… | |
… | |
52 | ); |
52 | ); |
53 | |
53 | |
54 | 1 |
54 | 1 |
55 | } |
55 | } |
56 | |
56 | |
|
|
57 | sub safe_spot($) { |
|
|
58 | my ($pl) = @_; |
|
|
59 | |
|
|
60 | my $ob = $pl->ob; |
|
|
61 | |
|
|
62 | my $m = $ob->map |
|
|
63 | or return; |
|
|
64 | my $x = $ob->x; |
|
|
65 | my $y = $ob->y; |
|
|
66 | |
|
|
67 | # return 0;#d# |
|
|
68 | # warn join ":", $m->at ($x, $y);#d# |
|
|
69 | # warn "FOO$m { ".scalar ($m->at ($x, $y))." }\n"; |
|
|
70 | # return 0; |
|
|
71 | |
|
|
72 | scalar grep $_->type == cf::SAVEBED, $m->at ($x, $y) |
|
|
73 | } |
|
|
74 | |
57 | sub enter_map { |
75 | sub enter_map { |
58 | my ($pl) = @_; |
76 | my ($pl) = @_; |
59 | |
77 | |
60 | my $ob = $pl->ob; |
78 | my $ob = $pl->ob; |
61 | |
79 | |
… | |
… | |
64 | ? @{delete $ob->{_link_pos}} |
82 | ? @{delete $ob->{_link_pos}} |
65 | : ($pl->maplevel, $ob->x, $ob->y); |
83 | : ($pl->maplevel, $ob->x, $ob->y); |
66 | |
84 | |
67 | $ob->enter_link; |
85 | $ob->enter_link; |
68 | |
86 | |
|
|
87 | my $m = cf::map::find $map; |
69 | if (my $time = delete $pl->{unclean_save}) { |
88 | my $time = delete $pl->{unclean_save}; |
70 | if (my $m = cf::map::find $map) { |
89 | |
|
|
90 | if ($time && $m) { |
71 | if ($time < $m->{instantiate_time}) { |
91 | if ($time < $m->{instantiate_time}) { |
72 | # the map was reset in the meantime |
92 | # the map was reset in the meantime |
73 | my $age = $cf::RUNTIME - $time; |
93 | my $age = $cf::RUNTIME - $time; |
74 | |
94 | |
75 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
95 | warn $ob->name, " map reset after logout, logout age $age (>= $MAX_DISCONNECT_TIME)\n";#d# |
76 | |
96 | |
77 | # for now, just go back to savebed |
|
|
78 | ($map, $x, $y) = $pl->savebed; |
|
|
79 | |
|
|
80 | if ($age >= $MAX_DISCONNECT_TIME) { |
97 | if ($age >= $MAX_DISCONNECT_TIME) { |
81 | $ob->message ( |
|
|
82 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
83 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
|
|
84 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
|
|
85 | . "H<You disconnected too long without having used a savebed.>", |
|
|
86 | cf::NDI_RED |
|
|
87 | ); |
|
|
88 | # kill them. |
|
|
89 | # reminds me of the famous badness 10000 syndrome... |
|
|
90 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
91 | $pl->killer ("a cave-in"); |
|
|
92 | } else { |
|
|
93 | $ob->message ( |
|
|
94 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
95 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
96 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
97 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
|
98 | cf::NDI_RED |
|
|
99 | ); |
|
|
100 | } |
|
|
101 | } else { |
|
|
102 | $ob->message ( |
98 | $ob->message ( |
103 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
99 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
104 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
100 | . "Unfortunately, nobody was near to help you when the monsters arrived to eat you. " |
105 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
101 | . "Maybe you can find comfort in the thought that your body was quite satisfying in taste... " |
106 | . "H<Always apply a bed of reality to disconnect from the server.>", |
102 | . "H<You disconnected too long without having used a savebed.>", |
107 | cf::NDI_RED |
103 | cf::NDI_RED |
108 | ); |
104 | ); |
|
|
105 | # kill them. |
|
|
106 | # reminds me of the famous badness 10000 syndrome... |
|
|
107 | $ob->stats->hp (-10000); #] if they survive this they deserved to live |
|
|
108 | my $killer = cf::arch::get "killer_login"; |
|
|
109 | $pl->killer ($killer); |
|
|
110 | $killer->destroy; |
|
|
111 | } else { |
|
|
112 | ($map, $x, $y) = $pl->savebed; |
|
|
113 | |
|
|
114 | $ob->message ( |
|
|
115 | "You didn't use a bed to reality to leave this realm, leaving your body in great danger. " |
