1 | #! perl # MANDATORY |
1 | #! perl # mandatory |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
7 | use List::Util qw(min max); |
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|
8 | |
|
|
9 | my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
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|
10 | |
7 | |
11 | # paranoia function to overwrite a string-in-place |
8 | # paranoia function to overwrite a string-in-place |
12 | sub nuke_str { |
9 | sub nuke_str { |
13 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
10 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
14 | } |
11 | } |
… | |
… | |
41 | return unless cf::player::find_active $user; |
38 | return unless cf::player::find_active $user; |
42 | |
39 | |
43 | $ns->send_drawinfo ( |
40 | $ns->send_drawinfo ( |
44 | "That player is already logged in on this server. " |
41 | "That player is already logged in on this server. " |
45 | . "If you want to create a new player, choose another name. " |
42 | . "If you want to create a new player, choose another name. " |
46 | . "If you are already a registered player, make sure nobody " |
43 | . "If you have already a registered, make sure nobody " |
47 | . "else is using your account at this time. If you lost your conenction " |
44 | . "else is using your account at this time. If you lost your connection " |
48 | . "then the server will likely timeout within a minute. If you still " |
45 | . "then the server will likely timeout within a minute. If you still " |
49 | . "cannot log-in after a minute, you are still logged in. Make sure " |
46 | . "cannot log-in after a minute, you are still logged in. Make sure " |
50 | . "you do not have another client running. If you use windows, reboot, " |
47 | . "you do not have another client running. If you use windows, reboot, " |
51 | . "this will fix anything.", |
48 | . "this will fix anything.", |
52 | cf::NDI_RED |
49 | cf::NDI_RED |
53 | ); |
50 | ); |
54 | |
51 | |
55 | 1 |
52 | 1 |
56 | } |
53 | } |
57 | |
54 | |
58 | sub check_clean_save { |
55 | sub enter_map { |
59 | my ($pl) = @_; |
56 | my ($pl) = @_; |
60 | |
57 | |
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|
58 | my ($map, $x, $y) |
|
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59 | = $pl->ob->{_link_pos} |
|
|
60 | ? @{delete $pl->ob->{_link_pos}} |
|
|
61 | : ($pl->maplevel, $pl->ob->x, $pl->ob->y); |
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62 | |
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63 | $pl->ob->enter_link; |
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64 | |
61 | if (my $time = delete $pl->{unclean_save}) { |
65 | if (my $time = delete $pl->{unclean_save}) { |
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66 | if (my $m = cf::map::find $map) { |
|
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67 | if ($time < $m->{instantiate_time}) { |
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68 | # the map was reset in the meantime |
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69 | my $age = $cf::RUNTIME - $time; |
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70 | warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# |
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71 | |
|
|
72 | # for now, just go back to savebed |
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73 | ($map, $x, $y) = $pl->savebed; |
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74 | |
62 | $pl->ns->send_drawinfo ( |
75 | $pl->ns->send_drawinfo ( |
|
|
76 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
77 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
78 | . "Better use a savebed next time, much worse things could have happened...", |
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79 | cf::NDI_RED |
|
|
80 | ); |
|
|
81 | } else { |
|
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82 | $pl->ns->send_drawinfo ( |
63 | "You didn't use a savebed to leave this realm. This is very dangerous, " |
83 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
64 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
84 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
65 | . "or monsters suddenly snapping your body. Better use a savebed next time.", |
85 | . "or monsters suddenly snapping your body. Better use a savebed next time.", |
66 | cf::NDI_RED |
86 | cf::NDI_RED |
|
|
87 | ); |
|
|
88 | } |
67 | ); |
89 | } |
68 | #d#TODO |
|
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69 | } |
90 | } |
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91 | |
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92 | $pl->ob->goto ($map, $x, $y); |
70 | } |
93 | } |
71 | |
94 | |
72 | # delete a player directory, be non-blocking AND synchronous... |
95 | # delete a player directory, be non-blocking AND synchronous... |
73 | # (thats hard, so we crap out and fork). |
96 | # (thats hard, so we crap out and fork). |
74 | sub nuke_playerdir { |
97 | sub nuke_playerdir { |
… | |
… | |
78 | system "cd \Q$PLAYERDIR\E " |
101 | system "cd \Q$PLAYERDIR\E " |
79 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
102 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
80 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
103 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
81 | } |
104 | } |
82 | |
105 | |
83 | sub send_capabilities { |
106 | cf::client->attach (on_addme => sub { |
84 | my ($ns) = @_; |
107 | my ($ns) = @_; |
