… | |
… | |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
|
|
7 | |
|
|
8 | our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; |
7 | |
9 | |
8 | # paranoia function to overwrite a string-in-place |
10 | # paranoia function to overwrite a string-in-place |
9 | sub nuke_str { |
11 | sub nuke_str { |
10 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
11 | } |
13 | } |
12 | |
14 | |
13 | sub query { |
15 | sub query { |
14 | my ($ns, $flags, $text) = @_; |
16 | my ($ns, $flags, $text) = @_; |
15 | |
17 | |
16 | my $current = $Coro::current; |
18 | $ns->query ($flags, $text, Coro::rouse_cb); |
17 | $ns->query ($flags, $text, sub { $current->ready; $current = $_[0] }); |
19 | Coro::rouse_wait |
18 | Coro::schedule while ref $current; |
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|
19 | |
|
|
20 | $current |
|
|
21 | } |
20 | } |
22 | |
21 | |
23 | sub can_cleanup { |
22 | sub can_cleanup { |
24 | my ($pl, $mtime) = @_; |
23 | my ($pl, $mtime) = @_; |
25 | |
24 | |
… | |
… | |
50 | ); |
49 | ); |
51 | |
50 | |
52 | 1 |
51 | 1 |
53 | } |
52 | } |
54 | |
53 | |
|
|
54 | sub safe_spot($) { |
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55 | my ($pl) = @_; |
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56 | |
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57 | my $ob = $pl->ob; |
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58 | |
|
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59 | my $m = $ob->map |
|
|
60 | or return; |
|
|
61 | my $x = $ob->x; |
|
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62 | my $y = $ob->y; |
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63 | |
|
|
64 | # return 0;#d# |
|
|
65 | # warn join ":", $m->at ($x, $y);#d# |
|
|
66 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
|
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67 | # return 0; |
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68 | |
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69 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
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70 | } |
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|
71 | |
55 | sub enter_map { |
72 | sub enter_map { |
56 | my ($pl) = @_; |
73 | my ($pl) = @_; |
57 | |
74 | |
|
|
75 | warn $pl->ob->name, ": enter map 1\n";#d# |
|
|
76 | my $ob = $pl->ob; |
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|
77 | |
58 | my ($map, $x, $y) |
78 | my ($map, $x, $y) |
59 | = $pl->ob->{_link_pos} |
79 | = $ob->{_link_pos} |
60 | ? @{delete $pl->ob->{_link_pos}} |
80 | ? @{delete $ob->{_link_pos}} |
61 | : ($pl->maplevel, $pl->ob->x, $pl->ob->y); |
81 | : ($pl->maplevel, $ob->x, $ob->y); |
62 | |
82 | |
|
|
83 | warn $pl->ob->name, ": enter map 2\n";#d# |
63 | $pl->ob->enter_link; |
84 | $ob->enter_link; |
|
|
85 | warn $pl->ob->name, ": enter map 3\n";#d# |
64 | |
86 | |
|
|
87 | my $m = cf::map::find $map; |
65 | if (my $time = delete $pl->{unclean_save}) { |
88 | my $time = delete $pl->{unclean_save}; |
66 | if (my $m = cf::map::find $map) { |
89 | warn $pl->ob->name, ": enter map 4\n";#d# |
|
|
90 | |
|
|
91 | if ($time && $m) { |
67 | if ($time < $m->{instantiate_time}) { |
92 | if ($time < $m->{instantiate_time}) { |
68 | # the map was reset in the meantime |
93 | # the map was reset in the meantime |
69 | my $age = $cf::RUNTIME - $time; |
94 | my $age = $cf::RUNTIME - $time; |
|
|
95 | |
70 | warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# |
96 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
71 | |
97 | |
72 | # for now, just go back to savebed |
98 | if ($age >= $MAX_DISCONNECT_TIME) { |
|
|
99 | $ob->message ( |
|
|
100 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
101 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
|
102 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
103 | . "H<You disconnected too long without having used a savebed.>", |
|
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104 | cf::NDI_RED |
|
|
105 | ); |
|
|
106 | # kill them. |
|
|
107 | # reminds me of the famous badness 10000 syndrome... |
|
|
108 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
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109 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
|
|
110 | } else { |
73 | ($map, $x, $y) = $pl->savebed; |
111 | ($map, $x, $y) = $pl->savebed; |
74 | |
112 | |
75 | $pl->ns->send_drawinfo ( |
113 | $ob->message ( |
76 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
114 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
