1 | #! perl |
1 | #! perl # mandatory |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
7 | |
7 | |
8 | my $PLAYERDIR = sprintf "%s/%s", cf::localdir, cf::playerdir; |
8 | # paranoia function to overwrite a string-in-place |
9 | |
9 | sub nuke_str { |
10 | # testbed for coroutines in crossfire : |
10 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
|
|
11 | } |
11 | |
12 | |
12 | sub query { |
13 | sub query { |
13 | my ($ns, $flags, $text) = @_; |
14 | my ($ns, $flags, $text) = @_; |
14 | |
15 | |
15 | my $current = $Coro::current; |
16 | my $current = $Coro::current; |
16 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0]; }); |
17 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
17 | Coro::schedule while ref $current; |
18 | Coro::schedule while ref $current; |
18 | |
19 | |
19 | $current |
20 | $current |
20 | } |
21 | } |
21 | |
22 | |
22 | sub can_cleanup { |
23 | sub can_cleanup { |
23 | my ($playerfile, $mtime) = @_; |
24 | my ($pl, $mtime) = @_; |
24 | |
25 | |
25 | my $age = time - $mtime; |
26 | my $age = time - $mtime; |
26 | my $level = $playerfile =~ /^level (\d+)$/m ? $1 : return; |
27 | my $level = $pl->ob->level; |
27 | |
28 | |
28 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
29 | ($level <= 3 && $age > 7 * 86400) # 7 days for level 0..3 |
29 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
30 | || ($level <= 9 && $age > 90 * 86400) # 3 months for level 4..9 |
30 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
31 | || ($level <= 20 && $age > 180 * 86400) # 6 months for level 10..20 |
31 | || $age > 700 * 86400 # 2 years for everybody else |
32 | || $age > 700 * 86400 # 2 years for everybody else |
32 | } |
33 | } |
33 | |
34 | |
34 | sub check_playing { |
35 | sub check_playing { |
35 | my ($ns, $user) = @_; |
36 | my ($ns, $user) = @_; |
36 | |
37 | |
37 | return unless cf::player::find $user; |
38 | return unless cf::player::find_active $user; |
38 | |
39 | |
39 | $ns->send_drawinfo ( |
40 | $ns->send_drawinfo ( |
40 | "That player is already logged in on this server. " |
41 | "That player is already logged in on this server. " |
41 | . "If you want to create a new player, choose another name. " |
42 | . "If you want to create a new player, choose another name. " |
42 | . "If you are already a registered player, make sure nobody " |
43 | . "If you have already a registered, make sure nobody " |
43 | . "else is using your account at this time. If you lost your conenction " |
44 | . "else is using your account at this time. If you lost your connection " |
44 | . "then the server will likely timeout within a minute. If you still " |
45 | . "then the server will likely timeout within a minute. If you still " |
45 | . "cannot log-in after a minute, you are still logged in. Make sure " |
46 | . "cannot log-in after a minute, you are still logged in. Make sure " |
46 | . "you do not have another client running. If you use windows, reboot, " |
47 | . "you do not have another client running. If you use windows, reboot, " |
47 | . "this will fix anything.", |
48 | . "this will fix anything.", |
48 | cf::NDI_RED |
49 | cf::NDI_RED |
49 | ); |
50 | ); |
50 | |
51 | |
51 | 1 |
52 | 1 |
52 | } |
53 | } |
53 | |
54 | |
|
|
55 | sub enter_map { |
|
|
56 | my ($pl) = @_; |
|
|
57 | |
|
|
58 | my ($map, $x, $y) |
|
|
59 | = $pl->ob->{_link_pos} |
|
|
60 | ? @{delete $pl->ob->{_link_pos}} |
|
|
61 | : ($pl->maplevel, $pl->ob->x, $pl->ob->y); |
|
|
62 | |
|
|
63 | $pl->ob->enter_link; |
|
|
64 | |
|
|
65 | if (my $time = delete $pl->{unclean_save}) { |
|
|
66 | if (my $m = cf::map::find $map) { |
|
