1 | #! perl # MANDATORY |
1 | #! perl # mandatory |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
7 | use List::Util qw(min max); |
|
|
8 | |
7 | |
9 | my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
8 | our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; |
10 | |
9 | |
11 | # paranoia function to overwrite a string-in-place |
10 | # paranoia function to overwrite a string-in-place |
12 | sub nuke_str { |
11 | sub nuke_str { |
13 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
14 | } |
13 | } |
15 | |
14 | |
16 | sub query { |
15 | sub query { |
17 | my ($ns, $flags, $text) = @_; |
16 | my ($ns, $flags, $text) = @_; |
18 | |
17 | |
19 | my $current = $Coro::current; |
18 | my $current = $Coro::current; |
20 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); |
19 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
21 | Coro::schedule while ref $current; |
20 | Coro::schedule while ref $current; |
22 | |
21 | |
23 | $current |
22 | $current |
24 | } |
23 | } |
25 | |
24 | |
… | |
… | |
41 | return unless cf::player::find_active $user; |
40 | return unless cf::player::find_active $user; |
42 | |
41 | |
43 | $ns->send_drawinfo ( |
42 | $ns->send_drawinfo ( |
44 | "That player is already logged in on this server. " |
43 | "That player is already logged in on this server. " |
45 | . "If you want to create a new player, choose another name. " |
44 | . "If you want to create a new player, choose another name. " |
46 | . "If you are already a registered player, make sure nobody " |
45 | . "If you have already a registered, make sure nobody " |
47 | . "else is using your account at this time. If you lost your conenction " |
46 | . "else is using your account at this time. If you lost your connection " |
48 | . "then the server will likely timeout within a minute. If you still " |
47 | . "then the server will likely timeout within a minute. If you still " |
49 | . "cannot log-in after a minute, you are still logged in. Make sure " |
48 | . "cannot log-in after a minute, you are still logged in. Make sure " |
50 | . "you do not have another client running. If you use windows, reboot, " |
49 | . "you do not have another client running. If you use windows, reboot, " |
51 | . "this will fix anything.", |
50 | . "this will fix anything.", |
52 | cf::NDI_RED |
51 | cf::NDI_RED |
53 | ); |
52 | ); |
54 | |
53 | |
55 | 1 |
54 | 1 |
56 | } |
55 | } |
57 | |
56 | |
58 | sub check_clean_save { |
57 | sub enter_map { |
59 | my ($pl) = @_; |
58 | my ($pl) = @_; |
60 | |
59 | |
|
|
60 | my $ob = $pl->ob; |
|
|
61 | |
|
|
62 | my ($map, $x, $y) |
|
|
63 | = $ob->{_link_pos} |
|
|
64 | ? @{delete $ob->{_link_pos}} |
|
|
65 | : ($pl->maplevel, $ob->x, $ob->y); |
|
|
66 | |
|
|
67 | $ob->enter_link; |
|
|
68 | |
61 | if (my $time = delete $pl->{unclean_save}) { |
69 | if (my $time = delete $pl->{unclean_save}) { |
62 | $pl->ns->send_drawinfo ( |
70 | if (my $m = cf::map::find $map) { |
|
|
71 | if ($time < $m->{instantiate_time}) { |
|
|
72 | # the map was reset in the meantime |
|
|
73 | my $age = $cf::RUNTIME - $time; |
|
|
74 | |
|
|
75 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
|
|
76 | |
|
|
77 | # for now, just go back to savebed |
|
|
78 | ($map, $x, $y) = $pl->savebed; |
|
|
79 | |
|
|
80 | if ($age >= $MAX_DISCONNECT_TIME) { |
|
|
81 | $ob->message ( |
|
|
82 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
83 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
|
84 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
85 | . "H<You disconnected too long without having used a savebed.>", |
|
|
86 | cf::NDI_RED |
|
|
87 | ); |
|
|
88 | # kill them. |
|
|
89 | # reminds me of the famous badness 10000 syndrome... |
