1 | #! perl |
1 | #! perl # MANDATORY |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
|
|
7 | use List::Util qw(min max); |
7 | |
8 | |
8 | my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
9 | my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
9 | |
10 | |
10 | # testbed for coroutines in crossfire : |
11 | # paranoia function to overwrite a string-in-place |
|
|
12 | sub nuke_str { |
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|
13 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
|
|
14 | } |
11 | |
15 | |
12 | sub query { |
16 | sub query { |
13 | my ($ns, $flags, $text) = @_; |
17 | my ($ns, $flags, $text) = @_; |
14 | |
18 | |
15 | my $current = $Coro::current; |
19 | my $current = $Coro::current; |
… | |
… | |
18 | |
22 | |
19 | $current |
23 | $current |
20 | } |
24 | } |
21 | |
25 | |
22 | sub can_cleanup { |
26 | sub can_cleanup { |
23 | my ($playerfile, $mtime) = @_; |
27 | my ($pl, $mtime) = @_; |
24 | |
28 | |
25 | my $age = time - $mtime; |
29 | my $age = time - $mtime; |
26 | my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; |
30 | my $level = $pl->ob->level; |
27 | |
31 | |
28 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
32 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
29 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
33 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
30 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
34 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
31 | || $age > 700 * 86400 # 2 years for everybody else |
35 | || $age > 700 * 86400 # 2 years for everybody else |
32 | } |
36 | } |
33 | |
37 | |
34 | sub check_playing { |
38 | sub check_playing { |
35 | my ($ns, $user) = @_; |
39 | my ($ns, $user) = @_; |
36 | |
40 | |
37 | return unless cf::player::find $user; |
41 | return unless cf::player::find_active $user; |
38 | |
42 | |
39 | $ns->send_drawinfo ( |
43 | $ns->send_drawinfo ( |
40 | "That player is already logged in on this server. " |
44 | "That player is already logged in on this server. " |
41 | . "If you want to create a new player, choose another name. " |
45 | . "If you want to create a new player, choose another name. " |
42 | . "If you are already a registered player, make sure nobody " |
46 | . "If you are already a registered player, make sure nobody " |
… | |
… | |
49 | ); |
53 | ); |
50 | |
54 | |
51 | 1 |
55 | 1 |
52 | } |
56 | } |
53 | |
57 | |
|
|
58 | sub check_clean_save { |
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59 | my ($pl) = @_; |
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60 | |
|
|
61 | if (my $time = delete $pl->{unclean_save}) { |
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62 | $pl->ns->send_drawinfo ( |
|
|
63 | "You didn't use a savebed to leave this realm. This is very dangerous, " |
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|
64 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
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|
65 | . "or monsters suddenly snapping your body. Better use a savebed next time.", |
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66 | cf::NDI_RED |
|
|
67 | ); |
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|
68 | #d#TODO |
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|
69 | } |
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|
70 | } |
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|
71 | |
54 | # delete a player directory, be non-blocking AND synchronous... |
72 | # delete a player directory, be non-blocking AND synchronous... |
55 | # (thats hard, so we crap out and fork). |
73 | # (thats hard, so we crap out and fork). |
56 | sub nuke_playerdir { |
74 | sub nuke_playerdir { |
57 | my ($user) = @_; |
75 | my ($user) = @_; |
58 | |
76 | |
… | |
… | |
60 | system "cd \Q$PLAYERDIR\E " |
78 | system "cd \Q$PLAYERDIR\E " |
61 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
79 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
62 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
80 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
63 | } |
81 | } |
64 | |
82 | |
65 | sub on_addme { |
83 | sub send_capabilities { |
66 | my ($ns) = @_; |
84 | my ($ns) = @_; |
67 | |
85 | |
68 | $ns->destroy if $ns->pl; |
86 | return unless $ns->extcmd; |
69 | |
87 | |
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88 | $ns->ext_event (capabilities => |
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89 | # id, name, flags (1 == 2d), edge length |
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90 | tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]], |
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91 | ); |
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92 | } |
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93 | |
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|
94 | sub setup { |
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95 | my ($ns, $args) = @_; |
