1 | #! perl # MANDATORY |
1 | #! perl # mandatory |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
7 | use List::Util qw(min max); |
|
|
8 | |
7 | |
9 | my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
8 | our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; |
10 | |
9 | |
11 | # paranoia function to overwrite a string-in-place |
10 | # paranoia function to overwrite a string-in-place |
12 | sub nuke_str { |
11 | sub nuke_str { |
13 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
14 | } |
13 | } |
… | |
… | |
41 | return unless cf::player::find_active $user; |
40 | return unless cf::player::find_active $user; |
42 | |
41 | |
43 | $ns->send_drawinfo ( |
42 | $ns->send_drawinfo ( |
44 | "That player is already logged in on this server. " |
43 | "That player is already logged in on this server. " |
45 | . "If you want to create a new player, choose another name. " |
44 | . "If you want to create a new player, choose another name. " |
46 | . "If you are already a registered player, make sure nobody " |
45 | . "If you have already a registered, make sure nobody " |
47 | . "else is using your account at this time. If you lost your conenction " |
46 | . "else is using your account at this time. If you lost your connection " |
48 | . "then the server will likely timeout within a minute. If you still " |
47 | . "then the server will likely timeout within a minute. If you still " |
49 | . "cannot log-in after a minute, you are still logged in. Make sure " |
48 | . "cannot log-in after a minute, you are still logged in. Make sure " |
50 | . "you do not have another client running. If you use windows, reboot, " |
49 | . "you do not have another client running. If you use windows, reboot, " |
51 | . "this will fix anything.", |
50 | . "this will fix anything.", |
52 | cf::NDI_RED |
51 | cf::NDI_RED |
53 | ); |
52 | ); |
54 | |
53 | |
55 | 1 |
54 | 1 |
56 | } |
55 | } |
57 | |
56 | |
58 | sub check_clean_save { |
57 | sub safe_spot($) { |
59 | my ($pl) = @_; |
58 | my ($pl) = @_; |
|
|
59 | |
|
|
60 | my $ob = $pl->ob; |
60 | |
61 | |
|
|
62 | my $m = $ob->map |
|
|
63 | or return; |
|
|
64 | my $x = $ob->x; |
|
|
65 | my $y = $ob->y; |
|
|
66 | |
|
|
67 | # return 0;#d# |
|
|
68 | # warn join ":", $m->at ($x, $y);#d# |
|
|
69 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
|
|
70 | # return 0; |
|
|
71 | |
|
|
72 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
|
|
73 | } |
|
|
74 | |
|
|
75 | sub enter_map { |
|
|
76 | my ($pl) = @_; |
|
|
77 | |
|
|
78 | warn $pl->ob->name, ": enter map 1\n";#d# |
|
|
79 | my $ob = $pl->ob; |
|
|
80 | |
|
|
81 | my ($map, $x, $y) |
|
|
82 | = $ob->{_link_pos} |
|
|
83 | ? @{delete $ob->{_link_pos}} |
|
|
84 | : ($pl->maplevel, $ob->x, $ob->y); |
|
|
85 | |
|
|
86 | warn $pl->ob->name, ": enter map 2\n";#d# |
|
|
87 | $ob->enter_link; |
|
|
88 | warn $pl->ob->name, ": enter map 3\n";#d# |
|
|
89 | |
|
|
90 | my $m = cf::map::find $map; |
61 | if (my $time = delete $pl->{unclean_save}) { |
91 | my $time = delete $pl->{unclean_save}; |
62 | $pl->ns->send_drawinfo ( |
92 | warn $pl->ob->name, ": enter map 4\n";#d# |
|
|
93 | |
|
|
94 | if ($time && $m) { |
|
|
95 | if ($time < $m->{instantiate_time}) { |
|
|
96 | # the map was reset in the meantime |
|
|
97 | my $age = $cf::RUNTIME - $time; |
|
|
98 | |
|
|
99 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
|
|
100 | |
|
|
101 | if ($age >= $MAX_DISCONNECT_TIME) { |
|
|
102 | $ob->message ( |
|
|
103 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
