60 | unless (delete $pl->{clean_save}) { |
62 | my $m = $ob->map |
61 | #d#TODO |
63 | or return; |
|
|
64 | my $x = $ob->x; |
|
|
65 | my $y = $ob->y; |
|
|
66 | |
|
|
67 | # return 0;#d# |
|
|
68 | # warn join ":", $m->at ($x, $y);#d# |
|
|
69 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
|
|
70 | # return 0; |
|
|
71 | |
|
|
72 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
|
|
73 | } |
|
|
74 | |
|
|
75 | sub enter_map { |
|
|
76 | my ($pl) = @_; |
|
|
77 | |
|
|
78 | warn $pl->ob->name, ": enter map 1\n";#d# |
|
|
79 | my $ob = $pl->ob; |
|
|
80 | |
|
|
81 | my ($map, $x, $y) |
|
|
82 | = $ob->{_link_pos} |
|
|
83 | ? @{delete $ob->{_link_pos}} |
|
|
84 | : ($pl->maplevel, $ob->x, $ob->y); |
|
|
85 | |
|
|
86 | warn $pl->ob->name, ": enter map 2\n";#d# |
|
|
87 | $ob->enter_link; |
|
|
88 | warn $pl->ob->name, ": enter map 3\n";#d# |
|
|
89 | |
|
|
90 | my $m = cf::map::find $map; |
|
|
91 | my $time = delete $pl->{unclean_save}; |
|
|
92 | warn $pl->ob->name, ": enter map 4\n";#d# |
|
|
93 | |
|
|
94 | if ($time && $m) { |
|
|
95 | if ($time < $m->{instantiate_time}) { |
|
|
96 | # the map was reset in the meantime |
|
|
97 | my $age = $cf::RUNTIME - $time; |
|
|
98 | |
|
|
99 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
|
|
100 | |
|
|
101 | if ($age >= $MAX_DISCONNECT_TIME) { |
|
|
102 | $ob->message ( |
|
|
103 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
104 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
|
105 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
106 | . "H<You disconnected too long without having used a savebed.>", |
|
|
107 | cf::NDI_RED |
|
|
108 | ); |
|
|
109 | # kill them. |
|
|
110 | # reminds me of the famous badness 10000 syndrome... |
|
|
111 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
112 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
|
|
113 | } else { |
|
|
114 | ($map, $x, $y) = $pl->savebed; |
|
|
115 | |
|
|
116 | $ob->message ( |
|
|
117 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
118 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
119 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
120 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
|
121 | cf::NDI_RED |
|
|
122 | ); |
|
|
123 | } |
|
|
124 | } else { |
|
|
125 | $ob->message ( |
|
|
126 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
|
|
127 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
|
|
128 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
129 | . "H<Always apply a bed of reality to disconnect from the server.>", |
|
|
130 | cf::NDI_RED |
|
|
131 | ); |
|
|
132 | } |
62 | } |
133 | } |
|
|
134 | |
|
|
135 | warn $pl->ob->name, ": enter map 5\n";#d# |
|
|
136 | #$ob->goto ($map, $x, $y); |
|
|
137 | $ob->goto ($map, $x, $y, sub { |
|
|
138 | warn $pl->ob->name, ": enter map check\n";#d# |
|
|
139 | $_[0] |
|
|
140 | }, sub { |
|
|
141 | warn $pl->ob->name, ": enter map done\n";#d# |
|
|
142 | }); |
|
|
143 | warn $pl->ob->name, ": enter map 6\n";#d# |
|
|
144 | |
63 | } |
145 | } |
64 | |
146 | |
65 | # delete a player directory, be non-blocking AND synchronous... |
147 | # delete a player directory, be non-blocking AND synchronous... |
66 | # (thats hard, so we crap out and fork). |
148 | # (thats hard, so we crap out and fork). |
67 | sub nuke_playerdir { |
149 | sub nuke_playerdir { |
68 | my ($user) = @_; |
150 | my ($user) = @_; |
69 | |
151 | |
70 | aio_stat "$PLAYERDIR/$user"; |
152 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
71 | system "cd \Q$PLAYERDIR\E " |
|
|
72 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
|
|
73 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
|
|
74 | } |
|
|
75 | |