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96 | |
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97 | # run through the cmds of setup |
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98 | # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ... |
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99 | # |
|
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100 | # we send the status of the cmd back, or a FALSE is the cmd is the server unknown |
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101 | # The client then must sort this out |
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102 | |
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103 | my %setup = split / +/, $args; |
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104 | while (my ($k, $v) = each %setup) { |
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105 | if ($k eq "sound") { |
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106 | $ns->sound ($v); |
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107 | |
|
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108 | } elsif ($k eq "exp64") { |
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109 | $setup{$k} = 1; |
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110 | |
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111 | } elsif ($k eq "spellmon") { |
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112 | $ns->monitor_spells ($v); |
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113 | |
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114 | } elsif ($k eq "darkness") { |
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115 | $ns->darkness ($v); |
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116 | |
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117 | } elsif ($k eq "map1cmd") { |
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118 | $ns->mapmode (cf::Map1Cmd) if $v > 0; |
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119 | |
|
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120 | } elsif ($k eq "map1acmd") { |
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121 | $ns->mapmode (cf::Map1aCmd) if $v > 0; |
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122 | |
|
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123 | } elsif ($k eq "map2cmd") { |
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124 | # gcfclient bug, map1acmd is sent too late |
|
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125 | $ns->mapmode (cf::Map1aCmd); |
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126 | $setup{$k} = "FALSE"; |
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127 | |
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128 | } elsif ($k eq "newmapcmd") { |
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129 | $ns->newmapcmd ($v); |
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130 | |
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131 | } elsif ($k eq "mapinfocmd") { |
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132 | $ns->mapinfocmd ($v); |
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133 | |
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134 | } elsif ($k eq "extcmd") { |
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135 | $ns->extcmd ($v > 0); |
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136 | send_capabilities $ns; |
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137 | |
|
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138 | } elsif ($k eq "extmap") { |
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139 | $ns->extmap ($v); |
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140 | |
|
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141 | } elsif ($k eq "facecache") { |
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142 | $ns->facecache ($v); |
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143 | |
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144 | } elsif ($k eq "faceset") { |
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145 | $ns->faceset (0); |
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146 | $setup{$k} = 0; |
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147 | # $ns->image2 (1) |
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148 | |
|
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149 | } elsif ($k eq "tileset") { |
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150 | $setup{$k} = $ns->faceset ($v & 1); |
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151 | |
|
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152 | } elsif ($k eq "itemcmd") { |
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153 | # Version of the item protocol command to use. Currently, |
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154 | # only supported versions are 1 and 2. Using a numeric |
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155 | # value will make it very easy to extend this in the future. |