104 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
|
105 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
106 | . "H<You disconnected too long without having used a savebed.>", |
|
|
107 | cf::NDI_RED |
|
|
108 | ); |
|
|
109 | # kill them. |
|
|
110 | # reminds me of the famous badness 10000 syndrome... |
|
|
111 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
112 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
|
|
113 | } else { |
|
|
114 | ($map, $x, $y) = $pl->savebed; |
|
|
115 | |
|
|
116 | $ob->message ( |
|
|
117 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
118 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
119 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
120 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
|
121 | cf::NDI_RED |
|
|
122 | ); |
|
|
123 | } |
|
|
124 | } else { |
|
|
125 | $ob->message ( |
63 | "You didn't use a savebed to leave this realm. This is very dangerous, " |
126 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
64 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
127 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
65 | . "or monsters suddenly snapping your body. Better use a savebed next time.", |
128 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
129 | . "H<Always apply a bed of reality to disconnect from the server.>", |
66 | cf::NDI_RED |
130 | cf::NDI_RED |
67 | ); |
131 | ); |
68 | #d#TODO |
132 | } |
69 | } |
133 | } |
|
|
134 | |
|
|
135 | warn $pl->ob->name, ": enter map 5\n";#d# |
|
|
136 | #$ob->goto ($map, $x, $y); |
|
|
137 | $ob->goto ($map, $x, $y, sub { |
|
|
138 | warn $pl->ob->name, ": enter map check\n";#d# |
|
|
139 | $_[0] |
|
|
140 | }, sub { |
|
|
141 | warn $pl->ob->name, ": enter map done\n";#d# |
|
|
142 | }); |
|
|
143 | warn $pl->ob->name, ": enter map 6\n";#d# |
|
|
144 | |
70 | } |
145 | } |
71 | |
146 | |
72 | # delete a player directory, be non-blocking AND synchronous... |
147 | # delete a player directory, be non-blocking AND synchronous... |
73 | # (thats hard, so we crap out and fork). |
148 | # (thats hard, so we crap out and fork). |
74 | sub nuke_playerdir { |
149 | sub nuke_playerdir { |
75 | my ($user) = @_; |
150 | my ($user) = @_; |
76 | |
151 | |
77 | aio_stat "$PLAYERDIR/$user"; |
152 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
78 | system "cd \Q$PLAYERDIR\E " |
|
|
79 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
|
|
80 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
|
|
81 | } |
|
|
82 | |
153 | |
83 | sub send_capabilities { |
154 | cf::fork_call { |
|
|
155 | rename "$PLAYERDIR/$user", $temp; |
|
|
156 | system "rm", "-rf", $temp; |
|
|
157 | }; |
|
|
158 | } |
|
|
159 | |
|
|
160 | cf::client->attach (on_addme => sub { |
84 | my ($ns) = @_; |
161 | my ($ns) = @_; |
85 | |
162 | |
86 | return unless $ns->extcmd; |
|
|
87 | |
|
|
88 | $ns->ext_event (capabilities => |
|
|
89 | # id, name, flags (1 == 2d), edge length |
|
|
90 | tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]], |
|
|
91 | ); |
|
|
92 | } |
|
|
93 | |
|
|
94 | sub setup { |
|
|
95 | my ($ns, $args) = @_; |
|
|
96 | |
|
|
97 | # run through the cmds of setup |
|
|
98 | # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ... |
|
|
99 | # |
|
|
100 | # we send the status of the cmd back, or a FALSE is the cmd is the server unknown |
|
|
101 | # The client then must sort this out |
|
|
102 | |
|
|
103 | my %setup = split / +/, $args; |
|
|
104 | while (my ($k, $v) = each %setup) { |