85 | |
108 | |
86 | return unless $ns->extcmd; |
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87 | |
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88 | $ns->ext_event (capabilities => |
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89 | # id, name, flags (1 == 2d), edge length |
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90 | tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]], |
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91 | ); |
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92 | } |
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93 | |
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|
94 | sub setup { |
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95 | my ($ns, $args) = @_; |
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96 | |
|
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97 | # run through the cmds of setup |
|
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98 | # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ... |
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99 | # |
|
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100 | # we send the status of the cmd back, or a FALSE is the cmd is the server unknown |
|
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101 | # The client then must sort this out |
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102 | |
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103 | my %setup = split / +/, $args; |
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104 | while (my ($k, $v) = each %setup) { |
|
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105 | if ($k eq "sound") { |
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106 | $ns->sound ($v); |
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107 | |
|
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108 | } elsif ($k eq "exp64") { |
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109 | $setup{$k} = 1; |
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110 | |
|
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111 | } elsif ($k eq "spellmon") { |
|
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112 | $ns->monitor_spells ($v); |
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113 | |
|
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114 | } elsif ($k eq "darkness") { |
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115 | $ns->darkness ($v); |
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116 | |
|
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117 | } elsif ($k eq "map1cmd") { |
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118 | $ns->mapmode (cf::Map1Cmd) if $v > 0; |
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119 | |
|
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120 | } elsif ($k eq "map1acmd") { |
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121 | $ns->mapmode (cf::Map1aCmd) if $v > 0; |
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122 | |
|
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123 | } elsif ($k eq "map2cmd") { |
|
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124 | # gcfclient bug, map1acmd is sent too late |
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125 | $ns->mapmode (cf::Map1aCmd); |
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126 | $setup{$k} = "FALSE"; |
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127 | |
|
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128 | } elsif ($k eq "newmapcmd") { |
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129 | $ns->newmapcmd ($v); |
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130 | |
|
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131 | } elsif ($k eq "mapinfocmd") { |
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132 | $ns->mapinfocmd ($v); |
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133 | |
|
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134 | } elsif ($k eq "extcmd") { |
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135 | $ns->extcmd ($v > 0); |
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136 | send_capabilities $ns; |
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137 | |
|
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138 | } elsif ($k eq "extmap") { |
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139 | $ns->extmap ($v); |
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140 | |
|
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141 | } elsif ($k eq "facecache") { |
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142 | if (!$v) { |
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143 | $v = 1; |
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144 | $setup{$k} = $v; |
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145 | $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED); |
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146 | } |
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147 | |
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148 | $ns->facecache ($v); |
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149 | |
|
|
150 | } elsif ($k eq "faceset") { |
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151 | $ns->faceset (0); |
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152 | $setup{$k} = 0; |
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153 | # $ns->image2 (1) |