|
|
90 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
91 | $pl->killer ("a cave-in"); |
|
|
92 | } else { |
|
|
93 | $ob->message ( |
|
|
94 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
95 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
96 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
97 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
|
98 | cf::NDI_RED |
|
|
99 | ); |
|
|
100 | } |
|
|
101 | } else { |
|
|
102 | $ob->message ( |
63 | "You didn't use a savebed to leave this realm. This is very dangerous, " |
103 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
64 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
104 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
65 | . "or monsters suddenly snapping your body. Better use a savebed next time.", |
105 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
106 | . "H<Always apply a bed of reality to disconnect from the server.>", |
66 | cf::NDI_RED |
107 | cf::NDI_RED |
|
|
108 | ); |
|
|
109 | } |
67 | ); |
110 | } |
68 | #d#TODO |
|
|
69 | } |
111 | } |
|
|
112 | |
|
|
113 | $ob->goto ($map, $x, $y); |
70 | } |
114 | } |
71 | |
115 | |
72 | # delete a player directory, be non-blocking AND synchronous... |
116 | # delete a player directory, be non-blocking AND synchronous... |
73 | # (thats hard, so we crap out and fork). |
117 | # (thats hard, so we crap out and fork). |
74 | sub nuke_playerdir { |
118 | sub nuke_playerdir { |
75 | my ($user) = @_; |
119 | my ($user) = @_; |
76 | |
120 | |
77 | aio_stat "$PLAYERDIR/$user"; |
121 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
78 | system "cd \Q$PLAYERDIR\E " |
122 | |
79 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
123 | cf::fork_call { |
80 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
124 | rename "$PLAYERDIR/$user", $temp; |
|
|
125 | system "rm", "-rf", $temp; |
|
|
126 | }; |
81 | } |
127 | } |
82 | |
128 | |
83 | sub setup { |
129 | cf::client->attach (on_addme => sub { |
84 | my ($ns, $args) = @_; |
|
|
85 | |
|
|
86 | # run through the cmds of setup |
|
|
87 | # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ... |
|
|
88 | # |
|
|
89 | # we send the status of the cmd back, or a FALSE is the cmd is the server unknown |
|
|
90 | # The client then must sort this out |
|
|
91 | |
|
|
92 | my %setup = split / +/, $args; |
|
|
93 | while (my ($k, $v) = each %setup) { |
|
|
94 | |
|
|
95 | if ($k eq "sound") { |
|
|
96 | $ns->sound ($v); |
|
|
97 | |
|
|
98 | } elsif ($k eq "exp64") { |
|
|
99 | $setup{$k} = 1; |
|
|
100 | |
|
|
101 | } elsif ($k eq "spellmon") { |
|
|
102 | $ns->monitor_spells ($v); |
|
|
103 | |
|
|
104 | } elsif ($k eq "darkness") { |
|
|
105 | $ns->darkness ($v); |
|
|
106 | |
|
|
107 | } elsif ($k eq "map1cmd") { |
|
|
108 | $ns->mapmode (cf::Map1Cmd) if $v > 0; |
|
|
109 | |
|
|
110 | } elsif ($k eq "map1acmd") { |
|
|
111 | $ns->mapmode (cf::Map1aCmd) if $v > 0; |
|
|
112 | |
|
|
113 | } elsif ($k eq "map2cmd") { |
|
|
114 | # gcfclient bug, map1acmd is sent too late |
|
|
115 | $ns->mapmode (cf::Map1aCmd); |
|
|
116 | $setup{$k} = "FALSE"; |
|
|
117 | |
|
|
118 | } elsif ($k eq "newmapcmd") { |
|
|
119 | $ns->newmapcmd ($v); |
|
|
120 | |
|
|
121 | } elsif ($k eq "mapinfocmd") { |
|
|
122 | $ns->mapinfocmd ($v); |
|
|
123 | |
|
|
124 | } elsif ($k eq "extcmd") { |
|
|
125 | $ns->extcmd ($v > 0); |
|
|
126 | |
|
|
127 | } elsif ($k eq "extmap") { |
|
|
128 | $ns->extmap ($v); |
|
|
129 | |
|
|
130 | } elsif ($k eq "facecache") { |
|
|
131 | $ns->facecache ($v); |
|
|
132 | |
|
|
133 | } elsif ($k eq "faceset") { |
|
|
134 | $ns->faceset (0); |
|
|
135 | $setup{$k} = 0; |
|
|
136 | # $ns->image2 (1) |
|
|
137 | |
|
|
138 | } elsif ($k eq "itemcmd") { |