|
|
105 | if ($k eq "sound") { |
|
|
106 | $ns->sound ($v); |
|
|
107 | |
|
|
108 | } elsif ($k eq "exp64") { |
|
|
109 | $setup{$k} = 1; |
|
|
110 | |
|
|
111 | } elsif ($k eq "spellmon") { |
|
|
112 | $ns->monitor_spells ($v); |
|
|
113 | |
|
|
114 | } elsif ($k eq "darkness") { |
|
|
115 | $ns->darkness ($v); |
|
|
116 | |
|
|
117 | } elsif ($k eq "map1cmd") { |
|
|
118 | $ns->mapmode (cf::Map1Cmd) if $v > 0; |
|
|
119 | |
|
|
120 | } elsif ($k eq "map1acmd") { |
|
|
121 | $ns->mapmode (cf::Map1aCmd) if $v > 0; |
|
|
122 | |
|
|
123 | } elsif ($k eq "map2cmd") { |
|
|
124 | # gcfclient bug, map1acmd is sent too late |
|
|
125 | $ns->mapmode (cf::Map1aCmd); |
|
|
126 | $setup{$k} = "FALSE"; |
|
|
127 | |
|
|
128 | } elsif ($k eq "newmapcmd") { |
|
|
129 | $ns->newmapcmd ($v); |
|
|
130 | |
|
|
131 | } elsif ($k eq "mapinfocmd") { |
|
|
132 | $ns->mapinfocmd ($v); |
|
|
133 | |
|
|
134 | } elsif ($k eq "extcmd") { |
|
|
135 | $ns->extcmd ($v > 0); |
|
|
136 | send_capabilities $ns; |
|
|
137 | |
|
|
138 | } elsif ($k eq "extmap") { |
|
|
139 | $ns->extmap ($v); |
|
|
140 | |
|
|
141 | } elsif ($k eq "facecache") { |
|
|
142 | if (!$v) { |
|
|
143 | $v = 1; |
|
|
144 | $setup{$k} = $v; |
|
|
145 | $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED); |
|
|
146 | } |
|
|
147 | |
|
|
148 | $ns->facecache ($v); |
|
|
149 | |
|
|
150 | } elsif ($k eq "faceset") { |
|
|
151 | $ns->faceset (0); |
|
|
152 | $setup{$k} = 0; |
|
|
153 | # $ns->image2 (1) |
|
|
154 | |
|
|
155 | } elsif ($k eq "tileset") { |
|
|
156 | $setup{$k} = $ns->faceset ($v & 1); |
|
|
157 | |
|
|
158 | } elsif ($k eq "itemcmd") { |
|
|
159 | # Version of the item protocol command to use. Currently, |
|
|
160 | # only supported versions are 1 and 2. Using a numeric |
|
|
161 | # value will make it very easy to extend this in the future. |
|
|
162 | $ns->itemcmd ($v) if $v >= 1 && $v <= 2; |
|
|
163 | |
|
|
164 | $setup{$k} = $ns->itemcmd; |
|
|
165 | |
|
|
166 | } elsif ($k eq "mapsize") { |
|
|
167 | my ($x, $y) = split /x/, $v; |
|
|
168 | |
|
|
169 | $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1); |
|
|
170 | $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1); |
|
|
171 | |
|
|
172 | $setup{$k} = "${x}x${y}"; |
|
|
173 | |
|
|
174 | } elsif ($k eq "extendedMapInfos") { |
|
|
175 | $ns->ext_mapinfos ($v); |
|
|
176 | |
|
|
177 | } elsif ($k eq "extendedTextInfos") { |
|
|
178 | $ns->has_readable_type ($v); |
|
|
179 | |
|
|
180 | } elsif ($k eq "smoothing") { # cfplus-style smoothing |
|
|
181 | $ns->smoothing ($v); |
|
|
182 | |
|
|
183 | } elsif ($k eq "fxix") { |
|
|
184 | $ns->fxix ($v); |
|
|
185 | |
|
|
186 | } else { |
|
|
187 | # other commands: |
|
|
188 | # sexp: no idea, probably for oudated servers |
|
|
189 | # tick: more stupidity, server should sned a tick per tick |
|
|
190 | |
|
|
191 | $setup{$k} = "FALSE"; |
|
|
192 | } |
|
|
193 | } |
|
|
194 | |
|
|
195 | $ns->send_packet (join " ", setup => %setup); |
|
|
196 | |
|
|
197 | cf::datalog setup => |
|
|
198 | request => $args, |
|
|
199 | reply => \%setup, |
|
|
200 | client => $ns->version, |
|
|
201 | ; |
|
|
202 | } |
|
|
203 | |
|
|
204 | sub addme { |
|
|
205 | my ($ns) = @_; |
|
|
206 | |
|
|
207 | if (!$ns->facecache) |
163 | if (!$ns->facecache) |
208 | { |
164 | { |
209 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
165 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
210 | |
166 | |
211 | |
167 | |
212 | *** |
168 | *** |
213 | *** WARNING: |
169 | *** WARNING: |
