1 | #! perl # MANDATORY |
1 | #! perl # mandatory |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
7 | use List::Util qw(min max); |
7 | |
|
|
8 | our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; |
8 | |
9 | |
9 | # paranoia function to overwrite a string-in-place |
10 | # paranoia function to overwrite a string-in-place |
10 | sub nuke_str { |
11 | sub nuke_str { |
11 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
12 | } |
13 | } |
… | |
… | |
39 | return unless cf::player::find_active $user; |
40 | return unless cf::player::find_active $user; |
40 | |
41 | |
41 | $ns->send_drawinfo ( |
42 | $ns->send_drawinfo ( |
42 | "That player is already logged in on this server. " |
43 | "That player is already logged in on this server. " |
43 | . "If you want to create a new player, choose another name. " |
44 | . "If you want to create a new player, choose another name. " |
44 | . "If you are already a registered player, make sure nobody " |
45 | . "If you have already a registered, make sure nobody " |
45 | . "else is using your account at this time. If you lost your conenction " |
46 | . "else is using your account at this time. If you lost your connection " |
46 | . "then the server will likely timeout within a minute. If you still " |
47 | . "then the server will likely timeout within a minute. If you still " |
47 | . "cannot log-in after a minute, you are still logged in. Make sure " |
48 | . "cannot log-in after a minute, you are still logged in. Make sure " |
48 | . "you do not have another client running. If you use windows, reboot, " |
49 | . "you do not have another client running. If you use windows, reboot, " |
49 | . "this will fix anything.", |
50 | . "this will fix anything.", |
50 | cf::NDI_RED |
51 | cf::NDI_RED |
51 | ); |
52 | ); |
52 | |
53 | |
53 | 1 |
54 | 1 |
54 | } |
55 | } |
55 | |
56 | |
|
|
57 | sub safe_spot($) { |
|
|
58 | my ($pl) = @_; |
|
|
59 | |
|
|
60 | my $ob = $pl->ob; |
|
|
61 | |
|
|
62 | my $m = $ob->map |
|
|
63 | or return; |
|
|
64 | my $x = $ob->x; |
|
|
65 | my $y = $ob->y; |
|
|
66 | |
|
|
67 | # return 0;#d# |
|
|
68 | # warn join ":", $m->at ($x, $y);#d# |
|
|
69 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
|
|
70 | # return 0; |
|
|
71 | |
|
|
72 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
|
|
73 | } |
|
|
74 | |
56 | sub enter_map { |
75 | sub enter_map { |
57 | my ($pl) = @_; |
76 | my ($pl) = @_; |
58 | |
77 | |
|
|
78 | my $ob = $pl->ob; |
|
|
79 | |
59 | my ($map, $x, $y) |
80 | my ($map, $x, $y) |
60 | = $pl->ob->{_link_pos} |
81 | = $ob->{_link_pos} |
61 | ? @{delete $pl->ob->{_link_pos}} |
82 | ? @{delete $ob->{_link_pos}} |
62 | : ($pl->maplevel, $pl->ob->x, $pl->ob->y); |
83 | : ($pl->maplevel, $ob->x, $ob->y); |
63 | |
84 | |
64 | $pl->ob->enter_link; |
85 | $ob->enter_link; |
65 | |
86 | |
|
|
87 | my $m = cf::map::find $map; |
66 | if (my $time = delete $pl->{unclean_save}) { |
88 | my $time = delete $pl->{unclean_save}; |
67 | if (my $m = cf::map::find $map) { |
89 | |
|
|
90 | if ($time && $m) { |
68 | if ($time < $m->{instantiate_time}) { |
91 | if ($time < $m->{instantiate_time}) { |
69 | # the map was reset in the meantime |
92 | # the map was reset in the meantime |
70 | my $age = $cf::RUNTIME - $time; |
93 | my $age = $cf::RUNTIME - $time; |
|
|
94 | |
71 | warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# |
95 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
72 | |
96 | |
73 | # for now, just go back to savebed |
|
|
74 | ($map, $x, $y) = $pl->savebed; |
97 | ($map, $x, $y) = $pl->savebed; |
75 | |
98 | |
76 | $pl->ns->send_drawinfo ( |
99 | if ($age >= $MAX_DISCONNECT_TIME) { |
|
|
100 | $ob->message ( |
|
|
101 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
102 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