|
|
116 | . "Fortunately, some friendly dwellers found you, checked your passport, and brought you to safety. " |
|
|
117 | . "Better use a savebed next time, much worse things could have happened... " |
|
|
118 | . "H<You disconnected without having used a savebed. When you do that for too long, you might die.>", |
|
|
119 | cf::NDI_RED |
|
|
120 | ); |
|
|
121 | } |
|
|
122 | } else { |
|
|
123 | $ob->message ( |
|
|
124 | "You didn't use a bed to reality to leave this realm. This is very dangerous, " |
|
|
125 | . "as lots of things could happen when you leave by other means, such as cave-ins, " |
|
|
126 | . "or monsters suddenly snapping your body. Better use a savebed next time. " |
|
|
127 | . "H<Always apply a bed of reality to disconnect from the server.>", |
|
|
128 | cf::NDI_RED |
109 | } |
129 | ); |
110 | } |
130 | } |
111 | } |
131 | } |
112 | |
132 | |
113 | $ob->goto ($map, $x, $y); |
133 | $ob->goto ($map, $x, $y); |
114 | } |
134 | } |
… | |
… | |
116 | # delete a player directory, be non-blocking AND synchronous... |
136 | # delete a player directory, be non-blocking AND synchronous... |
117 | # (thats hard, so we crap out and fork). |
137 | # (thats hard, so we crap out and fork). |
118 | sub nuke_playerdir { |
138 | sub nuke_playerdir { |
119 | my ($user) = @_; |
139 | my ($user) = @_; |
120 | |
140 | |
121 | aio_stat "$PLAYERDIR/$user"; |
141 | my $temp = "$PLAYERDIR/~$Coro::current~deleting~"; |
122 | system "cd \Q$PLAYERDIR\E " |
142 | |
123 | . "&& mv \Q$user\E ~\Q$Coro::current\E~deleting~ 2>/dev/null " |
143 | cf::fork_call { |
124 | . "&& (rm -rf ~\Q$Coro::current\E~deleting~ &)"; |
144 | rename "$PLAYERDIR/$user", $temp; |
|
|
145 | system "rm", "-rf", $temp; |
|
|
146 | }; |
125 | } |
147 | } |
126 | |
148 | |
127 | cf::client->attach (on_addme => sub { |
149 | cf::client->attach (on_addme => sub { |
128 | my ($ns) = @_; |
150 | my ($ns) = @_; |
129 | |
151 | |
… | |
… | |
138 | *** or it has been disabled. Face caching is mandatory |
160 | *** or it has been disabled. Face caching is mandatory |
139 | *** so please enable it or use a newer client. |
161 | *** so please enable it or use a newer client. |
140 | *** |
162 | *** |
141 | *** Look at your client preferences: |
163 | *** Look at your client preferences: |
142 | *** |
164 | *** |
143 | *** CFPlus: all known versions automatically enable the facecache. |
165 | *** deliantra: all known versions automatically enable the facecache. |
144 | *** cfclient: use the -cache commandline option. |
166 | *** cfclient: use the -cache commandline option. |
145 | *** cfclient: map will not redraw automatically (bug). |
167 | *** cfclient: map will not redraw automatically (bug). |
146 | *** gcfclient: use -cache commandline option, or enable |
168 | *** gcfclient: use -cache commandline option, or enable |
147 | *** gcfclient: Client=>Configure=>Map & Image=>Cache Images. |
169 | *** gcfclient: Client => Configure => Map & Image => Cache Images. |
148 | *** jcrossclient: your client is broken, use CFPlus or gcfclient. |
170 | *** jcrossclient: your client is broken, use deliantra or gcfclient. |
149 | *** |
171 | *** |
150 | *** |
172 | *** |
151 | EOF |
173 | EOF |
152 | if ($ns->version =~ /jcrossclient/) { |
174 | if ($ns->version =~ /jcrossclient/) { |
153 | # let them, for now |
175 | # let them, for now |
… | |
… | |
173 | } |
195 | } |
174 | |
196 | |
175 | $ns->pl and return $ns->destroy; |
197 | $ns->pl and return $ns->destroy; |
176 | |
198 | |
177 | $ns->async (sub { |
199 | $ns->async (sub { |
|
|
200 | $Coro::current->{desc} = "addme init"; |
|
|
201 | |
178 | my ($user, $pass); |
202 | my ($user, $pass); |
179 | |
203 | |
180 | $ns->send_packet ("addme_success"); |
204 | $ns->send_packet ("addme_success"); |
181 | |
205 | |
