… | |
… | |
52 | ); |
52 | ); |
53 | |
53 | |
54 | 1 |
54 | 1 |
55 | } |
55 | } |
56 | |
56 | |
|
|
57 | sub safe_spot($) { |
|
|
58 | my ($pl) = @_; |
|
|
59 | |
|
|
60 | my $ob = $pl->ob; |
|
|
61 | |
|
|
62 | my $m = $ob->map |
|
|
63 | or return; |
|
|
64 | my $x = $ob->x; |
|
|
65 | my $y = $ob->y; |
|
|
66 | |
|
|
67 | # return 0;#d# |
|
|
68 | # warn join ":", $m->at ($x, $y);#d# |
|
|
69 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
|
|
70 | # return 0; |
|
|
71 | |
|
|
72 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
|
|
73 | } |
|
|
74 | |
57 | sub enter_map { |
75 | sub enter_map { |
58 | my ($pl) = @_; |
76 | my ($pl) = @_; |
59 | |
77 | |
|
|
78 | warn $pl->ob->name, ": enter map 1\n";#d# |
60 | my $ob = $pl->ob; |
79 | my $ob = $pl->ob; |
61 | |
80 | |
62 | my ($map, $x, $y) |
81 | my ($map, $x, $y) |
63 | = $ob->{_link_pos} |
82 | = $ob->{_link_pos} |
64 | ? @{delete $ob->{_link_pos}} |
83 | ? @{delete $ob->{_link_pos}} |
65 | : ($pl->maplevel, $ob->x, $ob->y); |
84 | : ($pl->maplevel, $ob->x, $ob->y); |
66 | |
85 | |
|
|
86 | warn $pl->ob->name, ": enter map 2\n";#d# |
67 | $ob->enter_link; |
87 | $ob->enter_link; |
|
|
88 | warn $pl->ob->name, ": enter map 3\n";#d# |
68 | |
89 | |
|
|
90 | my $m = cf::map::find $map; |
69 | if (my $time = delete $pl->{unclean_save}) { |
91 | my $time = delete $pl->{unclean_save}; |
70 | if (my $m = cf::map::find $map) { |
92 | warn $pl->ob->name, ": enter map 4\n";#d# |
|
|
93 | |
|
|
94 | if ($time && $m) { |
71 | if ($time < $m->{instantiate_time}) { |
95 | if ($time < $m->{instantiate_time}) { |
72 | # the map was reset in the meantime |
96 | # the map was reset in the meantime |
73 | my $age = $cf::RUNTIME - $time; |
97 | my $age = $cf::RUNTIME - $time; |
74 | |
98 | |
75 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
99 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
76 | |
100 | |
77 | # for now, just go back to savebed |
|
|
78 | ($map, $x, $y) = $pl->savebed; |
|
|
79 | |
|
|
80 | if ($age >= $MAX_DISCONNECT_TIME) { |
101 | if ($age >= $MAX_DISCONNECT_TIME) { |
81 | $ob->message ( |
|
|
82 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
83 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
|
84 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
85 | . "H<You disconnected too long without having used a savebed.>", |
|
|
86 | cf::NDI_RED |
|
|
87 | ); |
|
|
88 | # kill them. |
|
|
89 | # reminds me of the famous badness 10000 syndrome... |
|
|
90 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
91 | } else { |
|
|
92 | $ob->message ( |
|
|
93 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
94 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
95 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
96 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
|
97 | cf::NDI_RED |
|
|
98 | ); |
|
|
99 | } |
|
|
100 | } else { |
|
|
101 | $ob->message ( |
102 | $ob->message ( |
102 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
103 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
103 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
104 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
104 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
105 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
105 | . "H<Always apply a bed of reality to disconnect from the server.>", |
106 | . "H<You disconnected too long without having used a savebed.>", |
106 | cf::NDI_RED |
107 | cf::NDI_RED |
107 | ); |
108 | ); |
|
|
109 | # kill them. |
|
|
110 | # reminds me of the famous badness 10000 syndrome... |
|
|
111 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
112 | my $killer = cf::arch::get "killer_login"; $pl->killer ($killer); $killer->destroy; |
|
|
113 | } else { |
|
|
114 | ($map, $x, $y) = $pl->savebed; |
|
|
115 | |
|
|
116 | $ob->message ( |
|
|
117 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
118 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
119 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
120 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
|
121 | cf::NDI_RED |
|
|
122 | ); |
|
|
123 | } |
|
|
124 | } else { |
|
|
125 | $ob->message ( |
|
|
126 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
|
|
