1 | #! perl |
1 | #! perl # mandatory |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
7 | |
7 | |
8 | my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
8 | our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; |
9 | |
9 | |
10 | # testbed for coroutines in crossfire : |
10 | # paranoia function to overwrite a string-in-place |
|
|
11 | sub nuke_str { |
|
|
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
|
|
13 | } |
11 | |
14 | |
12 | sub query { |
15 | sub query { |
13 | my ($ns, $flags, $text) = @_; |
16 | my ($ns, $flags, $text) = @_; |
14 | |
17 | |
15 | my $current = $Coro::current; |
18 | $ns->query ($flags, $text, Coro::rouse_cb); |
16 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); |
19 | Coro::rouse_wait |
17 | Coro::schedule while ref $current; |
|
|
18 | |
|
|
19 | $current |
|
|
20 | } |
20 | } |
21 | |
21 | |
22 | sub can_cleanup { |
22 | sub can_cleanup { |
23 | my ($playerfile, $mtime) = @_; |
23 | my ($pl, $mtime) = @_; |
24 | |
24 | |
25 | my $age = time - $mtime; |
25 | my $age = time - $mtime; |
26 | my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; |
26 | my $level = $pl->ob->level; |
27 | |
27 | |
28 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
28 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
29 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
29 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
30 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
30 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
31 | || $age > 700 * 86400 # 2 years for everybody else |
31 | || $age > 700 * 86400 # 2 years for everybody else |
32 | } |
32 | } |
33 | |
33 | |
34 | sub check_playing { |
34 | sub check_playing { |
35 | my ($ns, $user) = @_; |
35 | my ($ns, $user) = @_; |
36 | |
36 | |
37 | return unless cf::player::find $user; |
37 | return unless cf::player::find_active $user; |
38 | |
38 | |
39 | $ns->send_drawinfo ( |
39 | $ns->send_drawinfo ( |
40 | "That player is already logged in on this server. " |
40 | "That player is already logged in on this server. " |
41 | . "If you want to create a new player, choose another name. " |
41 | . "If you want to create a new player, choose another name. " |
42 | . "If you are already a registered player, make sure nobody " |
42 | . "If you have already a registered, make sure nobody " |
43 | . "else is using your account at this time. If you lost your conenction " |
43 | . "else is using your account at this time. If you lost your connection " |
44 | . "then the server will likely timeout within a minute. If you still " |
44 | . "then the server will likely timeout within a minute. If you still " |
45 | . "cannot log-in after a minute, you are still logged in. Make sure " |
45 | . "cannot log-in after a minute, you are still logged in. Make sure " |
46 | . "you do not have another client running. If you use windows, reboot, " |
46 | . "you do not have another client running. If you use windows, reboot, " |
47 | . "this will fix anything.", |
47 | . "this will fix anything.", |
48 | cf::NDI_RED |
48 | cf::NDI_RED |
49 | ); |
49 | ); |
50 | |
50 | |
51 | 1 |
51 | 1 |
52 | } |
52 | } |
53 | |
53 | |
|
|
54 | sub safe_spot($) { |
|
|
55 | my ($pl) = @_; |
|
|
56 | |
|
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57 | my $ob = $pl->ob; |
|
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58 | |
|
|
59 | my $m = $ob->map |
|
|
60 | or return; |
|
|
61 | my $x = $ob->x; |
|
|
62 | my $y = $ob->y; |
|
|
63 | |
|
|
64 | # return 0;#d# |
|
|
65 | # warn join ":", $m->at ($x, $y);#d# |
|
|
66 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
|
|
67 | # return 0; |
|
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68 | |
|
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69 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
|
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70 | } |
|
|
71 | |
|
|
72 | sub enter_map { |
|
|
73 | my ($pl) = @_; |
|
|
74 | |
|
|
75 | warn $pl->ob->name, ": enter map 1\n";#d# |
|
|
76 | my $ob = $pl->ob; |
|
|
77 | |
|
|
78 | my ($map, $x, $y) |
|
|
79 | = $ob->{_link_pos} |
|
|
80 | ? @{delete $ob->{_link_pos}} |
|
|
81 | : ($pl->maplevel, $ob->x, $ob->y); |
|
|
82 | |
|
|
83 | warn $pl->ob->name, ": enter map 2\n";#d# |
|
|
84 | $ob->enter_link; |
|
|
85 | warn $pl->ob->name, ": enter map 3\n";#d# |