182 | for (;;) { |
206 | for (;;) { |
… | |
… | |
210 | Coro::Timer::sleep 0.4; |
234 | Coro::Timer::sleep 0.4; |
211 | } |
235 | } |
212 | |
236 | |
213 | check_playing $ns, $user and next; |
237 | check_playing $ns, $user and next; |
214 | |
238 | |
|
|
239 | $Coro::current->{desc} = "addme($user) pass"; |
|
|
240 | |
215 | $ns->send_drawinfo ( |
241 | $ns->send_drawinfo ( |
216 | "Welcome $user, please enter your password now. " |
242 | "Welcome $user, please enter your password now. " |
217 | . "New users should now choose a password. " |
243 | . "New users should now choose a password. " |
218 | . "Anything your client lets you enter is fine.", |
244 | . "Anything your client lets you enter is fine.", |
219 | cf::NDI_BLUE |
245 | cf::NDI_BLUE |
… | |
… | |
241 | next; |
267 | next; |
242 | } |
268 | } |
243 | local $cf::LOGIN_LOCK{$user} = 1; |
269 | local $cf::LOGIN_LOCK{$user} = 1; |
244 | |
270 | |
245 | check_playing $ns, $user and next; |
271 | check_playing $ns, $user and next; |
|
|
272 | |
|
|
273 | $Coro::current->{desc} = "addme($user) check"; |
246 | |
274 | |
247 | # try to read the user file and check the password |
275 | # try to read the user file and check the password |
248 | if (my $pl = cf::player::find $user) { |
276 | if (my $pl = cf::player::find $user) { |
249 | aio_stat $pl->path and next; |
277 | aio_stat $pl->path and next; |
250 | my $mtime = (stat _)[9]; |
278 | my $mtime = (stat _)[9]; |
… | |
… | |
304 | next; |
332 | next; |
305 | } |
333 | } |
306 | } |
334 | } |
307 | |
335 | |
308 | # the rest of this function is character creation |
336 | # the rest of this function is character creation |
|
|
337 | $Coro::current->{desc} = "addme($user) chargen"; |
309 | |
338 | |
310 | # just to make sure nothing is left over |
339 | # just to make sure nothing is left over |
311 | nuke_playerdir $user; |
340 | nuke_playerdir $user; |
312 | |
341 | |
313 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
342 | my $pass2 = query $ns, cf::CS_QUERY_HIDEINPUT, "Please type your password again."; |
… | |
… | |
371 | |
400 | |
372 | $pl->chargen_race_next; |
401 | $pl->chargen_race_next; |
373 | Coro::Timer::sleep 0.2; |
402 | Coro::Timer::sleep 0.2; |
374 | } |
403 | } |
375 | |
404 | |
|
|
405 | # create the playerdir, if necessary, as chargen_race_done did it before |
|
|
406 | # presumably because of unique maps |
|
|
407 | aio_mkdir playerdir $pl, 0770; |
376 | $pl->chargen_race_done; |
408 | $pl->chargen_race_done; |
377 | |
409 | |
378 | while () { |
410 | while () { |
379 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
411 | my $res = query $ns, cf::CS_QUERY_SINGLECHAR, |
380 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
412 | "Now choose a gender.\nPress 'f' to become female, and 'm' to become male.\n"; |
… | |
… | |
387 | last; |
419 | last; |
388 | } |
420 | } |
389 | Coro::Timer::sleep 0.2; |
421 | Coro::Timer::sleep 0.2; |
390 | } |
422 | } |
391 | |
423 | |
392 | $ob->reply (undef, "Welcome to Crossfire!"); |
424 | $ob->reply (undef, "Welcome to Deliantra!"); |
393 | |
425 | |
394 | delete $pl->{deny_save}; |
426 | delete $pl->{deny_save}; |
395 | |
427 | |
396 | last; |
428 | last; |
397 | } |
429 | } |
… | |
… | |
438 | |
470 | |
439 | # update respawn position |
471 | # update respawn position |
440 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
472 | $pl->savebed ($bed->map->path, $bed->x, $bed->y); |
441 | cf::async { $pl->save }; |
473 | cf::async { $pl->save }; |
442 | |
474 | |
|
|
475 | my $killer = cf::arch::get "killer_logout"; |
443 | $pl->killer ("left"); |
476 | $pl->killer ($killer); |
|
|
477 | $killer->destroy; |
444 | $ob->check_score; |
478 | $ob->check_score; |
445 | |
479 | |
446 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
480 | $ob->reply (undef, "In the future, you will wake up here when you die."); |