127 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
|
|
128 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
129 | . "H<Always apply a bed of reality to disconnect from the server.>", |
|
|
130 | cf::NDI_RED |
108 | } |
131 | ); |
109 | } |
132 | } |
110 | } |
133 | } |
111 | |
134 | |
|
|
135 | warn $pl->ob->name, ": enter map 5\n";#d# |
112 | $ob->goto ($map, $x, $y); |
136 | #$ob->goto ($map, $x, $y); |
|
|
137 | $ob->goto ($map, $x, $y, sub { |
|
|
138 | warn $pl->ob->name, ": enter map check\n";#d# |
|
|
139 | $_[0] |
|
|
140 | }, sub { |
|
|
141 | warn $pl->ob->name, ": enter map done\n";#d# |
|
|
142 | }); |
|
|
143 | warn $pl->ob->name, ": enter map 6\n";#d# |
|
|
144 | |
113 | } |
145 | } |
114 | |
146 | |
115 | # delete a player directory, be non-blocking AND synchronous... |
147 | # delete a player directory, be non-blocking AND synchronous... |
116 | # (thats hard, so we crap out and fork). |
148 | # (thats hard, so we crap out and fork). |
117 | sub nuke_playerdir { |
149 | sub nuke_playerdir { |
118 | my ($user) = @_; |
150 | my ($user) = @_; |
119 | |
151 | |
120 | aio_stat "$PLAYERDIR/$user"; |
152 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
121 | system "cd \Q$PLAYERDIR\E " |
153 | |
122 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
154 | cf::fork_call { |
123 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
155 | rename "$PLAYERDIR/$user", $temp; |
|
|
156 | system "rm", "-rf", $temp; |
|
|
157 | }; |
124 | } |
158 | } |
125 | |
159 | |
126 | cf::client->attach (on_addme => sub { |
160 | cf::client->attach (on_addme => sub { |
127 | my ($ns) = @_; |
161 | my ($ns) = @_; |
128 | |
162 | |
… | |
… | |
137 | *** or it has been disabled. Face caching is mandatory |
171 | *** or it has been disabled. Face caching is mandatory |
138 | *** so please enable it or use a newer client. |
172 | *** so please enable it or use a newer client. |
139 | *** |
173 | *** |
140 | *** Look at your client preferences: |
174 | *** Look at your client preferences: |
141 | *** |
175 | *** |
142 | *** CFPlus: all known versions automatically enable the facecache. |
176 | *** deliantra: all known versions automatically enable the facecache. |
143 | *** cfclient: use the -cache commandline option. |
177 | *** cfclient: use the -cache commandline option. |
144 | *** cfclient: map will not redraw automatically (bug). |
178 | *** cfclient: map will not redraw automatically (bug). |
145 | *** gcfclient: use -cache commandline option, or enable |
179 | *** gcfclient: use -cache commandline option, or enable |
146 | *** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
180 | *** gcfclient: Client => Configure => Map & Image => Cache Images. |
147 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
181 | *** jcrossclient: your client is broken, use deliantra or gcfclient. |
148 | *** |
182 | *** |
149 | *** |
183 | *** |
150 | EOF |
184 | EOF |
151 | if ($ns->version =~ /jcrossclient/) { |
185 | if ($ns->version =~ /jcrossclient/) { |
152 | # let them, for now |
186 | # let them, for now |
… | |
… | |
172 | } |
206 | } |
173 | |
207 | |
174 | $ns->pl and return $ns->destroy; |
208 | $ns->pl and return $ns->destroy; |
175 | |
209 | |
176 | $ns->async (sub { |
210 | $ns->async (sub { |
|
|
211 | $Coro::current->{desc} = "addme init"; |
|
|
212 | |
177 | my ($user, $pass); |
213 | my ($user, $pass); |
178 | |
214 | |
179 | $ns->send_packet ("addme_success"); |
215 | $ns->send_packet ("addme_success"); |
180 | |
216 | |
181 | for (;;) { |
217 | for (;;) { |
… | |
… | |
186 | cf::NDI_BLUE |
222 | cf::NDI_BLUE |
187 | ); |
223 | ); |
188 | |
224 | |
189 | # read username |
225 | # read username |
190 | while () { |
226 | while () { |
191 | $user = query $ns, 0, "What is your name?\n:"; |
227 | $user = query $ns, 0, "What is your name? (login names are case-sensitive)\n:"; |
192 | |
228 | |
193 | if ($cf::LOGIN_LOCK{$user}) { |
229 | if ($cf::LOGIN_LOCK{$user}) { |
194 | $ns->send_drawinfo ( |
230 | $ns->send_drawinfo ( |
195 | "That username is currently used in another login session. " |
231 | "That username is currently used in another login session. " |
196 | . "Chose another, or wait till the other session has ended.", |
232 | . "Chose another, or wait till the other session has ended.", |