153 | |
76 | sub addme { |
154 | cf::fork_call { |
|
|
155 | rename "$PLAYERDIR/$user", $temp; |
|
|
156 | system "rm", "-rf", $temp; |
|
|
157 | }; |
|
|
158 | } |
|
|
159 | |
|
|
160 | cf::client->attach (on_addme => sub { |
77 | my ($ns) = @_; |
161 | my ($ns) = @_; |
78 | |
162 | |
79 | $ns->destroy if $ns->pl; |
163 | if (!$ns->facecache) |
|
|
164 | { |
|
|
165 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
166 | |
|
|
167 | |
|
|
168 | *** |
|
|
169 | *** WARNING: |
|
|
170 | *** Your client does not support face/image caching, |
|
|
171 | *** or it has been disabled. Face caching is mandatory |
|
|
172 | *** so please enable it or use a newer client. |
|
|
173 | *** |
|
|
174 | *** Look at your client preferences: |
|
|
175 | *** |
|
|
176 | *** deliantra: all known versions automatically enable the facecache. |
|
|
177 | *** cfclient: use the -cache commandline option. |
|
|
178 | *** cfclient: map will not redraw automatically (bug). |
|
|
179 | *** gcfclient: use -cache commandline option, or enable |
|
|
180 | *** gcfclient: Client => Configure => Map & Image => Cache Images. |
|
|
181 | *** jcrossclient: your client is broken, use deliantra or gcfclient. |
|
|
182 | *** |
|
|
183 | *** |
|
|
184 | EOF |
|
|
185 | if ($ns->version =~ /jcrossclient/) { |
|
|
186 | # let them, for now |
|
|
187 | } else { |
|
|
188 | $ns->flush; |
|
|
189 | return $ns->destroy; |
|
|
190 | } |
|
|
191 | |
|
|
192 | # $ns->facecache = true; |
|
|
193 | } |
|
|
194 | |
|
|
195 | if ($ns->mapmode < cf::Map1aCmd) { |
|
|
196 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
197 | |
|
|
198 | |
|
|
199 | *** |
|
|
200 | *** WARNING: |
|
|
201 | *** Your client is too old. Please upgrade to a newer version. |
|
|
202 | EOF |
|
|
203 | |
|
|
204 | $ns->flush; |
|
|
205 | return $ns->destroy; |
|
|
206 | } |
|
|
207 | |
|
|
208 | $ns->pl and return $ns->destroy; |
80 | |
209 | |
81 | $ns->async (sub { |
210 | $ns->async (sub { |
|
|
211 | $Coro::current->{desc} = "addme init"; |
|
|
212 | |
82 | my ($user, $pass); |
213 | my ($user, $pass); |
83 | |
214 | |
84 | $ns->send_packet ("addme_success"); |
215 | $ns->send_packet ("addme_success"); |
85 | |
216 | |
86 | for (;;) { |
217 | for (;;) { |
… | |
… | |
91 | cf::NDI_BLUE |
222 | cf::NDI_BLUE |
92 | ); |
223 | ); |
93 | |
224 | |
94 | # read username |
225 | # read username |
95 | while () { |
226 | while () { |
96 | $user = query $ns, 0, "What is your name?\n:"; |
227 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
97 | |
228 | |
98 | if ($cf::LOGIN_LOCK{$user}) { |
229 | if ($cf::LOGIN_LOCK{$user}) { |
99 | $ns->send_drawinfo ( |
230 | $ns->send_drawinfo ( |
100 | "That username is currently used in another login session. " |
231 | "That username is currently used in another login session. " |
101 | . "Chose another, or wait till the other session has ended.", |
232 | . "Chose another, or wait till the other session has ended.", |
102 | cf::NDI_RED |
233 | cf::NDI_RED |
103 | ); |
234 | ); |
104 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { |
235 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
105 | last; |
236 | last; |
106 | } else { |
237 | } else { |
107 | $ns->send_drawinfo ( |
238 | $ns->send_drawinfo ( |
108 | "Your username contains illegal characters " |
239 | "Your username contains illegal characters " |
109 | . "(only a-z, A-Z and 0-9 are allowed), " |
240 | . "(only a-z, A-Z and 0-9 are allowed), " |
110 | . "or is not between 3 and 18 characters in length.", |
241 | . "or is not between 3 and 18 characters in length.", |
111 | cf::NDI_RED |
242 | cf::NDI_RED |
112 | ); |
243 | ); |
113 | } |
244 | } |
|
|
245 | Coro::Timer::sleep 0.4; |