|
|
86 | |
|
|
87 | my $m = cf::map::find $map; |
|
|
88 | my $time = delete $pl->{unclean_save}; |
|
|
89 | warn $pl->ob->name, ": enter map 4\n";#d# |
|
|
90 | |
|
|
91 | if ($time && $m) { |
|
|
92 | if ($time < $m->{instantiate_time}) { |
|
|
93 | # the map was reset in the meantime |
|
|
94 | my $age = $cf::RUNTIME - $time; |
|
|
95 | |
|
|
96 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
|
|
97 | |
|
|
98 | if ($age >= $MAX_DISCONNECT_TIME) { |
|
|
99 | $ob->message ( |
|
|
100 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
101 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
|
102 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
103 | . "H<You disconnected too long without having used a savebed.>", |
|
|
104 | cf::NDI_RED |
|
|
105 | ); |
|
|
106 | # kill them. |
|
|
107 | # reminds me of the famous badness 10000 syndrome... |
|
|
108 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
109 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
|
|
110 | } else { |
|
|
111 | ($map, $x, $y) = $pl->savebed; |
|
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112 | |
|
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113 | $ob->message ( |
|
|
114 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
115 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
116 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
117 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
|
118 | cf::NDI_RED |
|
|
119 | ); |
|
|
120 | } |
|
|
121 | } else { |
|
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122 | $ob->message ( |
|
|
123 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
|
|
124 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
|
|
125 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
126 | . "H<Always apply a bed of reality to disconnect from the server.>", |
|
|
127 | cf::NDI_RED |
|
|
128 | ); |
|
|
129 | } |
|
|
130 | } |
|
|
131 | |
|
|
132 | warn $pl->ob->name, ": enter map 5\n";#d# |
|
|
133 | #$ob->goto ($map, $x, $y); |
|
|
134 | $ob->goto ($map, $x, $y, sub { |
|
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135 | warn $pl->ob->name, ": enter map check\n";#d# |
|
|
136 | $_[0] |
|
|
137 | }, sub { |
|
|
138 | warn $pl->ob->name, ": enter map done\n";#d# |
|
|
139 | }); |
|
|
140 | warn $pl->ob->name, ": enter map 6\n";#d# |
|
|
141 | |
|
|
142 | } |
|
|
143 | |
54 | # delete a player directory, be non-blocking AND synchronous... |
144 | # delete a player directory, be non-blocking AND synchronous... |
55 | # (thats hard, so we crap out and fork). |
145 | # (thats hard, so we crap out and fork). |
56 | sub nuke_playerdir { |
146 | sub nuke_playerdir { |
57 | my ($user) = @_; |
147 | my ($user) = @_; |
58 | |
148 | |
59 | aio_stat "$PLAYERDIR/$user"; |
149 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
60 | system "cd \Q$PLAYERDIR\E " |
|
|
61 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
|
|
62 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
|
|
63 | } |
|
|
64 | |
150 | |
65 | sub on_addme { |
151 | cf::fork_call { |
|
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152 | rename "$PLAYERDIR/$user", $temp; |
|
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153 | system "rm", "-rf", $temp; |
|
|
154 | }; |
|
|
155 | } |
|
|
156 | |
|
|
157 | cf::client->attach (on_addme => sub { |
66 | my ($ns) = @_; |
158 | my ($ns) = @_; |
67 | |
159 | |
68 | $ns->destroy if $ns->pl; |
160 | if (!$ns->facecache) |
|
|
161 | { |
|
|
162 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
69 | |
163 | |
|
|
164 | |
|
|
165 | *** |
|
|
166 | *** WARNING: |
|
|
167 | *** Your client does not support face/image caching, |
|
|
168 | *** or it has been disabled. Face caching is mandatory |
|
|
169 | *** so please enable it or use a newer client. |
|
|
170 | *** |
|
|
171 | *** Look at your client preferences: |
|
|
172 | *** |
|
|
173 | *** deliantra: all known versions automatically enable the facecache. |
|
|
174 | *** cfclient: use the -cache commandline option. |
|
|
175 | *** cfclient: map will not redraw automatically (bug). |
|
|
176 | *** gcfclient: use -cache commandline option, or enable |
|
|
177 | *** gcfclient: Client => Configure => Map & Image => Cache Images. |
|
|
178 | *** jcrossclient: your client is broken, use deliantra or gcfclient. |