|
103 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
104 | . "H<You disconnected too long without having used a savebed.>", |
|
|
105 | cf::NDI_RED |
|
|
106 | ); |
|
|
107 | # kill them. |
|
|
108 | # reminds me of the famous badness 10000 syndrome... |
|
|
109 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
110 | $pl->killer ("a cave-in"); |
|
|
111 | } else { |
|
|
112 | $ob->message ( |
77 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
113 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
78 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
114 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
79 | . "Better use a savebed next time, much worse things could have happened...", |
115 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
116 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
80 | cf::NDI_RED |
117 | cf::NDI_RED |
81 | ); |
118 | ); |
|
|
119 | } |
82 | } else { |
120 | } else { |
83 | $pl->ns->send_drawinfo ( |
121 | $ob->message ( |
84 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
122 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
85 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
123 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
86 | . "or monsters suddenly snapping your body. Better use a savebed next time.", |
124 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
125 | . "H<Always apply a bed of reality to disconnect from the server.>", |
87 | cf::NDI_RED |
126 | cf::NDI_RED |
88 | ); |
127 | ); |
89 | } |
|
|
90 | } |
128 | } |
91 | } |
129 | } |
92 | |
130 | |
93 | $pl->ob->goto ($map, $x, $y); |
131 | $ob->goto ($map, $x, $y); |
94 | } |
132 | } |
95 | |
133 | |
96 | # delete a player directory, be non-blocking AND synchronous... |
134 | # delete a player directory, be non-blocking AND synchronous... |
97 | # (thats hard, so we crap out and fork). |
135 | # (thats hard, so we crap out and fork). |
98 | sub nuke_playerdir { |
136 | sub nuke_playerdir { |
99 | my ($user) = @_; |
137 | my ($user) = @_; |
100 | |
138 | |
101 | aio_stat "$PLAYERDIR/$user"; |
139 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
102 | system "cd \Q$PLAYERDIR\E " |
|
|
103 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
|
|
104 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
|
|
105 | } |
|
|
106 | |
140 | |
107 | sub send_capabilities { |
141 | cf::fork_call { |
|
|
142 | rename "$PLAYERDIR/$user", $temp; |
|
|
143 | system "rm", "-rf", $temp; |
|
|
144 | }; |
|
|
145 | } |
|
|
146 | |
|
|
147 | cf::client->attach (on_addme => sub { |
108 | my ($ns) = @_; |
148 | my ($ns) = @_; |
109 | |
149 | |
110 | return unless $ns->extcmd; |
|
|
111 | |
|
|
112 | $ns->ext_event (capabilities => |
|
|
113 | # id, name, flags (1 == 2d), edge length |
|
|
114 | tileset => [[1, "default 64x64 faceset", 1, 64], [0, "default 32x32 faceset", 1, 32]], |
|
|
115 | ); |
|
|
116 | } |
|
|
117 | |
|
|
118 | sub setup { |
|
|
119 | my ($ns, $args) = @_; |
|
|
120 | |
|
|
121 | # run through the cmds of setup |
|
|
122 | # syntax is setup <cmdname1> <parameter> <cmdname2> <parameter> ... |
|
|
123 | # |
|
|
124 | # we send the status of the cmd back, or a FALSE is the cmd is the server unknown |
|
|
125 | # The client then must sort this out |
|
|
126 | |
|
|
127 | my %setup = split / +/, $args; |
|
|
128 | while (my ($k, $v) = each %setup) { |
|
|
129 | if ($k eq "sound") { |
|
|
130 | $ns->sound ($v); |
|
|
131 | |
|
|
132 | } elsif ($k eq "exp64") { |
|
|
133 | $setup{$k} = 1; |
|
|
134 | |
|
|
135 | } elsif ($k eq "spellmon") { |
|
|
136 | $ns->monitor_spells ($v); |
|
|
137 | |
|
|
138 | } elsif ($k eq "darkness") { |
|
|
139 | $ns->darkness ($v); |
|
|
140 | |
|
|
141 | } elsif ($k eq "map1cmd") { |
|
|
142 | $ns->mapmode (cf::Map1Cmd) if $v > 0; |