114 | } |
246 | } |
115 | |
247 | |
116 | check_playing $ns, $user and next; |
248 | check_playing $ns, $user and next; |
|
|
249 | |
|
|
250 | $Coro::current->{desc} = "addme($user) pass"; |
117 | |
251 | |
118 | $ns->send_drawinfo ( |
252 | $ns->send_drawinfo ( |
119 | "Welcome $user, please enter your password now. " |
253 | "Welcome $user, please enter your password now. " |
120 | . "New users should now choose a password. " |
254 | . "New users should now choose a password. " |
121 | . "Anything your client lets you enter is fine.", |
255 | . "Anything your client lets you enter is fine.", |
… | |
… | |
129 | $ns->send_drawinfo ( |
263 | $ns->send_drawinfo ( |
130 | "Try to use at least three characters as your password please, " |
264 | "Try to use at least three characters as your password please, " |
131 | . "that cannot be too much to ask for :)", |
265 | . "that cannot be too much to ask for :)", |
132 | cf::NDI_RED |
266 | cf::NDI_RED |
133 | ); |
267 | ); |
|
|
268 | Coro::Timer::sleep 0.4; |
134 | } |
269 | } |
135 | |
270 | |
136 | # lock this username for the remainder of this login session |
271 | # lock this username for the remainder of this login session |
137 | if ($cf::LOGIN_LOCK{$user}) { |
272 | if ($cf::LOGIN_LOCK{$user}) { |
138 | $ns->send_drawinfo ( |
273 | $ns->send_drawinfo ( |
… | |
… | |
144 | } |
279 | } |
145 | local $cf::LOGIN_LOCK{$user} = 1; |
280 | local $cf::LOGIN_LOCK{$user} = 1; |
146 | |
281 | |
147 | check_playing $ns, $user and next; |
282 | check_playing $ns, $user and next; |
148 | |
283 | |
|
|
284 | $Coro::current->{desc} = "addme($user) check"; |
|
|
285 | |
149 | # try to read the user file and check the password |
286 | # try to read the user file and check the password |
150 | if (my $fh = aio_open cf::player::path $user, O_RDONLY, 0) { |
287 | if (my $pl = cf::player::find $user) { |
|
|
288 | aio_stat $pl->path and next; |
151 | my $mtime = (stat $fh)[9]; |
289 | my $mtime = (stat _)[9]; |
152 | |
|
|
153 | 0 < aio_read $fh, 0, 16384, my $buf, 0 or next; |
|
|
154 | $buf =~ /^password (\S+)$/m or next; |
|
|
155 | my $hash = $1; |
290 | my $hash = $pl->password; |
156 | |
291 | |
157 | if ($hash eq crypt $pass, $hash) { |
292 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
158 | nuke_str $pass; |
293 | nuke_str $pass; |
159 | # password matches, wonderful |
294 | # password matches, wonderful |
160 | my $pl = cf::player::find $user or next; |
295 | my $pl = cf::player::find $user or next; |
161 | $pl->connect ($ns); |
296 | $pl->connect ($ns); |
162 | check_clean_save $pl; |
297 | $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp |
|
|
298 | enter_map $pl; |
163 | last; |
299 | last; |
164 | } elsif (can_cleanup $buf, $mtime) { |
300 | } elsif (can_cleanup $pl, $mtime) { |
165 | Coro::Timer::sleep 1; |
301 | Coro::Timer::sleep 1; |
166 | |
302 | |
167 | $ns->send_drawinfo ( |
303 | $ns->send_drawinfo ( |
168 | "Player exists, but password does not match. If this is your account, " |
304 | "Player exists, but password does not match. If this is your account, " |
169 | . "please try again. If not, you can now decide to take over this account " |
305 | . "please try again. If not, you can now decide to take over this account " |
… | |
… | |
177 | |
313 | |
178 | # check if the file hasn't changed |
314 | # check if the file hasn't changed |
179 | aio_stat cf::player::path $user and next; |
315 | aio_stat cf::player::path $user and next; |
180 | $mtime == (stat _)[9] or next; |
316 | $mtime == (stat _)[9] or next; |
181 | |
317 | |
182 | nuke_playerdir $user; |
318 | $pl->quit_character; |
183 | |
319 | |
184 | # fall through to creation |
320 | # fall through to creation |