77 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
115 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
78 | . "Better use a savebed next time, much worse things could have happened...", |
116 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
117 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
79 | cf::NDI_RED |
118 | cf::NDI_RED |
80 | ); |
119 | ); |
|
|
120 | } |
81 | } else { |
121 | } else { |
82 | $pl->ns->send_drawinfo ( |
122 | $ob->message ( |
83 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
123 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
84 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
124 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
85 | . "or monsters suddenly snapping your body. Better use a savebed next time.", |
125 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
126 | . "H<Always apply a bed of reality to disconnect from the server.>", |
86 | cf::NDI_RED |
127 | cf::NDI_RED |
87 | ); |
128 | ); |
88 | } |
|
|
89 | } |
129 | } |
90 | } |
130 | } |
91 | |
131 | |
|
|
132 | warn $pl->ob->name, ": enter map 5\n";#d# |
92 | $pl->ob->goto ($map, $x, $y); |
133 | #$ob->goto ($map, $x, $y); |
|
|
134 | $ob->goto ($map, $x, $y, sub { |
|
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135 | warn $pl->ob->name, ": enter map check\n";#d# |
|
|
136 | $_[0] |
|
|
137 | }, sub { |
|
|
138 | warn $pl->ob->name, ": enter map done\n";#d# |
|
|
139 | }); |
|
|
140 | warn $pl->ob->name, ": enter map 6\n";#d# |
|
|
141 | |
93 | } |
142 | } |
94 | |
143 | |
95 | # delete a player directory, be non-blocking AND synchronous... |
144 | # delete a player directory, be non-blocking AND synchronous... |
96 | # (thats hard, so we crap out and fork). |
145 | # (thats hard, so we crap out and fork). |
97 | sub nuke_playerdir { |
146 | sub nuke_playerdir { |
98 | my ($user) = @_; |
147 | my ($user) = @_; |
99 | |
148 | |
100 | aio_stat "$PLAYERDIR/$user"; |
149 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
101 | system "cd \Q$PLAYERDIR\E " |
150 | |
102 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
151 | cf::fork_call { |
103 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
152 | rename "$PLAYERDIR/$user", $temp; |
|
|
153 | system "rm", "-rf", $temp; |
|
|
154 | }; |
104 | } |
155 | } |
105 | |
156 | |
106 | cf::client->attach (on_addme => sub { |
157 | cf::client->attach (on_addme => sub { |
107 | my ($ns) = @_; |
158 | my ($ns) = @_; |
108 | |
159 | |
… | |
… | |
117 | *** or it has been disabled. Face caching is mandatory |
168 | *** or it has been disabled. Face caching is mandatory |
118 | *** so please enable it or use a newer client. |
169 | *** so please enable it or use a newer client. |
119 | *** |
170 | *** |
120 | *** Look at your client preferences: |
171 | *** Look at your client preferences: |
121 | *** |
172 | *** |
122 | *** CFPlus: all known versions automatically enable the facecache. |
173 | *** deliantra: all known versions automatically enable the facecache. |
123 | *** cfclient: use the -cache commandline option. |
174 | *** cfclient: use the -cache commandline option. |
124 | *** cfclient: map will not redraw automatically (bug). |
175 | *** cfclient: map will not redraw automatically (bug). |
125 | *** gcfclient: use -cache commandline option, or enable |
176 | *** gcfclient: use -cache commandline option, or enable |
126 | *** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
177 | *** gcfclient: Client => Configure => Map & Image => Cache Images. |
127 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
178 | *** jcrossclient: your client is broken, use deliantra or gcfclient. |
128 | *** |
179 | *** |
129 | *** |
180 | *** |
130 | EOF |
181 | EOF |
131 | if ($ns->version =~ /jcrossclient/) { |
182 | if ($ns->version =~ /jcrossclient/) { |
132 | # let them, for now |
183 | # let them, for now |
… | |
… | |
152 | } |
203 | } |
153 | |
204 | |
154 | $ns->pl and return $ns->destroy; |
205 | $ns->pl and return $ns->destroy; |
155 | |
206 | |
156 | $ns->async (sub { |
207 | $ns->async (sub { |
|
|
208 | $Coro::current->{desc} = "addme init"; |
|
|
209 | |
157 | my ($user, $pass); |
210 | my ($user, $pass); |
158 | |
211 | |
159 | $ns->send_packet ("addme_success"); |
212 | $ns->send_packet ("addme_success"); |
160 | |
213 | |
161 | for (;;) { |
214 | for (;;) { |
… | |
… | |
166 | cf::NDI_BLUE |
219 | cf::NDI_BLUE |
167 | ); |
220 | ); |
168 | |
221 | |
169 | # read username |
222 | # read username |
170 | while () { |
223 | while () { |
171 | $user = query $ns, 0, "What is your name?\n:"; |