214 | *** Your client does not support face/image caching, |
170 | *** Your client does not support face/image caching, |
215 | *** or it has been disabled. Face caching is mandatory |
171 | *** or it has been disabled. Face caching is mandatory |
216 | *** so please enable it or use a newer client. |
172 | *** so please enable it or use a newer client. |
217 | *** |
173 | *** |
218 | *** Look at your client preferences: |
174 | *** Look at your client preferences: |
219 | *** |
175 | *** |
220 | *** CFPlus: all known versions automatically enable the facecache. |
176 | *** deliantra: all known versions automatically enable the facecache. |
221 | *** cfclient: use the -cache commandline option. |
177 | *** cfclient: use the -cache commandline option. |
222 | *** cfclient: map will not redraw automatically (bug). |
178 | *** cfclient: map will not redraw automatically (bug). |
223 | *** gcfclient: use -cache commandline option, or enable |
179 | *** gcfclient: use -cache commandline option, or enable |
224 | *** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
180 | *** gcfclient: Client => Configure => Map & Image => Cache Images. |
225 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
181 | *** jcrossclient: your client is broken, use deliantra or gcfclient. |
226 | *** |
182 | *** |
227 | *** |
183 | *** |
228 | EOF |
184 | EOF |
229 | if ($ns->version =~ /jcrossclient/) { |
185 | if ($ns->version =~ /jcrossclient/) { |
230 | # let them, for now |
186 | # let them, for now |
… | |
… | |
250 | } |
206 | } |
251 | |
207 | |
252 | $ns->pl and return $ns->destroy; |
208 | $ns->pl and return $ns->destroy; |
253 | |
209 | |
254 | $ns->async (sub { |
210 | $ns->async (sub { |
|
|
211 | $Coro::current->{desc} = "addme init"; |
|
|
212 | |
255 | my ($user, $pass); |
213 | my ($user, $pass); |
256 | |
214 | |
257 | $ns->send_packet ("addme_success"); |
215 | $ns->send_packet ("addme_success"); |
258 | |
216 | |
259 | for (;;) { |
217 | for (;;) { |
… | |
… | |
282 | . "(only a-z, A-Z and 0-9 are allowed), " |
240 | . "(only a-z, A-Z and 0-9 are allowed), " |
283 | . "or is not between 3 and 18 characters in length.", |
241 | . "or is not between 3 and 18 characters in length.", |
284 | cf::NDI_RED |
242 | cf::NDI_RED |
285 | ); |
243 | ); |
286 | } |
244 | } |
|
|
245 | Coro::Timer::sleep 0.4; |
287 | } |
246 | } |
288 | |
247 | |
289 | check_playing $ns, $user and next; |
248 | check_playing $ns, $user and next; |
|
|
249 | |
|
|
250 | $Coro::current->{desc} = "addme($user) pass"; |
290 | |
251 | |
291 | $ns->send_drawinfo ( |
252 | $ns->send_drawinfo ( |
292 | "Welcome $user, please enter your password now. " |
253 | "Welcome $user, please enter your password now. " |
293 | . "New users should now choose a password. " |
254 | . "New users should now choose a password. " |
294 | . "Anything your client lets you enter is fine.", |
255 | . "Anything your client lets you enter is fine.", |
… | |
… | |
302 | $ns->send_drawinfo ( |
263 | $ns->send_drawinfo ( |
303 | "Try to use at least three characters as your password please, " |
264 | "Try to use at least three characters as your password please, " |
304 | . "that cannot be too much to ask for :)", |
265 | . "that cannot be too much to ask for :)", |
305 | cf::NDI_RED |
266 | cf::NDI_RED |
306 | ); |
267 | ); |
|
|
268 | Coro::Timer::sleep 0.4; |
307 | } |
269 | } |
308 | |
270 | |
309 | # lock this username for the remainder of this login session |
271 | # lock this username for the remainder of this login session |