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156 | $ns->itemcmd ($v) if $v >= 1 && $v <= 2; |
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157 | |
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158 | $setup{$k} = $ns->itemcmd; |
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159 | |
|
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160 | } elsif ($k eq "mapsize") { |
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161 | my ($x, $y) = split /x/, $v; |
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162 | |
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163 | $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, $x); |
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164 | $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, $y); |
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165 | |
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166 | $setup{$k} = "${x}x${y}"; |
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167 | |
|
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168 | } elsif ($k eq "extendedMapInfos") { |
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169 | $ns->ext_mapinfos ($v); |
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170 | |
|
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171 | } elsif ($k eq "extendedTextInfos") { |
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172 | $ns->has_readable_type ($v); |
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173 | |
|
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174 | } elsif ($k eq "fxix") { |
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175 | $ns->fxix ($v); |
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176 | |
|
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177 | } else { |
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178 | # other commands: |
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179 | # sexp: no idea, probably for oudated servers |
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180 | # tick: more stupidity, server should sned a tick per tick |
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181 | |
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182 | $setup{$k} = "FALSE"; |
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183 | } |
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184 | } |
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185 | |
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186 | $ns->send_packet (join " ", setup => %setup); |
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187 | |
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188 | cf::datalog setup => |
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189 | request => $args, |
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190 | reply => \%setup, |
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191 | client => $ns->version, |
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192 | ; |
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193 | } |
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194 | |
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195 | sub addme { |
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196 | my ($ns) = @_; |
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197 | |
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198 | if (!$ns->facecache) |
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199 | { |
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200 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
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201 | |
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202 | |
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203 | *** |
|
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204 | *** WARNING: |
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205 | *** Your client does not support face/image caching, |
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206 | *** or it has been disabled. Face caching is mandatory |
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207 | *** so please enable it or use a newer client. |
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208 | *** |
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209 | *** Look at your client preferences: |
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210 | *** |
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211 | *** CFPlus: all known versions automatically enable the facecache. |
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212 | *** cfclient: use the -cache commandline option. |
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213 | *** cfclient: map will not redraw automatically (bug). |
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214 | *** gcfclient: use -cache commandline option, or enable |
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215 | *** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