|
|
139 | # Version of the item protocol command to use. Currently, |
|
|
140 | # only supported versions are 1 and 2. Using a numeric |
|
|
141 | # value will make it very easy to extend this in the future. |
|
|
142 | $ns->itemcmd ($v) if $v >= 1 && $v <= 2; |
|
|
143 | |
|
|
144 | $setup{$k} = $ns->itemcmd; |
|
|
145 | |
|
|
146 | } elsif ($k eq "mapsize") { |
|
|
147 | my ($x, $y) = split /x/, $v; |
|
|
148 | |
|
|
149 | $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, $x); |
|
|
150 | $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, $y); |
|
|
151 | |
|
|
152 | $setup{$k} = "${x}x${y}"; |
|
|
153 | |
|
|
154 | } elsif ($k eq "extendedMapInfos") { |
|
|
155 | $ns->ext_mapinfos ($v); |
|
|
156 | |
|
|
157 | } elsif ($k eq "extendedTextInfos") { |
|
|
158 | $ns->has_readable_type ($v); |
|
|
159 | |
|
|
160 | } else { |
|
|
161 | # other commands: |
|
|
162 | # sexp: no idea, probably for oudated servers |
|
|
163 | # tick: more stupidity, server should sned a tick per tick |
|
|
164 | |
|
|
165 | $setup{$k} = "FALSE"; |
|
|
166 | } |
|
|
167 | } |
|
|
168 | |
|
|
169 | $ns->send_packet (join " ", setup => %setup); |
|
|
170 | |
|
|
171 | cf::datalog setup => |
|
|
172 | request => $args, |
|
|
173 | reply => \%setup, |
|
|
174 | client => $ns->version, |
|
|
175 | ; |
|
|
176 | } |
|
|
177 | |
|
|
178 | sub addme { |
|
|
179 | my ($ns) = @_; |
130 | my ($ns) = @_; |
180 | |
131 | |
181 | if (!$ns->facecache) |
132 | if (!$ns->facecache) |
182 | { |
133 | { |
183 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
134 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
184 | |
135 | |
185 | |
136 | |
186 | *** |
137 | *** |
187 | *** WARNING: |
138 | *** WARNING: |
188 | *** Your client does not support face/image caching, |
139 | *** Your client does not support face/image caching, |
… | |
… | |
193 | *** |
144 | *** |
194 | *** CFPlus: all known versions automatically enable the facecache. |
145 | *** CFPlus: all known versions automatically enable the facecache. |
195 | *** cfclient: use the -cache commandline option. |
146 | *** cfclient: use the -cache commandline option. |
196 | *** cfclient: map will not redraw automatically (bug). |
147 | *** cfclient: map will not redraw automatically (bug). |
197 | *** gcfclient: use -cache commandline option, or enable |
148 | *** gcfclient: use -cache commandline option, or enable |
198 | *** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
149 | *** gcfclient: Client => Configure => Map & Image => Cache Images. |
199 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
150 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
200 | *** |
151 | *** |
201 | *** |
152 | *** |
202 | EOF |
153 | EOF |
203 | if ($ns->version =~ /jcrossclient/) { |
154 | if ($ns->version =~ /jcrossclient/) { |
… | |
… | |
224 | } |
175 | } |
225 | |
176 | |
226 | $ns->pl and return $ns->destroy; |
177 | $ns->pl and return $ns->destroy; |
227 | |
178 | |
228 | $ns->async (sub { |
179 | $ns->async (sub { |
|
|
180 | $Coro::current->{desc} = "addme init"; |
|
|
181 | |
229 | my ($user, $pass); |
182 | my ($user, $pass); |
230 | |
183 | |
231 | $ns->send_packet ("addme_success"); |
184 | $ns->send_packet ("addme_success"); |
232 | |
185 | |
233 | for (;;) { |
186 | for (;;) { |
… | |
… | |
256 | . "(only a-z, A-Z and 0-9 are allowed), " |
209 | . "(only a-z, A-Z and 0-9 are allowed), " |
257 | . "or is not between 3 and 18 characters in length.", |
210 | . "or is not between 3 and 18 characters in length.", |
258 | cf::NDI_RED |
211 | cf::NDI_RED |
259 | ); |
212 | ); |
260 | } |
213 | } |
|
|
214 | Coro::Timer::sleep 0.4; |
261 | } |
215 | } |
262 | |
216 | |
263 | check_playing $ns, $user and next; |