|
|
179 | *** |
|
|
180 | *** |
|
|
181 | EOF |
|
|
182 | if ($ns->version =~ /jcrossclient/) { |
|
|
183 | # let them, for now |
|
|
184 | } else { |
|
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185 | $ns->flush; |
|
|
186 | return $ns->destroy; |
|
|
187 | } |
|
|
188 | |
|
|
189 | # $ns->facecache = true; |
|
|
190 | } |
|
|
191 | |
|
|
192 | if ($ns->mapmode < cf::Map1aCmd) { |
|
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193 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
194 | |
|
|
195 | |
|
|
196 | *** |
|
|
197 | *** WARNING: |
|
|
198 | *** Your client is too old. Please upgrade to a newer version. |
|
|
199 | EOF |
|
|
200 | |
|
|
201 | $ns->flush; |
|
|
202 | return $ns->destroy; |
|
|
203 | } |
|
|
204 | |
|
|
205 | $ns->pl and return $ns->destroy; |
|
|
206 | |
70 | $ns->coro (sub { |
207 | $ns->async (sub { |
|
|
208 | $Coro::current->{desc} = "addme init"; |
|
|
209 | |
71 | my ($user, $pass); |
210 | my ($user, $pass); |
72 | |
211 | |
73 | $ns->send_packet ("addme_success"); |
212 | $ns->send_packet ("addme_success"); |
74 | |
213 | |
75 | for (;;) { |
214 | for (;;) { |
… | |
… | |
80 | cf::NDI_BLUE |
219 | cf::NDI_BLUE |
81 | ); |
220 | ); |
82 | |
221 | |
83 | # read username |
222 | # read username |
84 | while () { |
223 | while () { |
85 | $user = query $ns, 0, "What is your name?\n:"; |
224 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
86 | last if $user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/; |
225 | |
|
|
226 | if ($cf::LOGIN_LOCK{$user}) { |
87 | $ns->send_drawinfo ( |
227 | $ns->send_drawinfo ( |
|
|
228 | "That username is currently used in another login session. " |
|
|
229 | . "Chose another, or wait till the other session has ended.", |
|
|
230 | cf::NDI_RED |
|
|
231 | ); |
|
|
232 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) { |
|
|
233 | last; |
|
|
234 | } else { |
|
|
235 | $ns->send_drawinfo ( |
88 | "Your username contains illegal characters " |
236 | "Your username contains illegal characters " |
89 | . "(only a-z, A-Z and 0-9 are allowed), " |
237 | . "(only a-z, A-Z and 0-9 are allowed), " |
90 | . "or is not between 3 and 18 characters in length.", |
238 | . "or is not between 3 and 20 characters in length.", |
91 | cf::NDI_RED |
239 | cf::NDI_RED |
92 | ); |
240 | ); |
|
|
241 | } |
|
|
242 | Coro::Timer::sleep 0.4; |
93 | } |
243 | } |
94 | |
244 | |
95 | check_playing $ns, $user and next; |
245 | check_playing $ns, $user and next; |
|
|
246 | |
|
|
247 | $Coro::current->{desc} = "addme($user) pass"; |
96 | |
248 | |
97 | $ns->send_drawinfo ( |
249 | $ns->send_drawinfo ( |
98 | "Welcome $user, please enter your password now. " |
250 | "Welcome $user, please enter your password now. " |
99 | . "New users should now choose a password. " |
251 | . "New users should now choose a password. " |
100 | . "Anything your client lets you enter is fine.", |
252 | . "Anything your client lets you enter is fine.", |
… | |
… | |
108 | $ns->send_drawinfo ( |
260 | $ns->send_drawinfo ( |
109 | "Try to use at least three characters as your password please, " |
261 | "Try to use at least three characters as your password please, " |
110 | . "that cannot be too much to ask for :)", |
262 | . "that cannot be too much to ask for :)", |
111 | cf::NDI_RED |
263 | cf::NDI_RED |
112 | ); |
264 | ); |
|
|
265 | Coro::Timer::sleep 0.4; |
|
|
266 | } |
|
|
267 | |
|
|
268 | # lock this username for the remainder of this login session |
|
|
269 | if ($cf::LOGIN_LOCK{$user}) { |
|
|
270 | $ns->send_drawinfo ( |
|
|
271 | "That username is currently used in another login session. " |
|
|
272 | . "Chose another, or wait till the other session has ended.", |
|
|
273 | cf::NDI_RED |
113 | } |
274 | ); |
|
|
275 | next; |
|
|
276 | } |
|
|
277 | local $cf::LOGIN_LOCK{$user} = 1; |
114 | |
278 | |
115 | check_playing $ns, $user and next; |
279 | check_playing $ns, $user and next; |
116 | |
280 | |
117 | my $dir = "$PLAYERDIR/$user"; |
281 | $Coro::current->{desc} = "addme($user) check"; |
118 | my $plfile = "$dir/$user.pl"; |
|
|
119 | |
282 | |
120 | # try to read the user file and check the password |
283 | # try to read the user file and check the password |
121 | if (my $fh = aio_open $plfile, O_RDONLY, 0) { |
284 | if (my $pl = cf::player::find $user) { |
|
|
