… | |
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2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
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7 | |
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8 | our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; |
7 | |
9 | |
8 | # paranoia function to overwrite a string-in-place |
10 | # paranoia function to overwrite a string-in-place |
9 | sub nuke_str { |
11 | sub nuke_str { |
10 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
11 | } |
13 | } |
… | |
… | |
53 | } |
55 | } |
54 | |
56 | |
55 | sub enter_map { |
57 | sub enter_map { |
56 | my ($pl) = @_; |
58 | my ($pl) = @_; |
57 | |
59 | |
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60 | my $ob = $pl->ob; |
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61 | |
58 | my ($map, $x, $y) |
62 | my ($map, $x, $y) |
59 | = $pl->ob->{_link_pos} |
63 | = $ob->{_link_pos} |
60 | ? @{delete $pl->ob->{_link_pos}} |
64 | ? @{delete $ob->{_link_pos}} |
61 | : ($pl->maplevel, $pl->ob->x, $pl->ob->y); |
65 | : ($pl->maplevel, $ob->x, $ob->y); |
62 | |
66 | |
63 | $pl->ob->enter_link; |
67 | $ob->enter_link; |
64 | |
68 | |
65 | if (my $time = delete $pl->{unclean_save}) { |
69 | if (my $time = delete $pl->{unclean_save}) { |
66 | if (my $m = cf::map::find $map) { |
70 | if (my $m = cf::map::find $map) { |
67 | if ($time < $m->{instantiate_time}) { |
71 | if ($time < $m->{instantiate_time}) { |
68 | # the map was reset in the meantime |
72 | # the map was reset in the meantime |
69 | my $age = $cf::RUNTIME - $time; |
73 | my $age = $cf::RUNTIME - $time; |
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74 | |
70 | warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# |
75 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
71 | |
76 | |
72 | # for now, just go back to savebed |
77 | # for now, just go back to savebed |
73 | ($map, $x, $y) = $pl->savebed; |
78 | ($map, $x, $y) = $pl->savebed; |
74 | |
79 | |
75 | $pl->ns->send_drawinfo ( |
80 | if ($age >= $MAX_DISCONNECT_TIME) { |
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81 | $ob->message ( |
76 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
82 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
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83 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
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84 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
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85 | . "H<You disconnected too long without having used a savebed.>", |
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86 | cf::NDI_RED |
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87 | ); |
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|
88 | # kill them. |
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|
89 | # reminds me of the famous badness 10000 syndrome... |
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90 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
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91 | $pl->killer ("a cave-in"); |
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92 | } else { |
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93 | $ob->message ( |
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94 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
77 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
95 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
78 | . "Better use a savebed next time, much worse things could have happened...", |
96 | . "Better use a savebed next time, much worse things could have happened... " |
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97 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
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98 | cf::NDI_RED |
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99 | ); |
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100 | } |
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101 | } else { |
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102 | $ob->message ( |
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103 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
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104 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
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105 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
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106 | . "H<Always apply a bed of reality to disconnect from the server.>", |
79 | cf::NDI_RED |
107 | cf::NDI_RED |
80 | ); |
108 | ); |
81 | } else { |
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82 | $pl->ns->send_drawinfo ( |
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83 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
|
|
84 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
|
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85 | . "or monsters suddenly snapping your body. Better use a savebed next time.", |
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86 | cf::NDI_RED |
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87 | ); |
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88 | } |
109 | } |
89 | } |
110 | } |
90 | } |
111 | } |
91 | |
112 | |
92 | $pl->ob->goto ($map, $x, $y); |