310 | if ($cf::LOGIN_LOCK{$user}) { |
272 | if ($cf::LOGIN_LOCK{$user}) { |
311 | $ns->send_drawinfo ( |
273 | $ns->send_drawinfo ( |
… | |
… | |
317 | } |
279 | } |
318 | local $cf::LOGIN_LOCK{$user} = 1; |
280 | local $cf::LOGIN_LOCK{$user} = 1; |
319 | |
281 | |
320 | check_playing $ns, $user and next; |
282 | check_playing $ns, $user and next; |
321 | |
283 | |
|
|
284 | $Coro::current->{desc} = "addme($user) check"; |
|
|
285 | |
322 | # try to read the user file and check the password |
286 | # try to read the user file and check the password |
323 | if (my $pl = cf::player::find $user) { |
287 | if (my $pl = cf::player::find $user) { |
324 | aio_stat $pl->path and next; |
288 | aio_stat $pl->path and next; |
325 | my $mtime = (stat _)[9]; |
289 | my $mtime = (stat _)[9]; |
326 | my $hash = $pl->password; |
290 | my $hash = $pl->password; |
… | |
… | |
328 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
292 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
329 | nuke_str $pass; |
293 | nuke_str $pass; |
330 | # password matches, wonderful |
294 | # password matches, wonderful |
331 | my $pl = cf::player::find $user or next; |
295 | my $pl = cf::player::find $user or next; |
332 | $pl->connect ($ns); |
296 | $pl->connect ($ns); |
333 | check_clean_save $pl; |
297 | enter_map $pl; |
334 | last; |
298 | last; |
335 | } elsif (can_cleanup $pl, $mtime) { |
299 | } elsif (can_cleanup $pl, $mtime) { |
336 | Coro::Timer::sleep 1; |
300 | Coro::Timer::sleep 1; |
337 | |
301 | |
338 | $ns->send_drawinfo ( |
302 | $ns->send_drawinfo ( |
… | |
… | |
379 | next; |
343 | next; |
380 | } |
344 | } |
381 | } |
345 | } |
382 | |
346 | |
383 | # the rest of this function is character creation |
347 | # the rest of this function is character creation |
|
|
348 | $Coro::current->{desc} = "addme($user) chargen"; |
384 | |
349 | |
385 | # just to make sure nothing is left over |
350 | # just to make sure nothing is left over |
386 | nuke_playerdir $user; |
351 | nuke_playerdir $user; |
387 | |
352 | |
388 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
353 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
… | |
… | |
392 | nuke_str $pass2; |
357 | nuke_str $pass2; |
393 | $ns->send_drawinfo ( |
358 | $ns->send_drawinfo ( |
394 | "The passwords do not match, please try again.", |
359 | "The passwords do not match, please try again.", |
395 | cf::NDI_RED |
360 | cf::NDI_RED |
396 | ); |
361 | ); |
|
|
362 | Coro::Timer::sleep 0.5; |
397 | next; |
363 | next; |
398 | } |
364 | } |
399 | |
365 | |
400 | nuke_str $pass2; |
366 | nuke_str $pass2; |
401 | |
367 | |
402 | my $pl = cf::player::new $user; |
368 | my $pl = cf::player::new $user; |
403 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
369 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
404 | nuke_str $pass; |
370 | nuke_str $pass; |
405 | $pl->connect ($ns); |
371 | $pl->connect ($ns); |
406 | |
|
|
407 | my $ob = $pl->ob; |
372 | my $ob = $pl->ob; |
|
|
373 | |
|
|
374 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
408 | |
375 | |
409 | while () { |
376 | while () { |
410 | $ob->update_stats; |
377 | $ob->update_stats; |
411 | $pl->save_stats; |
378 | $pl->save_stats; |
412 | |
379 | |
… | |
… | |
422 | $ob->swap_stats ($res - 1, $swap - 1); |
389 | $ob->swap_stats ($res - 1, $swap - 1); |
423 | } |
390 | } |
424 | } else { |
391 | } else { |
425 | $ob->roll_stats; |
392 | $ob->roll_stats; |
426 | } |
393 | } |
|
|
394 | |
|
|