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154 | |
|
|
155 | } elsif ($k eq "tileset") { |
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156 | $setup{$k} = $ns->faceset ($v & 1); |
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157 | |
|
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158 | } elsif ($k eq "itemcmd") { |
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159 | # Version of the item protocol command to use. Currently, |
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160 | # only supported versions are 1 and 2. Using a numeric |
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161 | # value will make it very easy to extend this in the future. |
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162 | $ns->itemcmd ($v) if $v >= 1 && $v <= 2; |
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163 | |
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164 | $setup{$k} = $ns->itemcmd; |
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165 | |
|
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166 | } elsif ($k eq "mapsize") { |
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167 | my ($x, $y) = split /x/, $v; |
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168 | |
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169 | $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1); |
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170 | $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1); |
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171 | |
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172 | $setup{$k} = "${x}x${y}"; |
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173 | |
|
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174 | } elsif ($k eq "extendedMapInfos") { |
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175 | $ns->ext_mapinfos ($v); |
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176 | |
|
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177 | } elsif ($k eq "extendedTextInfos") { |
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178 | $ns->has_readable_type ($v); |
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179 | |
|
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180 | } elsif ($k eq "smoothing") { # cfplus-style smoothing |
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181 | $ns->smoothing ($v); |
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182 | |
|
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183 | } elsif ($k eq "fxix") { |
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184 | $ns->fxix ($v); |
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185 | |
|
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186 | } else { |
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187 | # other commands: |
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188 | # sexp: no idea, probably for oudated servers |
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189 | # tick: more stupidity, server should sned a tick per tick |
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190 | |
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191 | $setup{$k} = "FALSE"; |
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192 | } |
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193 | } |
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194 | |
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195 | $ns->send_packet (join " ", setup => %setup); |
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196 | |
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197 | cf::datalog setup => |
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198 | request => $args, |
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199 | reply => \%setup, |
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200 | client => $ns->version, |
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201 | ; |
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202 | } |
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203 | |
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204 | sub addme { |
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205 | my ($ns) = @_; |
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206 | |
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207 | if (!$ns->facecache) |
109 | if (!$ns->facecache) |
208 | { |
110 | { |
209 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
111 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
210 | |
112 | |
211 | |
113 | |
212 | *** |
114 | *** |
213 | *** WARNING: |
115 | *** WARNING: |
214 | *** Your client does not support face/image caching, |
116 | *** Your client does not support face/image caching, |
… | |
… | |
328 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
230 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
329 | nuke_str $pass; |
231 | nuke_str $pass; |
330 | # password matches, wonderful |
232 | # password matches, wonderful |
331 | my $pl = cf::player::find $user or next; |
233 | my $pl = cf::player::find $user or next; |
332 | $pl->connect ($ns); |
234 | $pl->connect ($ns); |
333 | check_clean_save $pl; |
235 | enter_map $pl; |
334 | last; |
236 | last; |
335 | } elsif (can_cleanup $pl, $mtime) { |
237 | } elsif (can_cleanup $pl, $mtime) { |
336 | Coro::Timer::sleep 1; |
238 | Coro::Timer::sleep 1; |
337 | |
239 | |
338 | $ns->send_drawinfo ( |