|
67 | if ($time < $m->{instantiate_time}) { |
|
|
68 | # the map was reset in the meantime |
|
|
69 | my $age = $cf::RUNTIME - $time; |
|
|
70 | warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# |
|
|
71 | |
|
|
72 | # for now, just go back to savebed |
|
|
73 | ($map, $x, $y) = $pl->savebed; |
|
|
74 | |
|
|
75 | $pl->ns->send_drawinfo ( |
|
|
76 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
77 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
78 | . "Better use a savebed next time, much worse things could have happened...", |
|
|
79 | cf::NDI_RED |
|
|
80 | ); |
|
|
81 | } else { |
|
|
82 | $pl->ns->send_drawinfo ( |
|
|
83 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
|
|
84 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
|
|
85 | . "or monsters suddenly snapping your body. Better use a savebed next time.", |
|
|
86 | cf::NDI_RED |
|
|
87 | ); |
|
|
88 | } |
|
|
89 | } |
|
|
90 | } |
|
|
91 | |
|
|
92 | $pl->ob->goto ($map, $x, $y); |
|
|
93 | } |
|
|
94 | |
54 | # delete a player directory, be non-blocking AND synchronous... |
95 | # delete a player directory, be non-blocking AND synchronous... |
55 | # (thats hard, so we crap out and fork). |
96 | # (thats hard, so we crap out and fork). |
56 | sub nuke_playerdir { |
97 | sub nuke_playerdir { |
57 | my ($user) = @_; |
98 | my ($user) = @_; |
58 | |
99 | |
… | |
… | |
60 | system "cd \Q$PLAYERDIR\E " |
101 | system "cd \Q$PLAYERDIR\E " |
61 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
102 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
62 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
103 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
63 | } |
104 | } |
64 | |
105 | |
65 | sub on_addme { |
106 | cf::client->attach (on_addme => sub { |
66 | my ($ns) = @_; |
107 | my ($ns) = @_; |
67 | |
108 | |
68 | $ns->destroy if $ns->pl; |
109 | if (!$ns->facecache) |
|
|
110 | { |
|
|
111 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
69 | |
112 | |
|
|
113 | |
|
|
114 | *** |
|
|
115 | *** WARNING: |
|
|
116 | *** Your client does not support face/image caching, |
|
|
117 | *** or it has been disabled. Face caching is mandatory |
|
|
118 | *** so please enable it or use a newer client. |
|
|
119 | *** |
|
|
120 | *** Look at your client preferences: |
|
|
121 | *** |
|
|
122 | *** CFPlus: all known versions automatically enable the facecache. |
|
|
123 | *** cfclient: use the -cache commandline option. |
|
|
124 | *** cfclient: map will not redraw automatically (bug). |
|
|
125 | *** gcfclient: use -cache commandline option, or enable |
|
|
126 | *** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
|
|
127 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
|
|
128 | *** |
|
|
129 | *** |
|
|
130 | EOF |
|
|
131 | if ($ns->version =~ /jcrossclient/) { |
|
|
132 | # let them, for now |
|
|
133 | } else { |
|
|
134 | $ns->flush; |
|
|
135 | return $ns->destroy; |
|
|
136 | } |
|
|
137 | |
|
|
138 | # $ns->facecache = true; |
|
|
139 | } |
|
|
140 | |
|
|
141 | if ($ns->mapmode < cf::Map1aCmd) { |
|
|
142 | $ns->send_drawinfo (<<EOF, cf::NDI_RED); |
|
|
143 | |
|
|
144 | |
|
|
145 | *** |
|
|
146 | *** WARNING: |
|
|
147 | *** Your client is too old. Please upgrade to a newer version. |
|
|
148 | EOF |
|
|
149 | |
|
|
150 | $ns->flush; |
|
|
151 | return $ns->destroy; |
|
|
152 | } |
|
|
153 | |
|
|
154 | $ns->pl and return $ns->destroy; |
|
|
155 | |
70 | $ns->coro (sub { |
156 | $ns->async (sub { |
71 | my ($user, $pass); |
157 | my ($user, $pass); |
72 | |
158 | |
73 | $ns->send_packet ("addme_success"); |