395 | Coro::Timer::sleep 0.05; |
427 | } |
396 | } |
428 | |
397 | |
429 | $ob->set_animation (2); |
398 | $ob->set_animation (2); |
430 | $ob->add_statbonus; |
399 | $ob->add_statbonus; |
431 | |
400 | |
432 | $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
401 | while () { |
433 | $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
402 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
|
|
403 | my $msg = $ob->msg; |
|
|
404 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
|
405 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
|
|
406 | |
|
|
407 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
434 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
408 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
435 | |
409 | |
436 | $ns->state (cf::ST_CHANGE_CLASS); |
410 | last if $res =~ /[dD]/; |
|
|
411 | |
|
|
412 | $pl->chargen_race_next; |
|
|
413 | Coro::Timer::sleep 0.2; |
|
|
414 | } |
|
|
415 | |
|
|
416 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
|
417 | # presumably because of unique maps |
|
|
418 | aio_mkdir playerdir $pl, 0770; |
|
|
419 | $pl->chargen_race_done; |
|
|
420 | |
|
|
421 | while () { |
|
|
422 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
423 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
|
|
424 | |
|
|
425 | if ($res =~ /^[fF]/) { |
|
|
426 | $pl->gender (1); |
|
|
427 | last; |
|
|
428 | } elsif ($res =~ /^[mM]/) { |
|
|
429 | $pl->gender (0); |
|
|
430 | last; |
|
|
431 | } |
|
|
432 | Coro::Timer::sleep 0.2; |
|
|
433 | } |
|
|
434 | |
|
|
435 | $ob->reply (undef, "Welcome to Deliantra!"); |
|
|
436 | |
437 | delete $pl->{deny_save};#d# too early |
437 | delete $pl->{deny_save}; |
438 | |
438 | |
439 | last; |
439 | last; |
440 | } |
440 | } |
441 | }); |
441 | }); |
442 | } |
442 | }); |
443 | |
443 | |
444 | cf::register_command quit => sub { |
444 | cf::register_command quit => sub { |
445 | my ($ob, $arg) = @_; |
445 | my ($ob, $arg) = @_; |
446 | |
446 | |
447 | $ob->reply (undef, |
447 | $ob->reply (undef, |
… | |
… | |
481 | |
481 | |
482 | # update respawn position |
482 | # update respawn position |
483 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
483 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
484 | cf::async { $pl->save }; |
484 | cf::async { $pl->save }; |
485 | |
485 | |
486 | $pl->killer ("left"); |
486 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
487 | $ob->check_score; |
487 | $ob->check_score; |
488 | |
488 | |
489 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
489 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
490 | |
490 | |
491 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
491 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
… | |
… | |
513 | |
513 | |
514 | if ($cleanly) { |
514 | if ($cleanly) { |
515 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
515 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
516 | } else { |
516 | } else { |
517 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
517 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
518 | $pl->{unclean_save} = $cf::RUNTIME; |
518 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
519 | unless safe_spot $pl; |
519 | } |
520 | } |
520 | }, |
521 | }, |
521 | ); |
522 | ); |
522 | |
523 | |
523 | cf::client->attach ( |
|
|
524 | on_addme => \&addme, |
|
|
525 | on_setup => \&setup, |
|
|
526 | ); |
|
|
527 | |
|
|
528 | ############################################################################# |