|
|
143 | |
|
|
144 | } elsif ($k eq "map1acmd") { |
|
|
145 | $ns->mapmode (cf::Map1aCmd) if $v > 0; |
|
|
146 | |
|
|
147 | } elsif ($k eq "map2cmd") { |
|
|
148 | # gcfclient bug, map1acmd is sent too late |
|
|
149 | $ns->mapmode (cf::Map1aCmd); |
|
|
150 | $setup{$k} = "FALSE"; |
|
|
151 | |
|
|
152 | } elsif ($k eq "newmapcmd") { |
|
|
153 | $ns->newmapcmd ($v); |
|
|
154 | |
|
|
155 | } elsif ($k eq "mapinfocmd") { |
|
|
156 | $ns->mapinfocmd ($v); |
|
|
157 | |
|
|
158 | } elsif ($k eq "extcmd") { |
|
|
159 | $ns->extcmd ($v > 0); |
|
|
160 | send_capabilities $ns; |
|
|
161 | |
|
|
162 | } elsif ($k eq "extmap") { |
|
|
163 | $ns->extmap ($v); |
|
|
164 | |
|
|
165 | } elsif ($k eq "facecache") { |
|
|
166 | if (!$v) { |
|
|
167 | $v = 1; |
|
|
168 | $setup{$k} = $v; |
|
|
169 | $ns->send_drawinfo ("(trying to forcefully enable facecaching)", cf::NDI_RED); |
|
|
170 | } |
|
|
171 | |
|
|
172 | $ns->facecache ($v); |
|
|
173 | |
|
|
174 | } elsif ($k eq "faceset") { |
|
|
175 | $ns->faceset (0); |
|
|
176 | $setup{$k} = 0; |
|
|
177 | # $ns->image2 (1) |
|
|
178 | |
|
|
179 | } elsif ($k eq "tileset") { |
|
|
180 | $setup{$k} = $ns->faceset ($v & 1); |
|
|
181 | |
|
|
182 | } elsif ($k eq "itemcmd") { |
|
|
183 | # Version of the item protocol command to use. Currently, |
|
|
184 | # only supported versions are 1 and 2. Using a numeric |
|
|
185 | # value will make it very easy to extend this in the future. |
|
|
186 | $ns->itemcmd ($v) if $v >= 1 && $v <= 2; |
|
|
187 | |
|
|
188 | $setup{$k} = $ns->itemcmd; |
|
|
189 | |
|
|
190 | } elsif ($k eq "mapsize") { |
|
|
191 | my ($x, $y) = split /x/, $v; |
|
|
192 | |
|
|
193 | $ns->mapx ($x = max 9, min cf::MAP_CLIENT_X, ($x - 1) | 1); |
|
|
194 | $ns->mapy ($y = max 9, min cf::MAP_CLIENT_Y, ($y - 1) | 1); |
|
|
195 | |
|
|
196 | $setup{$k} = "${x}x${y}"; |
|
|
197 | |
|
|
198 | } elsif ($k eq "extendedMapInfos") { |
|
|
199 | $ns->ext_mapinfos ($v); |
|
|
200 | |
|
|
201 | } elsif ($k eq "extendedTextInfos") { |
|
|
202 | $ns->has_readable_type ($v); |
|
|
203 | |
|
|
204 | } elsif ($k eq "smoothing") { # cfplus-style smoothing |
|
|
205 | $ns->smoothing ($v); |
|
|
206 | |
|
|
207 | } elsif ($k eq "fxix") { |
|
|
208 | $ns->fxix ($v); |
|
|
209 | |
|
|
210 | } elsif ($k eq "msg") { |
|
|
211 | $ns->can_msg ($v); |
|
|
212 | |
|
|
213 | } elsif ($k eq "excmd") { |
|
|
214 | # we support it |
|
|
215 | |
|
|
216 | } else { |
|
|
217 | # other commands: |
|
|
218 | # sexp: no idea, probably for oudated servers |
|
|
219 | # tick: more stupidity, server should send a tick per tick |
|
|
220 | |
|
|
221 | $setup{$k} = "FALSE"; |
|
|
222 | } |
|
|
223 | } |
|
|
224 | |
|
|
225 | $ns->send_packet (join " ", setup => %setup); |
|
|
226 | |
|
|
227 | cf::datalog setup => |
|
|
228 | request => $args, |
|
|
229 | reply => \%setup, |
|
|
230 | client => $ns->version, |
|
|
231 | ; |
|
|
232 | } |
|
|
233 | |
|
|
234 | sub addme { |
|
|
235 | my ($ns) = @_; |
|
|
236 | |
|
|
237 | if (!$ns->facecache) |
150 | if (!$ns->facecache) |
238 | { |
151 | { |
239 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
152 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
240 | |
153 | |
241 | |
154 | |
242 | *** |
155 | *** |
243 | *** WARNING: |
156 | *** WARNING: |
244 | *** Your client does not support face/image caching, |
157 | *** Your client does not support face/image caching, |
245 | *** or it has been disabled. Face caching is mandatory |
158 | *** or it has been disabled. Face caching is mandatory |
246 | *** so please enable it or use a newer client. |
159 | *** so please enable it or use a newer client. |
247 | *** |
160 | *** |
248 | *** Look at your client preferences: |
161 | *** Look at your client preferences: |
249 | *** |
162 | *** |