217 | check_playing $ns, $user and next; |
|
|
218 | |
|
|
219 | $Coro::current->{desc} = "addme($user) pass"; |
264 | |
220 | |
265 | $ns->send_drawinfo ( |
221 | $ns->send_drawinfo ( |
266 | "Welcome $user, please enter your password now. " |
222 | "Welcome $user, please enter your password now. " |
267 | . "New users should now choose a password. " |
223 | . "New users should now choose a password. " |
268 | . "Anything your client lets you enter is fine.", |
224 | . "Anything your client lets you enter is fine.", |
… | |
… | |
276 | $ns->send_drawinfo ( |
232 | $ns->send_drawinfo ( |
277 | "Try to use at least three characters as your password please, " |
233 | "Try to use at least three characters as your password please, " |
278 | . "that cannot be too much to ask for :)", |
234 | . "that cannot be too much to ask for :)", |
279 | cf::NDI_RED |
235 | cf::NDI_RED |
280 | ); |
236 | ); |
|
|
237 | Coro::Timer::sleep 0.4; |
281 | } |
238 | } |
282 | |
239 | |
283 | # lock this username for the remainder of this login session |
240 | # lock this username for the remainder of this login session |
284 | if ($cf::LOGIN_LOCK{$user}) { |
241 | if ($cf::LOGIN_LOCK{$user}) { |
285 | $ns->send_drawinfo ( |
242 | $ns->send_drawinfo ( |
… | |
… | |
291 | } |
248 | } |
292 | local $cf::LOGIN_LOCK{$user} = 1; |
249 | local $cf::LOGIN_LOCK{$user} = 1; |
293 | |
250 | |
294 | check_playing $ns, $user and next; |
251 | check_playing $ns, $user and next; |
295 | |
252 | |
|
|
253 | $Coro::current->{desc} = "addme($user) check"; |
|
|
254 | |
296 | # try to read the user file and check the password |
255 | # try to read the user file and check the password |
297 | if (my $pl = cf::player::find $user) { |
256 | if (my $pl = cf::player::find $user) { |
298 | aio_stat $pl->path and next; |
257 | aio_stat $pl->path and next; |
299 | my $mtime = (stat _)[9]; |
258 | my $mtime = (stat _)[9]; |
300 | my $hash = $pl->password; |
259 | my $hash = $pl->password; |
… | |
… | |
302 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
261 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
303 | nuke_str $pass; |
262 | nuke_str $pass; |
304 | # password matches, wonderful |
263 | # password matches, wonderful |
305 | my $pl = cf::player::find $user or next; |
264 | my $pl = cf::player::find $user or next; |
306 | $pl->connect ($ns); |
265 | $pl->connect ($ns); |
307 | check_clean_save $pl; |
266 | enter_map $pl; |
308 | last; |
267 | last; |
309 | } elsif (can_cleanup $pl, $mtime) { |
268 | } elsif (can_cleanup $pl, $mtime) { |
310 | Coro::Timer::sleep 1; |
269 | Coro::Timer::sleep 1; |
311 | |
270 | |
312 | $ns->send_drawinfo ( |
271 | $ns->send_drawinfo ( |
… | |
… | |
337 | . "(check for Numlock and other semi-obvious error sources).", |
296 | . "(check for Numlock and other semi-obvious error sources).", |
338 | cf::NDI_RED |
297 | cf::NDI_RED |
339 | ); |
298 | ); |
340 | next; |
299 | next; |
341 | } |
300 | } |
|
|
301 | } else { |
|
|
302 | # unable to load the playerfile: |
|
|
303 | # check wether the player dir exists, which means the file is corrupted or |
|
|
304 | # something very similar. |
|
|
305 | if (!aio_stat cf::player::playerdir $user) { |
|
|
306 | $ns->send_drawinfo ( |
|
|
307 | "Unable to retrieve this player. It might be a locked or broken account. " |
|
|
308 | . "If this is your account, ask a dungeon master for assistance. " |
|
|
309 | . "Otherwise choose a different login name.", |
|
|
310 | cf::NDI_RED |
|
|
311 | ); |
|
|
312 | next; |
|
|
313 | } |
342 | } |
314 | } |
343 | |
315 | |
344 | # the rest of this function is character creation |
316 | # the rest of this function is character creation |
|
|