524 | ############################################################################# |
529 | |
525 | |
530 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
526 | our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs |
531 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
527 | our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds |
532 | |
528 | |
533 | our $SCHEDULER = cf::async_ext { |
529 | our $SCHEDULER = cf::async_ext { |
534 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
530 | $Coro::current->{desc} = "player scheduler"; |
|
|
531 | |
535 | while () { |
532 | while () { |
536 | $schedule_interval->next; |
533 | Coro::EV::timer_once $SCHEDULE_INTERVAL; |
537 | |
534 | |
538 | # this weird form of iteration over values is used because |
535 | # this weird form of iteration over values is used because |
539 | # the hash changes underneath us frequently, and for |
536 | # the hash changes underneath us frequently, and for |
540 | # keeps a direct reference to the value without (in 5.8 perls) |
537 | # keeps a direct reference to the value without (in 5.8 perls) |
541 | # keeping a reference, so this is prone to crashes or worse. |
538 | # keeping a reference, so this is prone to crashes or worse. |
… | |
… | |
545 | or next; |
542 | or next; |
546 | $pl->valid or next; |
543 | $pl->valid or next; |
547 | |
544 | |
548 | eval { |
545 | eval { |
549 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
546 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
550 | cf::wait_for_tick_begin; |
|
|
551 | $pl->save; |
547 | $pl->save; |
552 | |
548 | |
553 | unless ($pl->active) { |
549 | unless ($pl->active || $pl->ns) { |
554 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
550 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
555 | my $ob = $pl->ob; |
551 | my $ob = $pl->ob; |
556 | Scalar::Util::weaken $pl; |
552 | |
557 | Scalar::Util::weaken $ob; |
|
|
558 | my $a_ = $pl->refcnt;#d# |
|
|
559 | my $b_ = $ob->refcnt;#d# |
|
|
560 | my $pl_ref = $pl->refcnt_cnt; |
553 | my $pl_ref = $pl->refcnt_cnt; |
561 | my $ob_ref = $ob->refcnt_cnt; |
554 | my $ob_ref = $ob->refcnt_cnt; |
562 | |
555 | |
563 | ## pl_ref == one from object + one from cf::PLAYER |
556 | ## pl_ref == $pl + ob->contr + %cf::PLAYER |
564 | ## ob_ref == one from simply being an object |
557 | ## ob_ref == $ob + pl->observe + simply being an object |
565 | if ($pl_ref == 2 && $ob_ref == 1) { |
558 | if ($pl_ref == 3 && $ob_ref == 3) { |
566 | warn "player-scheduler destroy ", $ob->name;#d# |
559 | warn "player-scheduler destroy ", $ob->name;#d# |
567 | |
560 | |
568 | # remove from sight and get fresh "copies" |
561 | # remove from sight and get fresh "copies" |
569 | $pl = delete $cf::PLAYER{$ob->name}; |
562 | $pl = delete $cf::PLAYER{$ob->name}; |
570 | $ob = $pl->ob; |
563 | $ob = $pl->ob; |
571 | |
564 | |
572 | $ob->destroy; |
|
|
573 | $pl->destroy; |
565 | $pl->destroy; # destroys $ob |
574 | } else { |
566 | } else { |
|
|
567 | my $a_ = $pl->refcnt;#d# |
|
|
568 | my $b_ = $ob->refcnt;#d# |
|
|
569 | |
575 | warn "player-scheduler refcnt ", $ob->name, " $pl_ref,$a_ $ob_ref,$b_\n";#d# |
570 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d# |
576 | } |
571 | } |
577 | } |
572 | } |
578 | } |
573 | } |
579 | }; |
574 | }; |
580 | warn $@ if $@; |
575 | warn $@ if $@; |
581 | Coro::cede; |
576 | cf::cede_to_tick; |
582 | }; |
577 | }; |
583 | } |
578 | } |
584 | }; |
579 | }; |
585 | |
580 | |
586 | $SCHEDULER->prio (1); |
581 | $SCHEDULER->prio (1); |