185 | } else { |
321 | } else { |
186 | nuke_str $pass; |
322 | nuke_str $pass; |
187 | |
323 | |
… | |
… | |
192 | . "(check for Numlock and other semi-obvious error sources).", |
328 | . "(check for Numlock and other semi-obvious error sources).", |
193 | cf::NDI_RED |
329 | cf::NDI_RED |
194 | ); |
330 | ); |
195 | next; |
331 | next; |
196 | } |
332 | } |
|
|
333 | } else { |
|
|
334 | # unable to load the playerfile: |
|
|
335 | # check wether the player dir exists, which means the file is corrupted or |
|
|
336 | # something very similar. |
|
|
337 | if (!aio_stat cf::player::playerdir $user) { |
|
|
338 | $ns->send_drawinfo ( |
|
|
339 | "Unable to retrieve this player. It might be a locked or broken account. " |
|
|
340 | . "If this is your account, ask a dungeon master for assistance. " |
|
|
341 | . "Otherwise choose a different login name.", |
|
|
342 | cf::NDI_RED |
|
|
343 | ); |
|
|
344 | next; |
|
|
345 | } |
197 | } |
346 | } |
198 | |
347 | |
199 | # the rest of this function is character creation |
348 | # the rest of this function is character creation |
|
|
349 | $Coro::current->{desc} = "addme($user) chargen"; |
200 | |
350 | |
201 | # just to make sure nothing is left over |
351 | # just to make sure nothing is left over |
202 | nuke_playerdir $user; |
352 | nuke_playerdir $user; |
203 | |
353 | |
204 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
354 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
… | |
… | |
208 | nuke_str $pass2; |
358 | nuke_str $pass2; |
209 | $ns->send_drawinfo ( |
359 | $ns->send_drawinfo ( |
210 | "The passwords do not match, please try again.", |
360 | "The passwords do not match, please try again.", |
211 | cf::NDI_RED |
361 | cf::NDI_RED |
212 | ); |
362 | ); |
|
|
363 | Coro::Timer::sleep 0.5; |
213 | next; |
364 | next; |
214 | } |
365 | } |
215 | |
366 | |
216 | nuke_str $pass2; |
367 | nuke_str $pass2; |
217 | |
368 | |
218 | my $pl = cf::player::new $user; |
369 | my $pl = cf::player::new $user; |
219 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
370 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
220 | nuke_str $pass; |
371 | nuke_str $pass; |
221 | $pl->connect ($ns); |
372 | $pl->connect ($ns); |
222 | |
|
|
223 | my $ob = $pl->ob; |
373 | my $ob = $pl->ob; |
|
|
374 | |
|
|
375 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
224 | |
376 | |
225 | while () { |
377 | while () { |
226 | $ob->update_stats; |
378 | $ob->update_stats; |
227 | $pl->save_stats; |
379 | $pl->save_stats; |
228 | |
380 | |
… | |
… | |
238 | $ob->swap_stats ($res - 1, $swap - 1); |
390 | $ob->swap_stats ($res - 1, $swap - 1); |
239 | } |
391 | } |
240 | } else { |
392 | } else { |
241 | $ob->roll_stats; |
393 | $ob->roll_stats; |
242 | } |
394 | } |
|
|
395 | |
|
|
396 | Coro::Timer::sleep 0.05; |
243 | } |
397 | } |
244 | |
398 | |
245 | $ob->set_animation (2); |
399 | $ob->set_animation (2); |
246 | $ob->add_statbonus; |
400 | $ob->add_statbonus; |
247 | |
401 | |
248 | $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
402 | while () { |
249 | $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
403 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
|
|
404 | my $msg = $ob->msg; |
|
|
405 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
|
406 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
|
|
407 | |
|
|
408 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
250 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
409 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
251 | |
410 | |
252 | $ns->state (cf::ST_CHANGE_CLASS); |
411 | last if $res =~ /[dD]/; |
|
|
412 | |
|
|
413 | $pl->chargen_race_next; |
|
|