285 | aio_stat $pl->path and next; |
122 | my $mtime = (stat $fh)[9]; |
286 | my $mtime = (stat _)[9]; |
123 | |
|
|
124 | 0 < aio_read $fh, 0, 16384, my $buf, 0 or next; |
|
|
125 | $buf =~ /^password (\S+)$/m or next; |
|
|
126 | my $hash = $1; |
287 | my $hash = $pl->password; |
127 | |
288 | |
128 | check_playing $ns, $user and next; |
289 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
129 | |
290 | nuke_str $pass; |
130 | if ($hash eq crypt $pass, $hash) { |
|
|
131 | # password matches, wonderful |
291 | # password matches, wonderful |
132 | my $pl = cf::player::load $plfile or next; |
292 | my $pl = cf::player::find $user or next; |
133 | $pl->enable_save (1); |
|
|
134 | $pl->connect ($ns); |
293 | $pl->connect ($ns); |
|
|
294 | $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp |
|
|
295 | enter_map $pl; |
135 | last; |
296 | last; |
136 | } |
|
|
137 | |
|
|
138 | if (can_cleanup $buf, $mtime) { |
297 | } elsif (can_cleanup $pl, $mtime) { |
139 | Coro::Timer::sleep 1; |
298 | Coro::Timer::sleep 1; |
140 | |
299 | |
141 | $ns->send_drawinfo ( |
300 | $ns->send_drawinfo ( |
142 | "Player exists, but password does not match. If this is you account, " |
301 | "Player exists, but password does not match. If this is your account, " |
143 | . "please try again. If not, you can now opt to take over this account " |
302 | . "please try again. If not, you can now decide to take over this account " |
144 | . "because it has not been in-use for some time.", |
303 | . "because it has not been in-use for some time.", |
145 | cf::NDI_RED |
304 | cf::NDI_RED |
146 | ); |
305 | ); |
147 | |
306 | |
|
|
307 | #TODO: nuke_str |
148 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
308 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
149 | or next; |
309 | or next; |
150 | |
310 | |
151 | # check if the file hasn't changed |
311 | # check if the file hasn't changed |
152 | aio_stat $plfile or next; |
312 | aio_stat cf::player::path $user and next; |
153 | $mtime == (stat _)[9] or next; |
313 | $mtime == (stat _)[9] or next; |
154 | |
314 | |
155 | # nuke playerdir, this might block, but it needs to be atomic |
315 | $pl->quit_character; |
156 | nuke_playerdir $user; |
|
|
157 | |
316 | |
158 | # fall through to creation |
317 | # fall through to creation |
159 | } else { |
318 | } else { |
|
|
319 | nuke_str $pass; |
|
|
320 | |
160 | Coro::Timer::sleep 1; |
321 | Coro::Timer::sleep 1; |
161 | |
322 | |
162 | $ns->send_drawinfo ( |
323 | $ns->send_drawinfo ( |
163 | "Wrong username or password. Please try again " |
324 | "Wrong username or password. Please try again " |
164 | . "(check for Numlock and other semi-obvious error sources).", |
325 | . "(check for Numlock and other semi-obvious error sources).", |
165 | cf::NDI_RED |
326 | cf::NDI_RED |
166 | ); |
327 | ); |
167 | next; |
328 | next; |
168 | } |
329 | } |
|
|
330 | } else { |
|
|
331 | # unable to load the playerfile: |
|
|
332 | # check wether the player dir exists, which means the file is corrupted or |
|
|
333 | # something very similar. |
|
|
334 | if (!aio_stat cf::player::playerdir $user) { |
|
|
335 | $ns->send_drawinfo ( |
|
|
336 | "Unable to retrieve this player. It might be a locked or broken account. " |
|
|
337 | . "If this is your account, ask a dungeon master for assistance. " |
|
|
338 | . "Otherwise choose a different login name.", |
|
|
339 | cf::NDI_RED |
|
|
340 | ); |
|
|
341 | next; |
|
|
342 | } |
169 | } |
343 | } |
170 | |
344 | |
171 | # the rest of this function is character creation |
345 | # the rest of this function is character creation |
172 | check_playing $ns, $user and next; |
346 | $Coro::current->{desc} = "addme($user) chargen"; |
173 | |
347 | |
|
|
348 | # just to make sure nothing is left over |
174 | nuke_playerdir $user; |
349 | nuke_playerdir $user; |
175 | |
350 | |
|
|
351 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
|
|
352 | |
|
|
353 | if ($pass2 ne $pass) { |
|
|
354 | nuke_str $pass; |
|
|
355 | nuke_str $pass2; |
|
|
356 | $ns->send_drawinfo ( |
|
|
357 | "The passwords do not match, please try again.", |
|
|
358 | cf::NDI_RED |
|
|
359 | ); |
|
|
360 | Coro::Timer::sleep 0.5; |
|
|
361 | next; |
|
|
362 | } |
|
|
363 | |
|
|
364 | nuke_str $pass2; |
|
|
365 | |
176 | my $pl = cf::player::create; |
