… | |
… | |
2 | |
2 | |
3 | # login handling |
3 | # login handling |
4 | |
4 | |
5 | use Fcntl; |
5 | use Fcntl; |
6 | use Coro::AIO; |
6 | use Coro::AIO; |
|
|
7 | |
|
|
8 | our $MAX_DISCONNECT_TIME = $cf::CFG{max_disconnect_time} || 3600; |
7 | |
9 | |
8 | # paranoia function to overwrite a string-in-place |
10 | # paranoia function to overwrite a string-in-place |
9 | sub nuke_str { |
11 | sub nuke_str { |
10 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
12 | substr $_[0], 0, (length $_[0]), "x" x length $_[0] |
11 | } |
13 | } |
… | |
… | |
50 | ); |
52 | ); |
51 | |
53 | |
52 | 1 |
54 | 1 |
53 | } |
55 | } |
54 | |
56 | |
|
|
57 | sub safe_spot($) { |
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|
58 | my ($pl) = @_; |
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|
59 | |
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|
60 | my $ob = $pl->ob; |
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61 | |
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|
62 | my $m = $ob->map |
|
|
63 | or return; |
|
|
64 | my $x = $ob->x; |
|
|
65 | my $y = $ob->y; |
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66 | |
|
|
67 | # return 0;#d# |
|
|
68 | # warn join ":", $m->at ($x, $y);#d# |
|
|
69 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
|
|
70 | # return 0; |
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|
71 | |
|
|
72 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
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|
73 | } |
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|
74 | |
55 | sub enter_map { |
75 | sub enter_map { |
56 | my ($pl) = @_; |
76 | my ($pl) = @_; |
57 | |
77 | |
|
|
78 | my $ob = $pl->ob; |
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|
79 | |
58 | my ($map, $x, $y) |
80 | my ($map, $x, $y) |
59 | = $pl->ob->{_link_pos} |
81 | = $ob->{_link_pos} |
60 | ? @{delete $pl->ob->{_link_pos}} |
82 | ? @{delete $ob->{_link_pos}} |
61 | : ($pl->maplevel, $pl->ob->x, $pl->ob->y); |
83 | : ($pl->maplevel, $ob->x, $ob->y); |
62 | |
84 | |
63 | $pl->ob->enter_link; |
85 | $ob->enter_link; |
64 | |
86 | |
|
|
87 | my $m = cf::map::find $map; |
65 | if (my $time = delete $pl->{unclean_save}) { |
88 | my $time = delete $pl->{unclean_save}; |
66 | if (my $m = cf::map::find $map) { |
89 | |
|
|
90 | if ($time && $m) { |
67 | if ($time < $m->{instantiate_time}) { |
91 | if ($time < $m->{instantiate_time}) { |
68 | # the map was reset in the meantime |
92 | # the map was reset in the meantime |
69 | my $age = $cf::RUNTIME - $time; |
93 | my $age = $cf::RUNTIME - $time; |
|
|
94 | |
70 | warn $pl->ob->name, " map reset after logout, logout age $age\n";#d# |
95 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
71 | |
96 | |
72 | # for now, just go back to savebed |
97 | if ($age >= $MAX_DISCONNECT_TIME) { |
|
|
98 | $ob->message ( |
|
|
99 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
100 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
|
101 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
102 | . "H<You disconnected too long without having used a savebed.>", |
|
|
103 | cf::NDI_RED |
|
|
104 | ); |
|
|
105 | # kill them. |
|
|
106 | # reminds me of the famous badness 10000 syndrome... |
|
|
107 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
108 | my $killer = cf::arch::get "killer_login"; |
|
|
109 | $pl->killer ($killer); |
|
|
110 | $killer->destroy; |
|
|
111 | } else { |
73 | ($map, $x, $y) = $pl->savebed; |
112 | ($map, $x, $y) = $pl->savebed; |
74 | |
113 | |
75 | $pl->ns->send_drawinfo ( |
114 | $ob->message ( |
76 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
115 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
77 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
116 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
78 | . "Better use a savebed next time, much worse things could have happened...", |
117 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
118 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
79 | cf::NDI_RED |
119 | cf::NDI_RED |
80 | ); |
120 | ); |
|
|
121 | } |
81 | } else { |
122 | } else { |
82 | $pl->ns->send_drawinfo ( |
123 | $ob->message ( |
83 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
124 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
84 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
125 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
85 | . "or monsters suddenly snapping your body. Better use a savebed next time.", |
126 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
127 | . "H<Always apply a bed of reality to disconnect from the server.>", |
86 | cf::NDI_RED |
128 | cf::NDI_RED |
87 | ); |
129 | ); |
88 | } |
|
|
89 | } |
130 | } |
90 | } |
131 | } |
91 | |
132 | |
92 | $pl->ob->goto ($map, $x, $y); |
133 | $ob->goto ($map, $x, $y); |
93 | } |
134 | } |
94 | |
135 | |
95 | # delete a player directory, be non-blocking AND synchronous... |
136 | # delete a player directory, be non-blocking AND synchronous... |