414 | Coro::Timer::sleep 0.2; |
|
|
415 | } |
|
|
416 | |
|
|
417 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
|
418 | # presumably because of unique maps |
|
|
419 | aio_mkdir playerdir $pl, 0770; |
|
|
420 | $pl->chargen_race_done; |
|
|
421 | |
|
|
422 | while () { |
|
|
423 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
424 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
|
|
425 | |
|
|
426 | if ($res =~ /^[fF]/) { |
|
|
427 | $pl->gender (1); |
|
|
428 | last; |
|
|
429 | } elsif ($res =~ /^[mM]/) { |
|
|
430 | $pl->gender (0); |
|
|
431 | last; |
|
|
432 | } |
|
|
433 | Coro::Timer::sleep 0.2; |
|
|
434 | } |
|
|
435 | |
|
|
436 | $ob->reply (undef, "Welcome to Deliantra!"); |
|
|
437 | |
253 | delete $pl->{deny_save};#d# too early |
438 | delete $pl->{deny_save}; |
254 | |
439 | |
255 | last; |
440 | last; |
256 | } |
441 | } |
257 | }); |
442 | }); |
258 | } |
443 | }); |
259 | |
444 | |
260 | # "Quitting will delete your character PERMANENTLY. If you are sure you want to do this, then use the quit_character command instead of quit." |
445 | cf::register_command quit => sub { |
261 | # "Quitting will delete your character.\nAre you sure you want to quit (y/n):" |
446 | my ($ob, $arg) = @_; |
262 | # quit, quit_character, save |
447 | |
|
|
448 | $ob->reply (undef, |
|
|
449 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
|
|
450 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
|
|
451 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
452 | }; |
|
|
453 | |
|
|
454 | cf::register_command quit_character => sub { |
|
|
455 | my ($ob, $arg) = @_; |
|
|
456 | |
|
|
457 | my $pl = $ob->contr; |
|
|
458 | |
|
|
459 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
|
|
460 | if ($_[0] !~ /^[yY]/) { |
|
|
461 | $ob->reply (undef, |
|
|
462 | "Ok, not not quitting then.", |
|
|
463 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
464 | } else { |
|
|
465 | $ob->reply (undef, |
|
|
466 | "Ok, quitting, hope to see you again.", |
|
|
467 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
468 | $pl->ns->flush; |
|
|
469 | cf::async { $pl->quit_character }; |
|
|
470 | } |
|
|
471 | }); |
|
|
472 | }; |
263 | |
473 | |
264 | cf::object->attach ( |
474 | cf::object->attach ( |
265 | type => cf::SAVEBED, |
475 | type => cf::SAVEBED, |
266 | on_apply => sub { |
476 | on_apply => sub { |
267 | my ($bed, $ob) = @_; |
477 | my ($bed, $ob) = @_; |
268 | |
478 | |
269 | return cf::override 0 unless $ob->type == cf::PLAYER; |
479 | return cf::override 0 unless $ob->type == cf::PLAYER; |
270 | |
480 | |
271 | my $pl = $ob->pl; |
481 | my $pl = $ob->contr; |
272 | |
482 | |
273 | # update respawn position |
483 | # update respawn position |
274 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
484 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
|
|
485 | cf::async { $pl->save }; |
275 | |
486 | |
276 | $pl->killer ("left"); |
487 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
277 | $ob->check_score; |
488 | $ob->check_score; |
278 | |
489 | |
279 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
490 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
280 | |
491 | |
281 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
492 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
282 | if ($_[0] !~ /^[yY]/) { |
493 | if ($_[0] !~ /^[yY]/) { |
283 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
494 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
284 | $pl->deactivate; |
495 | $pl->deactivate; |
285 | $pl->ns->destroy; |
496 | $pl->ns->destroy; |
286 | } else { |
497 | } else { |
287 | cf::async { |
498 | cf::async { $pl->save }; |
288 | $pl->{clean_save} = 1; |
|