159 | $ns->send_packet ("addme_success"); |
74 | |
160 | |
75 | for (;;) { |
161 | for (;;) { |
… | |
… | |
81 | ); |
167 | ); |
82 | |
168 | |
83 | # read username |
169 | # read username |
84 | while () { |
170 | while () { |
85 | $user = query $ns, 0, "What is your name?\n:"; |
171 | $user = query $ns, 0, "What is your name?\n:"; |
86 | last if $user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}$/; |
172 | |
|
|
173 | if ($cf::LOGIN_LOCK{$user}) { |
87 | $ns->send_drawinfo ( |
174 | $ns->send_drawinfo ( |
|
|
175 | "That username is currently used in another login session. " |
|
|
176 | . "Chose another, or wait till the other session has ended.", |
|
|
177 | cf::NDI_RED |
|
|
178 | ); |
|
|
179 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
|
|
180 | last; |
|
|
181 | } else { |
|
|
182 | $ns->send_drawinfo ( |
88 | "Your username contains illegal characters " |
183 | "Your username contains illegal characters " |
89 | . "(only a-z, A-Z and 0-9 are allowed), " |
184 | . "(only a-z, A-Z and 0-9 are allowed), " |
90 | . "or is not between 3 and 18 characters in length.", |
185 | . "or is not between 3 and 18 characters in length.", |
91 | cf::NDI_RED |
186 | cf::NDI_RED |
92 | ); |
187 | ); |
|
|
188 | } |
93 | } |
189 | } |
94 | |
190 | |
95 | check_playing $ns, $user and next; |
191 | check_playing $ns, $user and next; |
96 | |
192 | |
97 | $ns->send_drawinfo ( |
193 | $ns->send_drawinfo ( |
… | |
… | |
110 | . "that cannot be too much to ask for :)", |
206 | . "that cannot be too much to ask for :)", |
111 | cf::NDI_RED |
207 | cf::NDI_RED |
112 | ); |
208 | ); |
113 | } |
209 | } |
114 | |
210 | |
|
|
211 | # lock this username for the remainder of this login session |
|
|
212 | if ($cf::LOGIN_LOCK{$user}) { |
|
|
213 | $ns->send_drawinfo ( |
|
|
214 | "That username is currently used in another login session. " |
|
|
215 | . "Chose another, or wait till the other session has ended.", |
|
|
216 | cf::NDI_RED |
|
|
217 | ); |
|
|
218 | next; |
|
|
219 | } |
|
|
220 | local $cf::LOGIN_LOCK{$user} = 1; |
|
|
221 | |
115 | check_playing $ns, $user and next; |
222 | check_playing $ns, $user and next; |
116 | |
223 | |
117 | my $dir = "$PLAYERDIR/$user"; |
|
|
118 | my $plfile = "$dir/$user.pl"; |
|
|
119 | |
|
|
120 | # try to read the user file and check the password |
224 | # try to read the user file and check the password |
121 | if (my $fh = aio_open $plfile, O_RDONLY, 0) { |
225 | if (my $pl = cf::player::find $user) { |
|
|
226 | aio_stat $pl->path and next; |
122 | my $mtime = (stat $fh)[9]; |
227 | my $mtime = (stat _)[9]; |
123 | |
|
|
124 | 0 < aio_read $fh, 0, 16384, my $buf, 0 or next; |
|
|
125 | $buf =~ /^password (\S+)$/m or next; |
|
|
126 | my $hash = $1; |
228 | my $hash = $pl->password; |
127 | |
229 | |
128 | check_playing $ns, $user and next; |
230 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
129 | |
231 | nuke_str $pass; |
130 | if ($hash eq crypt $pass, $hash) { |
|
|
131 | # password matches, wonderful |
232 | # password matches, wonderful |
132 | my $pl = cf::player::load $plfile or next; |
233 | my $pl = cf::player::find $user or next; |
133 | $pl->enable_save (1); |
|
|
134 | $pl->connect ($ns); |
234 | $pl->connect ($ns); |
|
|
235 | enter_map $pl; |
135 | last; |
236 | last; |
136 | } |
|
|
137 | |
|
|
138 | if (can_cleanup $buf, $mtime) { |
237 | } elsif (can_cleanup $pl, $mtime) { |
139 | Coro::Timer::sleep 1; |
238 | Coro::Timer::sleep 1; |
140 | |
239 | |
141 | $ns->send_drawinfo ( |
240 | $ns->send_drawinfo ( |
142 | "Player exists, but password does not match. If this is you account, " |