113 | $ob->goto ($map, $x, $y); |
93 | } |
114 | } |
94 | |
115 | |
95 | # delete a player directory, be non-blocking AND synchronous... |
116 | # delete a player directory, be non-blocking AND synchronous... |
96 | # (thats hard, so we crap out and fork). |
117 | # (thats hard, so we crap out and fork). |
97 | sub nuke_playerdir { |
118 | sub nuke_playerdir { |
… | |
… | |
184 | . "(only a-z, A-Z and 0-9 are allowed), " |
205 | . "(only a-z, A-Z and 0-9 are allowed), " |
185 | . "or is not between 3 and 18 characters in length.", |
206 | . "or is not between 3 and 18 characters in length.", |
186 | cf::NDI_RED |
207 | cf::NDI_RED |
187 | ); |
208 | ); |
188 | } |
209 | } |
|
|
210 | Coro::Timer::sleep 0.4; |
189 | } |
211 | } |
190 | |
212 | |
191 | check_playing $ns, $user and next; |
213 | check_playing $ns, $user and next; |
192 | |
214 | |
193 | $ns->send_drawinfo ( |
215 | $ns->send_drawinfo ( |
… | |
… | |
204 | $ns->send_drawinfo ( |
226 | $ns->send_drawinfo ( |
205 | "Try to use at least three characters as your password please, " |
227 | "Try to use at least three characters as your password please, " |
206 | . "that cannot be too much to ask for :)", |
228 | . "that cannot be too much to ask for :)", |
207 | cf::NDI_RED |
229 | cf::NDI_RED |
208 | ); |
230 | ); |
|
|
231 | Coro::Timer::sleep 0.4; |
209 | } |
232 | } |
210 | |
233 | |
211 | # lock this username for the remainder of this login session |
234 | # lock this username for the remainder of this login session |
212 | if ($cf::LOGIN_LOCK{$user}) { |
235 | if ($cf::LOGIN_LOCK{$user}) { |
213 | $ns->send_drawinfo ( |
236 | $ns->send_drawinfo ( |
… | |
… | |
294 | nuke_str $pass2; |
317 | nuke_str $pass2; |
295 | $ns->send_drawinfo ( |
318 | $ns->send_drawinfo ( |
296 | "The passwords do not match, please try again.", |
319 | "The passwords do not match, please try again.", |
297 | cf::NDI_RED |
320 | cf::NDI_RED |
298 | ); |
321 | ); |
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|
322 | Coro::Timer::sleep 0.5; |
299 | next; |
323 | next; |
300 | } |
324 | } |
301 | |
325 | |
302 | nuke_str $pass2; |
326 | nuke_str $pass2; |
303 | |
327 | |
… | |
… | |
325 | $ob->swap_stats ($res - 1, $swap - 1); |
349 | $ob->swap_stats ($res - 1, $swap - 1); |
326 | } |
350 | } |
327 | } else { |
351 | } else { |
328 | $ob->roll_stats; |
352 | $ob->roll_stats; |
329 | } |
353 | } |
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354 | |
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355 | Coro::Timer::sleep 0.2; |
330 | } |
356 | } |
331 | |
357 | |
332 | $ob->set_animation (2); |
358 | $ob->set_animation (2); |
333 | $ob->add_statbonus; |
359 | $ob->add_statbonus; |
334 | |
360 | |
335 | while () { |
361 | while () { |
336 | $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); |
362 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
337 | my $msg = $ob->msg; |
363 | my $msg = $ob->msg; |
338 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
364 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
339 | $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); |
365 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
340 | |
366 | |
341 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
367 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
342 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
368 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
343 | |
369 | |
344 | last if $res =~ /[dD]/; |
370 | last if $res =~ /[dD]/; |
345 | |
371 | |
346 | $pl->chargen_race_next; |
372 | $pl->chargen_race_next; |
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|
373 | Coro::Timer::sleep 0.2; |
347 | } |
374 | } |
348 | |
375 | |
349 | $pl->chargen_race_done; |
376 | $pl->chargen_race_done; |
350 | |
377 | |
351 | while () { |
378 | while () { |
… | |
… | |
357 | last; |
384 | last; |
358 | } elsif ($res =~ /^[mM]/) { |
385 | } elsif ($res =~ /^[mM]/) { |
359 | $pl->gender (0); |
386 | $pl->gender (0); |
360 | last; |
387 | last; |
361 | } |
388 | } |
|
|
389 | Coro::Timer::sleep 0.2; |
362 | } |
390 | } |
363 | |
391 | |
364 | $ob->reply (undef, "Welcome to Crossfire!"); |
392 | $ob->reply (undef, "Welcome to Crossfire!"); |
365 | |
393 | |
366 | delete $pl->{deny_save}; |
394 | delete $pl->{deny_save}; |
… | |
… | |
453 | |
481 | |
454 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
482 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
455 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
483 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
456 | |
484 | |
457 | our $SCHEDULER = cf::async_ext { |
485 | our $SCHEDULER = cf::async_ext { |
458 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
486 | my $schedule_interval = Coro::Event->timer (after => 1); |
459 | while () { |
487 | while () { |
|
|
488 | $schedule_interval->interval ($SCHEDULE_INTERVAL); |
460 | $schedule_interval->next; |
489 | $schedule_interval->next; |
461 | |
490 | |
462 | # this weird form of iteration over values is used because |
491 | # this weird form of iteration over values is used because |
463 | # the hash changes underneath us frequently, and for |
492 | # the hash changes underneath us frequently, and for |
464 | # keeps a direct reference to the value without (in 5.8 perls) |
493 | # keeps a direct reference to the value without (in 5.8 perls) |