… | |
… | |
209 | Coro::Timer::sleep 0.4; |
245 | Coro::Timer::sleep 0.4; |
210 | } |
246 | } |
211 | |
247 | |
212 | check_playing $ns, $user and next; |
248 | check_playing $ns, $user and next; |
213 | |
249 | |
|
|
250 | $Coro::current->{desc} = "addme($user) pass"; |
|
|
251 | |
214 | $ns->send_drawinfo ( |
252 | $ns->send_drawinfo ( |
215 | "Welcome $user, please enter your password now. " |
253 | "Welcome $user, please enter your password now. " |
216 | . "New users should now choose a password. " |
254 | . "New users should now choose a password. " |
217 | . "Anything your client lets you enter is fine.", |
255 | . "Anything your client lets you enter is fine.", |
218 | cf::NDI_BLUE |
256 | cf::NDI_BLUE |
… | |
… | |
241 | } |
279 | } |
242 | local $cf::LOGIN_LOCK{$user} = 1; |
280 | local $cf::LOGIN_LOCK{$user} = 1; |
243 | |
281 | |
244 | check_playing $ns, $user and next; |
282 | check_playing $ns, $user and next; |
245 | |
283 | |
|
|
284 | $Coro::current->{desc} = "addme($user) check"; |
|
|
285 | |
246 | # try to read the user file and check the password |
286 | # try to read the user file and check the password |
247 | if (my $pl = cf::player::find $user) { |
287 | if (my $pl = cf::player::find $user) { |
248 | aio_stat $pl->path and next; |
288 | aio_stat $pl->path and next; |
249 | my $mtime = (stat _)[9]; |
289 | my $mtime = (stat _)[9]; |
250 | my $hash = $pl->password; |
290 | my $hash = $pl->password; |
… | |
… | |
252 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
292 | if ($cf::CFG{ext_login_nocheck} or $hash eq crypt $pass, $hash) { |
253 | nuke_str $pass; |
293 | nuke_str $pass; |
254 | # password matches, wonderful |
294 | # password matches, wonderful |
255 | my $pl = cf::player::find $user or next; |
295 | my $pl = cf::player::find $user or next; |
256 | $pl->connect ($ns); |
296 | $pl->connect ($ns); |
|
|
297 | $pl->ob->flag (cf::FLAG_DEBUG, 1);#d# temp |
257 | enter_map $pl; |
298 | enter_map $pl; |
258 | last; |
299 | last; |
259 | } elsif (can_cleanup $pl, $mtime) { |
300 | } elsif (can_cleanup $pl, $mtime) { |
260 | Coro::Timer::sleep 1; |
301 | Coro::Timer::sleep 1; |
261 | |
302 | |
… | |
… | |
303 | next; |
344 | next; |
304 | } |
345 | } |
305 | } |
346 | } |
306 | |
347 | |
307 | # the rest of this function is character creation |
348 | # the rest of this function is character creation |
|
|
349 | $Coro::current->{desc} = "addme($user) chargen"; |
308 | |
350 | |
309 | # just to make sure nothing is left over |
351 | # just to make sure nothing is left over |
310 | nuke_playerdir $user; |
352 | nuke_playerdir $user; |
311 | |
353 | |
312 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
354 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
… | |
… | |
349 | } |
391 | } |
350 | } else { |
392 | } else { |
351 | $ob->roll_stats; |
393 | $ob->roll_stats; |
352 | } |
394 | } |
353 | |
395 | |
354 | Coro::Timer::sleep 0.2; |
396 | Coro::Timer::sleep 0.05; |
355 | } |
397 | } |
356 | |
398 | |
357 | $ob->set_animation (2); |
399 | $ob->set_animation (2); |
358 | $ob->add_statbonus; |
400 | $ob->add_statbonus; |
359 | |
401 | |
360 | while () { |
402 | while () { |
361 | $ns->send_msg (-1, "chargen-race-title", ucfirst $pl->title); |
403 | $ns->send_msg ("chargen-race-title", ucfirst $pl->title, -1); |
362 | my $msg = $ob->msg; |
404 | my $msg = $ob->msg; |
363 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
405 | $msg =~ s/(?<=\S)\n(?=\S)/ /g; |
364 | $ns->send_msg (cf::NDI_BLUE, "chargen-race-description", $msg); |
406 | $ns->send_msg ("chargen-race-description", $msg, cf::NDI_BLUE); |
365 | |
407 | |
366 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
408 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
367 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
409 | "Now choose a character.\nPress any key to change outlook.\nPress `d' when you're pleased.\n"; |
368 | |
410 | |
369 | last if $res =~ /[dD]/; |
411 | last if $res =~ /[dD]/; |
370 | |
412 | |
371 | $pl->chargen_race_next; |
413 | $pl->chargen_race_next; |
372 | Coro::Timer::sleep 0.2; |
414 | Coro::Timer::sleep 0.2; |
373 | } |
415 | } |
374 | |
416 | |
|
|
417 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
|