317 | $Coro::current->{desc} = "addme($user) chargen"; |
345 | |
318 | |
346 | # just to make sure nothing is left over |
319 | # just to make sure nothing is left over |
347 | nuke_playerdir $user; |
320 | nuke_playerdir $user; |
348 | |
321 | |
349 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
322 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
… | |
… | |
353 | nuke_str $pass2; |
326 | nuke_str $pass2; |
354 | $ns->send_drawinfo ( |
327 | $ns->send_drawinfo ( |
355 | "The passwords do not match, please try again.", |
328 | "The passwords do not match, please try again.", |
356 | cf::NDI_RED |
329 | cf::NDI_RED |
357 | ); |
330 | ); |
|
|
331 | Coro::Timer::sleep 0.5; |
358 | next; |
332 | next; |
359 | } |
333 | } |
360 | |
334 | |
361 | nuke_str $pass2; |
335 | nuke_str $pass2; |
362 | |
336 | |
363 | my $pl = cf::player::new $user; |
337 | my $pl = cf::player::new $user; |
364 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
338 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
365 | nuke_str $pass; |
339 | nuke_str $pass; |
366 | $pl->connect ($ns); |
340 | $pl->connect ($ns); |
367 | |
|
|
368 | my $ob = $pl->ob; |
341 | my $ob = $pl->ob; |
|
|
342 | |
|
|
343 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
369 | |
344 | |
370 | while () { |
345 | while () { |
371 | $ob->update_stats; |
346 | $ob->update_stats; |
372 | $pl->save_stats; |
347 | $pl->save_stats; |
373 | |
348 | |
… | |
… | |
383 | $ob->swap_stats ($res - 1, $swap - 1); |
358 | $ob->swap_stats ($res - 1, $swap - 1); |
384 | } |
359 | } |
385 | } else { |
360 | } else { |
386 | $ob->roll_stats; |
361 | $ob->roll_stats; |
387 | } |
362 | } |
|
|
363 | |
|
|
364 | Coro::Timer::sleep 0.2; |
388 | } |
365 | } |
389 | |
366 | |
390 | $ob->set_animation (2); |
367 | $ob->set_animation (2); |
391 | $ob->add_statbonus; |
368 | $ob->add_statbonus; |
392 | |
369 | |
393 | $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
370 | while () { |
394 | $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
371 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
|
|
372 | my $msg = $ob->msg; |
|
|
373 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
|
374 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
|
|
375 | |
|
|
376 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
395 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
377 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
396 | |
378 | |
397 | $ns->state (cf::ST_CHANGE_CLASS); |
379 | last if $res =~ /[dD]/; |
|
|
380 | |
|
|
381 | $pl->chargen_race_next; |
|
|
382 | Coro::Timer::sleep 0.2; |
|
|
383 | } |
|
|
384 | |
|
|
385 | $pl->chargen_race_done; |
|
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386 | |
|
|
387 | while () { |
|
|
388 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
389 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
|
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390 | |
|
|
391 | if ($res =~ /^[fF]/) { |
|
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392 | $pl->gender (1); |
|
|
393 | last; |
|
|
394 | } elsif ($res =~ /^[mM]/) { |
|
|
395 | $pl->gender (0); |
|
|
396 | last; |
|
|
397 | } |
|
|
398 | Coro::Timer::sleep 0.2; |
|
|
399 | } |
|
|
400 | |
|
|
401 | $ob->reply (undef, "Welcome to Deliantra!"); |
|
|
402 | |
398 | delete $pl->{deny_save};#d# too early |
403 | delete $pl->{deny_save}; |
399 | |
404 | |
400 | last; |
405 | last; |
401 | } |
406 | } |
402 | }); |
407 | }); |
403 | } |
408 | }); |
404 | |
409 | |
405 | cf::register_command quit => sub { |
410 | cf::register_command quit => sub { |
406 | my ($ob, $arg) = @_; |
411 | my ($ob, $arg) = @_; |
407 | |
412 | |
408 | $ob->reply (undef, |
413 | $ob->reply (undef, |
… | |