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216 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
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217 | *** |
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218 | *** |
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219 | EOF |
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220 | if ($ns->version =~ /jcrossclient/) { |
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221 | # let them, for now |
|
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222 | } else { |
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223 | $ns->flush; |
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224 | return $ns->destroy; |
|
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225 | } |
|
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226 | |
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227 | # $ns->facecache = true; |
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228 | } |
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229 | |
|
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230 | if ($ns->mapmode < cf::Map1aCmd) { |
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231 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
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232 | |
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233 | |
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234 | *** |
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235 | *** WARNING: |
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236 | *** Your client is too old. Please upgrade to a newer version. |
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237 | EOF |
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238 | |
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239 | $ns->flush; |
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240 | return $ns->destroy; |
|
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241 | } |
|
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242 | |
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243 | $ns->pl and return $ns->destroy; |
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244 | |
70 | $ns->coro (sub { |
245 | $ns->async (sub { |
71 | my ($user, $pass); |
246 | my ($user, $pass); |
72 | |
247 | |
73 | $ns->send_packet ("addme_success"); |
248 | $ns->send_packet ("addme_success"); |
74 | |
249 | |
75 | for (;;) { |
250 | for (;;) { |
… | |
… | |
88 | $ns->send_drawinfo ( |
263 | $ns->send_drawinfo ( |
89 | "That username is currently used in another login session. " |
264 | "That username is currently used in another login session. " |
90 | . "Chose another, or wait till the other session has ended.", |
265 | . "Chose another, or wait till the other session has ended.", |
91 | cf::NDI_RED |
266 | cf::NDI_RED |
92 | ); |
267 | ); |
93 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/) { |
268 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
94 | last; |
269 | last; |
95 | } else { |
270 | } else { |
96 | $ns->send_drawinfo ( |
271 | $ns->send_drawinfo ( |
97 | "Your username contains illegal characters " |
272 | "Your username contains illegal characters " |
98 | . "(only a-z, A-Z and 0-9 are allowed), " |
273 | . "(only a-z, A-Z and 0-9 are allowed), " |
… | |
… | |
120 | . "that cannot be too much to ask for :)", |
295 | . "that cannot be too much to ask for :)", |
121 | cf::NDI_RED |
296 | cf::NDI_RED |
122 | ); |
297 | ); |
123 | } |
298 | } |
124 | |
299 | |
125 | my $dir = "$PLAYERDIR/$user"; |
|
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126 | my $plfile = "$dir/$user.pl"; |
|
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127 | |
|
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128 | # lock this username for the remainder of this login session |
300 | # lock this username for the remainder of this login session |
129 | if ($cf::LOGIN_LOCK{$user}) { |
301 | if ($cf::LOGIN_LOCK{$user}) { |
130 | $ns->send_drawinfo ( |
302 | $ns->send_drawinfo ( |
131 | "That username is currently used in another login session. " |
303 | "That username is currently used in another login session. " |
132 | . "Chose another, or wait till the other session has ended.", |
304 | . "Chose another, or wait till the other session has ended.", |
… | |
… | |
137 | local $cf::LOGIN_LOCK{$user} = 1; |
309 | local $cf::LOGIN_LOCK{$user} = 1; |
138 | |
310 | |
139 | check_playing $ns, $user and next; |
311 | check_playing $ns, $user and next; |
140 | |
312 | |
141 | # try to read the user file and check the password |
313 | # try to read the user file and check the password |
142 | if (my $fh = aio_open $plfile, O_RDONLY, 0) { |
314 | if (my $pl = cf::player::find $user) { |
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315 | aio_stat $pl->path and next; |
143 | my $mtime = (stat $fh)[9]; |
316 | my $mtime = (stat _)[9]; |
144 | |