224 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
172 | |
225 | |
173 | if ($cf::LOGIN_LOCK{$user}) { |
226 | if ($cf::LOGIN_LOCK{$user}) { |
174 | $ns->send_drawinfo ( |
227 | $ns->send_drawinfo ( |
175 | "That username is currently used in another login session. " |
228 | "That username is currently used in another login session. " |
176 | . "Chose another, or wait till the other session has ended.", |
229 | . "Chose another, or wait till the other session has ended.", |
177 | cf::NDI_RED |
230 | cf::NDI_RED |
178 | ); |
231 | ); |
179 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,17}\z/) { |
232 | } elsif ($user =~ /^[a-zA-Z0-9][a-zA-Z0-9\-_]{2,19}\z/) { |
180 | last; |
233 | last; |
181 | } else { |
234 | } else { |
182 | $ns->send_drawinfo ( |
235 | $ns->send_drawinfo ( |
183 | "Your username contains illegal characters " |
236 | "Your username contains illegal characters " |
184 | . "(only a-z, A-Z and 0-9 are allowed), " |
237 | . "(only a-z, A-Z and 0-9 are allowed), " |
185 | . "or is not between 3 and 18 characters in length.", |
238 | . "or is not between 3 and 20 characters in length.", |
186 | cf::NDI_RED |
239 | cf::NDI_RED |
187 | ); |
240 | ); |
188 | } |
241 | } |
|
|
242 | Coro::Timer::sleep 0.4; |
189 | } |
243 | } |
190 | |
244 | |
191 | check_playing $ns, $user and next; |
245 | check_playing $ns, $user and next; |
|
|
246 | |
|
|
247 | $Coro::current->{desc} = "addme($user) pass"; |
192 | |
248 | |
193 | $ns->send_drawinfo ( |
249 | $ns->send_drawinfo ( |
194 | "Welcome $user, please enter your password now. " |
250 | "Welcome $user, please enter your password now. " |
195 | . "New users should now choose a password. " |
251 | . "New users should now choose a password. " |
196 | . "Anything your client lets you enter is fine.", |
252 | . "Anything your client lets you enter is fine.", |
… | |
… | |
204 | $ns->send_drawinfo ( |
260 | $ns->send_drawinfo ( |
205 | "Try to use at least three characters as your password please, " |
261 | "Try to use at least three characters as your password please, " |
206 | . "that cannot be too much to ask for :)", |
262 | . "that cannot be too much to ask for :)", |
207 | cf::NDI_RED |
263 | cf::NDI_RED |
208 | ); |
264 | ); |
|
|
265 | Coro::Timer::sleep 0.4; |
209 | } |
266 | } |
210 | |
267 | |
211 | # lock this username for the remainder of this login session |
268 | # lock this username for the remainder of this login session |
212 | if ($cf::LOGIN_LOCK{$user}) { |
269 | if ($cf::LOGIN_LOCK{$user}) { |
213 | $ns->send_drawinfo ( |
270 | $ns->send_drawinfo ( |
… | |
… | |
219 | } |
276 | } |
220 | local $cf::LOGIN_LOCK{$user} = 1; |
277 | local $cf::LOGIN_LOCK{$user} = 1; |
221 | |
278 | |
222 | check_playing $ns, $user and next; |
279 | check_playing $ns, $user and next; |
223 | |
280 | |
|
|
281 | $Coro::current->{desc} = "addme($user) check"; |
|
|
282 | |
224 | # try to read the user file and check the password |
283 | # try to read the user file and check the password |
225 | if (my $pl = cf::player::find $user) { |
284 | if (my $pl = cf::player::find $user) { |
226 | aio_stat $pl->path and next; |
285 | aio_stat $pl->path and next; |
227 | my $mtime = (stat _)[9]; |
286 | my $mtime = (stat _)[9]; |
228 | my $hash = $pl->password; |
287 | my $hash = $pl->password; |
… | |
… | |
230 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
289 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
231 | nuke_str $pass; |
290 | nuke_str $pass; |
232 | # password matches, wonderful |
291 | # password matches, wonderful |
233 | my $pl = cf::player::find $user or next; |
292 | my $pl = cf::player::find $user or next; |
234 | $pl->connect ($ns); |
293 | $pl->connect ($ns); |
|
|
294 | $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp |
235 | enter_map $pl; |
295 | enter_map $pl; |
236 | last; |
296 | last; |
237 | } elsif (can_cleanup $pl, $mtime) { |
297 | } elsif (can_cleanup $pl, $mtime) { |
238 | Coro::Timer::sleep 1; |
298 | Coro::Timer::sleep 1; |
239 | |
299 | |
… | |
… | |
281 | next; |
341 | next; |
282 | } |
342 | } |
283 | } |
343 | } |
284 | |
344 | |
285 | # the rest of this function is character creation |
345 | # the rest of this function is character creation |
|
|
346 | $Coro::current->{desc} = "addme($user) chargen"; |
286 | |
347 | |
287 | # just to make sure nothing is left over |
348 | # just to make sure nothing is left over |
288 | nuke_playerdir $user; |
349 | nuke_playerdir $user; |
289 | |
350 | |
290 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
351 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