… | |
479 | $pl->{unclean_save} = $cf::RUNTIME; |
484 | $pl->{unclean_save} = $cf::RUNTIME; |
480 | } |
485 | } |
481 | }, |
486 | }, |
482 | ); |
487 | ); |
483 | |
488 | |
484 | cf::client->attach ( |
|
|
485 | on_addme => \&addme, |
|
|
486 | on_setup => \&setup, |
|
|
487 | ); |
|
|
488 | |
|
|
489 | ############################################################################# |
489 | ############################################################################# |
490 | |
490 | |
491 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
491 | our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs |
492 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
492 | our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds |
493 | |
493 | |
494 | our $SCHEDULER = cf::async_ext { |
494 | our $SCHEDULER = cf::async_ext { |
495 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
495 | $Coro::current->{desc} = "player scheduler"; |
|
|
496 | |
496 | while () { |
497 | while () { |
497 | $schedule_interval->next; |
498 | Coro::EV::timer_once $SCHEDULE_INTERVAL; |
498 | |
499 | |
499 | # this weird form of iteration over values is used because |
500 | # this weird form of iteration over values is used because |
500 | # the hash changes underneath us frequently, and for |
501 | # the hash changes underneath us frequently, and for |
501 | # keeps a direct reference to the value without (in 5.8 perls) |
502 | # keeps a direct reference to the value without (in 5.8 perls) |
502 | # keeping a reference, so this is prone to crashes or worse. |
503 | # keeping a reference, so this is prone to crashes or worse. |
… | |
… | |
506 | or next; |
507 | or next; |
507 | $pl->valid or next; |
508 | $pl->valid or next; |
508 | |
509 | |
509 | eval { |
510 | eval { |
510 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
511 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
511 | $cf::WAIT_FOR_TICK_ONE->wait; |
|
|
512 | $pl->save; |
512 | $pl->save; |
513 | |
513 | |
514 | unless ($pl->active) { |
514 | unless ($pl->active || $pl->ns) { |
515 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
515 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
516 | my $ob = $pl->ob; |
516 | my $ob = $pl->ob; |
517 | Scalar::Util::weaken $pl; |
517 | |
518 | Scalar::Util::weaken $ob; |
|
|
519 | my $a_ = $pl->refcnt;#d# |
|
|
520 | my $b_ = $ob->refcnt;#d# |
|
|
521 | my $pl_ref = $pl->refcnt_cnt; |
518 | my $pl_ref = $pl->refcnt_cnt; |
522 | my $ob_ref = $ob->refcnt_cnt; |
519 | my $ob_ref = $ob->refcnt_cnt; |
523 | |
520 | |
524 | ## pl_ref == one from object + one from cf::PLAYER |
521 | ## pl_ref == $pl + ob->contr + %cf::PLAYER |
525 | ## ob_ref == one from simply being an object |
522 | ## ob_ref == $ob + pl->observe + simply being an object |
526 | if ($pl_ref == 2 && $ob_ref == 1) { |
523 | if ($pl_ref == 3 && $ob_ref == 3) { |
527 | warn "player-scheduler destroy ", $ob->name;#d# |
524 | warn "player-scheduler destroy ", $ob->name;#d# |
528 | |
525 | |
529 | # remove from sight and get fresh "copies" |
526 | # remove from sight and get fresh "copies" |
530 | $pl = delete $cf::PLAYER{$ob->name}; |
527 | $pl = delete $cf::PLAYER{$ob->name}; |
531 | $ob = $pl->ob; |
528 | $ob = $pl->ob; |
532 | |
529 | |
533 | $ob->destroy; |
|
|
534 | $pl->destroy; |
530 | $pl->destroy; # destroys $ob |
535 | } else { |
531 | } else { |
|
|
532 | my $a_ = $pl->refcnt;#d# |
|
|
533 | my $b_ = $ob->refcnt;#d# |
|
|
534 | |
536 | warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# |
535 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
537 | } |
536 | } |
538 | } |
537 | } |
539 | } |
538 | } |
540 | }; |
539 | }; |
541 | warn $@ if $@; |
540 | warn $@ if $@; |