241 | "Player exists, but password does not match. If this is your account, " |
143 | . "please try again. If not, you can now opt to take over this account " |
242 | . "please try again. If not, you can now decide to take over this account " |
144 | . "because it has not been in-use for some time.", |
243 | . "because it has not been in-use for some time.", |
145 | cf::NDI_RED |
244 | cf::NDI_RED |
146 | ); |
245 | ); |
147 | |
246 | |
|
|
247 | #TODO: nuke_str |
148 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
248 | (query $ns, cf::CS_QUERY_SINGLECHAR, "Delete existing account and create a new one (Y/N)?") =~ /^[yY]/ |
149 | or next; |
249 | or next; |
150 | |
250 | |
151 | # check if the file hasn't changed |
251 | # check if the file hasn't changed |
152 | aio_stat $plfile or next; |
252 | aio_stat cf::player::path $user and next; |
153 | $mtime == (stat _)[9] or next; |
253 | $mtime == (stat _)[9] or next; |
154 | |
254 | |
155 | # nuke playerdir, this might block, but it needs to be atomic |
255 | $pl->quit_character; |
156 | nuke_playerdir $user; |
|
|
157 | |
256 | |
158 | # fall through to creation |
257 | # fall through to creation |
159 | } else { |
258 | } else { |
|
|
259 | nuke_str $pass; |
|
|
260 | |
160 | Coro::Timer::sleep 1; |
261 | Coro::Timer::sleep 1; |
161 | |
262 | |
162 | $ns->send_drawinfo ( |
263 | $ns->send_drawinfo ( |
163 | "Wrong username or password. Please try again " |
264 | "Wrong username or password. Please try again " |
164 | . "(check for Numlock and other semi-obvious error sources).", |
265 | . "(check for Numlock and other semi-obvious error sources).", |
165 | cf::NDI_RED |
266 | cf::NDI_RED |
166 | ); |
267 | ); |
167 | next; |
268 | next; |
168 | } |
269 | } |
|
|
270 | } else { |
|
|
271 | # unable to load the playerfile: |
|
|
272 | # check wether the player dir exists, which means the file is corrupted or |
|
|
273 | # something very similar. |
|
|
274 | if (!aio_stat cf::player::playerdir $user) { |
|
|
275 | $ns->send_drawinfo ( |
|
|
276 | "Unable to retrieve this player. It might be a locked or broken account. " |
|
|
277 | . "If this is your account, ask a dungeon master for assistance. " |
|
|
278 | . "Otherwise choose a different login name.", |
|
|
279 | cf::NDI_RED |
|
|
280 | ); |
|
|
281 | next; |
|
|
282 | } |
169 | } |
283 | } |
170 | |
284 | |
171 | # the rest of this function is character creation |
285 | # the rest of this function is character creation |
172 | check_playing $ns, $user and next; |
|
|
173 | |
286 | |
|
|
287 | # just to make sure nothing is left over |
174 | nuke_playerdir $user; |
288 | nuke_playerdir $user; |
175 | |
289 | |
|
|
290 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
|
|
291 | |
|
|
292 | if ($pass2 ne $pass) { |
|
|
293 | nuke_str $pass; |
|
|
294 | nuke_str $pass2; |
|
|
295 | $ns->send_drawinfo ( |
|
|
296 | "The passwords do not match, please try again.", |
|
|
297 | cf::NDI_RED |
|
|
298 | ); |
|
|
299 | next; |
|
|
300 | } |
|
|
301 | |
|
|
302 | nuke_str $pass2; |
|
|
303 | |
176 | my $pl = cf::player::create; |
304 | my $pl = cf::player::new $user; |
177 | $pl->ob->name ($user); |
|
|
178 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
305 | $pl->password (crypt $pass, join '', ('.', '/', 0..9, 'A'..'Z', 'a'..'z')[rand 64, rand 64]); |
|
|
306 | nuke_str $pass; |
179 | $pl->connect ($ns); |
307 | $pl->connect ($ns); |
180 | my $ob = $pl->ob; |
308 | my $ob = $pl->ob; |
|
|
309 | |
|
|
310 | $ob->goto ($pl->maplevel, $ob->x, $ob->y); |
181 | |
311 | |
182 | while () { |
312 | while () { |
183 | $ob->update_stats; |