… | |
… | |
294 | nuke_str $pass2; |
355 | nuke_str $pass2; |
295 | $ns->send_drawinfo ( |
356 | $ns->send_drawinfo ( |
296 | "The passwords do not match, please try again.", |
357 | "The passwords do not match, please try again.", |
297 | cf::NDI_RED |
358 | cf::NDI_RED |
298 | ); |
359 | ); |
|
|
360 | Coro::Timer::sleep 0.5; |
299 | next; |
361 | next; |
300 | } |
362 | } |
301 | |
363 | |
302 | nuke_str $pass2; |
364 | nuke_str $pass2; |
303 | |
365 | |
… | |
… | |
325 | $ob->swap_stats ($res - 1, $swap - 1); |
387 | $ob->swap_stats ($res - 1, $swap - 1); |
326 | } |
388 | } |
327 | } else { |
389 | } else { |
328 | $ob->roll_stats; |
390 | $ob->roll_stats; |
329 | } |
391 | } |
|
|
392 | |
|
|
393 | Coro::Timer::sleep 0.05; |
330 | } |
394 | } |
331 | |
395 | |
332 | $ob->set_animation (2); |
396 | $ob->set_animation (2); |
333 | $ob->add_statbonus; |
397 | $ob->add_statbonus; |
334 | |
398 | |
335 | while () { |
399 | while () { |
336 | $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); |
400 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
337 | my $msg = $ob->msg; |
401 | my $msg = $ob->msg; |
338 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
402 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
339 | $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); |
403 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
340 | |
404 | |
341 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
405 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
342 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
406 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
343 | |
407 | |
344 | last if $res =~ /[dD]/; |
408 | last if $res =~ /[dD]/; |
345 | |
409 | |
346 | $pl->chargen_race_next; |
410 | $pl->chargen_race_next; |
|
|
411 | Coro::Timer::sleep 0.2; |
347 | } |
412 | } |
348 | |
413 | |
|
|
414 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
|
415 | # presumably because of unique maps |
|
|
416 | aio_mkdir playerdir $pl, 0770; |
349 | $pl->chargen_race_done; |
417 | $pl->chargen_race_done; |
350 | |
418 | |
351 | while () { |
419 | while () { |
352 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
420 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
353 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
421 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
… | |
… | |
357 | last; |
425 | last; |
358 | } elsif ($res =~ /^[mM]/) { |
426 | } elsif ($res =~ /^[mM]/) { |
359 | $pl->gender (0); |
427 | $pl->gender (0); |
360 | last; |
428 | last; |
361 | } |
429 | } |
|
|
430 | Coro::Timer::sleep 0.2; |
362 | } |
431 | } |
363 | |
432 | |
364 | $ob->reply (undef, "Welcome to Crossfire!"); |
433 | $ob->reply (undef, "Welcome to Deliantra!"); |
|
|
434 | |
|
|
435 | # XXX: Workaround for delayed client ext protocol handshake |
|
|
436 | $pl->esrv_new_player; |
365 | |
437 | |
366 | delete $pl->{deny_save}; |
438 | delete $pl->{deny_save}; |
367 | |
439 | |
368 | last; |
440 | last; |
369 | } |
441 | } |
… | |
… | |
410 | |
482 | |
411 | # update respawn position |
483 | # update respawn position |
412 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
484 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
413 | cf::async { $pl->save }; |
485 | cf::async { $pl->save }; |
414 | |
486 | |
415 | $pl->killer ("left"); |
487 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
416 | $ob->check_score; |
488 | $ob->check_score; |
417 | |
489 | |
418 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
490 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
419 | |
491 | |
420 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
492 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
… | |
… | |
442 | |
514 | |
443 | if ($cleanly) { |
515 | if ($cleanly) { |
444 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
516 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
445 | } else { |
517 | } else { |
446 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
518 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
447 | $pl->{unclean_save} = $cf::RUNTIME; |
519 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
520 | unless safe_spot $pl; |
448 | } |
521 | } |
449 | }, |
522 | }, |
450 | ); |
523 | ); |
451 | |
524 | |
452 | ############################################################################# |
|
|
453 | |
525 | |
454 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
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455 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
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456 | |