|
289 | $pl->save; |
|
|
290 | }; |
|
|
291 | } |
499 | } |
292 | }); |
500 | }); |
293 | }, |
501 | }, |
294 | ); |
502 | ); |
295 | |
503 | |
… | |
… | |
306 | |
514 | |
307 | if ($cleanly) { |
515 | if ($cleanly) { |
308 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
516 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
309 | } else { |
517 | } else { |
310 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
518 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
|
|
519 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
520 | unless safe_spot $pl; |
311 | } |
521 | } |
312 | }, |
522 | }, |
313 | ); |
523 | ); |
314 | |
524 | |
315 | cf::client->attach ( |
|
|
316 | on_addme => \&addme, |
|
|
317 | ); |
|
|
318 | |
|
|
319 | ############################################################################# |
525 | ############################################################################# |
320 | |
526 | |
321 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
527 | our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs |
322 | our $SWAP_TIMEOUT = 30; # time after which an unused player is evicted form memory |
528 | our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds |
323 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
|
|
324 | our $SAVE_INTERVAL = 0.1; # save at max. one player every $SAVE_INTERVAL |
|
|
325 | |
529 | |
326 | our $SCHEDULER = cf::async_ext { |
530 | our $SCHEDULER = cf::async_ext { |
|
|
531 | $Coro::current->{desc} = "player scheduler"; |
|
|
532 | |
327 | while () { |
533 | while () { |
328 | Coro::Timer::sleep $SCHEDULE_INTERVAL; |
534 | Coro::EV::timer_once $SCHEDULE_INTERVAL; |
329 | |
535 | |
330 | # this weird form of iteration over values is used because |
536 | # this weird form of iteration over values is used because |
331 | # the hash changes underneath us frequently, and for |
537 | # the hash changes underneath us frequently, and for |
332 | # keeps a direct reference to the value without (in 5.8 perls) |
538 | # keeps a direct reference to the value without (in 5.8 perls) |
333 | # keeping a reference, so this is prone to crashes or worse. |
539 | # keeping a reference, so this is prone to crashes or worse. |
… | |
… | |
338 | $pl->valid or next; |
544 | $pl->valid or next; |
339 | |
545 | |
340 | eval { |
546 | eval { |
341 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
547 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
342 | $pl->save; |
548 | $pl->save; |
343 | Coro::Timer::sleep $SAVE_INTERVAL; |
549 | |
|
|
550 | unless ($pl->active || $pl->ns) { |
|
|
551 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
|
|
552 | my $ob = $pl->ob; |
|
|
553 | |
|
|
554 | my $pl_ref = $pl->refcnt_cnt; |
|
|
555 | my $ob_ref = $ob->refcnt_cnt; |
|
|
556 | |
|
|
557 | ## pl_ref == $pl + ob->contr + %cf::PLAYER |
|
|
558 | ## ob_ref == $ob + pl->observe + simply being an object |
|
|
559 | if ($pl_ref == 3 && $ob_ref == 3) { |
|
|
560 | warn "player-scheduler destroy ", $ob->name;#d# |
|
|
561 | |
|
|
562 | # remove from sight and get fresh "copies" |
|
|
563 | $pl = delete $cf::PLAYER{$ob->name}; |
|
|
564 | $ob = $pl->ob; |
|
|
565 | |
|
|
566 | $pl->destroy; # destroys $ob |
|
|
567 | } else { |
|
|
568 | my $a_ = $pl->refcnt;#d# |
|
|
569 | my $b_ = $ob->refcnt;#d# |
|
|
570 | |
|
|
571 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d# |
|
|
572 | } |
|
|
573 | } |
344 | } |
574 | } |
345 | }; |
575 | }; |
346 | warn $@ if $@; |
576 | warn $@ if $@; |
347 | Coro::cede; |
577 | cf::cede_to_tick; |
348 | }; |
578 | }; |
349 | } |
579 | } |
350 | }; |
580 | }; |
351 | |
581 | |
352 | $SCHEDULER->prio (1); |
582 | $SCHEDULER->prio (1); |