240 | $ns->send_drawinfo ( |
… | |
… | |
401 | |
303 | |
402 | my $pl = cf::player::new $user; |
304 | my $pl = cf::player::new $user; |
403 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
305 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
404 | nuke_str $pass; |
306 | nuke_str $pass; |
405 | $pl->connect ($ns); |
307 | $pl->connect ($ns); |
406 | |
|
|
407 | my $ob = $pl->ob; |
308 | my $ob = $pl->ob; |
|
|
309 | |
|
|
310 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
408 | |
311 | |
409 | while () { |
312 | while () { |
410 | $ob->update_stats; |
313 | $ob->update_stats; |
411 | $pl->save_stats; |
314 | $pl->save_stats; |
412 | |
315 | |
… | |
… | |
427 | } |
330 | } |
428 | |
331 | |
429 | $ob->set_animation (2); |
332 | $ob->set_animation (2); |
430 | $ob->add_statbonus; |
333 | $ob->add_statbonus; |
431 | |
334 | |
432 | $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
335 | while () { |
433 | $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
336 | $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); |
|
|
337 | my $msg = $ob->msg; |
|
|
338 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
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339 | $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); |
|
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340 | |
|
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341 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
434 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
342 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
435 | |
343 | |
436 | $ns->state (cf::ST_CHANGE_CLASS); |
344 | last if $res =~ /[dD]/; |
|
|
345 | |
|
|
346 | $pl->chargen_race_next; |
|
|
347 | } |
|
|
348 | |
|
|
349 | $pl->chargen_race_done; |
|
|
350 | |
|
|
351 | while () { |
|
|
352 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
353 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
|
|
354 | |
|
|
355 | if ($res =~ /^[fF]/) { |
|
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356 | $pl->gender (1); |
|
|
357 | last; |
|
|
358 | } elsif ($res =~ /^[mM]/) { |
|
|
359 | $pl->gender (0); |
|
|
360 | last; |
|
|
361 | } |
|
|
362 | } |
|
|
363 | |
|
|
364 | $ob->reply (undef, "Welcome to Crossfire!"); |
|
|
365 | |
437 | delete $pl->{deny_save};#d# too early |
366 | delete $pl->{deny_save}; |
438 | |
367 | |
439 | last; |
368 | last; |
440 | } |
369 | } |
441 | }); |
370 | }); |
442 | } |
371 | }); |
443 | |
372 | |
444 | cf::register_command quit => sub { |
373 | cf::register_command quit => sub { |
445 | my ($ob, $arg) = @_; |
374 | my ($ob, $arg) = @_; |
446 | |
375 | |
447 | $ob->reply (undef, |
376 | $ob->reply (undef, |
… | |
… | |
518 | $pl->{unclean_save} = $cf::RUNTIME; |
447 | $pl->{unclean_save} = $cf::RUNTIME; |
519 | } |
448 | } |
520 | }, |
449 | }, |
521 | ); |
450 | ); |
522 | |
451 | |
523 | cf::client->attach ( |
|
|
524 | on_addme => \&addme, |
|
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525 | on_setup => \&setup, |
|
|
526 | ); |
|
|
527 | |
|
|
528 | ############################################################################# |
452 | ############################################################################# |
529 | |
453 | |
530 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
454 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
531 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
455 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
532 | |
456 | |
… | |
… | |
548 | eval { |
472 | eval { |
549 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
473 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
550 | cf::wait_for_tick_begin; |
474 | cf::wait_for_tick_begin; |
551 | $pl->save; |
475 | $pl->save; |
552 | |
476 | |
553 | unless ($pl->active) { |
477 | unless ($pl->active || $pl->ns) { |
554 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
478 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
555 | my $ob = $pl->ob; |
479 | my $ob = $pl->ob; |
556 | Scalar::Util::weaken $pl; |
480 | |
557 | Scalar::Util::weaken $ob; |
|
|
558 | my $a_ = $pl->refcnt;#d# |
|
|
559 | my $b_ = $ob->refcnt;#d# |
|
|
560 | my $pl_ref = $pl->refcnt_cnt; |
481 | my $pl_ref = $pl->refcnt_cnt; |
561 | my $ob_ref = $ob->refcnt_cnt; |
482 | my $ob_ref = $ob->refcnt_cnt; |
562 | |
483 | |
563 | ## pl_ref == one from object + one from cf::PLAYER |
484 | ## pl_ref == $pl + ob->contr + %cf::PLAYER |
564 | ## ob_ref == one from simply being an object |
485 | ## ob_ref == $ob + pl->observe + simply being an object |
565 | if ($pl_ref == 2 && $ob_ref == 1) { |
486 | if ($pl_ref == 3 && $ob_ref == 3) { |
566 | warn "player-scheduler destroy ", $ob->name;#d# |
487 | warn "player-scheduler destroy ", $ob->name;#d# |
567 | |
488 | |
568 | # remove from sight and get fresh "copies" |
489 | # remove from sight and get fresh "copies" |
569 | $pl = delete $cf::PLAYER{$ob->name}; |
490 | $pl = delete $cf::PLAYER{$ob->name}; |
570 | $ob = $pl->ob; |
491 | $ob = $pl->ob; |
571 | |
492 | |
572 | $ob->destroy; |
|
|
573 | $pl->destroy; |
493 | $pl->destroy; # destroys $ob |
574 | } else { |
494 | } else { |
|
|
495 | my $a_ = $pl->refcnt;#d# |
|
|
496 | my $b_ = $ob->refcnt;#d# |
|
|
497 | |
575 | warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# |
498 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
576 | } |
499 | } |
577 | } |
500 | } |
578 | } |
501 | } |
579 | }; |
502 | }; |
580 | warn $@ if $@; |
503 | warn $@ if $@; |