… | |
… | |
15 | |
15 | |
16 | sub query { |
16 | sub query { |
17 | my ($ns, $flags, $text) = @_; |
17 | my ($ns, $flags, $text) = @_; |
18 | |
18 | |
19 | my $current = $Coro::current; |
19 | my $current = $Coro::current; |
20 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); |
20 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
21 | Coro::schedule while ref $current; |
21 | Coro::schedule while ref $current; |
22 | |
22 | |
23 | $current |
23 | $current |
24 | } |
24 | } |
25 | |
25 | |
… | |
… | |
168 | } elsif ($k eq "extendedMapInfos") { |
168 | } elsif ($k eq "extendedMapInfos") { |
169 | $ns->ext_mapinfos ($v); |
169 | $ns->ext_mapinfos ($v); |
170 | |
170 | |
171 | } elsif ($k eq "extendedTextInfos") { |
171 | } elsif ($k eq "extendedTextInfos") { |
172 | $ns->has_readable_type ($v); |
172 | $ns->has_readable_type ($v); |
|
|
173 | |
|
|
174 | } elsif ($k eq "smoothing") { # cfplus-style smoothing |
|
|
175 | $ns->smoothing ($v); |
173 | |
176 | |
174 | } elsif ($k eq "fxix") { |
177 | } elsif ($k eq "fxix") { |
175 | $ns->fxix ($v); |
178 | $ns->fxix ($v); |
176 | |
179 | |
177 | } else { |
180 | } else { |
… | |
… | |
354 | . "(check for Numlock and other semi-obvious error sources).", |
357 | . "(check for Numlock and other semi-obvious error sources).", |
355 | cf::NDI_RED |
358 | cf::NDI_RED |
356 | ); |
359 | ); |
357 | next; |
360 | next; |
358 | } |
361 | } |
|
|
362 | } else { |
|
|
363 | # unable to load the playerfile: |
|
|
364 | # check wether the player dir exists, which means the file is corrupted or |
|
|
365 | # something very similar. |
|
|
366 | if (!aio_stat cf::player::playerdir $user) { |
|
|
367 | $ns->send_drawinfo ( |
|
|
368 | "Unable to retrieve this player. It might be a locked or broken account. " |
|
|
369 | . "If this is your account, ask a dungeon master for assistance. " |
|
|
370 | . "Otherwise choose a different login name.", |
|
|
371 | cf::NDI_RED |
|
|
372 | ); |
|
|
373 | next; |
|
|
374 | } |
359 | } |
375 | } |
360 | |
376 | |
361 | # the rest of this function is character creation |
377 | # the rest of this function is character creation |
362 | |
378 | |
363 | # just to make sure nothing is left over |
379 | # just to make sure nothing is left over |
… | |
… | |
523 | or next; |
539 | or next; |
524 | $pl->valid or next; |
540 | $pl->valid or next; |
525 | |
541 | |
526 | eval { |
542 | eval { |
527 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
543 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
528 | $cf::WAIT_FOR_TICK_ONE->wait; |
544 | cf::wait_for_tick_begin; |
529 | $pl->save; |
545 | $pl->save; |
530 | |
546 | |
531 | unless ($pl->active) { |
547 | unless ($pl->active) { |
532 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
548 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
533 | my $ob = $pl->ob; |
549 | my $ob = $pl->ob; |