250 | *** CFPlus: all known versions automatically enable the facecache. |
163 | *** deliantra: all known versions automatically enable the facecache. |
251 | *** cfclient: use the -cache commandline option. |
164 | *** cfclient: use the -cache commandline option. |
252 | *** cfclient: map will not redraw automatically (bug). |
165 | *** cfclient: map will not redraw automatically (bug). |
253 | *** gcfclient: use -cache commandline option, or enable |
166 | *** gcfclient: use -cache commandline option, or enable |
254 | *** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
167 | *** gcfclient: Client => Configure => Map & Image => Cache Images. |
255 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
168 | *** jcrossclient: your client is broken, use deliantra or gcfclient. |
256 | *** |
169 | *** |
257 | *** |
170 | *** |
258 | EOF |
171 | EOF |
259 | if ($ns->version =~ /jcrossclient/) { |
172 | if ($ns->version =~ /jcrossclient/) { |
260 | # let them, for now |
173 | # let them, for now |
… | |
… | |
280 | } |
193 | } |
281 | |
194 | |
282 | $ns->pl and return $ns->destroy; |
195 | $ns->pl and return $ns->destroy; |
283 | |
196 | |
284 | $ns->async (sub { |
197 | $ns->async (sub { |
|
|
198 | $Coro::current->{desc} = "addme init"; |
|
|
199 | |
285 | my ($user, $pass); |
200 | my ($user, $pass); |
286 | |
201 | |
287 | $ns->send_packet ("addme_success"); |
202 | $ns->send_packet ("addme_success"); |
288 | |
203 | |
289 | for (;;) { |
204 | for (;;) { |
… | |
… | |
312 | . "(only a-z, A-Z and 0-9 are allowed), " |
227 | . "(only a-z, A-Z and 0-9 are allowed), " |
313 | . "or is not between 3 and 18 characters in length.", |
228 | . "or is not between 3 and 18 characters in length.", |
314 | cf::NDI_RED |
229 | cf::NDI_RED |
315 | ); |
230 | ); |
316 | } |
231 | } |
|
|
232 | Coro::Timer::sleep 0.4; |
317 | } |
233 | } |
318 | |
234 | |
319 | check_playing $ns, $user and next; |
235 | check_playing $ns, $user and next; |
|
|
236 | |
|
|
237 | $Coro::current->{desc} = "addme($user) pass"; |
320 | |
238 | |
321 | $ns->send_drawinfo ( |
239 | $ns->send_drawinfo ( |
322 | "Welcome $user, please enter your password now. " |
240 | "Welcome $user, please enter your password now. " |
323 | . "New users should now choose a password. " |
241 | . "New users should now choose a password. " |
324 | . "Anything your client lets you enter is fine.", |
242 | . "Anything your client lets you enter is fine.", |
… | |
… | |
332 | $ns->send_drawinfo ( |
250 | $ns->send_drawinfo ( |
333 | "Try to use at least three characters as your password please, " |
251 | "Try to use at least three characters as your password please, " |
334 | . "that cannot be too much to ask for :)", |
252 | . "that cannot be too much to ask for :)", |
335 | cf::NDI_RED |
253 | cf::NDI_RED |
336 | ); |
254 | ); |
|
|
255 | Coro::Timer::sleep 0.4; |
337 | } |
256 | } |
338 | |
257 | |
339 | # lock this username for the remainder of this login session |
258 | # lock this username for the remainder of this login session |
340 | if ($cf::LOGIN_LOCK{$user}) { |
259 | if ($cf::LOGIN_LOCK{$user}) { |
341 | $ns->send_drawinfo ( |
260 | $ns->send_drawinfo ( |
… | |
… | |
346 | next; |
265 | next; |
347 | } |
266 | } |
348 | local $cf::LOGIN_LOCK{$user} = 1; |
267 | local $cf::LOGIN_LOCK{$user} = 1; |
349 | |
268 | |
350 | check_playing $ns, $user and next; |
269 | check_playing $ns, $user and next; |
|
|
270 | |
|
|
271 | $Coro::current->{desc} = "addme($user) check"; |
351 | |
272 | |
352 | # try to read the user file and check the password |
273 | # try to read the user file and check the password |
353 | if (my $pl = cf::player::find $user) { |
274 | if (my $pl = cf::player::find $user) { |
354 | aio_stat $pl->path and next; |
275 | aio_stat $pl->path and next; |