313 | $ob->update_stats; |
184 | $pl->save_stats; |
314 | $pl->save_stats; |
185 | |
315 | |
… | |
… | |
200 | } |
330 | } |
201 | |
331 | |
202 | $ob->set_animation (2); |
332 | $ob->set_animation (2); |
203 | $ob->add_statbonus; |
333 | $ob->add_statbonus; |
204 | |
334 | |
205 | $ns->send_drawinfo ($ob->msg, cf::NDI_BLUE); |
335 | while () { |
206 | $ns->send_packet (sprintf "query %d %s", cf::CS_QUERY_SINGLECHAR, |
336 | $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); |
|
|
337 | my $msg = $ob->msg; |
|
|
338 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
|
|
339 | $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); |
|
|
340 | |
|
|
341 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
207 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"); |
342 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
208 | |
343 | |
209 | $ns->state (cf::ST_CHANGE_CLASS); |
344 | last if $res =~ /[dD]/; |
210 | $pl->enable_save (1);#d# too early |
345 | |
|
|
346 | $pl->chargen_race_next; |
|
|
347 | } |
|
|
348 | |
|
|
349 | $pl->chargen_race_done; |
|
|
350 | |
|
|
351 | while () { |
|
|
352 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
|
|
353 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
|
|
354 | |
|
|
355 | if ($res =~ /^[fF]/) { |
|
|
356 | $pl->gender (1); |
|
|
357 | last; |
|
|
358 | } elsif ($res =~ /^[mM]/) { |
|
|
359 | $pl->gender (0); |
|
|
360 | last; |
|
|
361 | } |
|
|
362 | } |
|
|
363 | |
|
|
364 | $ob->reply (undef, "Welcome to Crossfire!"); |
|
|
365 | |
|
|
366 | delete $pl->{deny_save}; |
211 | |
367 | |
212 | last; |
368 | last; |
213 | } |
369 | } |
214 | }); |
370 | }); |
215 | } |
371 | }); |
|
|
372 | |
|
|
373 | cf::register_command quit => sub { |
|
|
374 | my ($ob, $arg) = @_; |
|
|
375 | |
|
|
376 | $ob->reply (undef, |
|
|
377 | "Quitting will delete your character PERMANENTLY: It will be gone forever and any progress will be lost. " |
|
|
378 | . "If you are sure you want to do this, then use the quit_character command instead of quit.", |
|
|
379 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
380 | }; |
|
|
381 | |
|
|
382 | cf::register_command quit_character => sub { |
|
|
383 | my ($ob, $arg) = @_; |
|
|
384 | |
|
|
385 | my $pl = $ob->contr; |
|
|
386 | |
|
|
387 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to PERMANENTLY delete your character and all associated data (y/n)?", sub { |
|
|
388 | if ($_[0] !~ /^[yY]/) { |
|
|
389 | $ob->reply (undef, |
|
|
390 | "Ok, not not quitting then.", |
|
|
391 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
392 | } else { |
|
|
393 | $ob->reply (undef, |
|
|
394 | "Ok, quitting, hope to see you again.", |
|
|
395 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
396 | $pl->ns->flush; |
|
|
397 | cf::async { $pl->quit_character }; |
|
|
398 | } |
|
|
399 | }); |
|
|
400 | }; |
216 | |
401 | |
217 | cf::object->attach ( |
402 | cf::object->attach ( |
218 | type => cf::SAVEBED, |
403 | type => cf::SAVEBED, |
219 | on_apply => sub { |
404 | on_apply => sub { |
220 | my ($bed, $ob) = @_; |
405 | my ($bed, $ob) = @_; |
221 | |
406 | |
222 | return cf::override 0 unless $ob->type == cf::PLAYER; |
407 | return cf::override 0 unless $ob->type == cf::PLAYER; |
223 | |
408 | |
|
|
409 | my $pl = $ob->contr; |
|
|
410 | |
224 | # update respawn position |
411 | # update respawn position |
225 | $ob->contr->savebed ($bed->map->path, $bed->x, $bed->y); |
412 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
|
|
413 | cf::async { $pl->save }; |
226 | |
414 | |
227 | #TODO? |
415 | $pl->killer ("left"); |