418 | # presumably because of unique maps |
|
|
419 | aio_mkdir playerdir $pl, 0770; |
375 | $pl->chargen_race_done; |
420 | $pl->chargen_race_done; |
376 | |
421 | |
377 | while () { |
422 | while () { |
378 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
423 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
379 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
424 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
… | |
… | |
386 | last; |
431 | last; |
387 | } |
432 | } |
388 | Coro::Timer::sleep 0.2; |
433 | Coro::Timer::sleep 0.2; |
389 | } |
434 | } |
390 | |
435 | |
391 | $ob->reply (undef, "Welcome to Crossfire!"); |
436 | $ob->reply (undef, "Welcome to Deliantra!"); |
392 | |
437 | |
393 | delete $pl->{deny_save}; |
438 | delete $pl->{deny_save}; |
394 | |
439 | |
395 | last; |
440 | last; |
396 | } |
441 | } |
… | |
… | |
437 | |
482 | |
438 | # update respawn position |
483 | # update respawn position |
439 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
484 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
440 | cf::async { $pl->save }; |
485 | cf::async { $pl->save }; |
441 | |
486 | |
442 | $pl->killer ("left"); |
487 | my $killer = cf::arch::get "killer_logout"; $pl->killer ($killer); $killer->destroy; |
443 | $ob->check_score; |
488 | $ob->check_score; |
444 | |
489 | |
445 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
490 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
446 | |
491 | |
447 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
492 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
… | |
… | |
469 | |
514 | |
470 | if ($cleanly) { |
515 | if ($cleanly) { |
471 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
516 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
472 | } else { |
517 | } else { |
473 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
518 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
474 | $pl->{unclean_save} = $cf::RUNTIME; |
519 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
520 | unless safe_spot $pl; |
475 | } |
521 | } |
476 | }, |
522 | }, |
477 | ); |
523 | ); |
478 | |
524 | |
479 | ############################################################################# |
|
|
480 | |
525 | |
481 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
|
|
482 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
|
|
483 | |
|
|
484 | our $SCHEDULER = cf::async_ext { |
|
|
485 | my $schedule_interval = Coro::Event->timer (after => 1, interval => $SCHEDULE_INTERVAL); |
|
|
486 | while () { |
|
|
487 | $schedule_interval->next; |
|
|
488 | |
|
|
489 | # this weird form of iteration over values is used because |
|
|
490 | # the hash changes underneath us frequently, and for |
|
|
491 | # keeps a direct reference to the value without (in 5.8 perls) |
|
|
492 | # keeping a reference, so this is prone to crashes or worse. |
|
|
493 | my @players = keys %cf::PLAYER; |
|
|
494 | for (@players) { |
|
|
495 | my $pl = $cf::PLAYER{$_} |
|
|
496 | or next; |
|
|
497 | $pl->valid or next; |
|
|
498 | |
|
|
499 | eval { |
|
|
500 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
|
|
501 | cf::wait_for_tick_begin; |
|
|
502 | $pl->save; |
|
|
503 | |
|
|
504 | unless ($pl->active || $pl->ns) { |
|
|
505 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
|
|
506 | my $ob = $pl->ob; |
|
|
507 | |
|
|
508 | my $pl_ref = $pl->refcnt_cnt; |
|
|
509 | my $ob_ref = $ob->refcnt_cnt; |
|
|
510 | |
|
|
511 | ## pl_ref == $pl + ob->contr + %cf::PLAYER |
|
|
512 | ## ob_ref == $ob + pl->observe + simply being an object |
|
|
513 | if ($pl_ref == 3 && $ob_ref == 3) { |
|
|
514 | warn "player-scheduler destroy ", $ob->name;#d# |
|
|
515 | |
|
|
516 | # remove from sight and get fresh "copies" |
|
|
517 | $pl = delete $cf::PLAYER{$ob->name}; |
|
|
518 | $ob = $pl->ob; |
|
|
519 | |
|
|
520 | $pl->destroy; # destroys $ob |
|
|
521 | } else { |
|
|
522 | my $a_ = $pl->refcnt;#d# |
|
|
523 | my $b_ = $ob->refcnt;#d# |
|
|
524 | |
|
|
525 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
|
|
526 | } |
|
|
527 | } |
|
|
528 | } |
|
|
529 | }; |
|
|
530 | warn $@ if $@; |
|
|
531 | Coro::cede; |
|
|
532 | }; |
|
|
533 | } |
|
|
534 | }; |
|
|
535 | |
|
|
536 | $SCHEDULER->prio (1); |
|
|
537 | |
|
|