355 | my $mtime = (stat _)[9]; |
276 | my $mtime = (stat _)[9]; |
… | |
… | |
409 | next; |
330 | next; |
410 | } |
331 | } |
411 | } |
332 | } |
412 | |
333 | |
413 | # the rest of this function is character creation |
334 | # the rest of this function is character creation |
|
|
335 | $Coro::current->{desc} = "addme($user) chargen"; |
414 | |
336 | |
415 | # just to make sure nothing is left over |
337 | # just to make sure nothing is left over |
416 | nuke_playerdir $user; |
338 | nuke_playerdir $user; |
417 | |
339 | |
418 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
340 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
… | |
… | |
422 | nuke_str $pass2; |
344 | nuke_str $pass2; |
423 | $ns->send_drawinfo ( |
345 | $ns->send_drawinfo ( |
424 | "The passwords do not match, please try again.", |
346 | "The passwords do not match, please try again.", |
425 | cf::NDI_RED |
347 | cf::NDI_RED |
426 | ); |
348 | ); |
|
|
349 | Coro::Timer::sleep 0.5; |
427 | next; |
350 | next; |
428 | } |
351 | } |
429 | |
352 | |
430 | nuke_str $pass2; |
353 | nuke_str $pass2; |
431 | |
354 | |
… | |
… | |
453 | $ob->swap_stats ($res - 1, $swap - 1); |
376 | $ob->swap_stats ($res - 1, $swap - 1); |
454 | } |
377 | } |
455 | } else { |
378 | } else { |
456 | $ob->roll_stats; |
379 | $ob->roll_stats; |
457 | } |
380 | } |
|
|
381 | |
|
|
382 | Coro::Timer::sleep 0.2; |
458 | } |
383 | } |
459 | |
384 | |
460 | $ob->set_animation (2); |
385 | $ob->set_animation (2); |
461 | $ob->add_statbonus; |
386 | $ob->add_statbonus; |
462 | |
387 | |
463 | while () { |
388 | while () { |
464 | $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); |
389 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
465 | my $msg = $ob->msg; |
390 | my $msg = $ob->msg; |
466 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
391 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
467 | $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); |
392 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
468 | |
393 | |
469 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
394 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
470 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
395 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
471 | |
396 | |
472 | last if $res =~ /[dD]/; |
397 | last if $res =~ /[dD]/; |
473 | |
398 | |
474 | $pl->chargen_race_next; |
399 | $pl->chargen_race_next; |
|
|
400 | Coro::Timer::sleep 0.2; |
475 | } |
401 | } |
476 | |
402 | |
477 | $pl->chargen_race_done; |
403 | $pl->chargen_race_done; |
|
|
404 | |
|
|
405 | while () { |
|
|
406 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
407 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
|
|
408 | |
|
|
409 | if ($res =~ /^[fF]/) { |
|
|
410 | $pl->gender (1); |
|
|
411 | last; |
|
|
412 | } elsif ($res =~ /^[mM]/) { |
|
|
413 | $pl->gender (0); |
|
|
414 | last; |
|
|
415 | } |
|
|
416 | Coro::Timer::sleep 0.2; |
|
|
417 | } |
|
|
418 | |
|
|
419 | $ob->reply (undef, "Welcome to Deliantra!"); |
478 | |
420 | |
479 | delete $pl->{deny_save}; |
421 | delete $pl->{deny_save}; |
480 | |
422 | |
481 | last; |
423 | last; |
482 | } |
424 | } |
483 | }); |
425 | }); |
484 | } |
426 | }); |
485 | |
427 | |
486 | cf::register_command quit => sub { |
428 | cf::register_command quit => sub { |
487 | my ($ob, $arg) = @_; |
429 | my ($ob, $arg) = @_; |
488 | |
430 | |
489 | $ob->reply (undef, |
431 | $ob->reply (undef, |
… | |
… | |
555 | |
497 | |
556 | if ($cleanly) { |
498 | if ($cleanly) { |
557 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
499 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
558 | } else { |
500 | } else { |
559 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
501 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