366 | my $pl = cf::player::new $user; |
177 | $pl->ob->name ($user); |
|
|
178 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
367 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
|
|
368 | nuke_str $pass; |
179 | $pl->connect ($ns); |
369 | $pl->connect ($ns); |
180 | my $ob = $pl->ob; |
370 | my $ob = $pl->ob; |
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371 | |
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372 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
181 | |
373 | |
182 | while () { |
374 | while () { |
183 | $ob->update_stats; |
375 | $ob->update_stats; |
184 | $pl->save_stats; |
376 | $pl->save_stats; |
185 | |
377 | |
… | |
… | |
195 | $ob->swap_stats ($res - 1, $swap - 1); |
387 | $ob->swap_stats ($res - 1, $swap - 1); |
196 | } |
388 | } |
197 | } else { |
389 | } else { |
198 | $ob->roll_stats; |
390 | $ob->roll_stats; |
199 | } |
391 | } |
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392 | |
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393 | Coro::Timer::sleep 0.05; |
200 | } |
394 | } |
201 | |
395 | |
202 | $ob->set_animation (2); |
396 | $ob->set_animation (2); |
203 | $ob->add_statbonus; |
397 | $ob->add_statbonus; |
204 | |
398 | |
205 | $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
399 | while () { |
206 | $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
400 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
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401 | my $msg = $ob->msg; |
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402 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
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403 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
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404 | |
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405 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
207 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
406 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
208 | |
407 | |
209 | $ns->state (cf::ST_CHANGE_CLASS); |
408 | last if $res =~ /[dD]/; |
210 | $pl->enable_save (1);#d# too early |
409 | |
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410 | $pl->chargen_race_next; |
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411 | Coro::Timer::sleep 0.2; |
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412 | } |
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413 | |
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|
414 | # create the playerdir, if necessary, as chargen_race_done did it before |
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415 | # presumably because of unique maps |
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416 | aio_mkdir playerdir $pl, 0770; |
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417 | $pl->chargen_race_done; |
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418 | |
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419 | while () { |
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420 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
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421 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
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422 | |
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423 | if ($res =~ /^[fF]/) { |
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424 | $pl->gender (1); |
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425 | last; |
|
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426 | } elsif ($res =~ /^[mM]/) { |
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427 | $pl->gender (0); |
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428 | last; |
|
|
429 | } |
|
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430 | Coro::Timer::sleep 0.2; |
|
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431 | } |
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432 | |
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433 | $ob->reply (undef, "Welcome to Deliantra!"); |
|
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434 | |
|
|
435 | # XXX: Workaround for delayed client ext protocol handshake |
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436 | $pl->esrv_new_player; |
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437 | |