96 | # (thats hard, so we crap out and fork). |
137 | # (thats hard, so we crap out and fork). |
97 | sub nuke_playerdir { |
138 | sub nuke_playerdir { |
98 | my ($user) = @_; |
139 | my ($user) = @_; |
99 | |
140 | |
100 | aio_stat "$PLAYERDIR/$user"; |
141 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
101 | system "cd \Q$PLAYERDIR\E " |
142 | |
102 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
143 | cf::fork_call { |
103 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
144 | rename "$PLAYERDIR/$user", $temp; |
|
|
145 | system "rm", "-rf", $temp; |
|
|
146 | }; |
104 | } |
147 | } |
105 | |
148 | |
106 | cf::client->attach (on_addme => sub { |
149 | cf::client->attach (on_addme => sub { |
107 | my ($ns) = @_; |
150 | my ($ns) = @_; |
108 | |
151 | |
… | |
… | |
117 | *** or it has been disabled. Face caching is mandatory |
160 | *** or it has been disabled. Face caching is mandatory |
118 | *** so please enable it or use a newer client. |
161 | *** so please enable it or use a newer client. |
119 | *** |
162 | *** |
120 | *** Look at your client preferences: |
163 | *** Look at your client preferences: |
121 | *** |
164 | *** |
122 | *** CFPlus: all known versions automatically enable the facecache. |
165 | *** deliantra: all known versions automatically enable the facecache. |
123 | *** cfclient: use the -cache commandline option. |
166 | *** cfclient: use the -cache commandline option. |
124 | *** cfclient: map will not redraw automatically (bug). |
167 | *** cfclient: map will not redraw automatically (bug). |
125 | *** gcfclient: use -cache commandline option, or enable |
168 | *** gcfclient: use -cache commandline option, or enable |
126 | *** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
169 | *** gcfclient: Client => Configure => Map & Image => Cache Images. |
127 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
170 | *** jcrossclient: your client is broken, use deliantra or gcfclient. |
128 | *** |
171 | *** |
129 | *** |
172 | *** |
130 | EOF |
173 | EOF |
131 | if ($ns->version =~ /jcrossclient/) { |
174 | if ($ns->version =~ /jcrossclient/) { |
132 | # let them, for now |
175 | # let them, for now |
… | |
… | |
152 | } |
195 | } |
153 | |
196 | |
154 | $ns->pl and return $ns->destroy; |
197 | $ns->pl and return $ns->destroy; |
155 | |
198 | |
156 | $ns->async (sub { |
199 | $ns->async (sub { |
|
|
200 | $Coro::current->{desc} = "addme init"; |
|
|
201 | |
157 | my ($user, $pass); |
202 | my ($user, $pass); |
158 | |
203 | |
159 | $ns->send_packet ("addme_success"); |
204 | $ns->send_packet ("addme_success"); |
160 | |
205 | |
161 | for (;;) { |
206 | for (;;) { |
… | |
… | |
189 | Coro::Timer::sleep 0.4; |
234 | Coro::Timer::sleep 0.4; |
190 | } |
235 | } |
191 | |
236 | |
192 | check_playing $ns, $user and next; |
237 | check_playing $ns, $user and next; |
193 | |
238 | |
|
|
239 | $Coro::current->{desc} = "addme($user) pass"; |
|
|
240 | |
194 | $ns->send_drawinfo ( |
241 | $ns->send_drawinfo ( |
195 | "Welcome $user, please enter your password now. " |
242 | "Welcome $user, please enter your password now. " |
196 | . "New users should now choose a password. " |
243 | . "New users should now choose a password. " |
197 | . "Anything your client lets you enter is fine.", |
244 | . "Anything your client lets you enter is fine.", |
198 | cf::NDI_BLUE |
245 | cf::NDI_BLUE |
… | |
… | |
220 | next; |
267 | next; |
221 | } |
268 | } |
222 | local $cf::LOGIN_LOCK{$user} = 1; |
269 | local $cf::LOGIN_LOCK{$user} = 1; |
223 | |
270 | |
224 | check_playing $ns, $user and next; |
271 | check_playing $ns, $user and next; |
|
|
272 | |
|
|
273 | $Coro::current->{desc} = "addme($user) check"; |
225 | |
274 | |
226 | # try to read the user file and check the password |
275 | # try to read the user file and check the password |
227 | if (my $pl = cf::player::find $user) { |
276 | if (my $pl = cf::player::find $user) { |
228 | aio_stat $pl->path and next; |
277 | aio_stat $pl->path and next; |
229 | my $mtime = (stat _)[9]; |
278 | my $mtime = (stat _)[9]; |
… | |
… | |
283 | next; |
332 | next; |
284 | } |
333 | } |
285 | } |
334 | } |
286 | |
335 | |
287 | # the rest of this function is character creation |
336 | # the rest of this function is character creation |
|
|
337 | $Coro::current->{desc} = "addme($user) chargen"; |
288 | |
338 | |
289 | # just to make sure nothing is left over |
339 | # just to make sure nothing is left over |
290 | nuke_playerdir $user; |
340 | nuke_playerdir $user; |
291 | |
341 | |
292 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
342 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
… | |
… | |
336 | |
386 | |
337 | $ob->set_animation (2); |
387 | $ob->set_animation (2); |
338 | $ob->add_statbonus; |
388 | $ob->add_statbonus; |
339 | |
389 | |
340 | while () { |
390 | while () { |
341 | $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); |
391 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