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457 | our $SCHEDULER = cf::async_ext { |
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458 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
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459 | while () { |
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460 | $schedule_interval->next; |
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461 | |
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462 | # this weird form of iteration over values is used because |
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463 | # the hash changes underneath us frequently, and for |
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464 | # keeps a direct reference to the value without (in 5.8 perls) |
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465 | # keeping a reference, so this is prone to crashes or worse. |
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466 | my @players = keys %cf::PLAYER; |
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467 | for (@players) { |
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468 | my $pl = $cf::PLAYER{$_} |
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469 | or next; |
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470 | $pl->valid or next; |
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471 | |
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472 | eval { |
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473 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
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474 | cf::wait_for_tick_begin; |
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475 | $pl->save; |
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476 | |
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477 | unless ($pl->active || $pl->ns) { |
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478 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
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479 | my $ob = $pl->ob; |
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480 | |
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481 | my $pl_ref = $pl->refcnt_cnt; |
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482 | my $ob_ref = $ob->refcnt_cnt; |
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483 | |
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484 | ## pl_ref == $pl + ob->contr + %cf::PLAYER |
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485 | ## ob_ref == $ob + pl->observe + simply being an object |
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486 | if ($pl_ref == 3 && $ob_ref == 3) { |
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487 | warn "player-scheduler destroy ", $ob->name;#d# |
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488 | |
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489 | # remove from sight and get fresh "copies" |
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490 | $pl = delete $cf::PLAYER{$ob->name}; |
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491 | $ob = $pl->ob; |
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492 | |
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493 | $pl->destroy; # destroys $ob |
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494 | } else { |
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495 | my $a_ = $pl->refcnt;#d# |
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496 | my $b_ = $ob->refcnt;#d# |
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497 | |
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498 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
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499 | } |
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500 | } |
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501 | } |
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502 | }; |
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503 | warn $@ if $@; |
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504 | Coro::cede; |
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505 | }; |
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506 | } |
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507 | }; |
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508 | |
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509 | $SCHEDULER->prio (1); |
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510 | |
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