|
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438 | delete $pl->{deny_save}; |
211 | |
439 | |
212 | last; |
440 | last; |
213 | } |
441 | } |
214 | }); |
442 | }); |
215 | } |
443 | }); |
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444 | |
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445 | cf::register_command quit => sub { |
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446 | my ($ob, $arg) = @_; |
|
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447 | |
|
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448 | $ob->send_msg (undef, |
|
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449 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
|
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450 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
|
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451 | cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
452 | }; |
|
|
453 | |
|
|
454 | cf::register_command quit_character => sub { |
|
|
455 | my ($ob, $arg) = @_; |
|
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456 | |
|
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457 | my $pl = $ob->contr; |
|
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458 | |
|
|
459 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
|
|
460 | if ($_[0] !~ /^[yY]/) { |
|
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461 | $ob->send_msg (undef, "Ok, not not quitting then.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
|
462 | } else { |
|
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463 | $ob->send_msg (undef, "Ok, quitting, hope to see you again.", cf::NDI_UNIQUE | cf::NDI_RED | cf::NDI_REPLY); |
|
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464 | $pl->ns->flush; |
|
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465 | cf::async { $pl->quit_character }; |
|
|
466 | } |
|
|
467 | }); |
|
|
468 | }; |
216 | |
469 | |
217 | cf::object->attach ( |
470 | cf::object->attach ( |
218 | type => cf::SAVEBED, |
471 | type => cf::SAVEBED, |
219 | on_apply => sub { |
472 | on_apply => sub { |
220 | my ($bed, $ob) = @_; |
473 | my ($bed, $ob) = @_; |
221 | |
474 | |
222 | return cf::override 0 unless $ob->type == cf::PLAYER; |
475 | return cf::override 0 unless $ob->type == cf::PLAYER; |
223 | |
476 | |
|
|
477 | my $pl = $ob->contr; |
|
|
478 | |
224 | # update respawn position |
479 | # update respawn position |
225 | $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y); |
480 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
|
|
481 | cf::async { $pl->save }; |
226 | |
482 | |
227 | #TODO? |
483 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
228 | #strcpy (pl->contr->killer, "left"); |
484 | $ob->check_score; |
229 | #check_score (pl); /* Always check score */ |
|
|
230 | |
485 | |
231 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
486 | $ob->send_msg ($cf::SAY_CHANNEL => "In the future, you will wake up here when you die.", cf::NDI_DEF | cf::NDI_REPLY); |
232 | $ob->contr->save (); |
|
|
233 | |
487 | |
234 | $ob->contr->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
488 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
235 | if ($_[0] !~ /^[yY]/) { |
489 | if ($_[0] !~ /^[yY]/) { |
236 | $ob->contr->save (1); |
490 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
|
|
491 | $pl->deactivate; |
237 | $ob->contr->ns->destroy (); |
492 | $pl->ns->destroy; |
|
|
493 | } else { |
|
|
494 | cf::async { $pl->save }; |
238 | } |
495 | } |
239 | }); |
496 | }); |
240 | }, |
497 | }, |
241 | ); |
498 | ); |
242 | |
499 | |
243 | cf::client->attach (package => __PACKAGE__); |
500 | cf::player->attach ( |
|
|
501 | on_login => sub { |
|
|
502 | my ($pl) = @_; |
|
|
503 | my $name = $pl->ob->name; |
244 | |
504 | |
|
|
505 | $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
|
|
506 | }, |
|
|
507 | on_logout => sub { |
|
|
508 | my ($pl, $cleanly) = @_; |
|
|
509 | my $name = $pl->ob->name; |
|
|
510 | |
|
|
511 | if ($cleanly) { |
|
|
512 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
|
|
513 | } else { |
|
|
514 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
|
|
515 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
516 | unless safe_spot $pl; |
|
|
517 | } |
|
|
518 | }, |
|
|
519 | ); |
|
|
520 | |
|
|
521 | |