|
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145 | 0 < aio_read $fh, 0, 16384, my $buf, 0 or next; |
|
|
146 | $buf =~ /^password (\S+)$/m or next; |
|
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147 | my $hash = $1; |
317 | my $hash = $pl->password; |
148 | |
318 | |
149 | if ($hash eq crypt $pass, $hash) { |
319 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
|
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320 | nuke_str $pass; |
150 | # password matches, wonderful |
321 | # password matches, wonderful |
151 | my $pl = cf::player::load $plfile or next; |
322 | my $pl = cf::player::find $user or next; |
152 | $pl->enable_save (1); |
|
|
153 | $pl->connect ($ns); |
323 | $pl->connect ($ns); |
|
|
324 | check_clean_save $pl; |
154 | last; |
325 | last; |
155 | } elsif (can_cleanup $buf, $mtime) { |
326 | } elsif (can_cleanup $pl, $mtime) { |
156 | Coro::Timer::sleep 1; |
327 | Coro::Timer::sleep 1; |
157 | |
328 | |
158 | $ns->send_drawinfo ( |
329 | $ns->send_drawinfo ( |
159 | "Player exists, but password does not match. If this is your account, " |
330 | "Player exists, but password does not match. If this is your account, " |
160 | . "please try again. If not, you can now decide to take over this account " |
331 | . "please try again. If not, you can now decide to take over this account " |
161 | . "because it has not been in-use for some time.", |
332 | . "because it has not been in-use for some time.", |
162 | cf::NDI_RED |
333 | cf::NDI_RED |
163 | ); |
334 | ); |
164 | |
335 | |
|
|
336 | #TODO: nuke_str |
165 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
337 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
166 | or next; |
338 | or next; |
167 | |
339 | |
168 | # check if the file hasn't changed |
340 | # check if the file hasn't changed |
169 | aio_stat $plfile and next; |
341 | aio_stat cf::player::path $user and next; |
170 | $mtime == (stat _)[9] or next; |
342 | $mtime == (stat _)[9] or next; |
171 | |
343 | |
172 | nuke_playerdir $user; |
344 | $pl->quit_character; |
173 | |
345 | |
174 | # fall through to creation |
346 | # fall through to creation |
175 | } else { |
347 | } else { |
|
|
348 | nuke_str $pass; |
|
|
349 | |
176 | Coro::Timer::sleep 1; |
350 | Coro::Timer::sleep 1; |
177 | |
351 | |
178 | $ns->send_drawinfo ( |
352 | $ns->send_drawinfo ( |
179 | "Wrong username or password. Please try again " |
353 | "Wrong username or password. Please try again " |
180 | . "(check for Numlock and other semi-obvious error sources).", |
354 | . "(check for Numlock and other semi-obvious error sources).", |
… | |
… | |
190 | nuke_playerdir $user; |
364 | nuke_playerdir $user; |
191 | |
365 | |
192 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
366 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
193 | |
367 | |
194 | if ($pass2 ne $pass) { |
368 | if ($pass2 ne $pass) { |
|
|
369 | nuke_str $pass; |
|
|
370 | nuke_str $pass2; |
195 | $ns->send_drawinfo ( |
371 | $ns->send_drawinfo ( |
196 | "The passwords do not match, please try again.", |
372 | "The passwords do not match, please try again.", |
197 | cf::NDI_RED |
373 | cf::NDI_RED |
198 | ); |
374 | ); |
199 | next; |
375 | next; |
200 | } |
376 | } |
201 | |
377 | |
|
|
378 | nuke_str $pass2; |
|
|
379 | |
202 | my $pl = cf::player::create; |
380 | my $pl = cf::player::new $user; |
203 | $pl->ob->name ($user); |
|
|
204 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
381 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
|
|
382 | nuke_str $pass; |
205 | $pl->connect ($ns); |
383 | $pl->connect ($ns); |
206 | |
384 | |
207 | my $ob = $pl->ob; |
385 | my $ob = $pl->ob; |
208 | |
386 | |
209 | while () { |
387 | while () { |
… | |
… | |
232 | $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
410 | $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
233 | $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
411 | $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
234 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
412 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
235 | |
413 | |
236 | $ns->state (cf::ST_CHANGE_CLASS); |
414 | $ns->state (cf::ST_CHANGE_CLASS); |
237 | $pl->enable_save (1);#d# too early |
415 | delete $pl->{deny_save};#d# too early |
238 | |
416 | |
239 | last; |
417 | last; |
240 | } |
418 | } |
241 | }); |
419 | }); |
242 | } |
420 | } |
|
|
421 | |
|
|
422 | cf::register_command quit => sub { |
|
|
423 | my ($ob, $arg) = @_; |
|
|
424 | |
|
|
425 | $ob->reply (undef, |
|
|
426 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
|
|
427 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
|
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428 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
429 | }; |
|
|
430 | |
|
|
431 | cf::register_command quit_character => sub { |
|
|
432 | my ($ob, $arg) = @_; |
|
|
433 | |
|
|
434 | my $pl = $ob->contr; |
|
|
435 | |
|
|
436 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