560 | $pl->{unclean_save} = $cf::RUNTIME; |
502 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
503 | unless safe_spot $pl; |
561 | } |
504 | } |
562 | }, |
505 | }, |
563 | ); |
506 | ); |
564 | |
507 | |
565 | cf::client->attach ( |
|
|
566 | on_addme => \&addme, |
|
|
567 | on_setup => \&setup, |
|
|
568 | ); |
|
|
569 | |
|
|
570 | ############################################################################# |
508 | ############################################################################# |
571 | |
509 | |
572 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
510 | our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs |
573 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
511 | our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds |
574 | |
512 | |
575 | our $SCHEDULER = cf::async_ext { |
513 | our $SCHEDULER = cf::async_ext { |
576 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
514 | $Coro::current->{desc} = "player scheduler"; |
|
|
515 | |
577 | while () { |
516 | while () { |
578 | $schedule_interval->next; |
517 | Coro::EV::timer_once $SCHEDULE_INTERVAL; |
579 | |
518 | |
580 | # this weird form of iteration over values is used because |
519 | # this weird form of iteration over values is used because |
581 | # the hash changes underneath us frequently, and for |
520 | # the hash changes underneath us frequently, and for |
582 | # keeps a direct reference to the value without (in 5.8 perls) |
521 | # keeps a direct reference to the value without (in 5.8 perls) |
583 | # keeping a reference, so this is prone to crashes or worse. |
522 | # keeping a reference, so this is prone to crashes or worse. |
… | |
… | |
587 | or next; |
526 | or next; |
588 | $pl->valid or next; |
527 | $pl->valid or next; |
589 | |
528 | |
590 | eval { |
529 | eval { |
591 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
530 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
592 | cf::wait_for_tick_begin; |
|
|
593 | $pl->save; |
531 | $pl->save; |
594 | |
532 | |
595 | unless ($pl->active || $pl->ns) { |
533 | unless ($pl->active || $pl->ns) { |
596 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
534 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
597 | my $ob = $pl->ob; |
535 | my $ob = $pl->ob; |
598 | Scalar::Util::weaken $pl; |
536 | |
599 | Scalar::Util::weaken $ob; |
|
|
600 | my $a_ = $pl->refcnt;#d# |
|
|
601 | my $b_ = $ob->refcnt;#d# |
|
|
602 | my $pl_ref = $pl->refcnt_cnt; |
537 | my $pl_ref = $pl->refcnt_cnt; |
603 | my $ob_ref = $ob->refcnt_cnt; |
538 | my $ob_ref = $ob->refcnt_cnt; |
604 | |
539 | |
605 | ## pl_ref == one from object + one from cf::PLAYER |
540 | ## pl_ref == $pl + ob->contr + %cf::PLAYER |
606 | ## ob_ref == one from simply being an object + one from pl->observe |
541 | ## ob_ref == $ob + pl->observe + simply being an object |
607 | if ($pl_ref == 2 && $ob_ref == 2) { |
542 | if ($pl_ref == 3 && $ob_ref == 3) { |
608 | warn "player-scheduler destroy ", $ob->name;#d# |
543 | warn "player-scheduler destroy ", $ob->name;#d# |
609 | |
544 | |
610 | # remove from sight and get fresh "copies" |
545 | # remove from sight and get fresh "copies" |
611 | $pl = delete $cf::PLAYER{$ob->name}; |
546 | $pl = delete $cf::PLAYER{$ob->name}; |
612 | $ob = $pl->ob; |
547 | $ob = $pl->ob; |
613 | |
548 | |
614 | $ob->destroy; |
|
|
615 | $pl->destroy; |
549 | $pl->destroy; # destroys $ob |
616 | } else { |
550 | } else { |
|
|
551 | my $a_ = $pl->refcnt;#d# |
|
|
552 | my $b_ = $ob->refcnt;#d# |
|
|
553 | |
617 | warn "player-scheduler refcnt ", $ob->name, " pp$pl_ref,pc$a_ op$ob_ref,oc$b_\n";#d# |
554 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
618 | } |
555 | } |
619 | } |
556 | } |
620 | } |
557 | } |
621 | }; |
558 | }; |
622 | warn $@ if $@; |
559 | warn $@ if $@; |