447 | |
481 | |
448 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
482 | $pl->ns->query (cf::CS_QUERY_SINGLECHAR, "Do you want to continue playing (y/n)?", sub { |
… | |
… | |
470 | |
504 | |
471 | if ($cleanly) { |
505 | if ($cleanly) { |
472 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
506 | $_->ob->message ("$name left the game.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
473 | } else { |
507 | } else { |
474 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
508 | $_->ob->message ("$name uncerimoniously disconnected.", cf::NDI_DK_ORANGE | cf::NDI_UNIQUE) for cf::player::list; |
475 | $pl->{unclean_save} = $cf::RUNTIME; |
509 | $pl->{unclean_save} = $cf::RUNTIME |
|
|
510 | unless safe_spot $pl; |
476 | } |
511 | } |
477 | }, |
512 | }, |
478 | ); |
513 | ); |
479 | |
514 | |
480 | ############################################################################# |
515 | ############################################################################# |
481 | |
516 | |
482 | our $SCHEDULE_INTERVAL = 10; # time the player scheduler sleeps between runs |
517 | our $SCHEDULE_INTERVAL = $cf::CFG{player_schedule_interval} || 10; # time the player scheduler sleeps between runs |
483 | our $SAVE_TIMEOUT = 20; # save players every n seconds |
518 | our $SAVE_TIMEOUT = $cf::CFG{player_save_interval} || 20; # save players every n seconds |
484 | |
519 | |
485 | our $SCHEDULER = cf::async_ext { |
520 | our $SCHEDULER = cf::async_ext { |
486 | my $schedule_interval = Coro::Event->timer (after => 1); |
521 | $Coro::current->{desc} = "player scheduler"; |
|
|
522 | |
487 | while () { |
523 | while () { |
488 | $schedule_interval->interval ($SCHEDULE_INTERVAL); |
524 | Coro::EV::timer_once $SCHEDULE_INTERVAL; |
489 | $schedule_interval->next; |
|
|
490 | |
525 | |
491 | # this weird form of iteration over values is used because |
526 | # this weird form of iteration over values is used because |
492 | # the hash changes underneath us frequently, and for |
527 | # the hash changes underneath us frequently, and for |
493 | # keeps a direct reference to the value without (in 5.8 perls) |
528 | # keeps a direct reference to the value without (in 5.8 perls) |
494 | # keeping a reference, so this is prone to crashes or worse. |
529 | # keeping a reference, so this is prone to crashes or worse. |
… | |
… | |
498 | or next; |
533 | or next; |
499 | $pl->valid or next; |
534 | $pl->valid or next; |
500 | |
535 | |
501 | eval { |
536 | eval { |
502 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
537 | if ($pl->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) { |
503 | cf::wait_for_tick_begin; |
|
|
504 | $pl->save; |
538 | $pl->save; |
505 | |
539 | |
506 | unless ($pl->active || $pl->ns) { |
540 | unless ($pl->active || $pl->ns) { |
507 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
541 | # check refcounts, this is tricky and needs to be adjusted to fit server internals |
508 | my $ob = $pl->ob; |
542 | my $ob = $pl->ob; |
… | |
… | |
522 | $pl->destroy; # destroys $ob |
556 | $pl->destroy; # destroys $ob |
523 | } else { |
557 | } else { |
524 | my $a_ = $pl->refcnt;#d# |
558 | my $a_ = $pl->refcnt;#d# |
525 | my $b_ = $ob->refcnt;#d# |
559 | my $b_ = $ob->refcnt;#d# |
526 | |
560 | |
527 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref ob $ob_ref (C pl $a_ ob $b_)\n";#d# |
561 | warn "player-scheduler refcnt ", $ob->name, " pl $pl_ref/3 ob $ob_ref/3 (C pl $a_/1 ob $b_/2)\n";#d# |
528 | } |
562 | } |
529 | } |
563 | } |
530 | } |
564 | } |
531 | }; |
565 | }; |
532 | warn $@ if $@; |
566 | warn $@ if $@; |
533 | Coro::cede; |
567 | cf::cede_to_tick; |
534 | }; |
568 | }; |
535 | } |
569 | } |
536 | }; |
570 | }; |
537 | |
571 | |
538 | $SCHEDULER->prio (1); |
572 | $SCHEDULER->prio (1); |