342 | my $msg = $ob->msg; |
392 | my $msg = $ob->msg; |
343 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
393 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
344 | $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); |
394 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
345 | |
395 | |
346 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
396 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
347 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
397 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
348 | |
398 | |
349 | last if $res =~ /[dD]/; |
399 | last if $res =~ /[dD]/; |
… | |
… | |
366 | last; |
416 | last; |
367 | } |
417 | } |
368 | Coro::Timer::sleep 0.2; |
418 | Coro::Timer::sleep 0.2; |
369 | } |
419 | } |
370 | |
420 | |
371 | $ob->reply (undef, "Welcome to Crossfire!"); |
421 | $ob->reply (undef, "Welcome to Deliantra!"); |
372 | |
422 | |
373 | delete $pl->{deny_save}; |
423 | delete $pl->{deny_save}; |
374 | |
424 | |
375 | last; |
425 | last; |
376 | } |
426 | } |
… | |
… | |
417 | |
467 | |
418 | # update respawn position |
468 | # update respawn position |
419 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
469 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
420 | cf::async { $pl->save }; |
470 | cf::async { $pl->save }; |
421 | |
471 | |
|
|
472 | my $killer = cf::arch::get "killer_logout"; |
422 | $pl->killer ("left"); |
473 | $pl->killer ($killer); |
|
|
474 | $killer->destroy; |
423 | $ob->check_score; |
475 | $ob->check_score; |
424 | |
476 | |
425 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
477 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
426 | |
478 | |
427 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
479 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
… | |
… | |
449 | |
501 | |
450 | if ($cleanly) { |
502 | if ($cleanly) { |
451 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
503 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
452 | } else { |
504 | } else { |
453 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
505 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
454 | $pl->{unclean_save} = $cf::RUNTIME; |
506 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
507 | unless safe_spot $pl; |
455 | } |
508 | } |
456 | }, |
509 | }, |
457 | ); |
510 | ); |
458 | |
511 | |
459 | ############################################################################# |
512 | ############################################################################# |
460 | |
513 | |
461 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
514 | our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs |
462 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
515 | our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds |
463 | |
516 | |
464 | our $SCHEDULER = cf::async_ext { |
517 | our $SCHEDULER = cf::async_ext { |
465 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
518 | $Coro::current->{desc} = "player scheduler"; |
|
|
519 | |
466 | while () { |
520 | while () { |
467 | $schedule_interval->next; |
521 | Coro::EV::timer_once $SCHEDULE_INTERVAL; |
468 | |
522 | |
469 | # this weird form of iteration over values is used because |
523 | # this weird form of iteration over values is used because |
470 | # the hash changes underneath us frequently, and for |
524 | # the hash changes underneath us frequently, and for |
471 | # keeps a direct reference to the value without (in 5.8 perls) |
525 | # keeps a direct reference to the value without (in 5.8 perls) |
472 | # keeping a reference, so this is prone to crashes or worse. |
526 | # keeping a reference, so this is prone to crashes or worse. |
… | |
… | |
476 | or next; |
530 | or next; |
477 | $pl->valid or next; |
531 | $pl->valid or next; |
478 | |
532 | |
479 | eval { |
533 | eval { |
480 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
534 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
481 | cf::wait_for_tick_begin; |
|
|
482 | $pl->save; |
535 | $pl->save; |
483 | |
536 | |
484 | unless ($pl->active || $pl->ns) { |
537 | unless ($pl->active || $pl->ns) { |
485 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
538 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
486 | my $ob = $pl->ob; |
539 | my $ob = $pl->ob; |
… | |
… | |
500 | $pl->destroy; # destroys $ob |
553 | $pl->destroy; # destroys $ob |
501 | } else { |
554 | } else { |
502 | my $a_ = $pl->refcnt;#d# |
555 | my $a_ = $pl->refcnt;#d# |
503 | my $b_ = $ob->refcnt;#d# |
556 | my $b_ = $ob->refcnt;#d# |
504 | |
557 | |
505 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
558 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d# |
506 | } |
559 | } |
507 | } |
560 | } |
508 | } |
561 | } |
509 | }; |
562 | }; |
510 | warn $@ if $@; |
563 | warn $@ if $@; |
511 | Coro::cede; |
564 | cf::cede_to_tick; |
512 | }; |
565 | }; |
513 | } |
566 | } |
514 | }; |
567 | }; |
515 | |
568 | |
516 | $SCHEDULER->prio (1); |
569 | $SCHEDULER->prio (1); |