228 | #strcpy (pl->contr->killer, "left"); |
416 | $ob->check_score; |
229 | #check_score (pl); /* Always check score */ |
|
|
230 | |
417 | |
231 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
418 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
232 | $ob->contr->save (); |
|
|
233 | |
419 | |
234 | $ob->contr->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
420 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
235 | if ($_[0] !~ /^[yY]/) { |
421 | if ($_[0] !~ /^[yY]/) { |
236 | $ob->contr->save (1); |
422 | $pl->invoke (cf::EVENT_PLAYER_LOGOUT, 1); |
|
|
423 | $pl->deactivate; |
237 | $ob->contr->ns->destroy (); |
424 | $pl->ns->destroy; |
|
|
425 | } else { |
|
|
426 | cf::async { $pl->save }; |
238 | } |
427 | } |
239 | }); |
428 | }); |
240 | }, |
429 | }, |
241 | ); |
430 | ); |
242 | |
431 | |
243 | cf::client->attach (package => __PACKAGE__); |
432 | cf::player->attach ( |
|
|
433 | on_login => sub { |
|
|
434 | my ($pl) = @_; |
|
|
435 | my $name = $pl->ob->name; |
244 | |
436 | |
|
|
437 | $_->ob->message ("$name has entered the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
|
|
438 | }, |
|
|
439 | on_logout => sub { |
|
|
440 | my ($pl, $cleanly) = @_; |
|
|
441 | my $name = $pl->ob->name; |
|
|
442 | |
|
|
443 | if ($cleanly) { |
|
|
444 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
|
|
445 | } else { |
|
|
446 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
|
|
447 | $pl->{unclean_save} = $cf::RUNTIME; |
|
|
448 | } |
|
|
449 | }, |
|
|
450 | ); |
|
|
451 | |
|
|
452 | ############################################################################# |
|
|
453 | |
|
|
454 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
|
|
455 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
|
|
456 | |
|
|
457 | our $SCHEDULER = cf::async_ext { |
|
|
458 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
|
|
459 | while () { |
|
|
460 | $schedule_interval->next; |
|
|
461 | |
|
|
462 | # this weird form of iteration over values is used because |
|
|
463 | # the hash changes underneath us frequently, and for |
|
|
464 | # keeps a direct reference to the value without (in 5.8 perls) |
|
|
465 | # keeping a reference, so this is prone to crashes or worse. |
|
|
466 | my @players = keys %cf::PLAYER; |
|
|
467 | for (@players) { |
|
|
468 | my $pl = $cf::PLAYER{$_} |
|
|
469 | or next; |
|
|
470 | $pl->valid or next; |
|
|
471 | |
|
|
472 | eval { |
|
|
473 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
474 | cf::wait_for_tick_begin; |
|
|
475 | $pl->save; |
|
|
476 | |
|
|
477 | unless ($pl->active || $pl->ns) { |
|
|
478 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
|
|
479 | my $ob = $pl->ob; |
|
|
480 | |
|
|
481 | my $pl_ref = $pl->refcnt_cnt; |
|
|
482 | my $ob_ref = $ob->refcnt_cnt; |
|
|
483 | |
|
|
484 | ## pl_ref == $pl + ob->contr + %cf::PLAYER |
|
|
485 | ## ob_ref == $ob + pl->observe + simply being an object |
|
|
486 | if ($pl_ref == 3 && $ob_ref == 3) { |
|
|
487 | warn "player-scheduler destroy ", $ob->name;#d# |
|
|
488 | |
|
|
489 | # remove from sight and get fresh "copies" |
|
|
490 | $pl = delete $cf::PLAYER{$ob->name}; |
|
|
491 | $ob = $pl->ob; |
|
|
492 | |
|
|
493 | $pl->destroy; # destroys $ob |
|
|
494 | } else { |
|
|
495 | my $a_ = $pl->refcnt;#d# |
|
|
496 | my $b_ = $ob->refcnt;#d# |
|
|
497 | |
|
|
498 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
|
|
499 | } |
|
|
500 | } |
|
|
501 | } |
|
|
502 | }; |
|
|
503 | warn $@ if $@; |
|
|
504 | Coro::cede; |
|
|
505 | }; |
|
|
506 | } |
|
|
507 | }; |
|
|
508 | |
|
|
509 | $SCHEDULER->prio (1); |
|
|
510 | |