|
|
437 | if ($_[0] !~ /^[yY]/) { |
|
|
438 | $ob->reply (undef, |
|
|
439 | "Ok, not not quitting then.", |
|
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440 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
441 | } else { |
|
|
442 | $ob->reply (undef, |
|
|
443 | "Ok, quitting, hope to see you again.", |
|
|
444 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
445 | $pl->ns->flush; |
|
|
446 | cf::async { $pl->quit_character }; |
|
|
447 | } |
|
|
448 | }); |
|
|
449 | }; |
243 | |
450 | |
244 | cf::object->attach ( |
451 | cf::object->attach ( |
245 | type => cf::SAVEBED, |
452 | type => cf::SAVEBED, |
246 | on_apply => sub { |
453 | on_apply => sub { |
247 | my ($bed, $ob) = @_; |
454 | my ($bed, $ob) = @_; |
248 | |
455 | |
249 | return cf::override 0 unless $ob->type == cf::PLAYER; |
456 | return cf::override 0 unless $ob->type == cf::PLAYER; |
250 | |
457 | |
|
|
458 | my $pl = $ob->contr; |
|
|
459 | |
251 | # update respawn position |
460 | # update respawn position |
252 | $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y); |
461 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
|
|
462 | cf::async { $pl->save }; |
253 | |
463 | |
254 | $ob->contr->killer ("left"); |
464 | $pl->killer ("left"); |
255 | $ob->check_score; |
465 | $ob->check_score; |
256 | |
466 | |
257 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
467 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
258 | $ob->contr->save; |
|
|
259 | |
468 | |
260 | $ob->contr->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
469 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
261 | if ($_[0] !~ /^[yY]/) { |
470 | if ($_[0] !~ /^[yY]/) { |
262 | $ob->contr->save (1); |
471 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
|
|
472 | $pl->deactivate; |
263 | $ob->contr->ns->destroy; |
473 | $pl->ns->destroy; |
|
|
474 | } else { |
|
|
475 | cf::async { $pl->save }; |
264 | } |
476 | } |
265 | }); |
477 | }); |
266 | }, |
478 | }, |
267 | ); |
479 | ); |
268 | |
480 | |
269 | cf::client->attach (package => __PACKAGE__); |
481 | cf::player->attach ( |
|
|
482 | on_login => sub { |
|
|
483 | my ($pl) = @_; |
|
|
484 | my $name = $pl->ob->name; |
270 | |
485 | |
|
|
486 | $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
|
|
487 | }, |
|
|
488 | on_logout => sub { |
|
|
489 | my ($pl, $cleanly) = @_; |
|
|
490 | my $name = $pl->ob->name; |
|
|
491 | |
|
|
492 | if ($cleanly) { |
|
|
493 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
|
|
494 | } else { |
|
|
495 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
|
|
496 | $pl->{unclean_save} = $cf::RUNTIME; |
|
|
497 | } |
|
|
498 | }, |
|
|
499 | ); |
|
|
500 | |
|
|
501 | cf::client->attach ( |
|
|
502 | on_addme => \&addme, |
|
|
503 | on_setup => \&setup, |
|
|
504 | ); |
|
|
505 | |
|
|
506 | ############################################################################# |
|
|
507 | |
|
|
508 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
|
|
509 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
|
|
510 | |
|
|
511 | our $SCHEDULER = cf::async_ext { |
|
|
512 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
|
|
513 | while () { |
|
|
514 | $schedule_interval->next; |
|
|
515 | |
|
|
516 | # this weird form of iteration over values is used because |
|
|
517 | # the hash changes underneath us frequently, and for |
|
|
518 | # keeps a direct reference to the value without (in 5.8 perls) |
|
|
519 | # keeping a reference, so this is prone to crashes or worse. |
|
|
520 | my @players = keys %cf::PLAYER; |
|
|
521 | for (@players) { |
|
|
522 | my $pl = $cf::PLAYER{$_} |
|
|
523 | or next; |
|
|
524 | $pl->valid or next; |
|
|
525 | |
|
|
526 | eval { |
|
|
527 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
528 | $cf::WAIT_FOR_TICK_ONE->wait; |
|
|
529 | $pl->save; |
|
|
530 | |
|
|
531 | unless ($pl->active) { |
|
|
532 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
|
|
533 | my $ob = $pl->ob; |
|
|
534 | Scalar::Util::weaken $pl; |
|
|
535 | Scalar::Util::weaken $ob; |
|
|
536 | my $a_ = $pl->refcnt;#d# |
|
|
537 | my $b_ = $ob->refcnt;#d# |
|
|
538 | my $pl_ref = $pl->refcnt_cnt; |
|
|
539 | my $ob_ref = $ob->refcnt_cnt; |
|
|
540 | |
|
|
541 | ## pl_ref == one from object + one from cf::PLAYER |
|
|
542 | ## ob_ref == one from simply being an object |
|
|
543 | if ($pl_ref == 2 && $ob_ref == 1) { |
|
|
544 | warn "player-scheduler destroy ", $ob->name;#d# |
|
|
545 | |
|
|
546 | # remove from sight and get fresh "copies" |
|
|
547 | $pl = delete $cf::PLAYER{$ob->name}; |
|
|
548 | $ob = $pl->ob; |
|
|
549 | |
|
|
550 | $ob->destroy; |
|
|
551 | $pl->destroy; |
|
|
552 | } else { |
|
|
553 | warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# |
|
|
554 | } |
|
|
555 | } |
|
|
556 | } |
|
|
557 | }; |
|
|
558 | warn $@ if $@; |
|
|
559 | Coro::cede; |
|
|
560 | }; |
|
|
561 | } |
|
|
562 | }; |
|
|
563 | |
|
|
564 | $SCHEDULER->prio (1); |
|
|
565 | |